It seems there's a certain group of players that seem to be opposed to nearly everything. Paragon levels, Grifts, Set items, Legendary items, Kanai's Cube, etc...
If you're one of these people. Would you want to play in a format with this setup:
No Set or Legendary items, only yellows
No paragon lvls, once you hit 70 you're max and XP means nothing
No Grifts
No Cube
In this mode once you've reached 70 and completed Campaign mode, you've more or less completed the whole game. You can run regular rifts to possibly get some minor upgrades to your yellow items, but that would be it. There would be no leaderboards since there's no grifts and basing it on something like "number of elites killed" would "incentivize botting" as the people say.
Would this theoretically be the ideal format for the anti-paragoners? If you're one of the anti-paragoners, what would your ideal play mode be?
Mind you, I'm totally pro-paragon and think this mode would be completely pointless and I'd never even consider looking in it's direction. But it seems there's a demand for this sort of play and I was interested in seeing what the Anti-paragoners would think of something like this and why exactly they want something like this.
This isnt a new game mode, this is what D3 was like at launch. Simply allow the self-entitled everything for me type of people to login to vanilla servers.
This isnt a new game mode, this is what D3 was like at launch. Simply allow the self-entitled everything for me type of people to login to vanilla servers.
back when D3 was fun and not dead, yeh make it like Vanilla
This isnt a new game mode, this is what D3 was like at launch. Simply allow the self-entitled everything for me type of people to login to vanilla servers.
back when D3 was fun and not dead, yeh make it like Vanilla
How is that fun though? That's my question to the people that want D3 to be like this.
Why would you want LESS options for your character builds? Why would you want no reason to play after hitting level 70 and finishing campaign? Why wouldn't you want grifts?
If the complaint is that you don't like sets because they force you to play a certain way, why would you prefer yellows? Wouldn't that essentially give you NO options to build with, forcing you to just pick the highest dps abilities with gear that essentially does nothing? Why is that more fun?
Why would you want there to be literally NO end game after campaign? Why would you want XP to be completely useless after reaching 70?
Is this really the ideal setup for a game like this? You play 10-20 hours on a character, get him yellows that offer the highest dps, hit 70, finish campaign and that's it? Why? Why are you opposed to MORE options and MORE things to do in endgame?
i'd like XP loss on death....
no cube
no Kadala
and no fucking Haedrig's gift come on man.... that's just so badly executed imo
Why wouldn't you want cube and kadala? What's the reasoning? Why not just scrap all the items in gift if you don't want them?
I want to understand the logic behind people who feel this way. I mean you could technically choose to not use cube or kadala as well. Why do you want them gone? Where's the logic?
Eww and no to all of this. The only thing i really want right now is higher torment options even if it's only for reg nephalem rifts. Like maybe go up to grift level 60? Or something. Just give me an option so that when my speed farm gear gets so good that I'm literally one shotting every white mob in the game at t10 I can at least get more drops. I'd like guaranteed two death's breath drops with the possibility of a third one and a higher chance at legendaries/keystones/blood shards etc. I don't want it to be like a grift though with options ranging from 1-60. Just like regular torment choices and then like an 11 12 and 13 (every like 5 grift levels is another torment so it would be like going up to grift 60 at t13) as well. This would prevent it from feeling too similar.
This isnt a new game mode, this is what D3 was like at launch. Simply allow the self-entitled everything for me type of people to login to vanilla servers.
back when D3 was fun and not dead, yeh make it like Vanilla
How is that fun though? That's my question to the people that want D3 to be like this.
Why would you want LESS options for your character builds? Why would you want no reason to play after hitting level 70 and finishing campaign? Why wouldn't you want grifts?
If the complaint is that you don't like sets because they force you to play a certain way, why would you prefer yellows? Wouldn't that essentially give you NO options to build with, forcing you to just pick the highest dps abilities with gear that essentially does nothing? Why is that more fun?
Why would you want there to be literally NO end game after campaign? Why would you want XP to be completely useless after reaching 70?
Is this really the ideal setup for a game like this? You play 10-20 hours on a character, get him yellows that offer the highest dps, hit 70, finish campaign and that's it? Why? Why are you opposed to MORE options and MORE things to do in endgame?
Dude, I agree with you. When the game was like that after launch, rather up until Reaper of Souls and a few patches later, I had quit the game at least 5-6 times due to extreme repetitiveness and boredom. Quite literally though how you defined to change the game was exactly how it was during launch. The majority of us were pissed, unhappy with our purchases and if i remember right, we all even hated Jay Wilson for his idea of how this game should have been developed
(he got fired or moved off the project over it)
Imagine a game where all you have is campaign, no extra game modes whatsoever ( We did have hardcore). The drop rate was 1/100th of what it is now. You'd find a legendary maybe one in five to ten runs. We farmed act3 ALL day long, no where else provided the monster density. Back then any main stat could roll on your item. You would spend hours farming to find your best drop ever, but it has STR on it and you are a Wiz. That was extremely common prior to loot 2.0. Imagine beating Ghom as being your pinnacle of all you achieved in D3. Ghom was so hard he was damn near unbeatable. I used mostly all Rare items. My best weapon was a Rare wand. I'm surprised you didn't play at launch with your explanation of the game mode. You hit it 100%, explained vanilla perfectly.
What gets me the most about the crybabies is.. We bought vanilla, we bought RoS., we made the choice, you can't blame someone else for your decisions. Most of what we got has come as a FREE content patch. How someone complains about something they didn't have to do anything for... I'm at a loss for words. I just hope if they ever win the lottery they bitch and complain how they deserve more.. I mean who does that? In a perfect world every legendary would drop with perfect stats and blizzard would have created a game that every individual agree'd was perfect. See where I'm going with this? lol
If players really wanted to do that all they have to do is make the choices to play that way. Don't like legendary or set items, just disenchant them. Don't like the idea for rifts don't play adventure mode. Don't like paragon levels don't spend the points.
The other thing you don't have the option already is the cubed items and I could understand a request to disable those bonuses even if it was just an "ignore" button beneath each of the three bonuses.
I personally just got back into d3, and its ALRIGHT how it is... paragon level needs a cap though because how good you are in the game, pretty much equals the time you put into it.
This isnt a new game mode, this is what D3 was like at launch. Simply allow the self-entitled everything for me type of people to login to vanilla servers.
back when D3 was fun and not dead, yeh make it like Vanilla
How is that fun though? That's my question to the people that want D3 to be like this.
Why would you want LESS options for your character builds? Why would you want no reason to play after hitting level 70 and finishing campaign? Why wouldn't you want grifts?
If the complaint is that you don't like sets because they force you to play a certain way, why would you prefer yellows? Wouldn't that essentially give you NO options to build with, forcing you to just pick the highest dps abilities with gear that essentially does nothing? Why is that more fun?
Why would you want there to be literally NO end game after campaign? Why would you want XP to be completely useless after reaching 70?
Is this really the ideal setup for a game like this? You play 10-20 hours on a character, get him yellows that offer the highest dps, hit 70, finish campaign and that's it? Why? Why are you opposed to MORE options and MORE things to do in endgame?
If I could, I would play vanilla again, don't have to think about.
Why would vanilla give you less options? There were multiple builds for every character. You can say there are multiple builds as well now, but they were a lot closer in vanilla (or there was a lot less to worry about being perfect, compared to leaderboard now).
As for now wanting to be forced and only prefer yellows, that's something from OP I don't stand behind. In vanilla, you were looking for the best item, often being legendary or set. But, yellows could still compete. For builds like WW barb, and maybe even more for CM wiz, you had to get your "build stats" first (attackspeed and crit breakpoint for both), just to make it working. After that you would start adding damage. And CM wiz was welcome in any MP10 party, even if it didn't have damage... Once you got the build working, you could start to increase your damage. Compared to the "here's your 6 piece, the build works, now just look for a green damage number" we have today.
You would grind with your starter gear to get better items. Even if you only collected gold at the end of a session, because of the AH, you could get a better piece (over some days). Currently, it's hard to find an upgrade after 1-2 weeks. There are only 4 primaries, compared to up to 6 in vanilla, and you can even reroll 1 of them. Legendaries drop left and right, literally out of thin air from time to time, making the progression so easy. I still remember my first legendary (in my case set item) in vanilla. Can't even remember my last now... The only progression you get after 2 weeks, is XP. And with no limit to the XP and gear so easy to get, there is literally NO OTHER endgame for 99% of the players now than in vanilla: compete against yourself, since leaderboards are only for those who can play 16+ hours per day because of paragon.
So, I'd rather play a game where I can see progression in items, where every drop can be an upgrade, where I don't feel I've maxed out my char, where I can compete against myself and friends without being pointed to someone doing 20 levels higher than me, where I can try builds and still be allowed in parties, where guides would go into breakpoints for builds and streamers would do set builds and useful gearchecks, where people didn't hide "secret builds" to push last day of season but put them out their and make some name for themselve, where people did legendary run competitions for charity, ... Then a game that literally gives you a full set at max level, almost maxed out gear after 2 weeks, people/leaderboard forcing you into a build, the enless boring paragon grind as only form of progression, while at the same time preventing you to really compete.
So what MORE options and MORE things to do in the endgame are you talking about? I see 1 build (per char and group setup) and grifts only. Anything else is a "waste of time", In vanilla you could pick whatever you wanted to do.
i'd like XP loss on death....
no cube
no Kadala
and no fucking Haedrig's gift come on man.... that's just so badly executed imo
Why wouldn't you want cube and kadala? What's the reasoning? Why not just scrap all the items in gift if you don't want them?
I want to understand the logic behind people who feel this way. I mean you could technically choose to not use cube or kadala as well. Why do you want them gone? Where's the logic?
cubing powers is ok to me
its all this rerolling, rare item upgrading and set item freebies
Kadala's drop rate is way too high too..
where's the logic ? lol
enjoy your kids game all you want...
I'm sorry, i just wont get excited from getting an Ancient perfectly rolled item from Kadala or cube rerolls...
If you ever dropped an HR in d2 you might know what im talking about..
I just wont get this feeling in d3
crafting a 40 all res HOTO... feels way better than rerolling 50 crit damage on some gloves
d2 is still far superior, a game that came out 10 years before
I mean i loved d3... i have 4k hours on monk
but i cant stand those casual changes... wich are coming more and more
dont even get me started on Haedrigs gift.... fuck this game
lol every build in d3 is viable on some lvl of difficulty. if you're not interested in leaderboards play whatever trash you want in torment 2, for example.
if you don't like to play some sets, play LoN with whatever build you want, every LoN build can easily crash t10, play nefalems and drop rift keys on the ground = be hardcore vanilla player lol(but ofc you can't even farm 13 good ancients because the grind is too hard for casuals)
wanting the game back to vanilla with no grifts, gems, cube and cadala looks like brain cancer for me.
It seems there's a certain group of players that seem to be opposed to nearly everything. Paragon levels, Grifts, Set items, Legendary items, Kanai's Cube, etc...
If you're one of these people. Would you want to play in a format with this setup:
No Set or Legendary items, only yellows
No paragon lvls, once you hit 70 you're max and XP means nothing
No Grifts
No Cube
In this mode once you've reached 70 and completed Campaign mode, you've more or less completed the whole game. You can run regular rifts to possibly get some minor upgrades to your yellow items, but that would be it. There would be no leaderboards since there's no grifts and basing it on something like "number of elites killed" would "incentivize botting" as the people say.
Would this theoretically be the ideal format for the anti-paragoners? If you're one of the anti-paragoners, what would your ideal play mode be?
Mind you, I'm totally pro-paragon and think this mode would be completely pointless and I'd never even consider looking in it's direction. But it seems there's a demand for this sort of play and I was interested in seeing what the Anti-paragoners would think of something like this and why exactly they want something like this.
I can see the appeal considering how challenging it would be, but it would get really boring really fast.
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This isnt a new game mode, this is what D3 was like at launch. Simply allow the self-entitled everything for me type of people to login to vanilla servers.
you want those play d3 vanilla....
One mind cannot contain all wisdom...
How is that fun though? That's my question to the people that want D3 to be like this.
Why would you want LESS options for your character builds? Why would you want no reason to play after hitting level 70 and finishing campaign? Why wouldn't you want grifts?
If the complaint is that you don't like sets because they force you to play a certain way, why would you prefer yellows? Wouldn't that essentially give you NO options to build with, forcing you to just pick the highest dps abilities with gear that essentially does nothing? Why is that more fun?
Why would you want there to be literally NO end game after campaign? Why would you want XP to be completely useless after reaching 70?
Is this really the ideal setup for a game like this? You play 10-20 hours on a character, get him yellows that offer the highest dps, hit 70, finish campaign and that's it? Why? Why are you opposed to MORE options and MORE things to do in endgame?
i'd like XP loss on death....
no cube
no Kadala
and no fucking Haedrig's gift come on man.... that's just so badly executed imo
I want to understand the logic behind people who feel this way. I mean you could technically choose to not use cube or kadala as well. Why do you want them gone? Where's the logic?
Eww and no to all of this. The only thing i really want right now is higher torment options even if it's only for reg nephalem rifts. Like maybe go up to grift level 60? Or something. Just give me an option so that when my speed farm gear gets so good that I'm literally one shotting every white mob in the game at t10 I can at least get more drops. I'd like guaranteed two death's breath drops with the possibility of a third one and a higher chance at legendaries/keystones/blood shards etc. I don't want it to be like a grift though with options ranging from 1-60. Just like regular torment choices and then like an 11 12 and 13 (every like 5 grift levels is another torment so it would be like going up to grift 60 at t13) as well. This would prevent it from feeling too similar.
(he got fired or moved off the project over it)
Imagine a game where all you have is campaign, no extra game modes whatsoever ( We did have hardcore). The drop rate was 1/100th of what it is now. You'd find a legendary maybe one in five to ten runs. We farmed act3 ALL day long, no where else provided the monster density. Back then any main stat could roll on your item. You would spend hours farming to find your best drop ever, but it has STR on it and you are a Wiz. That was extremely common prior to loot 2.0. Imagine beating Ghom as being your pinnacle of all you achieved in D3. Ghom was so hard he was damn near unbeatable. I used mostly all Rare items. My best weapon was a Rare wand. I'm surprised you didn't play at launch with your explanation of the game mode. You hit it 100%, explained vanilla perfectly.
What gets me the most about the crybabies is.. We bought vanilla, we bought RoS., we made the choice, you can't blame someone else for your decisions. Most of what we got has come as a FREE content patch. How someone complains about something they didn't have to do anything for... I'm at a loss for words. I just hope if they ever win the lottery they bitch and complain how they deserve more.. I mean who does that? In a perfect world every legendary would drop with perfect stats and blizzard would have created a game that every individual agree'd was perfect. See where I'm going with this? lol
What you just said was vanilla D3 in a nutshell. Vanilla D3 is widely renowned for its extreme suckiness, how terrible it was, ect.
Blizzard started to listen to the wrong audience several years ago, vanilla d3 had better progress path than what it is now.
The fact that loads of players gave up on the first inferno wasps dont make the progression back then bad.
If players really wanted to do that all they have to do is make the choices to play that way. Don't like legendary or set items, just disenchant them. Don't like the idea for rifts don't play adventure mode. Don't like paragon levels don't spend the points.
The other thing you don't have the option already is the cubed items and I could understand a request to disable those bonuses even if it was just an "ignore" button beneath each of the three bonuses.
I personally just got back into d3, and its ALRIGHT how it is... paragon level needs a cap though because how good you are in the game, pretty much equals the time you put into it.
Why would vanilla give you less options? There were multiple builds for every character. You can say there are multiple builds as well now, but they were a lot closer in vanilla (or there was a lot less to worry about being perfect, compared to leaderboard now).
As for now wanting to be forced and only prefer yellows, that's something from OP I don't stand behind. In vanilla, you were looking for the best item, often being legendary or set. But, yellows could still compete. For builds like WW barb, and maybe even more for CM wiz, you had to get your "build stats" first (attackspeed and crit breakpoint for both), just to make it working. After that you would start adding damage. And CM wiz was welcome in any MP10 party, even if it didn't have damage... Once you got the build working, you could start to increase your damage. Compared to the "here's your 6 piece, the build works, now just look for a green damage number" we have today.
You would grind with your starter gear to get better items. Even if you only collected gold at the end of a session, because of the AH, you could get a better piece (over some days). Currently, it's hard to find an upgrade after 1-2 weeks. There are only 4 primaries, compared to up to 6 in vanilla, and you can even reroll 1 of them. Legendaries drop left and right, literally out of thin air from time to time, making the progression so easy. I still remember my first legendary (in my case set item) in vanilla. Can't even remember my last now... The only progression you get after 2 weeks, is XP. And with no limit to the XP and gear so easy to get, there is literally NO OTHER endgame for 99% of the players now than in vanilla: compete against yourself, since leaderboards are only for those who can play 16+ hours per day because of paragon.
So, I'd rather play a game where I can see progression in items, where every drop can be an upgrade, where I don't feel I've maxed out my char, where I can compete against myself and friends without being pointed to someone doing 20 levels higher than me, where I can try builds and still be allowed in parties, where guides would go into breakpoints for builds and streamers would do set builds and useful gearchecks, where people didn't hide "secret builds" to push last day of season but put them out their and make some name for themselve, where people did legendary run competitions for charity, ... Then a game that literally gives you a full set at max level, almost maxed out gear after 2 weeks, people/leaderboard forcing you into a build, the enless boring paragon grind as only form of progression, while at the same time preventing you to really compete.
So what MORE options and MORE things to do in the endgame are you talking about? I see 1 build (per char and group setup) and grifts only. Anything else is a "waste of time", In vanilla you could pick whatever you wanted to do.
its all this rerolling, rare item upgrading and set item freebies
Kadala's drop rate is way too high too..
where's the logic ? lol
enjoy your kids game all you want...
I'm sorry, i just wont get excited from getting an Ancient perfectly rolled item from Kadala or cube rerolls...
If you ever dropped an HR in d2 you might know what im talking about..
I just wont get this feeling in d3
crafting a 40 all res HOTO... feels way better than rerolling 50 crit damage on some gloves
d2 is still far superior, a game that came out 10 years before
I mean i loved d3... i have 4k hours on monk
but i cant stand those casual changes... wich are coming more and more
dont even get me started on Haedrigs gift.... fuck this game
I'm just sad, thats all
lol every build in d3 is viable on some lvl of difficulty. if you're not interested in leaderboards play whatever trash you want in torment 2, for example.
if you don't like to play some sets, play LoN with whatever build you want, every LoN build can easily crash t10, play nefalems and drop rift keys on the ground = be hardcore vanilla player lol(but ofc you can't even farm 13 good ancients because the grind is too hard for casuals)
wanting the game back to vanilla with no grifts, gems, cube and cadala looks like brain cancer for me.
No... O GOD NO.
Not so much but i do think this game should have 3 leagues every season: Normal, Hardcore and Classic.
Classic would feature.
Paragon is capped at 800.
You get a lot less xp and drops. Shards and GR keystones are also rarer.
Everything is tradeable.
T10 is renamed to Inferno and it's equivalent to gr80. Beating Story mode in Inferno gives nice rewards.