Nice! Make sure to record this as it's the worst possible time frame for all of us in Europe ;-)
One thing Wyatt talked about extensively in the session with Jaetch was ladders/seasons, but they somehow managed to not touch the issue that keeps coming up almost every week on our forums: ladder-only items. Of course it's all still in the making and nothing has been decided yet, but it would be interesting to get Travis's stance towards ladder-only items, as they forced many people in D2 kinda into ladder. In particular the low-level runewords forced casuals into ladder, and casual players don't need the economy reset at all.
ask him if they considered PvP thats seperate from main game, that way they can control the items we acquire and skills ,kind of like how weapons and perks work in the Cod games.
It's going to be fun! I'll do my best to collect a list of questions from this thread, Reddit, the official forums, and Twitter. I'll most likely be keeping an eye on my Twitter feed for questions during the stream (@MonstrousD3).
Can you ask him if they are going to add a dmg reduction to Crusader similar to the one that Barbs and Monks have?Even if its lower than 30%,say 15% or something.
It's going to be fun! I'll do my best to collect a list of questions from this thread, Reddit, the official forums, and Twitter. I'll most likely be keeping an eye on my Twitter feed for questions during the stream (@MonstrousD3).
Monstrous if you don't mind them I may have some questions for you to present for Mr. Travis Day:
1. How do they see the current status of gear diversity in terms of the high-end itemization? What I mean's that do they think they have accomplished enough Game changing-legs and new items affixes so that not every single build will end up gravitating the same trifecta, main stat and AR, armor?
2. Do they think current character customization is good/sufficient? Does they have any plan to expand character building options with new systems such as the Paragon 2.0? Don't they think it's current status - Paragon 2.0- to be a little redundant? Do they have any plan to add some sort of customization towards skills; you know other then +%Damage?
Edit: I came with other stuff:
3. Why the current outcry over 2.0 hasn't been discussed with the beta community? Don't they think the development process should be more opened?
4. Why development philosophy over skills continue to nerf-bound, i.e., killing vanilla overpowered builds with we're going to end up in the same state of overpowered chars by the end of RoS cycle?
I'd like to see any discussion on the two-hander vs. one-hander balance issue, the unequivocal dominance of emeralds in weapons, or the damage of generators vs. spenders.
I'm not part of the barb QQ brigade but all the same, how do they feel about barb? Do they have any interest in increasing fury generated from primary attacks? I don't even care if Travis response is, "Fuck you, no." (Though that'd be hilarious.) Just like to hear a broader discussion on barb mechanics, etc, cause I'm a huge nerd.
You could ask him if 2-handed Legendary effects will be considerably stronger to make up for the fact that you're probably giving away 2 other sick effects. The same way Set item bonuses are usually crazy (but you're giving up 3-4 slots for Legendaries with them).
It would also be cool to know what are their results (from internal testing) regarding"% dmg bonus" to specific skills.
Is it a viable affix in higher Torment difficulties? Do you have to stack multiple items (buffing the same skill) in order to make said affix "work"?How much does it make someone actually get attached to the one skill they like? Do they think it's ok that people will usually choose one of their highest DPS skill and buff only it? Rendering bonuses to things like Cleave/Bash moot or pointless?
1. Are they happy with the experience rates on beta, they seem to be very inflated and Paragon levels seem to be being obtained really fast.
2. Is relative power going to remain the same? After months of playing and reaching very high gear levels, are players going to be able to melt through Torment 6 like they can MP10 right now.
3. Is there going to be any update with Paragon portraits? It seems silly having only 1-100 portraits when there is 2,000 paragon levels.
We're very proud to announce we'll be streaming out playtest session with D3's Game Designer Travis Day Live in less than 6 hours!
Tune in to our twitch channel later or follow us there so that you don't miss anything!
The stream will include me, MrMostrosity, Druin and Vicky who is our usual streamer. And - of course - Travis Day himself.
We'll try to keep the conversation casual, but if you have questions, let us know and we'll try to politely ask them
Ha. Bagstone.
One thing Wyatt talked about extensively in the session with Jaetch was ladders/seasons, but they somehow managed to not touch the issue that keeps coming up almost every week on our forums: ladder-only items. Of course it's all still in the making and nothing has been decided yet, but it would be interesting to get Travis's stance towards ladder-only items, as they forced many people in D2 kinda into ladder. In particular the low-level runewords forced casuals into ladder, and casual players don't need the economy reset at all.
ask him if they considered PvP thats seperate from main game, that way they can control the items we acquire and skills ,kind of like how weapons and perks work in the Cod games.
Thanks in advance
http://eu.battle.net/d3/en/profile/Fordragon-2878/hero/9763301
1. How do they see the current status of gear diversity in terms of the high-end itemization? What I mean's that do they think they have accomplished enough Game changing-legs and new items affixes so that not every single build will end up gravitating the same trifecta, main stat and AR, armor?
2. Do they think current character customization is good/sufficient? Does they have any plan to expand character building options with new systems such as the Paragon 2.0? Don't they think it's current status - Paragon 2.0- to be a little redundant? Do they have any plan to add some sort of customization towards skills; you know other then +%Damage?
Edit: I came with other stuff:
3. Why the current outcry over 2.0 hasn't been discussed with the beta community? Don't they think the development process should be more opened?
4. Why development philosophy over skills continue to nerf-bound, i.e., killing vanilla overpowered builds with we're going to end up in the same state of overpowered chars by the end of RoS cycle?
if itemization is done or if there will be more legendaries getting special affixes before launch.
if they are happy with the current rewards for playing harder difficulties.
if they are happy with the current legendary rate from blood shards.
if they balance loot acquisition around group play or solo play.
I really think they should nerf the damage gained from emeralds and rubies in weapons in half.
Ask if the Talisman is anywhere near the discussion for a future expansion.
Is it to early to start talking about the next class for the next expansion?
It would also be cool to know what are their results (from internal testing) regarding"% dmg bonus" to specific skills.
Is it a viable affix in higher Torment difficulties? Do you have to stack multiple items (buffing the same skill) in order to make said affix "work"?How much does it make someone actually get attached to the one skill they like? Do they think it's ok that people will usually choose one of their highest DPS skill and buff only it? Rendering bonuses to things like Cleave/Bash moot or pointless?
I can't say for sure if it's working properly because my internet right now is behaving like shit, but it appears to be online.
1. Are they happy with the experience rates on beta, they seem to be very inflated and Paragon levels seem to be being obtained really fast.
2. Is relative power going to remain the same? After months of playing and reaching very high gear levels, are players going to be able to melt through Torment 6 like they can MP10 right now.
3. Is there going to be any update with Paragon portraits? It seems silly having only 1-100 portraits when there is 2,000 paragon levels.
-reseting Campaign mode eventually give chance to be rewarded with legendarie?
-does the team tested/talked about visual feedback for area damage?
-what his opinion on the Emerald still beign the superior gem?