If he gets stoneskin, and this is randomly determined but happens often enough for me, then he is absolutely immune to physical and cold damage.
If playing as a druid and using a cold Act3 merc then he cannot be killed, no matter what you do.
Sure, I could go back to nightmare and grab an Act3 fire merc or even hire an Act 1 bow merc and equip her with fire but that is not fun to have to essentially recast your party for one lousy monster and then revert back afterwards.
If the combo of druid and cold Act3 merc was totally lame then fair enough but it *just* copes or rocks everywhere else except in unlucky situations like this.
What I want to see in D3 is protection against this eventuality so that even for poor speccing / equiping / planning of my chracater I can have a bloody hard time of beating a quest / boss monster but not an *impossible* time of it.
(Yeah happened again today. Solution was to get a mate with a Necro at just about the same CLvl and at the identical quest stage to party with me)
Rollback Post to RevisionRollBack
So we've got over the problem of colour in D3. Great. Now let's argue about everything else not yet set in stone and help make this game simply great! Game on.
They are promoting cooperative gameplay for a reason. This may mean stuff like this might actually even occur MORE often in D3, however, as stated above, this was FAR from impossible. I am pretty sure Druids have a long list of fire skills under elemental.
LoL!! You should be saying Make it Harder Diablo 2 was way too easy. you just dont no how to build hybrids or Have friends too help yah out. thats why noobs like you that dont no nothing about d2 need to find a party too kill. + you got open would witch stops healing and deals good dmg + crushing blow takes 1/4th hp down melle so many ways too kill.
Well you do, but you need to be lucky/play alot/trade them.
That's the whole entire problem with DII. Normal people who just play the game never get anything. What the hell is the point of playing if you don't have anything good ever without farming? I'd play a game that doesn't require me to repeat it to get good items... Play a lot? I play for fun, not for repetition.
And last time I checked you can't trade in single player, not to mention that at this point the currency is broken and I have no idea what people out there want. For someone who started DII online the system is absolutely crooked and broken. All I got is rushes, runs, PK'ers, and worse of all, lag. I went back to SP.
That's the whole entire problem with DII. Normal people who just play the game never get anything. What the hell is the point of playing if you don't have anything good ever without farming? I'd play a game that doesn't require me to repeat it to get good items... Play a lot? I play for fun, not for repetition.
And last time I checked you can't trade in single player, not to mention that at this point the currency is broken and I have no idea what people out there want. For someone who started DII online the system is absolutely crooked and broken. All I got is rushes, runs, PK'ers, and worse of all, lag. I went back to SP.
If you got all good stuff with one run through the game it would have no replay value. Nor would there be any excitement at finding the best items. There should always be that "what if ... drops" in the back of you mind. Multiplayer is crooked, but every single problem should be solvable in one way or another.
Thanks for the suggestions. But mostly these require me to place a weight on the right mouse button and walk away and cook dinner and occasionally check back for progress, if at all.
What I'm getting at is a perfectly viable build (werewolf Druid by the way) with an excellently equipped cold Act 3 merc broken in certain rare instances with no viable work around in SP mode.
For this reason I always play an SP game in TCP/IP hosting mode so that in case I get stuck I can pull in another player to help out. I also, via TCP/IP, equip my characters with uber gear from my collection of mule characters. This is absolutely crucial in hell mode.
My point is that I want D3 to avoid these over the top situations where extreme or unusual / cheating action is necessary. I accept that hell should be quite a challenge but I want it to not be impossible for conventional builds.
Nowhere in D3 do I want to come across a monster that is physically immune and cold immune when my character (werewolf Druid) is purely physical and my mercenary is purely cold.
That's not fun.
Any build involving two very different skill paths, in my case physical for the druid and cold for the merc, should be viable in D3, albeit with some difficulty. But not impossible.
Quote from "MindlessDiablo" »
LoL!! You should be saying Make it Harder Diablo 2 was way too easy. you just dont no how to build hybrids or Have friends too help yah out. thats why noobs like you that dont no nothing about d2 need to find a party too kill. + you got open would witch stops healing and deals good dmg + crushing blow takes 1/4th hp down melle so many ways too kill.
And that was your first post. I should say welcome to the boards.
Rollback Post to RevisionRollBack
So we've got over the problem of colour in D3. Great. Now let's argue about everything else not yet set in stone and help make this game simply great! Game on.
If you got all good stuff with one run through the game it would have no replay value.
Um, what? Diablo has only 3 good items that can possibly drop or something? I always heard Diablo II had a high array of items. So why don't they occassionally drop that high array of variying items here and there. Playing through the entire game and getting nothing at all is ridiculous. I am not even asking for hyper rare unique items. I just want to get better and better items as I go on with the game, not get the same rubbish with slightly better defence and physical damage. :confused:
Quote from "Mastertim" »
NThere should always be that "what if ... drops" in the back of you mind.
You know what I have in my mind? "Nothing drops. Ever. Nothing." Because that's how DII is. The game gets harder, monsters get more health, they get more damage, and you are still stuck with your armor from Act II nightmare. :confused:
That just doesn't make the slightest sense to me. And who said I want to replay the game? Maybe I want to play it once first? And if it wasn't even fun the first time, why in the world would anyone replay it.
I tend to play this way: I play while it's fun, then when it gets stupid I go and restart and make a new character. If Diablo II wasn't so damn crooked maybe I'd actually say it's a great game. But it only caters to people who don't care what they play, or something. People who can repeat the same thing 300 times. I don't see how that's right.
I tend to play this way: I play while it's fun, then when it gets stupid I go and restart and make a new character. If Diablo II wasn't so damn crooked maybe I'd actually say it's a great game. But it only caters to people who don't care what they play, or something. People who can repeat the same thing 300 times. I don't see how that's right.
For someone that hates DII so much, you post a lot. Also the game might as well be slot machine. The thrill of it (for me), is the chance to hit it big. It does get repetitive, I'm not going to lie. But they have a chance to add more things to do in this next game, right their wrongs. I dont think their loot system was wrong though.
Nowhere in D3 do I want to come across a monster that is physically immune and cold immune when my character (werewolf Druid) is purely physical and my mercenary is purely cold.
That's not fun.
If A monster if Phicaly immune you can still use open wounds on them that be only way to dmg if you are only phical. + you can getems that have 5% chance casting amp that are easy to get stores even sell them. (yah they shld increase it to 5-15% is low and maybe higher amp lvl like lvl 5 instead of 2 or 1 be better too ) or if they undead you can use lawbring rune word on act3 merc makes phical immune go away. RPGs like these are usualy a multiplayer game so made for playing with others to help defeat monsters though. All in all if you not gonna make hybrid play with friends to help you. if you want to solo be more creative with your skills.
All In all rpg games are treaser find games witch you spend 1000 hours lvlin and killing to find items. If you made the game easy people with best items in game would complaine and say its way too easy. Normal, Nightmare, Hell normal is the game once you beat that its over. If you wanting to challenge your self you go on to nightmare and hell. So you dont have to go to nightmare or hell casue its same quests as normal! In other words If you gonna complain its hard complain that Normal is hard! not Nightmare NOT HELL! they will lose there meaning if you do.
yes your friends make uber characters and all, but you must remember that not alot of people have uber gears, or has "friends" with uber items that are most probably dupped or originated from dupping.
oh, and calling people noobs isnt the best way to make a 1st post... you gotta work on your people skills...
Like I said In my other post. Normal Is D2 once you beat that GAME OVER! you beat ball yay! The other Difficulties are For people who want to challenge them selves so if you get bored you move on. Of corse you cant do it with most cookie cutting builds then where would be the challenge? I say stick to normal where you belong if you gonna complaine. I called him noob casue I got mad That some one dissing the greatest GAME EVER MADE!!!!!!! not even D3 will be better then D2 Unless they hire me! then i can show them how to make d3 good! but they wont hire me!!!!!
It should be possible to play through the game without having to grind for items. Occasional rerunning of areas for xp is fine, but I don't see how you can have fun running Baal 10+ times.
The game, IMO is the journey to high levels and the end of your skill plan. Getting through normal isn't enough because you don't even really use all of your skills. IMO nightmare was the best part of D2. A bit harder, but not so hard that you couldn't make it through by just playing.
Playing untwinked with any class should be very possible.
And Mindless, I sincerely doubt any of us here are noobs. We've all beaten hell, multiple times. The point is, how did we do it? The most common answer would be by MFing for items so you actually had a chance to survive in hell.
Rollback Post to RevisionRollBack
Walk tall, kick ass, learn to speak Arabic, love music and never forget you come from a long line of truth seekers, lovers and warriors.
-Hunter S. Thompson
For someone that hates DII so much, you post a lot.
I don't hate it. I just think it's a half-baked game that doesn't deserve its popularity. It could have been great but it just isn't for so many reasons.
Quote from "Mastertim" »
Also the game might as well be slot machine. The thrill of it (for me), is the chance to hit it big.
I don't know what a slot machine means?
Thrill? I don't understand you. In order to get a good item, you have to do the same thing over and over, right?
It's one thing to pick a different character and play again, and another to replay the same area with the same character in search of something. As far as I am concerned, that's extremely redundant and dumb. If a game forces me to do that, that game is a fail. I prefer to battle through hell with crapy crap gear and my crapy crap henchemen.
Quote from "Mastertim" »
But they have a chance to add more things to do in this next game, right their wrongs. I dont think their loot system was wrong though.
I can't realy say the loot system is entirely wrong, but they need to make more good items in between instead of giving you crap at the beginning and never giving anything good until you hit hell and kill Baal in there or something. Even all runewords - is there a single rune word for Normal? People don't just play Hell, you know. Especially people who just started the game, or those who favor the RP aspect. But Normal is totally just worthless. You don't get any skills or items or anything.
I think they should balance that. Make the game liberal and fun at every point.
The drop system from D2 is indeed like a slot machine or gambling except instead of losing money you loose time lol.
I maybe somewhat of noob, but the thing with D2 is that you have to be a noob to enjoy it. Trading and doing runs all the time becomes boring very quickly.
The greatest thrills I had from D2 wasn't when I dropped some powerful items or rare runes. The biggest fun I had with D2 was from soloing Hell. You never know when a group of enemies is going to ambush you from nowhere and Uniques often come in double.
You have to relay on all the skills you have to survive and sometimes you get out of a sticky situation with only a silver a health. It's a lot more fun fighting Diablo with a crappy gear alone than fighting him in a group of 8 people with dupped items.
I only play on closed bnet mostly because it's easier to trade items between characters and to play with others if I want to.
For me it wasn't a question of survival, but a question of boredom, and, again, time. It takes 60 hits to kill some random spawn of some random monster. 300 hits to kill that monster. + You have to buy potions, which means you have to get items and sell them, which means you have to TP often.
Also, what's the point of uniques? They all suck. Only the gold items are sometimes good. Back in DI, I was always excited to see yellow items. Now it's like "oh that should cost a lot".
In the Den of Evil in Act 1 we must defeat Corpsefire. http://diablo2.diablowiki.net/Corpsefire
If he gets stoneskin, and this is randomly determined but happens often enough for me, then he is absolutely immune to physical and cold damage.
If playing as a druid and using a cold Act3 merc then he cannot be killed, no matter what you do.
Sure, I could go back to nightmare and grab an Act3 fire merc or even hire an Act 1 bow merc and equip her with fire but that is not fun to have to essentially recast your party for one lousy monster and then revert back afterwards.
If the combo of druid and cold Act3 merc was totally lame then fair enough but it *just* copes or rocks everywhere else except in unlucky situations like this.
What I want to see in D3 is protection against this eventuality so that even for poor speccing / equiping / planning of my chracater I can have a bloody hard time of beating a quest / boss monster but not an *impossible* time of it.
(Yeah happened again today. Solution was to get a mate with a Necro at just about the same CLvl and at the identical quest stage to party with me)
Its more like the ones with fanaticism, lightning enchanted, extra strong, extra fast, immune to physical/lightning, cursed....
They were insane.
Also, a merc shooting fire arrows at something would take AGES. Why waste my time?
Uniques are crap. All uniques you ever get is like +xx poison damage or some rubbish like that. You never get good items in hell. :confused:
Well you do, but you need to be lucky/play alot/trade them.
And last time I checked you can't trade in single player, not to mention that at this point the currency is broken and I have no idea what people out there want. For someone who started DII online the system is absolutely crooked and broken. All I got is rushes, runs, PK'ers, and worse of all, lag. I went back to SP.
If you got all good stuff with one run through the game it would have no replay value. Nor would there be any excitement at finding the best items. There should always be that "what if ... drops" in the back of you mind. Multiplayer is crooked, but every single problem should be solvable in one way or another.
What I'm getting at is a perfectly viable build (werewolf Druid by the way) with an excellently equipped cold Act 3 merc broken in certain rare instances with no viable work around in SP mode.
For this reason I always play an SP game in TCP/IP hosting mode so that in case I get stuck I can pull in another player to help out. I also, via TCP/IP, equip my characters with uber gear from my collection of mule characters. This is absolutely crucial in hell mode.
My point is that I want D3 to avoid these over the top situations where extreme or unusual / cheating action is necessary. I accept that hell should be quite a challenge but I want it to not be impossible for conventional builds.
Nowhere in D3 do I want to come across a monster that is physically immune and cold immune when my character (werewolf Druid) is purely physical and my mercenary is purely cold.
That's not fun.
Any build involving two very different skill paths, in my case physical for the druid and cold for the merc, should be viable in D3, albeit with some difficulty. But not impossible.
And that was your first post. I should say welcome to the boards.
You know what I have in my mind? "Nothing drops. Ever. Nothing." Because that's how DII is. The game gets harder, monsters get more health, they get more damage, and you are still stuck with your armor from Act II nightmare. :confused:
That just doesn't make the slightest sense to me. And who said I want to replay the game? Maybe I want to play it once first? And if it wasn't even fun the first time, why in the world would anyone replay it.
I tend to play this way: I play while it's fun, then when it gets stupid I go and restart and make a new character. If Diablo II wasn't so damn crooked maybe I'd actually say it's a great game. But it only caters to people who don't care what they play, or something. People who can repeat the same thing 300 times. I don't see how that's right.
For someone that hates DII so much, you post a lot. Also the game might as well be slot machine. The thrill of it (for me), is the chance to hit it big. It does get repetitive, I'm not going to lie. But they have a chance to add more things to do in this next game, right their wrongs. I dont think their loot system was wrong though.
If A monster if Phicaly immune you can still use open wounds on them that be only way to dmg if you are only phical. + you can getems that have 5% chance casting amp that are easy to get stores even sell them. (yah they shld increase it to 5-15% is low and maybe higher amp lvl like lvl 5 instead of 2 or 1 be better too ) or if they undead you can use lawbring rune word on act3 merc makes phical immune go away. RPGs like these are usualy a multiplayer game so made for playing with others to help defeat monsters though. All in all if you not gonna make hybrid play with friends to help you. if you want to solo be more creative with your skills.
All In all rpg games are treaser find games witch you spend 1000 hours lvlin and killing to find items. If you made the game easy people with best items in game would complaine and say its way too easy. Normal, Nightmare, Hell normal is the game once you beat that its over. If you wanting to challenge your self you go on to nightmare and hell. So you dont have to go to nightmare or hell casue its same quests as normal! In other words If you gonna complain its hard complain that Normal is hard! not Nightmare NOT HELL! they will lose there meaning if you do.
Like I said In my other post. Normal Is D2 once you beat that GAME OVER! you beat ball yay! The other Difficulties are For people who want to challenge them selves so if you get bored you move on. Of corse you cant do it with most cookie cutting builds then where would be the challenge? I say stick to normal where you belong if you gonna complaine. I called him noob casue I got mad That some one dissing the greatest GAME EVER MADE!!!!!!! not even D3 will be better then D2 Unless they hire me! then i can show them how to make d3 good! but they wont hire me!!!!!
The game, IMO is the journey to high levels and the end of your skill plan. Getting through normal isn't enough because you don't even really use all of your skills. IMO nightmare was the best part of D2. A bit harder, but not so hard that you couldn't make it through by just playing.
Playing untwinked with any class should be very possible.
And Mindless, I sincerely doubt any of us here are noobs. We've all beaten hell, multiple times. The point is, how did we do it? The most common answer would be by MFing for items so you actually had a chance to survive in hell.
-Hunter S. Thompson
TED . LEAP . Woot . MF
I don't know what a slot machine means?
Thrill? I don't understand you. In order to get a good item, you have to do the same thing over and over, right?
It's one thing to pick a different character and play again, and another to replay the same area with the same character in search of something. As far as I am concerned, that's extremely redundant and dumb. If a game forces me to do that, that game is a fail. I prefer to battle through hell with crapy crap gear and my crapy crap henchemen.
I can't realy say the loot system is entirely wrong, but they need to make more good items in between instead of giving you crap at the beginning and never giving anything good until you hit hell and kill Baal in there or something. Even all runewords - is there a single rune word for Normal? People don't just play Hell, you know. Especially people who just started the game, or those who favor the RP aspect. But Normal is totally just worthless. You don't get any skills or items or anything.
I think they should balance that. Make the game liberal and fun at every point.
I maybe somewhat of noob, but the thing with D2 is that you have to be a noob to enjoy it. Trading and doing runs all the time becomes boring very quickly.
The greatest thrills I had from D2 wasn't when I dropped some powerful items or rare runes. The biggest fun I had with D2 was from soloing Hell. You never know when a group of enemies is going to ambush you from nowhere and Uniques often come in double.
You have to relay on all the skills you have to survive and sometimes you get out of a sticky situation with only a silver a health. It's a lot more fun fighting Diablo with a crappy gear alone than fighting him in a group of 8 people with dupped items.
I only play on closed bnet mostly because it's easier to trade items between characters and to play with others if I want to.
Also, what's the point of uniques? They all suck. Only the gold items are sometimes good. Back in DI, I was always excited to see yellow items. Now it's like "oh that should cost a lot".
What work best for me was a bonemancer, you can kill any ordinary monster in less than 10 hits and bone prison is great against uniques and bosses.
All classes should have their own mean of getting through hell without too much trouble but still requiring a lot of skills.
And yeah the most powerful items should be more customized than already set up unique items/runewords.