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    posted a message on Book of Adria for sale at BlizzCon, release delayed/TBA sometime after

    How much ?

    I would assume the same price as the previous entries but idk. Amazon is listing it at $26.99, but that may be some sort of pre-order special. A full-price new version of the Tyrael one runs $29.95.


    Also, just spitballing here, but I doubt they'll be in the Gear Store or they'd be open to virtual attendees which could conflict with a publishing/release agreement? It might be its own separate thing at the con. (Again, just putting that out there, I have no idea.)

    Posted in: Diablo III General Discussion
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    posted a message on Book of Adria for sale at BlizzCon, release delayed/TBA sometime after

    For anyone that keeps up with the supplementary lore materials, the Book of Adria, which follows its predecessors like the Book of Cain and Book of Tyrael, has been delayed for the masses, but they did some sketchy stuff and are bringing some to the con ahead of schedule. The actual release date of the book will come sometime after the con, hopefully "soon" after.

    Hey everyone! Wanted to update you all on Book of Adria. Bottom line first: The release date has been pushed back. I don’t have an exact ETA yet, but the copies are en route from the printer and we hope to announce the availability date soon. It will be after BlizzCon. Some good news: We will have the book available AT BlizzCon! Our products team is going to great lengths to make sure we get some early copies there. @Burnzerker and I should be on hand for signings, too!
    ~Robert Brooks, Blizzard Writer
    Posted in: Diablo III General Discussion
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    posted a message on Monomona's Introduction

    D1 is still distributed and supported by Blizzard so I don't think it's abandonware :P


    But welcome!

    Posted in: Introduction
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    posted a message on D3-Styled Nintendo Switch, Case, In-Game Goodies

    Le link.



    We’re only a few weeks away from Diablo III Eternal Collection arriving on the Nintendo Switch, along with oodles of fun demon slaying, loot hunting, and memory-making, with local and online co-op!

    While it’s nice being able to take the Burning Hells with you wherever you go, we’ve got another surprise up our sleeve. Together with Nintendo, we’ve created the Nintendo Switch Diablo III Eternal Collection Bundle, packed with enough sweet loot to make even Greed herself jealous.

    The Nintendo Switch Diablo III Eternal Collection Bundle includes a Diablo III-themed Nintendo Switch system and dock, a Diablo III-edition carrying case, and a download code for Diablo III Eternal Collection. This definitive edition of Diablo III includes the Reaper of Souls expansion, the Rise of the Necromancer content pack, and every feature and update added to the game to date. Switch players also get a cosmetic armor set inspired by Ganondorf, the infamous villain from The Legend of Zelda series, and other Hyrule-themed goodies!

    Whether you’re a veteran of the Eternal Conflict or a newcomer eager to slay your first demon, there’s no better way to bring the never-ending adventure of Diablo III with you. These special edition Nintendo Switch consoles are in limited supply, so be sure to catch one before they disappear like a Treasure Goblin through a portal!

    Check out Gamestop.com for more details on how to score one of your very own.
    Posted in: Diablo III General Discussion
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    posted a message on Next DIablo Project Leaked on Blizzard Store
    Quote from Elusion»

    Quote from Aerisot»

    Diablo: Reign of Terror has been a slogan for years when it comes to merchandise.


    What is fascinating to me though is the Panel on day two titled "Diablo: World and Q&A" that leads me to believe that this will be a global game, much like an MMO is, even more interesting is that when you go to Diablo4.com the domain is still up for sale, however, if you go to Diabloworld.com it is now already owned by Godaddy, who Blizzard uses quite frequently when they want to save a domain name.


    the dominion is registered to 1997 ;) . i don't think blizzard working to mmo in 1997 ;).

    In addition to what aeri was saying and if you want some Sunday reading, the first iteration of Diablo 3 by Blizzard North was planned to be an MMO. I forget what magazine ran it, but I remember in like 2011 or 2012 it might have been GI ran one with lots of screenshots from Blizzard North's early Diablo 3 build--since I couldn't find that, here's just a Q&A.


    Julian Love did an interview years later stating that the reboot the new Diablo team started in like 2005/2006 was briefly discussed as being an MMO, but they decided against it.

    Posted in: Diablo III General Discussion
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    posted a message on D3 Cross-Platform Play Inc
    Quote from huertgenwald»

    Debunked.


    “While we love the idea of bringing our players together across platforms, we do not have any plans to implement cross-platform gameplay for Diablo at this time.”

    Well, shit. There's a big -1 to my reading comprehension. Got too excited.

    Posted in: Diablo III General Discussion
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    posted a message on Next DIablo Project Leaked on Blizzard Store
    Quote from Ali725»

    Ya when i seen Diablo:World i thought that would be the game name but i ill just wait to see. We are almost there.

    That just means that "world" is what's being discussed, I'm pretty sure. Otherwise, it could easily also be "Diablo: Q&A" due to how it's written. They're probably discussing it in the context of its game universe--where we're going, what players can see/travel to, old locations revisited, etc.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 4 - Possibly leaked on Reddit

    If this was true, I'd feel really bad for the Torchlight MMO in the works. They said at one point they weren't actively working on one after 2 because Diablo 3 was really nailing that gaming niche and they didn't think they could compete. It would be the same thing all over again.

    Posted in: Diablo III General Discussion
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    posted a message on D3 Cross-Platform Play Inc

    Link on Business Insider:



    Though there’s nothing official to announce just yet, the folks behind “Diablo 3” are actively working with partners at Sony and Microsoft to enable cross-console play with “Diablo 3” on Switch.


    Posted in: Diablo III General Discussion
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    posted a message on Nic's Introduction

    Welcome to the forums :D

    Posted in: Introduction
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    posted a message on Nostalic people and the horror aspects of CHARMS
    Quote from pokandrond»

    Sorry to write this here but i dont know where else :D

    This is D2 related so off topic, sorry again


    In almost every video I've seen everyone has an inventory full of perfect charms (45 life skillers or 3/20/20 x39) that look exactly the same. I think its almost impossible to have that many charms and have them in the same model with same perfect stats. If the charms are duplicated is that ok in d2 community ? If they are acquired by bots is that cheating ? Can someone explain what is considered bm regarding charms ?

    Torches weren't hard to get once you were semi-geared. Annis required either a smite or hammer pally or some kind of javazon or barb build I forget. I think I beat uber diablo and uber trist a couple times on my fury druid with a shit ton of life steal but I can't be certain.


    As for charms, yeah. The ones you're talking about were rare, but you didn't need a bot to get them. Just save up perfect gems and reroll charms as much as you want. I did this all the time. In fact, the way I built up my wealth each season to get gear (I played nonstop from about 2002-2010):


    1. Build a basic blizzard sorc build. Rush people through nightmare mode over and over charging their hephastos forge rune award for the run. (Most times they'd leave or steal the payment, so you had to do this a lot, and the best you could hope for was an Um, which wasn't a HR/high rune but slightly valuable).

    2. Trade my Ums for either sets of 40 pgems or upgrade my gear to full Tal Rasha for the MF/skill boost. I'd burn the pgems rolling grand charms until I got skill charms and for pallies/sorces they'd always trade for an HR like Ber/Lo/etc. (Ist was on the lower end and you'd try to avoid trading for it unless you needed it for a runeword--it was only slightly above Um, which was just a high-end MR).

    3. From here, I'd simultaneously farm for uber keys from hell Countess/Summoner/Nihlithak (which is doable in tal rasha set in hell solo), pgems > reroll until I got skill grand charms, and MF run hell Andariel/Mephisto (both easily soloable with tals) for SoJ/unique gear chances--Countess also sometimes dropped a good rune but it was pretty rare.

    4. The combined progress from 3 pretty much always led me to build up for making an Infinity, then I'd make a new sorc to make a lit sorc since Infinity meant you could break almost all creatures with lit resist in hell mode (and it was my favorite build besides). From there I would work on transitioning to CoH/shako (harlequin) for my sorc and a good Fort chest for my merc and then I'd either run complete hell mf runs from the minute I got home from middle/high school classes to 1 am, or if I was feeling ballsy or my gear was built up enough charge hell rushes for hellforge rewards--usually they'd run off without paying their hellforge which sucked since it could sometimes drop an HR on hell mode but it was ok sometimes since the added carry in hell mode meant higher MF chance and I'd keep all the drops. If they were good and paid I'd go back and do den/izual/ancients for them for the skill rewards for them as well.


    Overall with playtime and a good system 20 lifer scs and skill charms and anni/torch are completely doable. I did it all the time.

    Posted in: Diablo III General Discussion
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    posted a message on Nostalic people and the horror aspects of CHARMS

    Part of Diablo 2's charm (hehe) was it's openness to create what you want. Some features didn't really play well into this--synergies forced you to use cookie cutter builds for the most part. But some Runewords and uniques gave you abilities you wouldn't otherwise have, and Runewords in particular really changed the landscape in LoD--the costliness of charged gear didn't really let you use them like you might have enjoyed.


    But what this inevitably led to was thousands of Enigmas, Infinities, etc.


    The security to have a stable and balanced gameplay experience will always be at odds with the freedom to enjoy it the way you want to, vs. the way dictated by developers. Did charms really add to customization or gameplay? Not really. They were just a passive power boost and a UI nightmare. Don't get me wrong--I stacked my lit sorc with a p 5/5 die faceted griffs, CoH, p monarch spirit, p lit eschuta w/ 5/5 lit die, sojs, anni, torch, and as many lightning skill runes as I could fit--which was my entire inventory besides.


    One could argue that the *choice* to stack runes was the freedom to play how you wanted. But I would argue that they didn't effectively add any meaningful game choices besides "can I pick up loot." It was brainless passive stacking.


    I think what we need to ask ourselves is what would we really gain from having charms in a new game? Could we have charms in a limited fashion, maybe with a separate bar to equip like, 5 of our favorites? Yes, we could. But what would make them *functionally* different from any other piece of gear? They would just be passive, non-visual stat sticks. I don't know if that's compelling, or just a more boring version of armor.

    Posted in: Diablo III General Discussion
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    posted a message on I've escaped.

    Welcome :D I've been on and off with 3, but before that I put in a good decade on 1 + 2. My older brother left me his copy of 1 when he left, so that's pretty much why I started.

    Posted in: Introduction
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    posted a message on Hi guys, Glad to be here!
    Quote from olyly94»

    I'm Ly, from Singapore. Nice to meet you all. Hope to get more help, exchange information from you.

    Heya! Welcome to the board :P

    Posted in: Introduction
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    posted a message on D4 classes
    Quote from scorp969»

    well we always fight as nephilim but what about angels and daemons wonder how will gampley looks like

    and to make it fit in the story line player heroes were some long forgotten prime evils/archangels sealed away by malthael becouse they were too strong and when he died seals broke :) (they need to be powerfull to stand against nephilim or with them whatever)

    this will also make possible faction as angels(to cleanse evrything) deamons(to destroy everything) and nephilim faction(to protect sanctary) pvp

    I think they need to return to the franchise's roots and get away from making everything needlessly overly epic. If everything is epic, nothing is. Things like this need to return to being backburner things or subtly implied things.

    Posted in: Other Games
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