and yet in Hardcore if you step in the arena... only one walks away.
Hardcore arena i think should definatly have some health potions in the finished game.
I feel that if you are hanging on 10 hp and able to get a health potion and bring your helath back to even ground. it makes the match much more enjoyable. and then if i die like that. im gonna say damn that was a fun match.
and yet in Hardcore if you step in the arena... only one walks away.
Hardcore arena i think should definatly have some health potions in the finished game.
I feel that if you are hanging on 10 hp and able to get a health potion and bring your helath back to even ground. it makes the match much more enjoyable. and then if i die like that. im gonna say damn that was a fun match.
Then make another hardcore char
And what about if you kick the crap out of a guy and he just runs away till he gets full life again from orbs and kills you...is he better then you? Was it fun? Don't encourage rewarding players that should lose the fight by penalizing the good players.
Easy fix to this is allow an option to allow pots or not then ill have no issues with the arena, till then it's like a waste of space to me and I play Diablo for PvP.
Health globes need to be removed, it's not dueling anymore, its a race to see who will get to them first.
What they can do to fix this:
1- Spread them out, so theres no way one person can grab all of them and go back to full health.
2- You can't instantly pick it(maybe 3 seconds on it and not receiving damage), and no team heal, the globes only heal the person that grabs them, this will give more room to strategy,team-play, and map control.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Health globes need to be removed, it's not dueling anymore, its a race to see who will get to them first.
What they can do to fix this:
1- Spread them out, so theres no way one person can grab all of them and go back to full health.
2- You can't instantly pick it(maybe 3 seconds on it and not receiving damage), and no team heal, the globes only heal the person that grabs them, this will give more room to strategy,team-play, and map control.
I would have to say that I agree with this to a point. I personally don't think you should be able to heal during a PvP Arena match. If you could, what's the point? I think the health globes should be non-existent in the Arena itself and you only have what you carry in on your belt.
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You mean like every time a character dies or just randomly?
Well, it would be either randomly but it should be well thought out as to when exactly.
Or they could make a few things trigger a health orb spawn. Like whenever someone dies as you said, or maybe even some kind of lever that takes a few seconds to activate leaving you vurnerable, maybe even some platforms that have to be all stepped on in some order. The options are almost endless but there really should be a list of the actual rules of the game. Like whenever you want to start a pvp battle, you need to select which options you want to apply to your arena.
I don't know if I like having options open to people to choose how the PvP should go. I think it should be set all around the board so to speak.
I see what you mean by leaving you vulnerable. You trigger the lever and it "paralyzes" you temporarily so you can't move and defend or attack. That would kind of suck.
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I don't know if I like having options open to people to choose how the PvP should go. I think it should be set all around the board so to speak.
I see what you mean by leaving you vulnerable. You trigger the lever and it "paralyzes" you temporarily so you can't move and defend or attack. That would kind of suck.
Well, it would not suck if you are playing a 4v4 on a big arena imo. I think there should be a few modes of pvp.
Well, it would not suck if you are playing a 4v4 on a big arena imo. I think there should be a few modes of pvp.
I think 4 on 4 would be too much going on at one time. Too many graphics, and with the team heal, one person could just run around and collect orbs for the other players.
For hardcore players in PvP, i'm not entirely sure on this, but i think i read in a blue post that there will be probably one round battles in PvP and its a great way to go out with a bang with your max level hardcore character. Again i'm not suire on this but the phrase was stuck in my head from somewhere.
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Youth and skill will always be eventually overcome by old age and treachery.
Well, it would not suck if you are playing a 4v4 on a big arena imo. I think there should be a few modes of pvp.
I think 4 on 4 would be too much going on at one time. Too many graphics, and with the team heal, one person could just run around and collect orbs for the other players.
Not if the arena could somehow force the players to split up. Maybe some type of an area control mode. I dono, sounds kinda fun.
For hardcore players in PvP, i'm not entirely sure on this, but i think i read in a blue post that there will be probably one round battles in PvP and its a great way to go out with a bang with your max level hardcore character. Again i'm not suire on this but the phrase was stuck in my head from somewhere.
I'm not *quite* sure what you're saying, but if you die once in PvP in hardcore, you're dead.
I was just playing 2v2 arena and, I have to say, even that can be a challenge to see through. Everything goes so fast, and there's so many skills going at once, that it's almost impossible to focus on more than two characters at one time. As I played it more, it became easier to follow different players and decide what I needed to cast on the spot.
Well, it would not suck if you are playing a 4v4 on a big arena imo. I think there should be a few modes of pvp.
I think 4 on 4 would be too much going on at one time. Too many graphics, and with the team heal, one person could just run around and collect orbs for the other players.
Jamoose, I see your point, but even still, the rules that go for a 1v1 PvP can also go for a 4v4 PvP.
@ HabeasPorpoise, great name BTW, if you look at the screen shot you see a 3v3. Yeah it can be too much, but if you and your team split up and take on a solo person, then it should go fine. unless you die then the rest of your team is kind of s.o.l.
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For hardcore players in PvP, i'm not entirely sure on this, but i think i read in a blue post that there will be probably one round battles in PvP and its a great way to go out with a bang with your max level hardcore character. Again i'm not suire on this but the phrase was stuck in my head from somewhere.
I'm not *quite* sure what you're saying, but if you die once in PvP in hardcore, you're dead.
I was just playing 2v2 arena and, I have to say, even that can be a challenge to see through. Everything goes so fast, and there's so many skills going at once, that it's almost impossible to focus on more than two characters at one time. As I played it more, it became easier to follow different players and decide what I needed to cast on the spot.
Thats the whole point to hardcore PvP, when you dual someone else its the ultimate battle because when you lose, your character is literally dead.
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Youth and skill will always be eventually overcome by old age and treachery.
Thats the whole point to hardcore PvP, when you dual someone else its the ultimate battle because when you lose, your character is literally dead.
Yeah. And I love the fact that they went the true hardcore way and didn't allow them to use the arena PvP as regular characters. I'm not and old hardcore player myself, but permadeath in arena is just cool! I can image hilarious battles where there's only a single survivor, all his team mates are dead, but at least he stands. Truly hardcore :). I also think it's a welcome change for D2-hardcorers where a random player might just join your game to kill you anytime. In arena it's different, sure you loose that feeling of vulnerability that you never know when/if something might be coming. But it's replaced with the feeling that when you enter the arena you know that you'll be fighting for your characters life. Literally. Sure gets the adrenaline pumping.
Also it gives great achievement chances for the hardcore hardcorers. "Play 100 Arena Battles" will be a huge feat in hardcore while not being much of a sweat for softcore.
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Hardcore arena i think should definatly have some health potions in the finished game.
I feel that if you are hanging on 10 hp and able to get a health potion and bring your helath back to even ground. it makes the match much more enjoyable. and then if i die like that. im gonna say damn that was a fun match.
Then make another hardcore char
Easy fix to this is allow an option to allow pots or not then ill have no issues with the arena, till then it's like a waste of space to me and I play Diablo for PvP.
Thunderdome much?
Join the chat!
What they can do to fix this:
1- Spread them out, so theres no way one person can grab all of them and go back to full health.
2- You can't instantly pick it(maybe 3 seconds on it and not receiving damage), and no team heal, the globes only heal the person that grabs them, this will give more room to strategy,team-play, and map control.
Recruiting for East Realm
Also recruiting for Sc2 on both EU and NA servers
Bod home Page
Recruiting for East Realm
Also recruiting for Sc2 on both EU and NA servers
Bod home Page
Well, it would be either randomly but it should be well thought out as to when exactly.
Or they could make a few things trigger a health orb spawn. Like whenever someone dies as you said, or maybe even some kind of lever that takes a few seconds to activate leaving you vurnerable, maybe even some platforms that have to be all stepped on in some order. The options are almost endless but there really should be a list of the actual rules of the game. Like whenever you want to start a pvp battle, you need to select which options you want to apply to your arena.
I see what you mean by leaving you vulnerable. You trigger the lever and it "paralyzes" you temporarily so you can't move and defend or attack. That would kind of suck.
Recruiting for East Realm
Also recruiting for Sc2 on both EU and NA servers
Bod home Page
Well, it would not suck if you are playing a 4v4 on a big arena imo. I think there should be a few modes of pvp.
I think 4 on 4 would be too much going on at one time. Too many graphics, and with the team heal, one person could just run around and collect orbs for the other players.
Pumpkin Contest Submission:
http://habeasporpoise.deviantart.com/art/Diablo-3-Pumpkin-263477540
Not if the arena could somehow force the players to split up. Maybe some type of an area control mode. I dono, sounds kinda fun.
I'm not *quite* sure what you're saying, but if you die once in PvP in hardcore, you're dead.
I was just playing 2v2 arena and, I have to say, even that can be a challenge to see through. Everything goes so fast, and there's so many skills going at once, that it's almost impossible to focus on more than two characters at one time. As I played it more, it became easier to follow different players and decide what I needed to cast on the spot.
@ HabeasPorpoise, great name BTW, if you look at the screen shot you see a 3v3. Yeah it can be too much, but if you and your team split up and take on a solo person, then it should go fine. unless you die then the rest of your team is kind of s.o.l.
Recruiting for East Realm
Also recruiting for Sc2 on both EU and NA servers
Bod home Page
Thats the whole point to hardcore PvP, when you dual someone else its the ultimate battle because when you lose, your character is literally dead.
Yeah. And I love the fact that they went the true hardcore way and didn't allow them to use the arena PvP as regular characters. I'm not and old hardcore player myself, but permadeath in arena is just cool! I can image hilarious battles where there's only a single survivor, all his team mates are dead, but at least he stands. Truly hardcore :). I also think it's a welcome change for D2-hardcorers where a random player might just join your game to kill you anytime. In arena it's different, sure you loose that feeling of vulnerability that you never know when/if something might be coming. But it's replaced with the feeling that when you enter the arena you know that you'll be fighting for your characters life. Literally. Sure gets the adrenaline pumping.
Also it gives great achievement chances for the hardcore hardcorers. "Play 100 Arena Battles" will be a huge feat in hardcore while not being much of a sweat for softcore.