If blizzard doesn't make it an option to toggle the floating numbers, THen someone will find out out to change it in the game files
So worry not my true hearted diablo brethren
WE WILL HAVE OUR DIABLO 3 DAMNIT
and to those who didn't see it earlier.
I'm suprized lol
I saw that like asap.
There's no reason why damage or any other information should be displayed. The animations of the characters and the sounds are enough to know if an enemy evades or blocks, so if you can see the indication, you can see the animation. And we don't even know how much hp the enemies have, so what's the point having those information displayed? So they only have to add a special animation and sound for critical hits, if they want. But no numbers.
Of course, if makes a difference in games such as World of Warcraft or Guild Wars, where health and energy of the surrounding characters have a very high importance, and you need to know everytime you gain or lose health or energy, how much. Especially Guild Wars, where a single point of health or energy point can make a huge difference in the outcome of the combat. But this is a more strategic, team-based game, it's not pure action.
Diablo is an action game, and there isn't any place for strategy here, the fast paced action and huge numbers of enemies on screen making sure that everyone takes hits, so it's not a "wait-i'm-doing-maths omg-we-need-a-tank-a-healer-and-a-dps" game. So there's no need for such indications. Unless there is more detail to how much life and mana each enemy has, but that's not the case.
And I'm also worried about the health bars above each enemy. I prefer when those bars are displayed on the top or the corner of the screen, so you know where to look. They do it for bosses, why not for every single enemy?
bloody brilliant post 100%
i was wondering why those health bars looked out of place. damn, now i know i guess, its in the top instead of right infront of you taking you away from the action
*and currently im 99% sure Blizzard has no intentions of having the numbers on a toggle
Quote from "Ivaron" »
As for the numbers, I hope it can be toggled off.
As for the "Block", I don't quite get why it's there. In D2 you had the block sound, which was instantly recognisable and much better than floating text telling you you just blocked. I hope the sound will remain, and as long as you can turn of the floating text it shouldn't be a problem I guess. I just don't get why it's even there and hope it doesn't mean the blocking sound is gone or less recognisable :/
Out of all the things people are whining about, this is the one that actually has me a bit worried. But to be honest, and to the praise of the team, I hadn't noticed the floating text until someone mentioned it to me.
While I'm not much of a fan of floating numbers in hack n' slash action games it's not something I can't or won't get used to. Floating combat numbers is a vital tool in measuring damage output, but in most cases it's an eyesore. I wouldn't worry too much 'bout it though, there will most definitely be a toggle for the feature.
As long as they put a toggle then I don't care. It would be nice to see your top-end average damage on something like a lighting sorc who has a low minimum and a high maximum. I wouldn't want to see it all the time though.
And I'm also worried about the health bars above each enemy. I prefer when those bars are displayed on the top or the corner of the screen, so you know where to look. They do it for bosses, why not for every single enemy?
I'm not in favor of the numbers, and I don't want to see health bars above each enemy. To me, they detract from the game. At the top was much better as you could more easily ignore it... and better plan if you needed to take a potion or tough it out. I also don't like the "block" messages shown in the skeleton battle.
Hopefully you can turn them off.
I do wonder, however, if programming them in would allow for blizzard to create a version for the visually impaired (Section 508 compliant)
Since I'm used to Titan Quest, I don't have a problem with the floating numbers
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add me if you want to^^
Europe non ladder and ladder player
I'm gonna put my highrune in your socket
flyarion, flyarion_third, flyarion_fourth, flyarion_fifth
the numbers are just one of many cheesy, kiddish feature that we will be seeing in D3. There are so many of them now that I don't even care anymore. I've lost hope.
I think the floating numbers are fine, but toggle fixes all the problems about it anyway. What they could do is make a slightly noticeably indication like a small flash with piercing sound when you make a critical hit just like in Diablo 2.
I kinda like the floating numbers... probably showing how much exp you get from each kill... i don't think it detracts from the game at all... it also shows "block" when a monster blocks your attack.
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So worry not my true hearted diablo brethren
WE WILL HAVE OUR DIABLO 3 DAMNIT
and to those who didn't see it earlier.
I'm suprized lol
I saw that like asap.
bloody brilliant post 100%
i was wondering why those health bars looked out of place. damn, now i know i guess, its in the top instead of right infront of you taking you away from the action
*and currently im 99% sure Blizzard has no intentions of having the numbers on a toggle
qft
" The URL contained a malformed video ID. "
Cheers,
SmashBoy (keeps a scrapbook of broken links)
I'm not in favor of the numbers, and I don't want to see health bars above each enemy. To me, they detract from the game. At the top was much better as you could more easily ignore it... and better plan if you needed to take a potion or tough it out. I also don't like the "block" messages shown in the skeleton battle.
Hopefully you can turn them off.
I do wonder, however, if programming them in would allow for blizzard to create a version for the visually impaired (Section 508 compliant)
That sounds good to me
add me if you want to^^
Europe non ladder and ladder player
I'm gonna put my highrune in your socket
flyarion, flyarion_third, flyarion_fourth, flyarion_fifth
If they do keep the numbers, I'm wondering if we will see them go down as items become damaged and in need of repair.
Fixed the link sorry it was just the | at the end.
Sentence of the year:
"WoW, It's like a disease"
Ah then maybe make it toggled in D3? I was just pointing out its not uncommon for HacknSlash to have them.
The other video refuses to work, I don't know why...
Try this video then?
http://www.youtube.com/watch?v=_x-k8UDWrug