the arena was actually the part they worked on the most, was about 85% complete, and up till 1.11, the code behind it was actively scoring pvp & pvm kills/deaths(its stored along with the party stuff, so I assume it was to be displayed on the party screen), there is also a few arena maps stashed away in the mpq files. the code was probably chopped out to try reduce server load...Quote fromWell this clears up some thing. Like what the Steeg stone is. I definitely like what I see, upgrading your guild to higher levels would have been awesome. Imagine starting from hut to full-blown castle. You could even have NPC guards, extra rooms, and with the advent of much greater processing power in computers, perhaps eventually an arena as well.
- Necrolis
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Oct 19, 2009Necrolis posted a message on Diablo II Mysteriesthese have been known about for ages, there is even some objects for them(guild vault etc) and some partial txt and map data as well(there are about 3 guild maps iirc, they look very nice as well, i'm suprised they never got repurposed).Posted in: News
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the arena was actually the part they worked on the most, was about 85% complete, and up till 1.11, the code behind it was actively scoring pvp & pvm kills/deaths(its stored along with the party stuff, so I assume it was to be displayed on the party screen), there is also a few arena maps stashed away in the mpq files. the code was probably chopped out to try reduce server load...
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OldBlivion: www.oldblivion.com
a Gfrazier: http://www.urbandictionary.com/define.php?term=gfraizer
isometric = the view perspective D2 currenltly uses
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short bio: i mod DII (not "i haxx0rzs cattle.net like some n00b"...)
so yeah hi...
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personal picks(mainly 1.10):
Blackened(beta 3.5 and 4)
TFW:Awakening Alpha 2
ES v3
Zy-El(1.09d mod)
BTH
Battle for Elements
btw Eastern Sun runs on 1.11b(even though its a 1.10mod)...