Not entirely.... they said the stats would be tailored to your class but that doesn't mean that your Primal Ancient Manticore will roll with the perfect stats. It might have two stats that aren't the right ones. Maybe you want area damage and not life on hit.
- Hctaz
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Feb 14, 2017Hctaz posted a message on Blizzard Confirms Changes to Primal Ancients DesignPosted in: News
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They probably nerfed the drop rates as they no longer became necessary.
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Eww and no to all of this. The only thing i really want right now is higher torment options even if it's only for reg nephalem rifts. Like maybe go up to grift level 60? Or something. Just give me an option so that when my speed farm gear gets so good that I'm literally one shotting every white mob in the game at t10 I can at least get more drops. I'd like guaranteed two death's breath drops with the possibility of a third one and a higher chance at legendaries/keystones/blood shards etc. I don't want it to be like a grift though with options ranging from 1-60. Just like regular torment choices and then like an 11 12 and 13 (every like 5 grift levels is another torment so it would be like going up to grift 60 at t13) as well. This would prevent it from feeling too similar.
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I noticed you mentioned that Loaded for bear isn't good. Why is this? It seems like the best rune for clusters or enemies.
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Sharpshooter has always been about crit chance but the changes to Awareness proves that the original concept can change easily as long as the purpose remains the same. So feel free to go outside the mold based on maybe something DH's are lacking offensively. Crit chance and damage isn't exactly an issue and upping those seems unneeded. Of course we could always use more crit damage but something that just boost crit damage is... well boring and I don't think Sharpshooter is strictly a passive that is supposed to increase damage. I feel the original design was much more strategic than something like archery. Anyway I think I'm rambling... So I suppose my point is maybe look back at your list and make some changes to things that you've decided to keep similar just for the sake of being similar. Maybe sharpshooter could work with... uhm... Certain skills perhaps. Maybe some kind of bonus to "single target" abilities or mainly just abilities that require them to hit their target to be effective. Stuff like multishot and cluster arrow DO obviously need to hit but you can kinda shoot in general directions and still do damage. Stuff like impale you cannot.
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Thanks