PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Yeh, when I gamble the highest I've ever gotten is rare. And the rares suck, unless you're low lvl then they're okay for your lvl. 1 cold dmg bows etc. I've never once seen a unique =( So I'm guessing the chances are very low lol, yeh, so they should increase chances of getting them. And yeh, gold should be in smaller heaps, more use for it, basically what Elfen said Dang all this talk (not just talking about the crappy parts of D2 lol) is really making me want to play D2 again. /cry
Rollback Post to RevisionRollBack
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
in LOD i thought you cannot gamble for uniques or set items, the removed that feature with the initial patch of the expansion. did they put it back in?
ive seen a council member drop 70k+ , gold is completly worthless
occasionally ill gamble ammys 1 in 2000 are unique, and each unique ammy has the same % to spawn
exactly my point, its so easy to get truck loads of gold, and theres nothing to do with it except get crappy items and revive mercs
Yeah, gambling is completely screwed. There should at least be a 1% chance of getting a unique. That's how it was in the first patches of the game.
yeh bring back gambling for uniques and set items, man i miss that, now all you get it shit, plain shit, ok maybe 1 out of every 10 items is good.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I think gold should be important, but not dependent like in WoW. So I said in between.
Yea i agree. I said in between as well. There are always those rare items that money just cant buy. But i agree it should hav more use then it does in d2.
I really like how Guild Wars make gold very valuable to have. Gold and materials are the only currency in that game.
yeh that is good. but like i said for gold to have more importance it needs more uses. repairing items/gambling for shit items/reviving mercs. not enough. there has to be more.
see previous page for examples of what gold could be used for in Diablo III. (and the expansion if they make one)
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Any kind of bartering system in a game usually makes it more attractive than not. Especially if you don't have the money to pay for something, yet you have to chance to steal it depending on how good a thief you are.
Gambling aside, the gold in Diablo 2 was only really useful in the beginning of the game where you could actually be buying weapons and armor that was better than the stuff picked up from slain monsters. But after you gradually picked up rare, set, and unique items, the stores would have less and less things appealing to you so you'd stop really spending money on them.
Then of course there was gambling. Which eventually became the only reason I was picking up money anymore. I'd usually gamble on amulets, bone helms, circlets and coronets; I wouldn't be satisfied till I could get an item that gave one or two to all necromancer skills. And it was frustrating how the only set items enemies ever seemed to drop were the Sigon items (anyone else ever notice that?).
Gambling in the end was rarely an effective way to gain special items. Usually I'd just go back and kill bosses over and over. But it was from killing a champion monster, not a boss, that rewarded me with my beloved Grim's Burning Dead Scythe. Not that you can really do melee with it on Hell difficulty cause if a necromancer gets close to anyone by then, he's as good as dead.
I suppose I brought all that up to bring up the point that I'd like to see more interesting ways to acquire new items in Diablo 3. As opposed to monsters either dropping them, you buying or gambling for them.
And while I definitely feel there should be gold or some currency, I hope they make the economics of the game more dynamic sort of how you might see them in Oblivion where they thought of all sorts of clever ways to use your money such as haggling and investing in stores (although I never got my mercantile high enough to invest in a store and saw the whole prospect as kind of useless, but fun nonetheless).
I also thought it'd be cool if there were ways to special order an item in Diablo 3. Or maybe you have to do special favors for someone because there is no price on it and they need to steal it for you.
And it was frustrating how the only set items enemies ever seemed to drop were the Sigon items (anyone else ever notice that?).
yep you can pick out sigon's stuff before you have even identified it. im all hey a set gothic plate $10 says its sigon's? pick it up look at its pic in my inventory ooh its golden yep thats sigons. identify it and yep sure enough its sigons.
store items have what 3 properties, 4 if your lucky rares have what 6 or 7. why would i buy a 3 property item when i can find a 6 property item? store keeps need to sell good item you actually want to buy in later acts and especially difficulties. act 5 Hell its the same budget stuff as normal just higher defence and armor class. what the Hell.
where's the items for 15000 i actually want to buy like in Baldur's Gate. if i fork over 15k for an item it better be good.
and sure elite armor is great, but when it cost 45k to repair 1 durability i start contemplating selling that item for much less that it should be worth.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Yeah, in Act 5, they could've just made it so a really nice item would cost around 600,000 gold, but you wouldn't mind cause once you had that particular item, it would've been worth it because what good is your gold by the time you keep gaining way more than you're spending anyway.
but for it to be worth more it must have more usage.
see the previous page for some examples.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Well... gold is always important in the beginning... but, after a while you don't really use money to buy armor and weapons etc... thats why I voted in between.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]
"All life is void if we do not live to better ourselves." -Me
the gold should be more like it was in the middle ages. Extremely scarce!
In those days, a broadsword was like half a gold coin! So they should create a different way of obtaining money. Like in FF12 where you dont get money from killing monsters, you get bounties and have to actually sell loot that you find from monsters!
That way they could implement a weapon upgrading and modding system that would cost heaps as well as requiring certain creature parts to create. Sort of a Monster Hunter/Final Fantasy XII/Diablo 2:LOD thingy.
Yeah, that's what I was thinking, but then it would still be like High runes and unique items.
They would have to figure out some kind of currency with different levels like dollars and sense. Then they have to make it so that it is difficult for people to gain large sums of money with ease.
As i said, doing things like fulfilling boutnies and completing certain tasks. And make it so you can't do the same tasks more than a certain amount of times each at a different level of difficulty.
For example, people online nowadays rarely do certain quests like the Gidbinn quest. It would be good if the reward for doing that quest was like 2000 gold coins because it is a pain in the butt and it rarely gets done. And if you never got gold for killing creatures then that amount of money could be quite valuable if they made the game right. Do you get what I mean?
better quest rewards has been said. but in the form of items or skill increase. gold as a reward? never really thought of it. the idea of getting more gold i wont use, not a very attractive prospect
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
But it isn't the fact that there are bigger rewards, it is more the fact that gold is a rare and valuable source, much like high runes are now. If they made they game so that gold is only able to be acquired after completing the most difficult or even the most boring of tasks that people rarely want to do but are still able to. Then having gold as a reward would be a more desireable reward.
At the moment, the most you can sell an item for is $35000 in LOD. If they instead made that maximum value higher and the items that you sell worth a lot less then gold would be scarce.
I mean, you would still get the 1/4 or whatever of the items value but in turn the merchants could sell items of much higher value or even have a higher gamble price with much higher chances of a good reward.
At the moment you could offer someone 1 million gold for a Hel rune and it wouldn't be uncommon for them to refuse. But if gold was much more scarce yet the items value's stayed the same then you would get a hel rune for like 100 gold.
Not exactly what I am trying to say, but it is hard to explain. If you understood then yeah......that's kinda what I mean......
Rollback Post to RevisionRollBack
A man, a myth, a legend!
Proud Legionnaire of the SLAYERS
Potius mori quam foedari - Death before dishonor!
To post a comment, please login or register a new account.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
exactly my point, its so easy to get truck loads of gold, and theres nothing to do with it except get crappy items and revive mercs
yeh bring back gambling for uniques and set items, man i miss that, now all you get it shit, plain shit, ok maybe 1 out of every 10 items is good.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Yea i agree. I said in between as well. There are always those rare items that money just cant buy. But i agree it should hav more use then it does in d2.
unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep
yeh that is good. but like i said for gold to have more importance it needs more uses. repairing items/gambling for shit items/reviving mercs. not enough. there has to be more.
see previous page for examples of what gold could be used for in Diablo III. (and the expansion if they make one)
Gambling aside, the gold in Diablo 2 was only really useful in the beginning of the game where you could actually be buying weapons and armor that was better than the stuff picked up from slain monsters. But after you gradually picked up rare, set, and unique items, the stores would have less and less things appealing to you so you'd stop really spending money on them.
Then of course there was gambling. Which eventually became the only reason I was picking up money anymore. I'd usually gamble on amulets, bone helms, circlets and coronets; I wouldn't be satisfied till I could get an item that gave one or two to all necromancer skills. And it was frustrating how the only set items enemies ever seemed to drop were the Sigon items (anyone else ever notice that?).
Gambling in the end was rarely an effective way to gain special items. Usually I'd just go back and kill bosses over and over. But it was from killing a champion monster, not a boss, that rewarded me with my beloved Grim's Burning Dead Scythe. Not that you can really do melee with it on Hell difficulty cause if a necromancer gets close to anyone by then, he's as good as dead.
I suppose I brought all that up to bring up the point that I'd like to see more interesting ways to acquire new items in Diablo 3. As opposed to monsters either dropping them, you buying or gambling for them.
And while I definitely feel there should be gold or some currency, I hope they make the economics of the game more dynamic sort of how you might see them in Oblivion where they thought of all sorts of clever ways to use your money such as haggling and investing in stores (although I never got my mercantile high enough to invest in a store and saw the whole prospect as kind of useless, but fun nonetheless).
I also thought it'd be cool if there were ways to special order an item in Diablo 3. Or maybe you have to do special favors for someone because there is no price on it and they need to steal it for you.
Siaynoq's Playthroughs
yep you can pick out sigon's stuff before you have even identified it. im all hey a set gothic plate $10 says its sigon's? pick it up look at its pic in my inventory ooh its golden yep thats sigons. identify it and yep sure enough its sigons.
store items have what 3 properties, 4 if your lucky rares have what 6 or 7. why would i buy a 3 property item when i can find a 6 property item? store keeps need to sell good item you actually want to buy in later acts and especially difficulties. act 5 Hell its the same budget stuff as normal just higher defence and armor class. what the Hell.
where's the items for 15000 i actually want to buy like in Baldur's Gate. if i fork over 15k for an item it better be good.
and sure elite armor is great, but when it cost 45k to repair 1 durability i start contemplating selling that item for much less that it should be worth.
Siaynoq's Playthroughs
but for it to be worth more it must have more usage.
see the previous page for some examples.
In those days, a broadsword was like half a gold coin! So they should create a different way of obtaining money. Like in FF12 where you dont get money from killing monsters, you get bounties and have to actually sell loot that you find from monsters!
That way they could implement a weapon upgrading and modding system that would cost heaps as well as requiring certain creature parts to create. Sort of a Monster Hunter/Final Fantasy XII/Diablo 2:LOD thingy.
That would be cool, but with heaps more variety
Fuck you, I'm a dragon.
They would have to figure out some kind of currency with different levels like dollars and sense. Then they have to make it so that it is difficult for people to gain large sums of money with ease.
As i said, doing things like fulfilling boutnies and completing certain tasks. And make it so you can't do the same tasks more than a certain amount of times each at a different level of difficulty.
For example, people online nowadays rarely do certain quests like the Gidbinn quest. It would be good if the reward for doing that quest was like 2000 gold coins because it is a pain in the butt and it rarely gets done. And if you never got gold for killing creatures then that amount of money could be quite valuable if they made the game right. Do you get what I mean?
At the moment, the most you can sell an item for is $35000 in LOD. If they instead made that maximum value higher and the items that you sell worth a lot less then gold would be scarce.
I mean, you would still get the 1/4 or whatever of the items value but in turn the merchants could sell items of much higher value or even have a higher gamble price with much higher chances of a good reward.
At the moment you could offer someone 1 million gold for a Hel rune and it wouldn't be uncommon for them to refuse. But if gold was much more scarce yet the items value's stayed the same then you would get a hel rune for like 100 gold.
Not exactly what I am trying to say, but it is hard to explain. If you understood then yeah......that's kinda what I mean......