• 0

    posted a message on Wow 3105 bounty mats gone forever..
    Quote from Bagstone
    The 1% droprate never went to live, it was only 1% in the very beginning of the PTR when ancients were introduced. Some people kept track over hundreds of drops (there were spreadsheets shared a while ago on Reddit) from which we believe it to be something between 0.2% and 0.4%, though it seemed to have converged towards 0.2%-0.25%. Do you have a source for the .3% datamine? That'd be interesting.
    I believe the 1% drop rate might have been for the original version of them. 10% chance for an ancient (10% chance) to roll primal. But that was when they weren't perfectly rolled ancient items, but rather were an item that could roll EVEN HIGHER stats than a regular ancient. Basically, primal ancients were originally meant to be to ancients as ancients were to regular legendary items when they were first introduced. Their worst stats would be better than an ancients best stats.

    They probably nerfed the drop rates as they no longer became necessary.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Necro DLC for $21.95!?!
    Quote from CheeseQuiddel»

    In Japan its like 1700 Yen. What a big number. Wouldnt buy anything in Japan if i were you.

    1700 YEN?! WTF! Man I could totally sell my account for like... 2,000 dollars right? Cuz that's how money works. Just sell it to a Japanese guy they're obviously loaded with that high of a number.
    Posted in: Necromancer
  • 0

    posted a message on What about a new mode of play for the anti-paragoners

    Eww and no to all of this. The only thing i really want right now is higher torment options even if it's only for reg nephalem rifts. Like maybe go up to grift level 60? Or something. Just give me an option so that when my speed farm gear gets so good that I'm literally one shotting every white mob in the game at t10 I can at least get more drops. I'd like guaranteed two death's breath drops with the possibility of a third one and a higher chance at legendaries/keystones/blood shards etc. I don't want it to be like a grift though with options ranging from 1-60. Just like regular torment choices and then like an 11 12 and 13 (every like 5 grift levels is another torment so it would be like going up to grift 60 at t13) as well. This would prevent it from feeling too similar.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [2.3] Guide: The Demon Hunter Builds for Torment 6-10

    I noticed you mentioned that Loaded for bear isn't good. Why is this? It seems like the best rune for clusters or enemies.

    Posted in: Demon Hunter: The Dreadlands
  • 1

    posted a message on Demon Hunter Spreadsheet
    The sharpshooter suggestion seems odd to me. I can't honestly think of something I like better however. I thought of a couple things but they would just change the playstyle too much like Sharpshooter removing all crit chance but for every enemy you hit, your crit chance is increased by x%. That would negate crit chance on gear which would be weird and I'm pretty sure the changes to one with everything is proof that blizzard doesn't want a class that physically has a way to negate one or more stats.

    Sharpshooter has always been about crit chance but the changes to Awareness proves that the original concept can change easily as long as the purpose remains the same. So feel free to go outside the mold based on maybe something DH's are lacking offensively. Crit chance and damage isn't exactly an issue and upping those seems unneeded. Of course we could always use more crit damage but something that just boost crit damage is... well boring and I don't think Sharpshooter is strictly a passive that is supposed to increase damage. I feel the original design was much more strategic than something like archery. Anyway I think I'm rambling... So I suppose my point is maybe look back at your list and make some changes to things that you've decided to keep similar just for the sake of being similar. Maybe sharpshooter could work with... uhm... Certain skills perhaps. Maybe some kind of bonus to "single target" abilities or mainly just abilities that require them to hit their target to be effective. Stuff like multishot and cluster arrow DO obviously need to hit but you can kinda shoot in general directions and still do damage. Stuff like impale you cannot.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Ring and Amulet Reforges (2.1)
    So with the new legendary gems coming out and only being socketable in rings and amulet sockets, what exactly do we get rid of? With crit chance and crit damage being so valuable that really only leaves either dex or %ele damage on the necklace. I'm guessing rings are a little bit easier since they don't give %ele damage, but is the best option then crit damage/chance/dex/socket?

    Thanks ^_^
    Posted in: Demon Hunter: The Dreadlands
  • To post a comment, please or register a new account.