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    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    Diablo 3 should have a highly extensible and programmable plugin interface like World of Warcraft with a powerful standard API.

    It maybe a little late, but it should also have hardware accelerated physics like from Nvidia's PhysX.
    Posted in: News & Announcements
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    posted a message on KuF, or The Way Diablo 3 Should Have Looked
    No, SSJ5Broly, this is a horrible example. Aside from the anime'ish looks of this game, the creature design is uninspiring and lacks character. The textures are not better and the game you've shown doesn't have beautiful shaders that D3 does with its attack effects. Saying that Diablo 3 lacks gore implies you probably have a bias on how it looks. The decapitation and the corpse explosion physics in D3 have more and better looking gore than does KuF, with its silly single-colored flat blood splatters.
    Posted in: Diablo III General Discussion
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    posted a message on Size DOES matter
    The size of the monster will be limited to the size of your screen. I doubt Blizzard will be silly enough to make a monster bigger than your screen space. The reason WoW could have huge raid bosses was due to flexible 3rd person perspective. This game is different, because it has a fixed isometric view.
    Posted in: Diablo III General Discussion
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    posted a message on Experience Points - Skill Oriented
    Quote from "XxL2PxX" »
    I've played many RPG's and MMORPG's and even FPSRPG's and experience poitns is a crucial factor in leveling up

    Like many other rpg's experience points is gained from killing monsters and a certian number of poitns is gained, the normal routine. Waht really stood out to me though is how the Elder Scrolls IV: Oblivion did their experience point gain. Instead of randomly killing monsters and recieving poitns, Oblivion used skill practice to raise experience. How many times you practice with magic, weapons, stealth, and armor usage intead of fighting random mobs was a unique experience to me

    This type of leveling up could work with Diablo 3, due to the fact that you will be using alot of different items and spells throughout the game and would be original

    It's not too original, a similar thing exists in Dungeon Siege. It's an interesting concept though but to me, it seems like this mechanic will force me to overuse skills just to "practice" it like biking around GTA: San Andreas for long periods of time just to level up my bike skill.
    Posted in: Diablo III General Discussion
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    posted a message on Enough is enough...
    Quote from "XxL2PxX" »
    In 2003, they disbanded Blizzard North due to their direciton of an unknown upcoming game they were producing which is widely believed to be Diablo 3

    It was Diablo 3, Mike Huang, one of the developers at Blizzard North, has confirmed this.
    Posted in: Diablo III General Discussion
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    posted a message on Summary of artistic direction
    Quote from "XxL2PxX" »
    How do you know that Blizzard Nroth can't make Diablo 3 better? If you read the part that I explaiend why Blizzard North was disbanded in the first palce was their direction of an upcoming game they were producing which is widely believed to be Diablo 3. Their past direction is only known between them and Blizzard, who's to say that it was too good to be in the hands of Blizzard and the feared what would happen to their other franchises? Who's to say that it was poor descision to begin with and decided to scrap it. No, that descision doesn't lie within any of our opinions, the best we can do is guess what happened in the fateful 2003

    You're right. I really don't know. But it still stands that some the developers in Flagship Studios have made some poor design choices as I've pointed out, and so did Blizzard fucking up on Starcraft: Ghost. I think you've successfully argued my point.
    Posted in: Diablo III General Discussion
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    posted a message on Summary of artistic direction
    Quote from "XxL2PxX" »
    I'm not sure about you but rainbows and Diablo don't mix to me. And if you want to relate this to science and reality here's a newsflash bud, fantasy is not reality.

    Yes, the rainbow alone is not something fitting for the Diablo universe. But it appeared as a barely noticeable backdrop in the background (especially if your focus is on fighting hordes of monsters) then it just makes the game more visually appealing. The rainbow does NOT fill the whole screen. This is fine. If you read my post carefully, you'll notice that I've mentioned imagining the art direction and how it fits together with the animation, music, etc. whilst you're playing the game.
    Posted in: Diablo III General Discussion
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    posted a message on Summary of artistic direction
    Quote from "XxL2PxX" »
    So basically your calling everyone who disagrees with Blizzard's current art direciton an ignorant bastard, am I right?

    Other than arguing one individual person at a time instead of speaking to the group as a whole, you decide to insult Blizzard North who pratically made the Diablo universe, and what really psises me off is that you, like many other people, use the whole HG:L argument

    Let me give another argument that related to this whole HG:L bullshit, Starcraft: Ghost. Anyone remember that? Atleast Hellgate: London actually was released, unlike Blizzard's poor interception of Starcraft: Ghost which was cancelled like 7 months later

    Another thing, did you know why Blizzard North was disbanded in the first place? Internal conflicts of an upcoming game which is presumed to be, Diablo 3. Blizzard decides to disband Blizzard North because of their direction of the upcoming game, kind of low if you ask me

    Aside from your ridiculous rants about HG:L and Flagship Studios, let's center around how you love to call people ignorant bastards, ey? Most of the posts you quoted are not even worth the effort to argue on, no suprise that you can counter easily, which pratically everyone can. I'm not sure about you but rainbows and Diablo don't mix to me. And if you want to relate this to science and reality here's a newsflash bud, fantasy is not reality.

    As for my own opinion, I don't really care wether or not the art direction is going to change. But when you start calling everyone ignorant bastards, insulting Blizzard North, and bringing the whole HG:L shit as an argument, I will fight back no matter what side of this ridiculous argument you are on

    To Moderators: Doesn't matter to me, I expressed my opinion in an honest fashion and infraction points will not silence it

    Thank you for bringing something I can argue on. Yes I was a little insulting on the Flagship Studio folks (considering their reasons for having financial troubles was not a surprise). But do you see anywhere in my post calling you an ignorant bastard? Do a ctrl+f. I'm sorry if overstating obvious information was insulting to you as a well-informed individual. You are also correct in saying Blizzard has made a mistake with Starcraft: Ghost and has the financial resources to cancel the game, unlike Flagship Studios, which it was forced to release their game.

    The argument to that point was that Blizzard North could have done better to make Diablo 3. My counter-argument was to say that they will make it no better than Blizzard can. I've also pointed out that some of people, like the talented music composer Matt Uelman, stayed with Blizzard and eventually moved down to Blizzard Irvine. My counter-argument still stands because you've done nothing but call my rant and claiming I called you and other people an ignorant bastard. You reserve the right to support the Flagship Studio staff. I think they are good developers, just not as good designers.
    Posted in: Diablo III General Discussion
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    posted a message on Summary of artistic direction
    Quote from "Krauser" »
    Should I be thanking you for spewing out everything that's been said since the game was announced? We don't need another thread like this...

    I'm sorry if I was repeating a lot of things that have already been said. But consolidating it all in one post gives people an easier opportunity to skim through what has been said instead of spamming the forums with search queries. Also, I believe there hasn't been a summary thread in these forums.
    Posted in: Diablo III General Discussion
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    posted a message on Summary of artistic direction
    Ok, before anyone says I’m beating the dead horse and/or is intimidated by the length of this post, I urge you to take your time to read what I have to say. I think this post will provide valuable insight to both parties regarding the artistic direction. I’m gathering points thrown across on both sides of the argument and I will give my objective opinion and analysis about them.



    Those who’ve signed the petition:

    D3’s graphics look too WoW’ish.
    If the graphical resemblance to another game was merely a linear function with one end being Diablo and the other end being World of Warcraft then Diablo 3 would not reside exactly on the point where Diablo is. In this function, D3 would be somewhere half and half (afterall, both D3 and WoW are 3D games with more than 256 color). Some will argue it’s closer to World of Warcraft, but that debate is inconsequential. The point is that if you consider many other games, I’d say this game looks more like the Lord of the Rings universe (think of the greenish/blue hue in the movies) with some God of War influences (look at the barbarian’s normal attack) and less like WoW (unless you’re going to compare that greenish/blue hue to places in Razorfen Downs).

    The shoulder armor looks too big and cartoonish. Looks like it’s pasted from WoW.
    I’d rather my character look buff and awesome than normal and mundane. Big armor insinuates the look of coolness and gives the artists a better opportunity

    I want the light radius from Diablo back.
    If I’m going to be playing this game on a bigass LED backlit monitor, I want it to utilize all the screen space I have, not just a small portion in the center of the screen. Get with the times people.

    Have you seen the altered visuals? Especially the ones that Corwyn made.
    I commend Corwyn on such a valiant effort. Some screenshots are silly as hell such as altering the image of the overworld daylight to night, but Corwyn successfully puts his point across. But don’t be swayed by these visuals. A lot of you haven’t realize that you’re judging the game by a bunch of still screenshots and are failing to realize how this artistic direction fits in the game as a whole (including animation, music, etc.). And since we don’t have a playable demo, I’m not expecting you guys to vividly imagine you as playing the game thru the gameplay video. I did, and guess what? It works. I imagine myself playing through these dungeons again and again and I realize the ambient color invites me to keep playing the game. I also imagined if the game was mostly of dark, orange, and brown color scheme, and it seemed a little less inviting.

    If Blizzard North were to make this game, they wouldn’t have butchered D3 the way it is now.
    Most of you here know that some of the key players from Blizzard North left and formed their own company, one of which was Flagship Studios who’ve made the spiritual successor of Diablo 2 called Hellgate: London. Some stayed at Blizzard North until its closure and moved down to the Irvine offices and of them was the notable music composer of Diablo and Diablo 2, Matt Uelman (who actually left Blizzard after WoW: BC). But anyway, I’ll base my argument on the failure of Hellgate: London, since it is the only notable work of some Blizzard North employees after the company’s closure. The game was less fun than Diablo 2. D3 as of now, does not look like it’s butchered and I think having more of the old Blizzard North team back would make much of a difference. One of the reasons that many of them left was because they wanted to do something new, so them returning to work on Diablo 3 does not seem likely to happen.

    Hellgate London would’ve been good if they had enough time to complete it and the financial resources. It has a lot of potential.
    Sure it has a lot of potential, I don’t deny that. But aside from the plethora of bugs, poor business model, and online issues following the opening of the game, there are also some poor game design choices made to the game that will probably still be there if it were “completed.”

    1. 3rd person perspective: I’m sorry, this perspective was poorly executed for a hack’n’slash game. If I want a Diablo type hack’n’slash game where my attacks are mainly governed by weapon statistics and not aiming at specific body parts, then I want to be able to do flashy stuff and be able to see a lot of monsters I’m killing. If I want a one on one duel and to aim at specific body parts, I’d have a third person or first person perspective. Mish mashing them altogether just doesn’t work well.

    2. Redundant gothic environments: Ok, this part is debatable but I’m sure many of you agree that the game looked really repetitive and monotonous. Oh look another dark alleyway. Ah, another gothic cathedral. Is this how post-apocalyptic London look everywhere? I know that this is supposed to be fitting to the lore, but it can use a little variety and be slightly better executed. A good example is Resident Evil 4. It looks dark and morbid but with enough variety to also look very interesting.

    3. Inventory tetris: Oh c’mon, haven’t they playtested this game to realize how annoying this is? At least put an auto-sort button. Just because it was like this in Diablo 2, doesn’t mean they shouldn’t innovate and improve on some gameplay features.

    And look what Flagship Studios did now. Mythos was supposed to be a small and simple game merely to test the multiplayer capabilities of Hellgate: London. After they hear of the disappointment of Hellgate: London, they went to bank on Mythos and it became more than a simple project into something that competes against other MMOG’s. And guess what? It’s intentionally more colorful because they felt that the color in the game is more inviting to new players. A lesson was learned, if you ask me.

    Quote from "XxL2PxX" »
    How do you know that Blizzard Nroth can't make Diablo 3 better? If you read the part that I explaiend why Blizzard North was disbanded in the first palce was their direction of an upcoming game they were producing which is widely believed to be Diablo 3. Their past direction is only known between them and Blizzard, who's to say that it was too good to be in the hands of Blizzard and the feared what would happen to their other franchises? Who's to say that it was poor descision to begin with and decided to scrap it. No, that descision doesn't lie within any of our opinions, the best we can do is guess what happened in the fateful 2003
    You're right. I really don't know. But it still stands that some the developers in Flagship Studios have made some poor design choices as I've pointed out, and so did Blizzard fucking up on Starcraft: Ghost. I think you've successfully argued my point.

    The new art direction is swaying too much from the true vision of the Diablo series.
    If the art direction was like that of Ragnarok Online, Maple Story, or Fly for Fun, then you would be right. But it’s not and Blizzard won’t be that stupid to do that. It is a fitting improvement over the 8-bit graphics of the previous games. The true vision of the Diablo series is a combination of addictive gameplay, dark story, blood and gore, and deep item loot and it seems D3 is going to have tons of that.

    There should be an official poll regarding the art direction. But only those who have past Diablo accounts should be able to vote, not the WoW players who’ve never played Diablo.
    So do you think you’re an almighty fan whose voice matters more than any other consumer who is interested in this game? If so, then my voice should matter just as much since I’m a hardcore fan of the Diablo series. And don’t think there’s a lot of you that want the art direction changed and that you have a bigger say. 47k signatures? I’ll assume they’re all legitimate signatures. It can go up to 100,000 or 200,000 for all I care. That just means that they’re many more of us who support this new art direction. Recall how many people have played the past Diablo games. All you have is a small disgruntled population who are stuck with the past, some people who are easily swayed by some still photoshopped screenshots, and the backup of the media. “Players support the new art direction”? That’s not news, because sounds pretty ordinary and logical. “Players are angry at the new art direction”? Oh yeah, that’s news because it deviates from the norm that the players are happy that their beloved sequel is finally announced. Just because you guys speak loudly and boldly does not mean your voice should matter more than the person next to you. I can speak loudly and boldly, and that’s via this post.

    Blizzard is just trying to appease WoW players so they can stuff more money in their already fat wallet.
    And how is this a bad thing? You seem to be acknowledging that more people will be playing this game if it has more colorful graphics and act defensively of your minority population. Again, I go back to the previous comments about speaking loudly.

    Don’t be influenced by Blizzard PR bullshit. Or maybe you’re just a Blizzard fanboy.
    Who the hell are you to tell me where my opinions lie? This is what I think and I have the vision to see that Blizzard headed towards the right direction. Can you match my detail in analysis to project the significance of your own opinions?

    Then you think your voice should matter more?
    No, I never said that. You may think that when you read between my lines. But I assure you, I don’t think that. I’ll let anyone who reads this post to think for himself/herself. I’m merely providing my own insights.

    Smiling gargoyle? Gaaaaaaaaaayyyy!11!1!!
    Dude, are you going to be playing the game on 1000% zoom and notice these little details? Inconsequential.

    WTF? A rainbow in Diablo universe? WTF is Blizzard thinking?
    So first you complain about unrealistic and stylized environments and then you complain about the existence of a rainbow? Rainbows are a natural phenomenon buddy. It’s not like it’s blaring in front of the screen with a carebear stare. Move along.

    I signed the petition. I don’t like the way the new art direction is going.
    Ok, you signed the petition. So what? Why don’t you like the way the new art direction is going? Please give me a meaningful argument. Just merely saying that you’ve signed the petition is the easy way out.






    Those who support the artistic direction:


    Petitioners will buy the game anyway.
    That’s not the point. The petitioners give a shit about the true successor of Diablo and want it changed to their liking.

    Just be happy that they’ve announced Diablo 3, something many people are excited to hear.
    See above.

    We’ve only seen a very small portion of the game, how can you judge that the game is going to look like that everywhere?
    It’s true that we’ve seen only a small portion but most of the sanctuary dungeon that was shown to us has that greenish/blue hue that many people have a problem with it. But I personally like that hue because it contrasts very well with hellfire aura when the thousand pounder was summoned from 5 cultists.

    Also, it is possible to change and improve the game in its early stages so this is the best time to critique the game in its every detail. This argument is slightly flawed.

    It’s Blizzard’s game, they can do whatever the hell they want.
    Again, that’s not the point. Blizzard cares a lot about fan criticisms. They’ll listen and do what’s best for the game based on the feedback, not listen and do whatever the hell they want.

    If you want the old dark and bland look, go back to playing Diablo or Diablo 2.
    They’re not complaining just to play back the previous games, they want the new game to look more like the old game they know and love.

    If you don’t like the colors, change your saturation/gamma/brightness settings.
    That doesn’t satisfy their needs. I know if I play Ragnarok Online or a similar colorful game, it will still be a colorful and kiddy game no matter how I change the saturation/gamma/brightness settings.

    If you want to specifically remove that greenish/blue hue, there are graphics card settings to reduce the green hue when you play the game.
    Then what about when you get poisoned? I still want to see that green. They just don’t want to see it in the surrounding environment.

    The game looks fine to me. To those who bitch about the colors, STFU ALREADY!!
    This is an unintelligent response. It’s easy to tell someone to shut up. All it does is create pointless flaming without a meaningful and substantial debate and discussion.






    In conclusion:


    It’s easy to say that you’ve signed the petition, or to tell a dissenter to STFU. It’s also easy to just say that you’re neutral and you’ll accept whatever Blizzard brings you and that you trust them. However, it’s a lot more to say you have a strong opinion on something, listen (or in this case, read) what the other side has to say, and provide your own detailed analysis of many points thrown around that are buried deep within heaps of trolling and flaming posts. If any of you who advocate a change in the artistic direction can match me, in detail, on all the things that I’ve mentioned, then be my guest. I’ll be reading.



    Edits:

    July 13th, 2008 10pm PST: Added some missing words in the point about shoulder armor and added XxL2PxX's post.
    Posted in: Diablo III General Discussion
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    posted a message on Noticed something in the Gamplay Video
    Quote from "Ranim" »
    They've always given the Barb an unfair advantage.

    And a magic caster like a sorceress with teleport doesn't have an unfair advantage? I know, give every class Enigma armor so they can all be less unique! Brilliant!
    Posted in: Diablo III General Discussion
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    posted a message on Flagship Studios Closing
    Quote from "3CXOD" »
    Go Spam/Flame in PMs. lol
    :D

    On topic:
    How much money do you think was lost in this whole ordeal?

    They've lost a lot of money. The exact amount is irrelevant. Basically they're screwed.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Cooperative Play
    To OP: No, Diablo 2 is innately a cooperative game. If you recall the first ladder season when patch 1.10 was released, many of the level 90+ kept running throne of destruction with level restrictions and cooperated with other high level players in the ladder race. Evidence of that is the monsters in hell level have different types of damage immunities, restricting the dominance of a single class and encouraging different class cooperation. It's not to say that this game wasn't soloable (hammerdins pretty much could handle anything) but it's original intention was to encourage more cooperation.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Altered Visuals Screenshot Links
    Quote from "Veritech017" »
    I ignore you rambling and raise you a Jet Force Gemini and Banjo Kazooie.

    Lol, that's a funny one.

    Anyway, it's fine to complain about the greenish/blue hue. It is different in style than the past game. I like it though, because it reminds me of places that I recall from the Lord of the Rings movies. To those who hate it, you can complain, but expect it to stay and get used to it.
    Posted in: Diablo III General Discussion
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    posted a message on Flagship Studios Closing
    Quote from "ZonerZ" »
    with the talk of mythos rivaling wow, shouldn't stocks have gone up? It makes no sense. It is a publicly trading company, isn't it?

    No, it's not a publicly traded company. They get their capital from private investors.
    Posted in: General Discussion (non-Diablo)
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