It seems to me that barbs are the new squishy demon hunters. they die in 1 hit to electrify even with 78% resist to lightning and 400k health on t6 and greater rifts. also they die close to instantly to fiery chains especially with raekor set in about 2-3 seconds maybe less.im currently running leapquake and its not viable in the sense that there is no surviveability, but then again there is no survivability with raekor unless you skip 50% of the packs. i really want to keep playing the game but me and my fellow barbs are dying to everything with high health and resist. i play in public games and its not an option to skip packs, so basically we just sit there if its electrify or fiery chains. another probelm with raekor is its group unfriendly, it knocks mobs everywhere when people are trying to attack them, not a good group build. so that leaves leapquake, which just dies to everything. seems to me like the ONLY viable option is to solo with raekor. if anyone has any advice on what to do, what i should be playing or anything id appreciate help. i know its not just me, whenever another barb is playing with me they die just as much in group play.
However, barbs do die alot, our group barb is constantly bitching about having to sit out of champ packs or use so much Toughness that he might as well not be in the group.
Greater Rift damage scales too high. They could have left damage untouched past the T6 point, which is a pretty fair amount. After which the continued HP scaling would make DPS more and more important. Including secondary levers would have let damage scale without becoming instant death levels (increasing frequency of champ affixes by applying them to non-champs for instance).
Instead melee hits a brickwall when trying to climb rifts because they're forced to eat damage. Not only meaning they need to sacrifice DPS to eat that damage but that they can't avoid the damage once it becomes unmanageable. Grifts need significant tuning, and the fact that they hit live with current damage scaling in place is just embarassing. Does not reflect well on the dev team.
hahaha i still remeber in public game a Plvl 550 barb kept dying in Grift 28 ,he kept saying this is bullshit ,and Grift is not the place for him to stay.
he jumped up into a pack then instantly got throw up into the air (his corpse flow up in the air) and this happened thru entire run , i couldnt stop laughing, i really couldnt .....sorry barbs , yeah i mean ,barbs need to be buffed.
Perhaps linking your character would be a good start... Barbs are doing Grift 40 Solo which is no worse than WDs, Wiz and Crusaders... There's a barb that's done Grift 41 in group, the reason there are an army of monks in the top Grift group is because currently there able to get enough CDR for 100% uptime on Serenity making them immortal and just control mobs while ranged DPS go full glass cannon and nuke. Even so it's clear from the ranking board that it is possible for barbs to survive very high damage areas, so If your dieing instantly in T6 then either your not geared or your doing something wrong because it shouldn't be that hard survive that difficulty.
hahaha i still remeber in public game a Plvl 550 barb kept dying in Grift 28 ,he kept saying this is bullshit ,and Grift is not the place for him to stay.
he jumped up into a pack then instantly got throw up into the air (his corpse flow up in the air) and this happened thru entire run , i couldnt stop laughing, i really couldnt .....sorry barbs , yeah i mean ,barbs need to be buffed.
Because buffs are always the answer when it's an issue shared across multiple classes sharing similar combat design.
Currently: Ranged? No problem. Melee? Problem.
Pretty much without exception and the most effective fix is not in fact to buff ranged classes (which would just leave melee/ranged combo builds such as EB in a problematic state) but rather to address the core issue. Mobs scale in damage too high. That's it. They get so much HP that you need balls-deep DPS to actually get through any higher level rift with no concession to personal survival except manually not getting hit.
This is why PETS are the best specs in the game right now. Fix the problem, not the symptom.
Perhaps linking your character would be a good start... Barbs are doing Grift 40 Solo which is no worse than WDs, Wiz and Crusaders... There's a barb that's done Grift 41 in group, the reason there are an army of monks in the top Grift group is because currently there able to get enough CDR for 100% uptime on Serenity making them immortal and just control mobs while ranged DPS go full glass cannon and nuke. Even so it's clear from the ranking board that it is possible for barbs to survive very high damage areas, so If your dieing instantly in T6 then either your not geared or your doing something wrong because it shouldn't be that hard survive that difficulty.
Yea, sorry no. My buddy and I play together all the time, and he's a charge barb, and survives electrified packs on Grift 31 (highest we've tried so far).
hahaha i still remeber in public game a Plvl 550 barb kept dying in Grift 28 ,he kept saying this is bullshit ,and Grift is not the place for him to stay.
he jumped up into a pack then instantly got throw up into the air (his corpse flow up in the air) and this happened thru entire run , i couldnt stop laughing, i really couldnt .....sorry barbs , yeah i mean ,barbs need to be buffed.
Because buffs are always the answer when it's an issue shared across multiple classes sharing similar combat design.
Currently: Ranged? No problem. Melee? Problem.
Pretty much without exception and the most effective fix is not in fact to buff ranged classes (which would just leave melee/ranged combo builds such as EB in a problematic state) but rather to address the core issue. Mobs scale in damage too high. That's it. They get so much HP that you need balls-deep DPS to actually get through any higher level rift with no concession to personal survival except manually not getting hit.
This is why PETS are the best specs in the game right now. Fix the problem, not the symptom.
Give a solution? If they were to as you do as you said and keep the damage at T6 level then the same issue would occur just further down the line, melee will ALWAYS need more survivability than ranged and this means they will always hit the wall where the gear doesn't exist to clear a certain difficulty before ranged do...
hahaha i still remeber in public game a Plvl 550 barb kept dying in Grift 28 ,he kept saying this is bullshit ,and Grift is not the place for him to stay.
he jumped up into a pack then instantly got throw up into the air (his corpse flow up in the air) and this happened thru entire run , i couldnt stop laughing, i really couldnt .....sorry barbs , yeah i mean ,barbs need to be buffed.
Because buffs are always the answer when it's an issue shared across multiple classes sharing similar combat design.
Currently: Ranged? No problem. Melee? Problem.
Pretty much without exception and the most effective fix is not in fact to buff ranged classes (which would just leave melee/ranged combo builds such as EB in a problematic state) but rather to address the core issue. Mobs scale in damage too high. That's it. They get so much HP that you need balls-deep DPS to actually get through any higher level rift with no concession to personal survival except manually not getting hit.
This is why PETS are the best specs in the game right now. Fix the problem, not the symptom.
When you have a near infinite scaling system like greater rifts, that's always going to be a problem. It's actually the design OF the system to get to a point of impossibility.
Hence, the entire reason FOR greater rifts. You're never not going to have that problem, they are going to eventually scale past the damage you can do and past the survivability you have. That's like, the whole freakin system. And in that regard, there isn't a problem.
hahaha i still remeber in public game a Plvl 550 barb kept dying in Grift 28 ,he kept saying this is bullshit ,and Grift is not the place for him to stay.
he jumped up into a pack then instantly got throw up into the air (his corpse flow up in the air) and this happened thru entire run , i couldnt stop laughing, i really couldnt .....sorry barbs , yeah i mean ,barbs need to be buffed.
Because buffs are always the answer when it's an issue shared across multiple classes sharing similar combat design.
Currently: Ranged? No problem. Melee? Problem.
Pretty much without exception and the most effective fix is not in fact to buff ranged classes (which would just leave melee/ranged combo builds such as EB in a problematic state) but rather to address the core issue. Mobs scale in damage too high. That's it. They get so much HP that you need balls-deep DPS to actually get through any higher level rift with no concession to personal survival except manually not getting hit.
This is why PETS are the best specs in the game right now. Fix the problem, not the symptom.
When you have a near infinite scaling system like greater rifts, that's always going to be a problem. It's actually the design OF the system to get to a point of impossibility.
Hence, the entire reason FOR greater rifts. You're never not going to have that problem, they are going to eventually scale past the damage you can do and past the survivability you have. That's like, the whole freakin system. And in that regard, there isn't a problem.
Mob damage doesn't have to be the part that makes it impossible. If mob HP scaled impossibly high you'd have the same thing, except that melee would be viable for a decent chunk longer. Stopping you form progressing with a massive HP bar is enough, and considerably less ridiculous than also rendering every melee build completely unplayable past some arbitrary point regardless of stats.
And last I heard there is in fact a GRift level cap (GRift 100) however that's hazy, and pretty much unattainable anyway.
It is possible to live through electrify packs however you lose so much damage you become useless to the group essentially. solo barbs are high on leaderboards because they skip half the packs and unity. you cant skip packs in public greater rift games.
With smart positioning and usage of FC you can down electrified mobs up to GR 35 even without the Xephyrian amulet. You just need to charge through the mobs and not on top of them. Also, the Maximus pet acts as an electrified bolt blocker but that's just an extra for someone who doesn't have a furnace (don't count on the pet blocking all the shit it's 99% up to you, also using the chain against bosses). But yeah Xeph amulet is basically a must at the moment... I've said already that iw on't be surprised to see some of the champ affixes tuned a little bit in a near future patch. Something like "electrified is now triggered at 50% of the previous rate"...
Show me a video of a 35+ rift barb elite kill with fire chains/electrify and I'll say were fine. (not with immunity amulet).
But yeah I can kill electrify on 33, but 35+ its instakill. Glad I only play solo to be fair so at least I can skip them.
Ignore Pain with Ignorance is Bliss + Battle Rage spam with the belt that gives 5-6 sec longer Ignore Pain + enough CD(since u want it anywya for charge) all those packs are pretty easy even on 35. Ignore Pain up spam battle rage while charging them you won't be in any pain really long as you have unity and a decent amount of base resist.
Show me a video of a 35+ rift barb elite kill with fire chains/electrify and I'll say were fine. (not with immunity amulet).
But yeah I can kill electrify on 33, but 35+ its instakill. Glad I only play solo to be fair so at least I can skip them.
Ignore Pain with Ignorance is Bliss + Battle Rage spam with the belt that gives 5-6 sec longer Ignore Pain + enough CD(since u want it anywya for charge) all those packs are pretty easy even on 35. Ignore Pain up spam battle rage while charging them you won't be in any pain really long as you have unity and a decent amount of base resist.
Lvl 35-37 GRs Electrified do not one shot me. At most I drop to half HP after 1 charge. Which you just Charge > BR > Charge > BR and repeat till pack dies its really not that hard.
I have seen barbs drop the moment they get near any elite... and tbh, monk are just as bad..
unless i switch to my tanking gear/spec, I cannot survive past 35 as a monk against electrified. Even with my tanking spec, i had to switch to the negate arcane damage neck piece
Melee survivability ougtha scale to some degree in greater rifts past x level for melee. some pets seem to be doing okay against certain types of damage... if only melee got even half of that mitigation at higher levels, it would even out the field... otherwise its gonna be casters all day long.
Barbs can already do grift lvl 41. EXACTLY like wizards and wd's etc. where is the problem again?
the problem is the people that did this "and ive seen them do it" had a shielding pylon for the rift boss, had an easy skelaton rift with a huge raekor muliplyer, skipped half the elite packs " over 12" and got the stoneslinger boss that splits and has NO health. , and theres very few people that have been lucky enough to do this. theres twenty times more demon hunters that have been close to this high and 10 times more wizards. im guessing more but i dont feel like exaggeratingon and im talking about your lord alkaizer btw, and others close to him, conduit on boss, shieling on boss. whats the diference, easy mode either way..
Well as sader i can faceroll t6 with 247k hp. As barb i need double unity and 2x more toughness to get close to that. And electrified + fire chains still is not pleasant. For sader it doesnt matter.
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Obligatory 99.95% of statistics are made up.
However, barbs do die alot, our group barb is constantly bitching about having to sit out of champ packs or use so much Toughness that he might as well not be in the group.
Instead melee hits a brickwall when trying to climb rifts because they're forced to eat damage. Not only meaning they need to sacrifice DPS to eat that damage but that they can't avoid the damage once it becomes unmanageable. Grifts need significant tuning, and the fact that they hit live with current damage scaling in place is just embarassing. Does not reflect well on the dev team.
he jumped up into a pack then instantly got throw up into the air (his corpse flow up in the air) and this happened thru entire run , i couldnt stop laughing, i really couldnt .....sorry barbs , yeah i mean ,barbs need to be buffed.
Currently: Ranged? No problem. Melee? Problem.
Pretty much without exception and the most effective fix is not in fact to buff ranged classes (which would just leave melee/ranged combo builds such as EB in a problematic state) but rather to address the core issue. Mobs scale in damage too high. That's it. They get so much HP that you need balls-deep DPS to actually get through any higher level rift with no concession to personal survival except manually not getting hit.
This is why PETS are the best specs in the game right now. Fix the problem, not the symptom.
Hence, the entire reason FOR greater rifts. You're never not going to have that problem, they are going to eventually scale past the damage you can do and past the survivability you have. That's like, the whole freakin system. And in that regard, there isn't a problem.
And last I heard there is in fact a GRift level cap (GRift 100) however that's hazy, and pretty much unattainable anyway.
That's the nature of gearcheck.
Currently played toon: https://eu.battle.net/d3/en/profile/Rage-2973/hero/97362116
http://us.battle.net/d3/en/profile/Jello-1885/hero/51703855 (have wrong belt on I have yours with 480str, 460vit, 99ar, 15% life and 6sec duration)
Lvl 35-37 GRs Electrified do not one shot me. At most I drop to half HP after 1 charge. Which you just Charge > BR > Charge > BR and repeat till pack dies its really not that hard.
unless i switch to my tanking gear/spec, I cannot survive past 35 as a monk against electrified. Even with my tanking spec, i had to switch to the negate arcane damage neck piece
Melee survivability ougtha scale to some degree in greater rifts past x level for melee. some pets seem to be doing okay against certain types of damage... if only melee got even half of that mitigation at higher levels, it would even out the field... otherwise its gonna be casters all day long.