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    posted a message on I quit before S1 ended, how are things?

    Hello again, my nephalem brethren!

    I haven't played since before Season 1 ended and was wondering what everyone's opinion was about the state of the game?

    I'm mostly wondering:
    - Legendaries with new powers: Better or still kinda worthless?
    - Are the improved sets more useful and polished?
    - How's the power creep? It seems like people are clearing GR50+ pretty regularly...

    - Any other improvements that stand out to you.


    Please let me know as I am thinking about installing the game again.

    Posted in: Diablo III General Discussion
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    posted a message on Running out of things to do

    I have all classes to 70 and are at least T2 ready.  My problem is that when me and my friends group up (almost) every Wednesday night, the question "What do you guys wanna do?" always comes up and their response is usually a very unenthusiastic, "Um... I don't care."  Really pains me because they haven't had the experience of completing a set yet or getting a decent Hellfire Amulet.  If bad goes to worse, I'm gonna have to join a different clan because I still REALLY enjoy my time in Sanctuary.  It just sucks because these are my childhood friends and I want to play with them, ya know?

    Posted in: Diablo III General Discussion
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    posted a message on Running out of things to do

    My situation is that I have a Barb that is perfectly capable of handling T6 and can do GR30 as of right now.  But my other 3 friends are having a hard time finding set pieces or even any good legendaries, especially as of late.  It feels like the drop rate has slowly gone down over time.  Regardless, all that we do is regular rifts because that is what they feel most comfortable doing, but I can TELL that they are getting tired of the game because they are not progressing very much anymore.  Should Greater Rifts be a higher priority so that they can level up LGems?  I don't know if you get more legendaries/sets from Greater Rifts now or not.  Overall, I guess I'm really frustrated that all the game has to offer is bounties, rifts, G.rifts and they seem to be losing interest...

    If anyone has any tips of what to do to mix things up or what you find to be most entertaining, please let me know.
    Thanks.

    Posted in: Diablo III General Discussion
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    posted a message on Help with these Tasker and Theo Gloves I found

    I've been in similar situations.  What I would do, personally, is roll the Dex to CHD.  Then, sacrifice a Vit roll on a defensive slot for Int.  That way it balances out somehow.

    Or... Give them to a Monk and try and make a buffed up Mystic Ally build. lol

    Posted in: Wizard: The Ancient Repositories
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    posted a message on How do you farm Legendaries?

    It seems like the only effective way is to farm lower greater rifts (20-25) and rush to the GR guardian.  Is this what other people do or is there something else I can do?  I'm trying to help gear up the other members of my group.

    Posted in: Diablo III General Discussion
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    posted a message on The RNG Thread!

    I swear the drop rates start to diminish the longer they go without conducting maintenance.  And the Kadala changes suck...  I have the same luck as I did before the blood shard change, but with less gamble attempts...

    Anyone else feel this way?

    Posted in: Diablo III General Discussion
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    posted a message on Are Boulder builds dead?

    Yeah, Raekor+Boulder was really popular pre-2.1 patch.  I am trying to work with a new build that helps synergy with it like before.

    ::Edit::  lol, didn't catch that you were actually making a "funny haha"

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Are Boulder builds dead?

    The new Heart Slaughter seems like a good choice!  Is the 29% Elite damage and 130% CritDmg loss worth the switch though?

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Are Boulder builds dead?

    Yeah, its getting frustrating.  Its awesome to see 120M crits from one attack on Elites, but I feel like I balanced my gear well enough that I should be performing a little better than I am.  I kinda think I should farm for a Boulder Breaker or Fury of the Vanishing Peak and roll Fire EQ/IK/Seismic.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Are Boulder builds dead?

    I use Cave-In so it already pulls in targets.  Plus a a Physical ESS of Johan.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Are Boulder builds dead?

    I am currently running a Physical EQ/IK/Boulder Toss build.  I have a 300th with 47% Ancient Spear damage and +14% on both boots and helm.  +29% Elite on Sun Keeper and +15% on Unity.  Also +40% Physical from Amulet and Strongarms.  Dumped paragon into Max Fury to boost its damage too.  With the fury geneating Ancients and Earthen Might passive it takes about 10-15 seconds to unload a maxed out boulder at 182 Fury.

    And it just feels like I can't push past Grift 23.

    Should I trade in my Sun Keeper/300th for a Boulder Breaker or switch from Physical to Fire/Cold?  I love this build but I can't push past T5 right now.

    What is your opinion on Boulder Toss?

    ::Edit:: Here's my profile -http://us.battle.net/d3/en/profile/Artemus-1376/hero/48292371

    Posted in: Barbarian: Bastion's Keep
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    posted a message on (Just for Fun) OP Passives
    Remember way back when D3 was still in closed beta? Back at Blizzcon 2010 I think it was... they showed off passive skills. They said how they didn't want passives to sound weak. Jay Wilson said it himself. This is more ad lib but it was something along the lines of "This passive gives me 0.1% more armor... 0.1% doesnt sound very awesome. So when we look at passives we're gonna be doing 50%, 100%, big numbers to make them feel powerful." I jotted down a few ideas that would go along with this philosophy. Granted these probably wouldn't all work. Just wanted to share some fun with you all. So here we go!

    Pound of Flesh - Health globes heal you for twice as much and grant +50% increased damage on your next fury spender.

    Ruthless - +40% crit chance and +200% extra crit damage for enemies below 25% HP

    Nerves of Steel - Each point of Strength now provides 5 armor. Now immune to Fear.

    Weapon Master - One-Handed weapons increase attack speed by 20%, crit chance by 5%, and elite damage by 10%. Two Handed weapons increase Area Damage proc chance to 100%. Mighty weapons provide an additional bonus by doubling the effect of socketed weapon gems.

    Inspiring Presence - Shouts become permanent.

    Berserker Rage - Gain 1% crit chance for every 5 points of Fury.

    Bloodthirst - Rend damage increased by 100%. Bleed affixes from weapons increased by 300%. Heal for 5% of all bleed damage.

    Animosity - Gain 10 Fury per hit with Fury-generating abilities. You no longer degenerate fury but rather generate 2 fury per second.

    Superstition - Reduce all non-physical damage by 30%. Ranged and magical attacks have a chance to be deflected.

    Tough As Nails - +75% more armor from gear. Thorns deal 1500% of your total armor value.

    No Escape - Weapon Throw damage increased by 100%. Critical hits restore all fury spent by Ancient Spear.

    Relentless - When you are below 35% health, become immune to crowd control, gain 25% increased movement speed, and increase your Life per Hit and Life per second by 200%.

    Brawler - Increase attack range by 8 yards. Gain 20% increased damage as long as there are 3 enemies within 20 yards.

    Juggernaut - Reduce crowd control effects by 60%. Sprint now breaks stun, freeze and immobilize effects and breaks down the Waller affix from Elites.

    Unforgiving - Gain 50 Fury when you lose 30% health in less than 3 seconds.

    Boon of Bul-Kathos - Spending 20 Fury reduces the cooldown of all Rage skills by 5 seconds.

    Earthen Might - Avalanche and Earthquake grant 30 fury. Earthquake no longer costs Fury. Reduce both cooldowns by 2 seconds for every enemy killed by either skill.

    Sword and Board - Blocking an attack generates 10 Fury and automatically casts your main Fury spender for free.

    Hrothgar's Inheritance - You can now dual weild 2 Handed Weapons.

    Rampage - Gain 5% increased Strength for 10 seconds after killing or assist killing an enemy. Can stack 10 times.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on What I will gain and lose with 2.1 as monk
    If you use the new OWE then you'll have 30% of all single resists as all resist. And 8500 armor is a big deal...
    Posted in: Diablo III General Discussion
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    posted a message on Quick question about Boulder Toss.
    OK. Thanks for the help.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Quick question about Boulder Toss.
    I was actually lucky enough to get a 300th drop during my last session. I have been stacking Ancient Spear damage as well to compensate for my confusion on this subject. So Ancient Spear is boosted by 61% now.

    So if my understanding is correct, the weapon damage won't change physical damage skills by a total 1:1 conversion, but instead only provides a little bonus damage?
    Posted in: Barbarian: Bastion's Keep
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