I've liked Weeping Hollow even before the patch, solely for the 2-3 elite packs, occasional bonus vendor and once in a while there's even a bonus dungeon, like Den of the Fallen for a few more elite packs and a Resplendent Chest, but the density in the Hollow is super fun, high massacre rates. Act 1 definitely seems like a fantastic XP spot, which is nice. A lot of people feel that it's more appropriate for the "original" feel and mood of Diablo, and I'm inclined to agree.
Funny thing for me, though. Since the patch has me checking out Acts 1, 2 and 4 more now...I find myself missing Act 3 a teeny bit. Though, that could be because I didn't run Alkaizer routes ragged and mostly did Keeps 1, Stonefort, Cydaea and Azmodan...sometimes threw in Damned Tower 1 just for funsies, but kept to the end. Then in the last patch, they made it so NV carries from Act to Act, which made acing Iskatu and Rakanoth more appealing. By then, I'd be involved in Act 4, all I had to do was clear the Hell Rifts (which are way better now), trod through the Spires, kill Izual and finish with Diablo. Took a while, but it's a nice stretch for stamina, when I saw how long I could keep experimental builds going with 5 stacks.
But yeah, loving the new patch for the density buffs. I want to say they could use a bit of fine tuning here or there, but all in all, it's making runs really exciting.
Speaking of routes....heard Realm of Shadow in Act 2 was supposed to be insane for density, though I went there specifically maybe last night and it was kinda barren. Thought that was weird.
Nice video, Kongor. Not news, but nice to have impressions confirmed. I would certainly include leorics manor for the two elite packs and hundred cultists in like 30 secs. But then I'm into crafting.
Speaking of which, anyone have any idea what the best demonic essence farm would be? I assume it's still Vault, but looking for an alternative.
I'm just curious, do anyone play something else than WW barb?, I swear, the last 50 videos I saw D3 related it was always the same build, same "strategy", same everything...
new farming route? looks like the first 3 areas of my original run... lol smh....
video was deleted after some noob caught me slipping today running my stream all day and sniping my bids. wont be posting anymore info for the community seeing how everyone loves to steal my work and do me dirty.
Same, my main complaint with TWH is that the mobs forget they're chasing you by the time you've rounded up another group to kill lol whereas the FoM mobs chase you for quite some time since they inherently move faster.
I'm just curious, do anyone play something else than WW barb?, I swear, the last 50 videos I saw D3 related it was always the same build, same "strategy", same everything...
As far as videos, at least the ones I saw previewing content (particularly mob density) on the PTR, I want to assume a lot of them were using WW Barbs because they can spin really fast through the zones and show what the density is exactly like.
As for WW Barbs in general...eh...I tend to look down on such a build myself. I tried out WW early in my Barb's life. It was okay, though if not maximized for efficiency, it can leave you really vulnerable. Then again, even WHEN maximized for efficiency, it's just total "lawnmower time." Especially in a place like Weeping Hollow, where most of the bad guys are skulking zombies.
There are definitely other options for Barbs, though. Right now, mine is using a combo of HotA and Rend, though from what I'm gathering, that's also a bit of a cliche build as well. I defintiely want to do more with my Barb, though, I think making a unique build for him that doesn't involve WW would be pretty fun, :-)
After months of keep2 mp10 done and re-do, now i went on vacations to act1.
My route for the past few days has been 1.Festering Woods (faster nephalem stacking, 3 or 4, to take the most advantage from next areas) 2.Weeping Hollow (to be sure u have 5stacks for key and max xp from next area) 3.Fields of Misery
I assume that the zombies spitted in Weeping Hollow and the hatchlings in Fields of Misery are worth less experience since they are many and easy to kill.
My question is what is more "efficient" running mp8 with Hellfire ring and a red gem on the helm, or without those things for more survivality in mp10.
Were talking about a difference between ~700% experience to ~1000% experince and obvious slower killing. I wonder whats better.
Im using a wd with 240k unbuffed dps, doing firebats washingmachine.
I have to be honest here, I get really tired of people bashing the whirlwind/run like the wind build. Yes its effective. Is it as safe as a critical mass/wicked wind build? I'd say definitely not as safe as that. People talk about how WoTB should be nerfed because someone put together a build that allows them to keep it up for extremely long periods of time. Well, the same could be said with critical mass. Every character type has a way of mitigating damage and dealing good damage over a large surface area, including monks, who have a skill that is literally so effective it doesnt make sense to change it (FoT:ThunderClap). But the funny thing is, people ENJOY these builds, and those who don't, well, play something else. Just because you don't like it doesn't mean you should go crying to Blizzard to nerf it. Instead what you should be asking for are new options by buffing other skill runes. The approach so many players take by whining kills diversity and doens't empower it. Ask for better options and not destroy existing options. ***END PSA***
I have to be honest here, I get really tired of people bashing the whirlwind/run like the wind build. Yes its effective. Is it as safe as a critical mass/wicked wind build? I'd say definitely not as safe as that. People talk about how WoTB should be nerfed because someone put together a build that allows them to keep it up for extremely long periods of time. Well, the same could be said with critical mass. Every character type has a way of mitigating damage and dealing good damage over a large surface area, including monks, who have a skill that is literally so effective it doesnt make sense to change it (FoT:ThunderClap). But the funny thing is, people ENJOY these builds, and those who don't, well, play something else. Just because you don't like it doesn't mean you should go crying to Blizzard to nerf it. Instead what you should be asking for are new options by buffing other skill runes. The approach so many players take by whining kills diversity and doens't empower it. Ask for better options and not destroy existing options. ***END PSA***
Okay, let's see if we can break this down...
Just because Critical Mass/Wicked Wind has better mitigation and safety than Whirl(run like the)wind doesn't mean your average Whirlwind build or Critical Mass build are particularly interesting builds to use. Yes, people have a right to use what they like, you're not wrong to say that. However, IF a person both uses an easy build like that AND gears up with the AH, they're basically asking for easy mode. There are budget Barb buying guides and budget Wizard buying guides, and with that kind of ease, any shlub can have an MP10 ready character before they put in even 75 hours with a character. Not bashing the builds themselves here. I say, if a player plays self-found and crafted, and they fine-tune their own unique CM/WW or Whirlwind, I say go for it. However, what you say near the bottom? About Thunderclap being too good NOT to use?
Sorry, dude, but my Main is a Monk and Thunderclap just doesn't do it for me. In fact, I see on the Battle.net forums all the time, people running that cliche Thunderclap/Blazing Wrath/Faith in the Light/Ascension/Overawe/Sweeping Wind - Cyclone build, complaining about running out of Spirit. When I'm sitting here, thinking about my own build (discovered it myself, though people were using it way before me...though it still doesn't seem particularly common), where Fists of Fury buffed with Infused with Light can restore my entire Spirit gauge (even when buffed with Exalted Soul) in a matter of seconds. Half a second when surrounded by enemies. As long as I time things out and pace things well, I almost never run out of Spirit. Don't get me wrong, your typical Thunderclap build, just like CM/WW and Whirlwind, is a sound build, it's just narrowly focused, that's all.
I like that my DH doesn't have on Shadow Power. I like that my Wizard doesn't have on Diamond Skin, Frost Nova or Critical Mass. I like that my Barb doesn't use Whirlwind, and that my WD doesn't use Zombie Bears. Are those skills "wrong" to use? Absolutely not! However, NOT using them definitely requires more out of my reflexes, my gear finds and crafts, and my other skill choices to make those choices more viable and keep my characters safe.
You're right, people can enjoy builds like the ones you mentioned, and unlike other people out there, I won't call a person a noob/newb/nub for using them, AT ALL. I just personally prefer things that are different, more unique. I won't speak for anyone else in the community...but personally, I'd rather struggle to do my own thing, and succeed after more time...than breeze through on what everyone else does. Know what I mean?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This route is by far my favorite as a BARB
I havnt tested this as other classes !
Best massacre ive reached so far is 1056 !
Happy farming
Funny thing for me, though. Since the patch has me checking out Acts 1, 2 and 4 more now...I find myself missing Act 3 a teeny bit. Though, that could be because I didn't run Alkaizer routes ragged and mostly did Keeps 1, Stonefort, Cydaea and Azmodan...sometimes threw in Damned Tower 1 just for funsies, but kept to the end. Then in the last patch, they made it so NV carries from Act to Act, which made acing Iskatu and Rakanoth more appealing. By then, I'd be involved in Act 4, all I had to do was clear the Hell Rifts (which are way better now), trod through the Spires, kill Izual and finish with Diablo. Took a while, but it's a nice stretch for stamina, when I saw how long I could keep experimental builds going with 5 stacks.
But yeah, loving the new patch for the density buffs. I want to say they could use a bit of fine tuning here or there, but all in all, it's making runs really exciting.
Speaking of routes....heard Realm of Shadow in Act 2 was supposed to be insane for density, though I went there specifically maybe last night and it was kinda barren. Thought that was weird.
Speaking of which, anyone have any idea what the best demonic essence farm would be? I assume it's still Vault, but looking for an alternative.
http://www.diabloprogress.com/hero/sodomir-2220/
festering woods>field of misery>weeping hallow>whatever you want
video was deleted after some noob caught me slipping today running my stream all day and sniping my bids. wont be posting anymore info for the community seeing how everyone loves to steal my work and do me dirty.
Season 7 Hardcore Demon Huntard #14 @ GR78
Unhallowed Essence Multishot Guide
As far as videos, at least the ones I saw previewing content (particularly mob density) on the PTR, I want to assume a lot of them were using WW Barbs because they can spin really fast through the zones and show what the density is exactly like.
As for WW Barbs in general...eh...I tend to look down on such a build myself. I tried out WW early in my Barb's life. It was okay, though if not maximized for efficiency, it can leave you really vulnerable. Then again, even WHEN maximized for efficiency, it's just total "lawnmower time." Especially in a place like Weeping Hollow, where most of the bad guys are skulking zombies.
There are definitely other options for Barbs, though. Right now, mine is using a combo of HotA and Rend, though from what I'm gathering, that's also a bit of a cliche build as well. I defintiely want to do more with my Barb, though, I think making a unique build for him that doesn't involve WW would be pretty fun, :-)
My route for the past few days has been
1.Festering Woods (faster nephalem stacking, 3 or 4, to take the most advantage from next areas)
2.Weeping Hollow (to be sure u have 5stacks for key and max xp from next area)
3.Fields of Misery
I assume that the zombies spitted in Weeping Hollow and the hatchlings in Fields of Misery are worth less experience since they are many and easy to kill.
My question is what is more "efficient" running mp8 with Hellfire ring and a red gem on the helm, or without those things for more survivality in mp10.
Were talking about a difference between ~700% experience to ~1000% experince and obvious slower killing. I wonder whats better.
Im using a wd with 240k unbuffed dps, doing firebats washingmachine.
Okay, let's see if we can break this down...
Just because Critical Mass/Wicked Wind has better mitigation and safety than Whirl(run like the)wind doesn't mean your average Whirlwind build or Critical Mass build are particularly interesting builds to use. Yes, people have a right to use what they like, you're not wrong to say that. However, IF a person both uses an easy build like that AND gears up with the AH, they're basically asking for easy mode. There are budget Barb buying guides and budget Wizard buying guides, and with that kind of ease, any shlub can have an MP10 ready character before they put in even 75 hours with a character. Not bashing the builds themselves here. I say, if a player plays self-found and crafted, and they fine-tune their own unique CM/WW or Whirlwind, I say go for it. However, what you say near the bottom? About Thunderclap being too good NOT to use?
Sorry, dude, but my Main is a Monk and Thunderclap just doesn't do it for me. In fact, I see on the Battle.net forums all the time, people running that cliche Thunderclap/Blazing Wrath/Faith in the Light/Ascension/Overawe/Sweeping Wind - Cyclone build, complaining about running out of Spirit. When I'm sitting here, thinking about my own build (discovered it myself, though people were using it way before me...though it still doesn't seem particularly common), where Fists of Fury buffed with Infused with Light can restore my entire Spirit gauge (even when buffed with Exalted Soul) in a matter of seconds. Half a second when surrounded by enemies. As long as I time things out and pace things well, I almost never run out of Spirit. Don't get me wrong, your typical Thunderclap build, just like CM/WW and Whirlwind, is a sound build, it's just narrowly focused, that's all.
I like that my DH doesn't have on Shadow Power. I like that my Wizard doesn't have on Diamond Skin, Frost Nova or Critical Mass. I like that my Barb doesn't use Whirlwind, and that my WD doesn't use Zombie Bears. Are those skills "wrong" to use? Absolutely not! However, NOT using them definitely requires more out of my reflexes, my gear finds and crafts, and my other skill choices to make those choices more viable and keep my characters safe.
You're right, people can enjoy builds like the ones you mentioned, and unlike other people out there, I won't call a person a noob/newb/nub for using them, AT ALL. I just personally prefer things that are different, more unique. I won't speak for anyone else in the community...but personally, I'd rather struggle to do my own thing, and succeed after more time...than breeze through on what everyone else does. Know what I mean?