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    posted a message on Happy anniversary!
    Quote from head0r»

    today, diablo 3 turns 5.


    i hope that blizzard has some festivities in store for us, might even bring me to log in once more.

    I just started playing seasonal again and have been on every day so far. Usually for only like an hour, but it's not bad. Got burned out on WoW and wanted something different. Could definitely see how just redoing seasonal every changeover would get old after a while, but I was always excited when the D2 ladder reset (you know once like every 4 years :P).
    Posted in: Diablo III General Discussion
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    posted a message on The Favorite Quotes thread
    Quote from Metropolis_Man»

    I love this one -- "That which does not kill us makes us stronger." (Friedrich Nietzsche)

    Definitely appropriate for all the trials we throw at our toons. :)

    Our toons when we're offline just mouthlessly praying we're not about to log in.
    Posted in: Off-Topic
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    posted a message on The Favorite Quotes thread

    I guess since we're doing this, I finished a book which doesn't really happen at all anymore. White Noise, Don DeLillo, is witty and intelligent--I marked almost every page with something interesting. He does some phenomenal theme/motif/word usage things--so much so that almost every page feels densely packed with either meaning or intention.


    It's a mix of a lot of things, but the most pronounced themes seem to be the importance of simplicity, the predictability of man, how we cope with disaster, the superfluousness of useless knowledge, death and coping with death, family, and media/information saturation/overload. There's also this strain the reader is torn between of the untrustable nature of second-hand knowledge and the need to make rational, useful decisions.


    Overall, I think trust, mortality, and intelligence are the key takeaways. In many ways, it feels incredibly relevant to the world we now live in--maybe moreso than when it was actually written (mid-80s).


    Some quotes:


    The toxic event had released a spirit of imagination. People spun tales, others listened spellbound. There was a growing respect for the vivid rumor, the most chilling tale. We were no closer to believing or disbelieving a given story than we had been earlier. But there was a greater appreciation now. We began to marvel at our own ability to manufacture awe. (153)


    This is the nature of modern death. [...] It has a life independent of us. It is growing in prestige and dimension. We can predict its appearance, trace its path in the body. We can cross-section pictures of it, tape its tremors and waves. We've never been so close to it, so familiar with its habits and attitudes. [...] But it continues to grow, to acquire breadth and scope, new outlets, new passages and means. The more we learn, the more it grows. Is this some law of physics? Every advance in knowledge and technique is matched by a new kind of death, a new strain. Death adapts, like a viral agent. Is it a law of nature? Or some private superstition of mine? I sense the dead are closer to us than ever. (150)


    Remarks existed in a state of permanent flotation. No one thing was either more or less plausible than any other thing. As people jolted out of reality, we were released from the need to distinguish. (129)


    Terrifying data is now an industry in itself. Different firms compete to see how badly they can scare us. (175)


    I tell myself I have reached an age, the age of unreliable menace. The world is full of abandoned meanings. In the commonplace I find unexpected themes and intensities. (184)


    One of my absolute favorites came up rather unexpectedly. There is a part near a criticism of toxic masculinity that talks about the reason for the permeation, need for, and meaning of violence/apocalypse in western entertainment. It's hard taking it out of context because the context is incredibly meaningful, but here's a part (and it's such a great mix of negative with positive things):

    "We've looked a hundreds of crash sequences. Cars with cars. Cars with trucks. Trucks with buses. Motorcycles with cars. Cars with helicopters. Trucks with trucks. My students think these movies are prophetic. They mark the suicide wish of technology. The drive to suicide, the hurtling rush to suicide."
    "What do you say to them?"
    "These are mainly B-movies, TV movies, rural drive-in movies. I tell my students not to look for apocalypse in such places. I see these car crashes as part of a long tradition of American optimism. They are positive events, full of the old 'can-do' spirit. Each car crash is meant to be better than the last. There is a constant upgrading of tools and skills, a meeting of challenges. A director says, 'I need this flatbed truck to do a midair double somersault that produces an orange ball of fire with a thirty-six-foot diameter, which the cinematographer will use to light the scene.' I tell my students if they want to bring technology into it, they have to take this into account, this tendency toward grandiose deeds, toward pursuing a dream."
    "A dream? How do your students reply?"
    "Just the way you did. 'A dream?' All that blood and glass, that screeching rubber. What about the sheer waste, the sense of a civilization in a state of decay?"
    "What about it?" I said.
    "I tell them it's not decay they are seeing but innocence. The movie breaks away from complicated human passions to show us something elemental, something fiery and loud and head-on. It's a conservative wish-fulfillment, a yearning for naiveté. We want to be artless again. We want to reverse the flow of experience, of worldliness and its responsibilities."


    (The above is, I think, actually pretty spot-on, but it ironically comes from one of the useless knowledge characters--he teaches an entire curriculum on car crashes.)

    Posted in: Off-Topic
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    posted a message on BlizzCon gives Diablo no love or no news...
    Quote from Ulthrakk»

    I think I'd rather see the Diablo gameplay and structure in an MMO graphical setting, a la WoW, than a full blown MMO. I like WoW, but I don't really see the point of remaking Diablo into the same type of game.


    I think this kind of hybridization was originally the idea for the Diablo III Blizzard North had worked on before the breakup in 2005:

    Max Schaeffer: We wanted to make it a bigger... We actually were going a more MMO route with it. So, it had more players in the game. But, we were very early and it’s the point in a project where you don’t talk to the public about it because so much can change and so much can go on. There’s lots and lots of things that go on at game companies that never hit the light of day, because it’s just too early to really sit and things are subject to change all the time. So, we may have changed our own path radically had we kept going with it. But, at the time our thinking was to go more MMO style with it. With big communities in-game, not just like a session-based -- four-person or eight-person -- or anything like that. But, to really make a big overworld and a giant shared community. (Source)

    Kevin Martens (speaking about the 2005 version): There's no discussion about a Diablo MMO anymore. It was a really interesting idea back when we were into it, but I think Diablo has a really strong fantasy on its own. Having a thousand people playing it with you on a server doesn't dramatically increase it. We've learned to love the smaller, more focused party experience of four people. And some people are like, 'Why don't you do five?' I mean, we could, but kinda built the game around four people in mind. So the temptation of expanding the social circle has fallen by the wayside as we learned more about what we enjoy about Diablo. (Source)

    And I couldn't find our post about it, but Kotaku's old article still has those cool images for reference. I still have the hardcopy magazine where they published it xD

    Posted in: News & Announcements
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    posted a message on BlizzCon gives Diablo no love or no news...
    Quote from bigboyal»

    ya your right...dont plan on seeing anything Starcraft related for a while...Diablo should be up next but i still think its too early for a D4 announcement ...maybe 1 more year before an announcement then 2-3 years after for a release.


    I rather them work on D4 then a D3 expansion...even though i enjoyed D3.

    Honestly I think SC is up next. SC2 came out before D3, didn't it?
    I'm still hoping for a D1/2 remaster for the client :c I guess we kind of got part of that in the D1 January event, which was cool, but :/
    Posted in: News & Announcements
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    posted a message on Any News for Diablo 3........Ever?
    Quote from Ulthrakk»

    One of the fears I have for the franchise is the glacial pace of development. Say you started playing D2 as a teenager, when it first started. Well, now, you’re probably in your thirties, and how much longer are you going to stay invested in the “someday”?


    im almost 50, started playing D2 in 2001. Started playing WoW in 2006 and that game kept me going because of content updates until D3’came out. But now I’m more or less done with the WoW hamster wheel, and I feel like I can’t be the only one frustrated by the dearth of news on Diablo. the game should have a way more accelerated production time line to help keep the player base engaged.



    You're not wrong. I think it's just a numbers problem. They even outright said getting the Necromancer pack out was a labor of love--the Diablo team was the smallest at some point, although I'm not sure now with Hearthstone (which may require more or fewer people to output content due to its format, idk).


    Diablo was never a big profit margin for them. All of them were widely known in their times, but the brand doesn't seem to hold the same playerbase no matter how much more they throw in it, and it's already a small team. I think either what they're planning to do or what they're working on is figuring out how a small, niche aesthetic, multiplayer game with almost no microtransactions and few installments fits into their larger portfolio of highly profitable, AAA games that drive player culture and larger game development trends. Really all I want is the dark, gritty, simple dungeon diver that 1/2 were, but we're probably not going back to that.

    Posted in: Diablo III General Discussion
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    posted a message on Any News for Diablo 3........Ever?
    Quote from LTR»

    Quote from Foensh»
    Poe is better here, Poe is better there,...Yet u are on a Diablo forum.



    ...because you can't possibly play another game and check in on the forums of another one, that was be completely absurd!

    To answer your question, OP: No, it's been a long time since Diablo 3 has had any sort of update that isn't simply changes to existing items or set bonuses. The changes overall are minor and while they've still given more options for people to play without feeling like one set is completely blowing the others out of the water, it's a relatively minor change and not doing anything to break up the monotony of what the game is, nor introducing anything new conceptually to the game.

    The last time that something was added to the game that could be considered a new feature and not simply a quality of life change was in patch 2.6.0 on 06/27/2017 with the Necromaner and Challenge Rfits, or perhaps 2.3.0 - on 08/25/2015, almost three years ago. That feature was Kanai's Cube. Since then, they have added new zones and quality of life changes - but again, they've done nothing to expand or alter the end-game, add to it or add something larger to do. New zones don't really mean anything if there is no reason to go to them beyond 'complete this bounty objective'. Let's look at the patches from a general overview standpoint

    • 2.6.1 - 10/24/2017 - Class Set Revisions, Skill Changes, Item Revisions
    • 2.6.0 - 06/27/2017 - Necromancer Class, Challenge Rifts, New Zones and New Bounties
    • 2.5.0 - 03/21/2017 - Armory Feature, Crafting Mat Storage
    • 2.4.3 - 01/04/2017 - Anniversary Event
    • 2.4.2 - 08/02/2016 - Nothing of note - new torment levels (11-13) and minor item revisions
    • 2.4.1 - 04/26/2016 - Nothing of note - minor item revisions and class skill balancing
    • 2.4.0 - 01/12/2016 - New Zone, Set Dungeons, Empowered Rifts, Revised Buff Bar

    Like many of you, I also loved Diablo - and I still check in on this site about once a month because it reports well in the event that something is released... but nowadays the news on the front page is: Challenge Rift, Cosplay, community art or a discussion of something that blizzard has released as a whole that isn't specifically Diablo. Nothing is wrong with that and I am not claiming that it is, however my hope that Diablo 3 is magically going to become something new and interesting/engaging has passed.

    I play around with PoE fairly regularly now and I would definitely recommend it to those that have been on the fence about trying it - they steadily release new content every 3-4 months. My love of Diablo and the ARPG genre is what brought me to that game to begin with. I've also played here and there with Wolcen and some of the 'free to play' (pay to win) ARPG's (MU Legends, for example) but there isn't anything unique feeling about the free ones.

    Opposed to Bleu42, I do think I would actually be really excited if they announced a Diablo 4 - I welcome any more ARPG's to the fold, as I feel like there is a monopoly on them right now. However, I would be deeply concerned if Blizzard didn't take anything away from the D3 experience and try to build a serious development roadmap for that game.


    You're not wrong on any of these points. I'm just saying maybe we could do with a little more patience. Realistically speaking, we all know that unless Diablo in some way feeds into their esports agenda or becomes insanely profitable in some other sense, it isn't going to receive the spotlight time the other franchises do. (Counter: SC2 is esports heavy but receives similar attention?) Simultaneously, they aren't just going to let an IP with the staying power of Diablo drop out of existence--3 brought a lot of hype. (3 also seemed to be a petri dish for some gameplay in other franchises, which has its own value.)

    There are definite developments that point to something being in the works, few as they are. And we've waited before--much longer and with infinitely less current game development than 3 has gotten.

    They very specifically said last BC would have nothing for Diablo; it was also said, if I remember correctly, during the community panel that something is in the works, or this was pretty obviously hinted at. They were also hiring for a new Diablo project, and I think there may be positions open now for the existing one. This tells me that they're not ignoring the franchise--we know that Diablo has one of if not the smallest team, so stuff takes them more time and it's likely much more difficult to devote to developing a new game and maintaining an old one. Diablo was always the runt of Blizzard's franchise, and that underdog identity is, I think, what brings a lot of people back to it.

    Honestly? I think 3 has run its course. It came out in 2012 and has a disgusting amount of gameplay systems jammed into it. That's 6 years. 2 held my attention for a decade without that much complexity. The ARPG is a tricky game to develop for longterm profitability.

    They may or may not announce some new character pack, I don't know. But I think what's next is already in the works. I'm not saying *not* to criticize the current game--I've been playing this franchise, writing about this franchise, etc., for many years. I care a great deal about it. But I also think that 3 has lost sight of what Diablo is. I'm excited to see what's next.

    Posted in: Diablo III General Discussion
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    posted a message on BlizzCon gives Diablo no love or no news...
    Quote from Frolk»

    Quote from Inuendo90»

    So many emokids here , go and play My Little Pony Adventures 7 Golden Edition or PoE, don`t even come here, you will not change the fact that D3 still rock n rolla, and kick ass any other game of this genre, nothing will change the fact that D3 is the 4th most sold game in the history of the videogames and if you seriously think that is dead either you are deeply delusional or plain mentally challenged. We will get soon 2-3 new classes and in the next 2-3 years a new expansion. Druid class will be prolly the next and announced in november prolly.



    95-98% of those people have left the game, making it D E A D.
    Me, i play every season, for maybe a week, then im out as its not fun to grind paragon for weeks for tiny upgrades.

    It's a good point. But as long as you find enjoyment in something, eh. Play it. I played 2 every day after school for years and mostly all I did was mf farm. I think a big part of it is just having people you like being around and doing stuff with them. Many times even great games feel meh without friends.


    I think part of the issue too is "special" gear gets thrown at you from even the lowest difficulty almost immediately, so nothing feels special and everything after has to be even more exponentially out-of-control power-wise to feel like a reward. Some of it is, I think, also failures of aesthetics.

    Posted in: News & Announcements
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    posted a message on BlizzCon gives Diablo no love or no news...
    Quote from Inscaped»

    The fuck are you necroing the thread almost half year old? The game is not dying, it IS dead, maintenance mode and shit. Same as usual: have some fun for a week or two and move on.



    Because it was the most recent thread in its forum (every thread in this forum is last post from 2017) and it's something to talk about. There's so little discussion going on that pretty much any thread would be a necro.


    Was also responding to a slightly different topic than the game being dead. Was talking about the MMO aspect as quoted

    Posted in: News & Announcements
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    posted a message on BlizzCon gives Diablo no love or no news...
    Quote from RonHutch2»

    How about Diablo 3 (RoS) as an (MMORPG) I’d personally

    like to see that happen. The game certainly has the

    lore & content to make that a reality, but is that very

    realistic?

    The Diablo 2 team was originally making an isometric MMO of Diablo for 3 until there was a bunch of internal issues, a bunch of people got fired/left, then there was the huge time gap until the team was rebuilt for D3 as we know it today. If you Google it you should be able to find pics still, it was in PC Gamer or IGN or some magazine in like 2011 or some such.
    Posted in: News & Announcements
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    posted a message on Greetings

    The first link doesn't appear to work in the US :c But I think I've listened to something by Faun before by accident, although since I only speak one language that was lacking in effect :c


    I'm still jealous of people with '06 join dates. Missed it by half a year :c

    Posted in: Diablo III General Discussion
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    posted a message on Any News for Diablo 3........Ever?
    Quote from Inuendo90»

    All these emokids LOL , this thread is quite funny.


    We will get 2-3 new classes soon, druid will be announced in november and an expansion in the next years. D3 will kick ass any others action game of this type for many years.



    I think that might be a little overly optimistic xD But the gloom and doom mentality is a definite mindset thing.


    Aside, I really do hope they implement the druid. Fury ww was one of my favorite builds in d2 :c And we *did* see a druid in that standup art in that one pre-BlizzCon vid/pic a few years ago. But if they developed and implemented the necro in a smaller amount of time as a "passion project" (their words), I wonder where druids really stand. Like, if they had been ideating a long time ago and might have picked up again at some point. Idk. Diablo druids are way cooler thematically than almost any other game I've seen them in, so my expectations are high if this is the case.


    Quote from CherubDown»

    Quote from Magistrate»

    Quote from Kallizk»

    Quote from alarthon»

    Having no items in the digital deluxe / collectors edition for Battle for Azeroth has me thinking there will be no updates or anything for D3.










    It could mean they are hiding the Diablo goodies to avoid spoilers.





    Weren't they hiring for a new Diablo project of some kind, and then filled/closed the applications?

    Some people here need to calm down a bit :P We waited years without even the books/toys/marketing stuff/Blizz gear/etc. Diablo III got afterwards while we waited from D2 to 3 (well, there was Moon of the Spider but that was it). There was even *less* of a Diablo presence at each event between the two installations than there was for D3 at last BlizzCon--there were at least discussion panels for D3. We mostly just got chat gem jokes.


    For like more than a decade we were pretty much just a social board that posted conspiracy theories as news now and then and played random forum games. We created a new wiki just to have something to do.


    Something will come. Just need to be patient.



    This.

    Also, hi Magistrate, long time no see. Hope you're doing well sir.

    :hammy: hi2u old friend! Not a lot of posting happens here anymore it seems :c
    Posted in: Diablo III General Discussion
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    posted a message on Any News for Diablo 3........Ever?
    Quote from Kallizk»

    Quote from alarthon»

    Having no items in the digital deluxe / collectors edition for Battle for Azeroth has me thinking there will be no updates or anything for D3.







    It could mean they are hiding the Diablo goodies to avoid spoilers.


    Weren't they hiring for a new Diablo project of some kind, and then filled/closed the applications?

    Some people here need to calm down a bit :P We waited years without even the books/toys/marketing stuff/Blizz gear/etc. Diablo III got afterwards while we waited from D2 to 3 (well, there was Moon of the Spider but that was it). There was even *less* of a Diablo presence at each event between the two installations than there was for D3 at last BlizzCon--there were at least discussion panels for D3. We mostly just got chat gem jokes.


    For like more than a decade we were pretty much just a social board that posted conspiracy theories as news now and then and played random forum games. We created a new wiki just to have something to do.


    Something will come. Just need to be patient.

    Posted in: Diablo III General Discussion
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    posted a message on What is written on the stone in Tal Rasha's tomb?
    Quote from Haz218»

    In the act 2 cinamatics in diablo 2 there is a larger stone Tal Rasha is trapped to and suddenly it appears cool demonic runes. Does anyone know what they say? What is written on the stone?


    I think it was just for aesthetics. I would imagine if it was revisited by the current team, it would be some angelic script or some spell formulated by the Horadrim to help with containing the prime. Or maybe a warning to unknowing grave robbers or explorers.

    Posted in: Lore & Storyline
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