There has been numerous occations where things have been nerfed on PTR, never to be upped anywhere near it's previous glory once the patch hits live servers. First tweaks are usually the final ones. They tend to do the items first, then the skills in a later patch and the last PTR patch is usally 90% set for release. Wouldn't get my hopes up for LoN. Wyatt already butchered and buried this set in a blue post. T8 "fun" farm build at best.
There has been numerous occations where things have been nerfed on PTR, never to be upped anywhere near it's previous glory once the patch hits live servers. First tweaks are usually the final ones. They tend to do the items first, then the skills in a later patch and the last PTR patch is usally 90% set for release. Wouldn't get my hopes up for LoN. Wyatt already butchered and buried this set in a blue post. T8 "fun" farm build at best.
What Wyatt was trying to get across is that unless they change the way LON gives it's bonus (something like giving a different bonus to each class), it has to be tuned around the strongest builds. This is because some builds/classes have more synergy between the supporting legendaries, thus gaining more power for a LON build than others. To rebalance around LON, they would have to take a look at each set build, and rebalance set bonuses with support legendaries so that they all have a similar ratio (i.e. 30% of power from legs, 70% from sets or something).
So if some build out there with LON is as good, if not better, than all the set builds for a class, that's the right value for LON. This is why many people want to see it give a different damage bonus based on class. That wouldn't solve every problem, but it'd mean that there's at least 1 high GR build that could exist for each class.
As someone who put together a Wave of Light build using the random ancients he had laying around in his stash, critting for 36b to an entire room...
Yes, LoN needed a nerf. 100% is probably too low, I imagine it'll come in around 150-200%. Still a lot of testing to do, at 100% I'm not competitive with new Uliana or Static Charge, but I don't have perfect ancient gear yet.
The main topic being LoN, why would you nerf LoN to the point where it can only run T10=GR45?
The LoN set is centered around Ancients, which you get far into "End Game" so shouldn't LoN theoretically have power => that of any set that you used to get to that point to begin with?
I mean, honestly, that is what common sense would tell us lmfao....
*Now, if other legendary items got larger buffs, as Shapookya suggests might be the lead concern, then we might in fact see LoN rise to where it is assumed to be. Until then, it is forgotten soul fodder unfortunately.
The main topic being LoN, why would you nerf LoN to the point where it can only run T10=GR45?
The LoN set is centered around Ancients, which you get far into "End Game" so shouldn't LoN theoretically have power => that of any set that you used to get to that point to begin with?
There are builds with LoN that can do much higher than GR45/T10.
The issue, as stated above is that there is an imbalance amongst set builds about where the power comes from, and since most legendaries added to the game over the past few patches have come in support of set builds, most of the legendaries fall into this category. Some set builds derive much of their power from supporting legendaries, some get it from the set bonuses. What this means for LoN is that builds is that *some* LoN builds will only be viable up through T10, while others will be viable much higher.
At 800%, any build that you could mash together with ancients was better than any set, by a long shot. At 100%, there are still a few builds out performing sets, though some of that may be bugged or unintended mechanics of new legs (the heaven's fury shield comes to mind). If they fix those bugs, and LoN really lags behind by a lot, they'll up the number. If they fix those bugs and there are still a few competitive LoN builds, then they will leave it.
The truth is that it's kind of a balancing nightmare as a set amount for every class.
Why would anyone use LoN over Focus and Restraint? Focus and restraint are two separate 50% multiplicative bonuses which is a net 125% gain from the rings. Plus, you're still able to use the high mulplitiers from 6 set bonuses with focus and restraint.
Why would anyone use LoN over Focus and Restraint? Focus and restraint are two separate 50% multiplicative bonuses which is a net 125% gain from the rings. Plus, you're still able to use the high mulplitiers from 6 set bonuses with focus and restraint.
LOL, you get 100% per each ancient item you have. So in best case scenario you get all damage multiplied by 1300%. With some items it is better than sets, with some it's worse. Also you can combine many more legendary effects with LoN.
The nerf down to 100% is way to far based on the current options that can be played with it. As I said above, why is there a set based around Ancient items performing WORSE THAN sets you use to get those items?
I understand one of the issues is the complementary legendary items, but until they build that group of items up, the bonus should be 400% and 4%. 100% and 4% per ancient is what I would expect with a plethora of item and build choices centered around it, which is not the case right now.
The nerf down to 100% is way to far based on the current options that can be played with it. As I said above, why is there a set based around Ancient items performing WORSE THAN sets you use to get those items?
I understand one of the issues is the complementary legendary items, but until they build that group of items up, the bonus should be 400% and 4%. 100% and 4% per ancient is what I would expect with a plethora of item and build choices centered around it, which is not the case right now.
You're asking a loaded question. It DOES NOT perform worse than sets in all cases. If, after some bug fixes, it does, then the number can be adjusted. They want it to be competitive, but not outright better. If there are builds that are competitive with sets, or close to it at 100%, they will be far better at 400%. The number is being tuned around the highest performing builds of LoN. Last I was on the PTR there were some competitive builds using LoN post nerf. Unless they were all using bugs or exploits that will be fixed, I'd expect it to stay at 100% or maybe get pushed up to 150.
As I said earlier, I'd personally like to see it based on the class that has it equipped. That way if 100% is balanced for one class, it can stay there, but if 400% would be balanced (with current legs for that class), then they can put it there, and balance it again as legs are added. Right now, it's simply balanced around whatever the top performing build(s) might be, making it useless for some classes.
the best crusader build is using LoN, and it's rivalling the unholiness that is firebirds right now. What the fuck is everyone complaining about again?
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Is blizzard still wants us to stay around 70-75 GR's?
They nerfed LoN to the ground where it's now only working for T10 and also firebird set.
Wtf blizzard?
That's some next level philosophical shit right there, hehe. Nothing is true, everything is permitted.
balance not nerfng
"My LoN build can't 1 shot everything anymore, my butt hurts" should have been the post topic
There has been numerous occations where things have been nerfed on PTR, never to be upped anywhere near it's previous glory once the patch hits live servers. First tweaks are usually the final ones. They tend to do the items first, then the skills in a later patch and the last PTR patch is usally 90% set for release. Wouldn't get my hopes up for LoN. Wyatt already butchered and buried this set in a blue post. T8 "fun" farm build at best.
"NERF" , srsly dude? ... they always overbuff things and then balance them, stop crying, its always the same
John Yang tweeted that LON is intended to be competitive with sets (source: https://twitter.com/_JohnYang/status/665237621895921664)
What Wyatt was trying to get across is that unless they change the way LON gives it's bonus (something like giving a different bonus to each class), it has to be tuned around the strongest builds. This is because some builds/classes have more synergy between the supporting legendaries, thus gaining more power for a LON build than others. To rebalance around LON, they would have to take a look at each set build, and rebalance set bonuses with support legendaries so that they all have a similar ratio (i.e. 30% of power from legs, 70% from sets or something).
So if some build out there with LON is as good, if not better, than all the set builds for a class, that's the right value for LON. This is why many people want to see it give a different damage bonus based on class. That wouldn't solve every problem, but it'd mean that there's at least 1 high GR build that could exist for each class.
As someone who put together a Wave of Light build using the random ancients he had laying around in his stash, critting for 36b to an entire room...
Yes, LoN needed a nerf. 100% is probably too low, I imagine it'll come in around 150-200%. Still a lot of testing to do, at 100% I'm not competitive with new Uliana or Static Charge, but I don't have perfect ancient gear yet.
The main topic being LoN, why would you nerf LoN to the point where it can only run T10=GR45?
The LoN set is centered around Ancients, which you get far into "End Game" so shouldn't LoN theoretically have power => that of any set that you used to get to that point to begin with?
I mean, honestly, that is what common sense would tell us lmfao....
*Now, if other legendary items got larger buffs, as Shapookya suggests might be the lead concern, then we might in fact see LoN rise to where it is assumed to be. Until then, it is forgotten soul fodder unfortunately.
The issue, as stated above is that there is an imbalance amongst set builds about where the power comes from, and since most legendaries added to the game over the past few patches have come in support of set builds, most of the legendaries fall into this category. Some set builds derive much of their power from supporting legendaries, some get it from the set bonuses. What this means for LoN is that builds is that *some* LoN builds will only be viable up through T10, while others will be viable much higher.
At 800%, any build that you could mash together with ancients was better than any set, by a long shot. At 100%, there are still a few builds out performing sets, though some of that may be bugged or unintended mechanics of new legs (the heaven's fury shield comes to mind). If they fix those bugs, and LoN really lags behind by a lot, they'll up the number. If they fix those bugs and there are still a few competitive LoN builds, then they will leave it.
The truth is that it's kind of a balancing nightmare as a set amount for every class.
LoN needed a nerf but 100% is too small.
Why would anyone use LoN over Focus and Restraint? Focus and restraint are two separate 50% multiplicative bonuses which is a net 125% gain from the rings. Plus, you're still able to use the high mulplitiers from 6 set bonuses with focus and restraint.
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The nerf down to 100% is way to far based on the current options that can be played with it. As I said above, why is there a set based around Ancient items performing WORSE THAN sets you use to get those items?
I understand one of the issues is the complementary legendary items, but until they build that group of items up, the bonus should be 400% and 4%. 100% and 4% per ancient is what I would expect with a plethora of item and build choices centered around it, which is not the case right now.
As I said earlier, I'd personally like to see it based on the class that has it equipped. That way if 100% is balanced for one class, it can stay there, but if 400% would be balanced (with current legs for that class), then they can put it there, and balance it again as legs are added. Right now, it's simply balanced around whatever the top performing build(s) might be, making it useless for some classes.
the best crusader build is using LoN, and it's rivalling the unholiness that is firebirds right now. What the fuck is everyone complaining about again?