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    posted a message on Primal Ancient Legendaries

    Meh. Ancient Ancient legs are one of THE worst ways blizzard could have introduced more power creep. There are so many more numerous ways they could have introduced extar power creep, some of them actually interesting (I.E. cube a non-jewelry/6 piece set bonus, add extra cube slots opening up far more builds, move gems to the cube and opening up additional gem slot progression, adding runewords, adding a 7th ability slot, ect).

    But NOO, they just have to go with a RNG-based primary-stat increase. instead. Let me see, so now everyone will have, more primary (Vit/Str), more Thorns (Yay Thornssader! and LoN Frenzy barb. And couple other Crusader build... Maybe we can see an actual WD/Barb set in the future using Thorns in an interesting way?), more Armor, and more Res. And, of course, LPH and other healing stats - Not as impactful though.

    It also doesn't really solve Paragon Problems - Yes, more Primary through Ancient Ancient means that Paragon lvls will have diminished increase on your dps - But, really, unless you are the son of RNGesus, the dudes with 3k paragon are going to have many, many, MANY more Ancient Ancients then dudes with 800 paragon. So, as it should be, those who play more will STILL have an advantage other those who do not play as much - Even moreso then now, given that they can sacrifice more defensive means due to the increased toughness that will be on gear then now.


    Posted in: Diablo III General Discussion
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    posted a message on How can I launch more then 1 Diablo 3 instance?

    Just a quick note - To benefit from the multiplayer leg drop/goldfind/xp boost, the characters need to be within 2 screens of your main character. As you are ALSO increasing the HP of all mobs by 3x (200% increase), this will result in a huge loss of legendaries and XP if you just have your characters AFK.

    If you got a mulitboxing program running that just moved your other accounts when you moved, and left all the damage dealing to your main character, you need to do the equivalent of speed-farming GR 75 in order to benefit from this in T13. If you can't speed farm GR 75, its better to just solo run T13 for legendaries and XP.

    Posted in: Diablo III General Discussion
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    posted a message on Red soul shard

    Yes, it does benefit from anything that directly increases raw damage done.

    Posted in: Diablo III General Discussion
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    posted a message on Why all the hype about D2HD?

    Theres a number of issues with anything added to Diablo atm.

    Going by previous sales of D3/RoS, D3 E2 would be extremely likely to be a monthly top-seller at the very least. Low development cost, moderate potential gains.

    D2 HD would have lower development costs then D3 E2, as seen by the massive amounts of "HD" games being released. Potential sales beyond ppl buying for nostalgia would be up to D2's baseline quality, and given that its a game that is both still supported now, still has its own community, might sell very well.

    D4 would have much higher development costs then D2 HD/D3 E2, without any guarantee it generate a substantial enough profit. I do not think D4 is likely.

    Fourth option - Diablo spin-offs. ATVI acquired a strong mobile-game developer recently. I wouldn't be surprised if they will announce Diablo Mobile at Blizzcon rather then anything on D2, D3, D4. Low development costs, high potential yields, even if it makes Diablo a laughingstock.

    Posted in: Diablo III General Discussion
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    posted a message on Sir Billy of The Shire and The Rainbow Portrait

    Doesn't he only spawn in the secret pony lvl, that you need a staff from?

    All the cosmetic rares are REALLY rare though. Like, I think their chance of showing up on their map is less then 1/1k.

    Posted in: Diablo III General Discussion
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    posted a message on Thorns and Hack viable for all classes? Not just barb and sader?

    Everyone else has no baseline support for a Thorns build. Barbs get double Thorns, and they can reach INSANELY high attack speeds with Frenzy, which allows them to have extremely strong single-target damage with Hack (Their AoE is lacking though).

    Monks, DHs, WDs, and Wizs CAN go thorns, but no baseline support, they preform FAR below Thorns barb. Hell, they removed the Thorns support from WDs a while back, back when you could use Hack with em.

    So, yea. Personally, I would like to see Thorns implemented in a different way with each class, rather then just "SUPER FAST SPAMMY ATTACKS" we have currently.

    Posted in: Diablo III General Discussion
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    posted a message on 1.3x - Max.

    The days of getting 15x group xp is gone with the loss of XP leeches. The current number is ~3x or so, which, imo, is a good spot. Diablo 3 is NOT a single-player game with multiplayer capabilities, its a multiplayer game with single-player capablities. Having SOME disparity between the solo player and the group player is fine.

    Posted in: Diablo III General Discussion
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    posted a message on Which class for S6 start up ?
    Quote from Demonmonger»

    Quote from Wingerie»

    Quote from soulzek»

    Play something new and refreshing, or something you really enjoy no matter what. Otherwise you'll just get bored and quit after a week like most of the population.

    Yeah, I know. That's why I'm looking to play sader this season :) NEVER played it yet. But I don't mind to spend a week or two on barb if it's easier to start with than sader.

    I think Barb is faster farming earlier on, arguably the fastest.

    What you need to think about is the 1-2 sader only items that you CANNOT get if you start farming with Barb, and figure out if the speed increase is worth it. Me personally, I say no, you never really know when that drop is coming.
    It is significantly easier to get the special items if you get your speed-running class to 70, get your pushing class to whatever lvl you need for the specific drops, and just spend shards until you get that item.
    Posted in: Diablo III General Discussion
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    posted a message on Which class for S6 start up ?

    I'm planning to start Barb, as it has the starting pieces for the speed build. For finishing, Crusader. I might save the GR 20 bonus for a HC WD though.

    Posted in: Diablo III General Discussion
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    posted a message on Why is LoN designed as it is?
    Quote from PsykStrike»

    Quote from Hayabaxa»

    I think it's intended by Blizzard and what if they made even non-ancients count too? All I hear is people whining about the progression being too fast, this would only make this relatively slow "build" even faster. I think they should keep it this way, something to aim for later on in the end game and something that takes a little more effort to gather rather than full 6-p set. :hammy:


    Overall, this view seems fine, however it is impractical, as LoN sets are not (for the most part) as diverse at end-game as they should be, if they were to be considered rewarding in end-game. I have played many LoN builds, and felt that my time was wasted by constructing said builds, because they were so drastically under-powered. It is true that some LoN builds DO work at end-game, but we're talking about maybe 4 builds across 6 classes, out of what is supposed to be billions of item/skill combinations per class.

    Since we clearly don't have the option for build diversity at high difficulties, it seems more important to offer that diversity earlier on in the game, and this is not happening atm.
    Currently, every class BUT Wizard has at least 3 LoN builds that are good at higher lvl play, even WITH the buffs. LoN is capable of stacking more elemental damage then other sets due to Magefist, Cindercoat, and Andariel's Visage, all 3 of which are only rarely usable by standard sets, which can help to boost LoN above the 1500% damage boost of other sets, providing you use fire damage.
    Crusader currently has 6 LoN sets - Bombardment, Blessed Shield, Heaven's Fury, and Phalanx being the 4 main ones, with Sweep Attack and Shield Bash being minor ones that compete with Rolands.
    Wizard does not have ANY LoN set, due to Tel'Rasha fulfilling essentially the same purpose, and DMO handling anything Tel'Rasha does not.
    DH has LoN Strafe builds, Knives build (Which took the top spot for DH progression in S5), Rapid Fire builds, and lesser builds such as spike trap and chakram.
    WD has LoN dot builds, pet builds, and sacrifice builds.
    Barb has LoN HoTA builds, Siesmic Slam builds, and the current top barb build next patch seems to be LoN frenzy/thorns build.
    idk what monkhaves, but I bet they have at least 1 LoN build.
    And, of course, EVERYONE should strive for at least 1 LoN gold-find build in order to get 1bil gold/TX rift.
    I do agree though, that LoN could use a bit of an early game boost. Maybe 50% rather then 70% per legendary.
    Posted in: Diablo III General Discussion
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    posted a message on 2.4.1 Cosmetic locations + more

    A couple things on your spreadsheet

    You list Omnislash as a belt for invokers. Invokers gains 0 benefit from Omnislash - The thorns damage only hits 1 target at a time, and the damage of Slash is less then .001% of the damage done by Invokers.

    You also mentioned Akarat's Awakening as non-important, except Akarat's Awakening is a very critical piece to Invokers.

    Still, thanks for the list, its really helpful.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.1. Patch / The Meta Thread
    Quote from Rob64»

    Is lag due to dots that bad? Remember when WD wall of death came to life and THAT amount of lag was ridiculous. Shouldnt it be better now?

    Its to the point that the game basically freezes. Blizz needs to fix their server, or the way dots are handled. Make dots tick only every 3 seconds or something.
    Posted in: Diablo III General Discussion
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    posted a message on Paragon Changes - Looking For Feedback

    A few notes

    1) Removal of Armor/All-res from primary stats

    Currently, Str/Int/Dex provides both an offensive and defensive boost. While the offensive boost is fine, the defensive boost makes Str/Int/Dex more or less stay ahead of Vit in terms of defensive - If you have to make a choice between Vit and Primary stat, Primary stat is almost always the way to go.

    Now, please note that Blizzard did have Dex giving Dodge. They changed it for two reasons.

    1: It WAS possible to reach 100% dodge chance. This required insanely high paragon and the usage of skills/legendary powers, but once you reached that cap, you could toss out most other defensive stats and go pure offensive.

    2: At lower lvls, it was far inferior to the armor/all-res boost of Str/Int.

    So you essentially had a stat that was unbalanced defensively at all points - Low lvls, it failed to even compare to the other two stats. High lvls, it blew the other two stats out of the water.

    Changing Str to give Block Chance only benefits Crusaders, and leaves Barbarian in the dust UNLESS they cube blood brother. Note that it is currently possible to reach 100% block chance as well, despite what the tooltip says.

    Changing Int to give Thorns only benefits Witch Doctors, and only to an extent as Hack/Sanguinary Vambraces does not proc with pets. The two current thorn-capable classes, Barb and Crusader, acquire thorns from vit at a rate of 3 thorns to 1 point of vit. It also does not beat out Str, which provides an equivalent of 10 thorns:1 point of str, that steadily decreases as you get more str. Still, for Vit to beat out Str for thorns damage requires an unobtainable amount of Str, which means that a non-Int thorns build would never use Int unless it gave more then 10 points of thorns for 1 point of int.

    Posted in: Diablo III General Discussion
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    posted a message on Paragon 10000!

    The best way would be to organize leaderboard ranking through paragon lvl brackets, that records your highest GR run in the lvl bracket you were at. Every 200 lvls seems good, 0-200, 201-400, ect.

    Paragon itself allows for people to continue progressing smoothly. Exponential XP scaling past a certain point sucks - Do you REALLY want to spend 3-4 hours of time just to get a 5 stat boost? Nerfing the amount of stat boost given by Paragon also does the same thing - It makes it take 5x the amount of time to reach the same point that you were before.

    Think about it - Do you REALLY want to have to spend over 20 straight hours, JUST to go 1 GR higher? Some people want to have NO upwards progression whatsoever it seems, once you have reached the cap, thats it, you may as well put D3 up because there is no more progression for you at all. As it stands, the problem is NOT paragon lvling, as that fixes a problem inherent in the game. The problem is that leaderboards do NOT reflect your paragon lvl. Just seperate leaderboards by paragon lvls, and see all the so-called problems with paragon go away.

    Posted in: Diablo III General Discussion
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    posted a message on regarding the blue post on Firebirds & Invokers...

    Note that reducing damage by half is a 5 GR nerf. That is all.

    Posted in: Diablo III General Discussion
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