So I am playing a Bonemancer currently, and I am running across a little hang-up. As I find new gear, somtimes an upgrade and sometimes not, I find myself keeping or selling it based on how well it fits with my character's theme. For some reason it strikes me that my character should have a certain look and feel about him, and if that involves sacrificing a few points or attributes here and there, so be it.
So I was wondering if there were others around who leveled and geared their characters along a theme, and not along the min/max calculation route.
Personally, I plan the characters "theme", as you called it, rather than its build when I start a new one. "So, I'm gonna start a new barb, he'll be the most agressive, offensive motherfucker ever, what skill go with that?". Something like that
When Diablo 1 and 2 first came out it was all about the theme and the look. My brother literally placed about 150 str on his first necro just to wear a red ornate armor and a scythe.
Personally, i think that all the characters look good in d2, no matter what they are wearing... Even if its those colored armors and helms, its jsut fucking cool... Like a paladin with leviathan armor and gaze helm, dude thats sick.
Btw, preformance > theme... atleast when you want a serious character.
I choose performance over theme because i don't see alot of space for themes in D2. All character have a fixed "style" already (skills, looks, cloths). So i allways thought there was not much room for creativity there.
I leave my theme creation for games like Never Winter were i can mix classes, choose looks and personality.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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So I was wondering if there were others around who leveled and geared their characters along a theme, and not along the min/max calculation route.
Just curious.
I have created some oddball characters.
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Btw, preformance > theme... atleast when you want a serious character.
I leave my theme creation for games like Never Winter were i can mix classes, choose looks and personality.