For the guild bank, that top section is probably more or less for selecting multiple stashes. There is no way they gave that little space for a guild bank. That top section must be to select multiple different stashes. Think world of warcraft. They have different bags, and different protection levels.
I did some searching and found information from LONG LONG ago on this. Apparently Blizzard released information on guilds in D2 before the game actually came out. They were actually going to have Guild Hall's and everything. Almost anything you could want to know is here: http://diablo2.diablowiki.net/Archives:_Guild_Halls
If you don't want to read it all, let me call attention to a few things. First, what is the steeg stone that your talking about up there?
Guild Halls start small, just a single room with a grassy area outside to frolic in, but as you add money to the Steeg Stone, a form of treasury, they get bigger, and more features are added. See a low-level Guild Hall here.
What were Blizzard's plans?
"Guilds will not be in the Beta, nor in the final shipping version of Diablo II. During development it became clear that making Guilds bullet-proof, balanced, and completely secure would delay shipping Diablo II. Fundamental, major changes to the Diablo II, Battle.net, client-server architecture would be required. Testing and all-important balancing would make our fans wait even longer. In the interests of getting the game to our fans -- we had to decide to drop Guilds. Rest assured that we are exploring ways of adding Guilds after Diablo II ships."
That covers the more interesting of the information. Everything else can be seen within the link.
EDIT: I found this too interesting not to include. Apparently this is the only Guild Hall screen shot we have. It was released on the official Blizzard site if the wiki is correct (look at the potion belt... this thing is old). If you read the long paragraph talking about it, it says "Each member of the guild hall will have their own virtual storage chest, much like the stash works in town in each Act, except that the guild hall stash is far larger, comprising multiple pages of items, much like the selection a vendor has." Again, I think this is what the section above the guild bank is for. Selecting different stashes. Here's the link: http://diablo2.diablowiki.net/Image:D2-guild-hall1.jpg
EDIT 2:Sorry for double posting, but this was too interesting to not make mention of, and its completely different from what was previously talked about. This is code pulled from the d2data.mpq. I've highlighted the places that are particularly interesting:
//Guilds CapsJoinMenu4, strArena, "ARENA"
CapsJoinMenu5, strGuild, "GUILD" Guild 1, strGuild1, "Guild 1"
Guild 2, strGuild2, "Guild 2"
Guild 3, strGuild3, "Guild 3"
Guild 4, strGuild4, "Guild 4"
Guild 5, strGuild5, "Guild 5"
To Guild 5, strToGuild5, "To Guild 5"
To Guild 4, strToGuild4, "To Guild 4"
To Guild 3, strToGuild3, "To Guild 3"
To Guild 2, strToGuild2, "To Guild 2"
To Guild 1, strToGuild1, "To Guild 1"
CapsBnet9, strGuilds, "Guilds"
CapsBnet10, strEnterGuildHall, "ENTER GUILD HALL"
CapsBnet11, strInviteMember, "INVITE MEMBER"
CapsBnet12, strQuitGuild, "QUIT GUILD"
CapsBnet13, strCreateGuild, "CREATE GUILD"
CapsBnet14, strAcceptInvitation, "ACCEPT INVITATION"
CapsBnet15, strLeaveGuildConfirm, "Are You Sure That You Want To Permanently Leave Your Guild?"
CapsGuildName, strGuildName, "Guild Name"
CapsGuildTag, strGuildTag, "Guild Tag"
GuildText1, strNoInvitations, "No current guild invitations"
GuildText2, strInvitationString, " has invited you to join their guild." Ladder3, strGuildLadder, "GUILD LADDER"
Ladder7, strSteegGold, "Steeg Gold"
createdguildsuccess, strcreatedguildsuccess, "Successfully created your guild."
createdguildfailure, strcreatedguildfailure, "Unable to create your guild."
inviteguildsuccess, strinviteguildsuccess, "Guild invitation sent."
inviteguildfailure, strinviteguildfailure, "Guild invitation failed."
inviteguildins, strinviteguildins, "You have been invited to join %s {%s}! Type /d2guildjoin to join."
joinedguildsuccess, strjoinedguildsuccess, "Successfully joined your guild."
joinedguildfailure, strjoinedguildfailure, "Unable to join guild."
quitguildsuccess, strquitguildsuccess, "Successfully resigned from your guild."
quitguildfailure, strquitguildfailure, "Unable to quit guild."
guildentererror, strguildentererror, "Unable to enter guild."
strGuildMasterKicked, strGuildMasterKicked, "%s was booted by the Guild Master"
strGuildPerk1, strGuildPerk1, "Emblem"
strGuildPerk2, strGuildPerk2, "Personal Stash"
strGuildPerk3, strGuildPerk3, "Vault"
strGuildPerk4, strGuildPerk4, "Message Board"
strGuildPerk5, strGuildPerk5, "Trophy Case"
strGuildPerk6, strGuildPerk6, "No more upgrades."
strGuildGoldDonated, strGuildGoldDonated, "%d gold donated"
strGuildDonateGold, strGuildDonateGold, "How much gold do you want to donate? (Current:%d)"
gmGuildCurrentGoldPopup, strGuildCurrentGoldPopup, "Gold donated to guild"
gmGuildNextLevelPopup, strGuildNextLevelPopup, "Gold needed to upgrade guild"
gmGuildDonateGoldPopup, strGuildDonateGoldPopup, "Donate gold to guild"
Take a look at some of the things I put in bold. Surely some of those would have been used to populate the above pictures. Things like "Guild Website", "Guild Master", there were things shown for how much gold the guild currently has in the steeg stone, and how much gold is needed to be put into the steeg stone in order to upgrade the guild area.
The thing that I found particularly interesting was that
"Guild 1, strGuild1, "Guild 1"
Guild 2, strGuild2, "Guild 2"
Guild 3, strGuild3, "Guild 3"
Guild 4, strGuild4, "Guild 4"
Guild 5, strGuild5, "Guild 5"
To Guild 5, strToGuild5, "To Guild 5"
To Guild 4, strToGuild4, "To Guild 4"
To Guild 3, strToGuild3, "To Guild 3"
To Guild 2, strToGuild2, "To Guild 2"
To Guild 1, strToGuild1, "To Guild 1" "
The above implies you might have been able to be in more than 1 guild... Which doesn't sound very right.
Another thought: The trophy case was something that was meant for the guild. It wasn't for individuals.
Just so you know bank.dc6 is actually still used in D2 Classic...its classic size to the private stash -.-
It is? Man was it a long time since I played Classic then. I had no memory of that
Quote from "Tyrus" »
Nice.. but something is fishy. Why would Blizz just leave the files in there if they wasn't going to try to use them later? Would blizz be that lazy to not delete the files? Doubt they was left in by accident. Maybe future plans never executed, or left out of the expansion. Mystery indeed!
Blizzard has tons of images and dead code stored in their files that isn't used by anything. I'm no coder, and I don't claim to know how this works, but it could be that removing it could screw up the order of the files coming after the removed file, making it so that the game can't find what it needs.
I know that's how several .txt's work, like Monstats.txt, but I don't know if it also applies to mpq's ars well.
Quote from "spierce7" »
I did some searching and found information from LONG LONG ago on this. Apparently Blizzard released information on guilds in D2 before the game actually came out. They were actually going to have Guild Hall's and everything. Almost anything you could want to know is here: http://diablo2.diablowiki.net/Archives:_Guild_Halls
Incredible! I knew I couldn't possibly have been the first to have these images.
Well this clears up some thing. Like what the Steeg stone is. I definitely like what I see, upgrading your guild to higher levels would have been awesome. Imagine starting from hut to full-blown castle. You could even have NPC guards, extra rooms, and with the advent of much greater processing power in computers, perhaps eventually an arena as well.
And a trophy hall for the guild makes much more sense. That would actually serve a purpose. I mean, why would you want to include trophies if no one can see them?
Quote from "spierce7" »
The thing that I found particularly interesting was that
"Guild 1, strGuild1, "Guild 1"
Guild 2, strGuild2, "Guild 2"
Guild 3, strGuild3, "Guild 3"
Guild 4, strGuild4, "Guild 4"
Guild 5, strGuild5, "Guild 5"
To Guild 5, strToGuild5, "To Guild 5"
To Guild 4, strToGuild4, "To Guild 4"
To Guild 3, strToGuild3, "To Guild 3"
To Guild 2, strToGuild2, "To Guild 2"
To Guild 1, strToGuild1, "To Guild 1" "
Or, it could have to do with different guild levels. Guild 1 would be the first, Guild 2 the little hut with the stash etc.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
It's a shame that Blizz number one problem (time management) 've taken out so much from the game :/
Diablo 2 really lacks good MP features and still was a sucess. D2 would be so much better with all this Guilld features...
I hope they can dev. D3 with better time management. No matter how much they say "It's done when it's done", this simple don't exist. Every company works based at time otimization, the exceptions are a failure and blizz aren't a failure.
I hope they can dev. D3 with better time management. No matter how much they say "It's done when it's done", this simple don't exist. Every company works based at time otimization, the exceptions are a failure and blizz aren't a failure.
Agreed. Although it's not as simple as that. It's a matter of creating the most worth with the time you have, and the decision Blizzard came to was that developing guild features would either have A) pushed back the release date too far or hampered other features
Since there is a time for every release, even when talking about Blizzard, taking more time wasn't an option. And apparently they sought to focus their efforts on other features. What they were is not exactly clear, but essentially everything in D2 as it is today.
I'm thinking the absurd development cycles Blizzard employs nowadays is partly because many of the the developers themselves feel that they too wanted all of these features to be implemented. They too want their games to be at the very top, and with the reputation and money as well as reputation Blizzard has, they can afford to take some of those chances to make their games like they want them to be.
Quote from "Zhar" »
The thing that really caught my attention was the ARENA near the top of the list.
Apparently they did have bigger plans for PVP :/.
Yeah, PvP was as we all know included at the last minute. It's interesting however that there were plans for it so early in development though.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Agreed. Although it's not as simple as that. It's a matter of creating the most worth with the time you have, and the decision Blizzard came to was that developing guild features would either have A) pushed back the release date too far or hampered other features
Thats the time management problem i was talking about.
I've watched blizzard's creation process with D2 and WC3 and i think the reason of why they lack so much time management skill is the fact that they are very greedy about the amount of features in their games. Usually they plan and partially develop ALOT of stuff that, in the end, don't make into the game. The problem is that those stuff cost time :/
Maybe if they had more rigid general lanes of development they would have to test less stuff and have more time to implement more features.
Though this problem was only really destructive in D2. If you look close, D2 is really a game that was released unfinished. And whats even worse is that Lord of Destruction are a *very* small expansion keeping the game the sensation of unfished product.
these have been known about for ages, there is even some objects for them(guild vault etc) and some partial txt and map data as well(there are about 3 guild maps iirc, they look very nice as well, i'm suprised they never got repurposed).
Quote from "PhrozenDragon" »
Well this clears up some thing. Like what the Steeg stone is. I definitely like what I see, upgrading your guild to higher levels would have been awesome. Imagine starting from hut to full-blown castle. You could even have NPC guards, extra rooms, and with the advent of much greater processing power in computers, perhaps eventually an arena as well.
the arena was actually the part they worked on the most, was about 85% complete, and up till 1.11, the code behind it was actively scoring pvp & pvm kills/deaths(its stored along with the party stuff, so I assume it was to be displayed on the party screen), there is also a few arena maps stashed away in the mpq files. the code was probably chopped out to try reduce server load...
Rollback Post to RevisionRollBack
Judgement is Final, Death is Eternal "What was yours is mine. Your land, your people, and now your life." - Lim-Dul, the Necromancer. Diablo II: Blackened | The Phrozen Keep
You would be satisfied if they implemented that in addition to the trophy system? Man are you going to be disappointed
I don't think we'll get any of these in 1.13. There's probably very little in the way of coding done for it. If there was, it seems likely that some of these things would have been implemented along the road since release.
i agree. i dont think we'll get any of these in 1.13, wishful thinkin tho. would be tight
In this day and age, not every company can afford it. The way it is now, the way the MARKET is and all, its all counter intuitive to having good games. Only big ones like Blizzard can afford such a long "iteration" process, as you call it.
EA could, but they don't. They just abuse the market and make as much money as possible with games that certainly have none of their elements reconsidered, they are just thrown around with good graphics and as fast as possible.
Its sad really. I'm just glad that, since Blizzard -can- afford it, they do it. And it'll pay off in the end, I'm sure.
...waiting for a decade for something, but in the end the good quality of Blizzard games is not predetermined, but only due the time and endless rounds of iteration they put into a game.
So, before WoW's release, when they would have a major release every year with less than a fifth of the current development staff and less than a tenth of the current revenue - what was that? Did games like Diablo, Starcraft, Diablo 2, Brood War, Lord of Destruction suck? :confused:
So, before WoW's release, when they would have a major release every year with less than a fifth of the current development staff and less than a tenth of the current revenue - what was that? Did games like Diablo, Starcraft, Diablo 2, Brood War, Lord of Destruction suck? :confused:
Your point?
More people and more revenue = faster game?
You know the market is more demanding these days as well, right?
You don't have a point, you're just throwing shit around.
Nah you have it all wrong.. The last picture is for Guild Item Storage as well. You scroll down and view all the items everyone has collected. The top left box was for the item picture. The top right line box is for the type of item to filter through like right now its set for Rares.
Which part of "a billion a year in revenue" and "a decade since D2's release" is hard to understand?
That's a discussion for an entirely different thread.
Quote from "Necrolis" »
these have been known about for ages, there is even some objects for them(guild vault etc) and some partial txt and map data as well(there are about 3 guild maps iirc, they look very nice as well, i'm suprised they never got repurposed).
Well we can only guess, but I'm thinking unbalanced features, like skills balance and Nightmare/Hell difficulties were more pressing issues than features few people actually knew anything about.
And yeah, I figured it would have been mentioned. I did a (very) quick search, and all that turned up was kingpin over at the ol' keep mentioning steegstone wasn't used by anything. Besides, plently of people, me included, we're unaware of all this
Quote from "Necrolis" »
the arena was actually the part they worked on the most, was about 85% complete, and up till 1.11, the code behind it was actively scoring pvp & pvm kills/deaths(its stored along with the party stuff, so I assume it was to be displayed on the party screen), there is also a few arena maps stashed away in the mpq files. the code was probably chopped out to try reduce server load...
So they did actually work on it? Too bad that didn't make the final game.
Quote from "Kovault" »
Nah you have it all wrong.. The last picture is for Guild Item Storage as well. You scroll down and view all the items everyone has collected. The top left box was for the item picture. The top right line box is for the type of item to filter through like right now its set for Rares.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Milking the WoW cow is exactly why they have no interest in releasing it. You would think people would see through the iteration line, but I guess love and faith are blind. The only thing being "iterated" is the counting of WoW subscription cash.
Its a shame whats left out of some games due to deadlines and such. Who knows maybe D2 would have been more fun with all that stuff added in.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
So every moment Diablo 3 isn't out and being bought and played by those people who play WoW as well, Blizzard is loosing money, hitherto I've found no real reason to delaying Diablo 3 because of WoW subscriptions intentionally.
That's ridiculous. They make three million bucks each and every day in revenue from WoW, and most of that is profit. Another fantasy title (with psuedo-MMO features) would absolutely cut into that, and the math just doesn't work when you consider the idea of replacing even a small fraction of that subscription revenue with a one-time box sale. A Science Fiction RTS doesn't compete with WoW directly, which is why you will see SC2 soon.
They aren't losing a thing - but they are keeping the fanbase in suspense and, more importantly, warehousing some of the best developers in the industry without having to compete with them at another studio.
Drop the discussion about competition with WoW, that's not the topic of this thread.
EDIT: The topic has nothing to do with Diablo 3. It specifically deals with Diablo II, and if features like this are likely to appear. NOT if Diablo II will be released or not. I'm not warning again.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
To post a comment, please login or register a new account.
I did some searching and found information from LONG LONG ago on this. Apparently Blizzard released information on guilds in D2 before the game actually came out. They were actually going to have Guild Hall's and everything. Almost anything you could want to know is here: http://diablo2.diablowiki.net/Archives:_Guild_Halls
If you don't want to read it all, let me call attention to a few things. First, what is the steeg stone that your talking about up there?
What were Blizzard's plans?
That covers the more interesting of the information. Everything else can be seen within the link.
EDIT: I found this too interesting not to include. Apparently this is the only Guild Hall screen shot we have. It was released on the official Blizzard site if the wiki is correct (look at the potion belt... this thing is old). If you read the long paragraph talking about it, it says "Each member of the guild hall will have their own virtual storage chest, much like the stash works in town in each Act, except that the guild hall stash is far larger, comprising multiple pages of items, much like the selection a vendor has." Again, I think this is what the section above the guild bank is for. Selecting different stashes. Here's the link: http://diablo2.diablowiki.net/Image:D2-guild-hall1.jpg
EDIT 2:Sorry for double posting, but this was too interesting to not make mention of, and its completely different from what was previously talked about. This is code pulled from the d2data.mpq. I've highlighted the places that are particularly interesting:
Take a look at some of the things I put in bold. Surely some of those would have been used to populate the above pictures. Things like "Guild Website", "Guild Master", there were things shown for how much gold the guild currently has in the steeg stone, and how much gold is needed to be put into the steeg stone in order to upgrade the guild area.
The thing that I found particularly interesting was that
"Guild 1, strGuild1, "Guild 1"
Guild 2, strGuild2, "Guild 2"
Guild 3, strGuild3, "Guild 3"
Guild 4, strGuild4, "Guild 4"
Guild 5, strGuild5, "Guild 5"
To Guild 5, strToGuild5, "To Guild 5"
To Guild 4, strToGuild4, "To Guild 4"
To Guild 3, strToGuild3, "To Guild 3"
To Guild 2, strToGuild2, "To Guild 2"
To Guild 1, strToGuild1, "To Guild 1" "
The above implies you might have been able to be in more than 1 guild... Which doesn't sound very right.
Another thought: The trophy case was something that was meant for the guild. It wasn't for individuals.
Blizzard has tons of images and dead code stored in their files that isn't used by anything. I'm no coder, and I don't claim to know how this works, but it could be that removing it could screw up the order of the files coming after the removed file, making it so that the game can't find what it needs.
I know that's how several .txt's work, like Monstats.txt, but I don't know if it also applies to mpq's ars well.
Incredible! I knew I couldn't possibly have been the first to have these images.
Well this clears up some thing. Like what the Steeg stone is. I definitely like what I see, upgrading your guild to higher levels would have been awesome. Imagine starting from hut to full-blown castle. You could even have NPC guards, extra rooms, and with the advent of much greater processing power in computers, perhaps eventually an arena as well.
And a trophy hall for the guild makes much more sense. That would actually serve a purpose. I mean, why would you want to include trophies if no one can see them?
Or, it could have to do with different guild levels. Guild 1 would be the first, Guild 2 the little hut with the stash etc.
Diablo 2 really lacks good MP features and still was a sucess. D2 would be so much better with all this Guilld features...
I hope they can dev. D3 with better time management. No matter how much they say "It's done when it's done", this simple don't exist. Every company works based at time otimization, the exceptions are a failure and blizz aren't a failure.
Apparently they did have bigger plans for PVP :/.
Since there is a time for every release, even when talking about Blizzard, taking more time wasn't an option. And apparently they sought to focus their efforts on other features. What they were is not exactly clear, but essentially everything in D2 as it is today.
I'm thinking the absurd development cycles Blizzard employs nowadays is partly because many of the the developers themselves feel that they too wanted all of these features to be implemented. They too want their games to be at the very top, and with the reputation and money as well as reputation Blizzard has, they can afford to take some of those chances to make their games like they want them to be.
Yeah, PvP was as we all know included at the last minute. It's interesting however that there were plans for it so early in development though.
Thats the time management problem i was talking about.
I've watched blizzard's creation process with D2 and WC3 and i think the reason of why they lack so much time management skill is the fact that they are very greedy about the amount of features in their games. Usually they plan and partially develop ALOT of stuff that, in the end, don't make into the game. The problem is that those stuff cost time :/
Maybe if they had more rigid general lanes of development they would have to test less stuff and have more time to implement more features.
Though this problem was only really destructive in D2. If you look close, D2 is really a game that was released unfinished. And whats even worse is that Lord of Destruction are a *very* small expansion keeping the game the sensation of unfished product.
Why would anyone assume that they actually want to release this game and compete with a cashcow like WoW with their own product?
Which part of "a billion a year in revenue" and "a decade since D2's release" is hard to understand?
the arena was actually the part they worked on the most, was about 85% complete, and up till 1.11, the code behind it was actively scoring pvp & pvm kills/deaths(its stored along with the party stuff, so I assume it was to be displayed on the party screen), there is also a few arena maps stashed away in the mpq files. the code was probably chopped out to try reduce server load...
"What was yours is mine. Your land, your people, and now your life." - Lim-Dul, the Necromancer.
Diablo II: Blackened | The Phrozen Keep
i agree. i dont think we'll get any of these in 1.13, wishful thinkin tho. would be tight
The world may never know...
EA could, but they don't. They just abuse the market and make as much money as possible with games that certainly have none of their elements reconsidered, they are just thrown around with good graphics and as fast as possible.
Its sad really. I'm just glad that, since Blizzard -can- afford it, they do it. And it'll pay off in the end, I'm sure.
So, before WoW's release, when they would have a major release every year with less than a fifth of the current development staff and less than a tenth of the current revenue - what was that? Did games like Diablo, Starcraft, Diablo 2, Brood War, Lord of Destruction suck? :confused:
Your point?
More people and more revenue = faster game?
You know the market is more demanding these days as well, right?
You don't have a point, you're just throwing shit around.
http://www.albinoblacksheep.com/flash/posting
Well we can only guess, but I'm thinking unbalanced features, like skills balance and Nightmare/Hell difficulties were more pressing issues than features few people actually knew anything about.
And yeah, I figured it would have been mentioned. I did a (very) quick search, and all that turned up was kingpin over at the ol' keep mentioning steegstone wasn't used by anything. Besides, plently of people, me included, we're unaware of all this
So they did actually work on it? Too bad that didn't make the final game.
You think, or you know? :rolleyes:
Milking the WoW cow is exactly why they have no interest in releasing it. You would think people would see through the iteration line, but I guess love and faith are blind. The only thing being "iterated" is the counting of WoW subscription cash.
-So sayeth the wise Alaundo
That's ridiculous. They make three million bucks each and every day in revenue from WoW, and most of that is profit. Another fantasy title (with psuedo-MMO features) would absolutely cut into that, and the math just doesn't work when you consider the idea of replacing even a small fraction of that subscription revenue with a one-time box sale. A Science Fiction RTS doesn't compete with WoW directly, which is why you will see SC2 soon.
They aren't losing a thing - but they are keeping the fanbase in suspense and, more importantly, warehousing some of the best developers in the industry without having to compete with them at another studio.
EDIT: The topic has nothing to do with Diablo 3. It specifically deals with Diablo II, and if features like this are likely to appear. NOT if Diablo II will be released or not. I'm not warning again.