After not playing World of Warcraft for months, I logged in last week to kind of check out patch 4.3. I was then shocked when I found out that Deathwing (The last boss in the last dungeon of WoW Cataclysm) had already been defeated in the first week. Of course I initially think they made the encounters of said dungeon slightly too easy, and the hardcore raiding guilds must of done it. Nope! Turns out just about every smuck who can tie his shoes has already killed Deathwing, if he actually tried in the slightest! My shock has now turned to an extreme disgust of what has happened to this game.
Now on contrast, when the game first came out casuals weren't even considered when it came to raiding. If you couldn't cut the mustard, well you didn't get to go, and if you fell behind, well then you probably couldn't catch back up without help. The encounters were grueling, and just getting one boss fight down could take weeks of practice, and often required specialized gear. A single mistake by any of the 40 people in the raid could very easily wipe the entire group, and force you to reset.
Comparing those two times is like complete night and day.
So my question is,
Just how long do you guys think it will take for this to happen to Diablo3? How long do you think before they dumb down the game to the point that you just have to ask yourself "Wtf is the point?".
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
There is no need for them to "dumb down" the game. The sole reason they make normal content easy in WoW is so that anyone can experience the lore and all the mechanics and work they put into the later bosses such as Deathwing.
With Diablo 3 this is already achieved because you will have seen all the content with lore and such three times already before you even start the end-game with Inferno. They don't have to make Inferno available to everyone because it exists solely for the ones who want a challange at max level. Very much like Hardcore raids in WoW, which is something that is not easy at all.
So basically if you really have to compare it to WoW I'd say:
Normal Raids = Normal/Nightmare/(Hell) difficulty
Hardcore Raids = Inferno
Just how long do you guys think it will take for this to happen to Diablo3? How long do you think before they dumb down the game to the point that you just have to ask yourself "Wtf is the point?".
I believe it's called "normal mode"?
Has anyone that bought LoD not killed Baal?
All these random people downing deathwing are doing it on an easy/normal setting right? Reserving content for elites (as opposed to reserving higher difficulty versions of the same content for elites) is a weird thing MMOs do and Diablo hasn't done much of.
There is no need for them to "dumb down" the game. The sole reason they make normal content easy in WoW is so that anyone can experience the lore and all the mechanics and work they put into the later bosses such as Deathwing.
With Diablo 3 this is already achieved because you will have seen all the content with lore and such three times already before you even start the end-game with Inferno. They don't have to make Inferno available to everyone because it exists solely for the ones who want a challange at max level. Very much like Hardcore raids in WoW, which is something that is not easy at all.
PuGs are killing Deathwing on Normal in a week. Idk if you play WoW, but this is completely unheard of for the last boss to die so easily. And there is actually a level lower than normal now, LookingForRaid, which turns the raid into a complete joke. I heard PuGs in LFR were killing Deathwing on the 1st day of the patch.
So basically if you really have to compare it to WoW I'd say:
Normal Raids = Normal/Nightmare/(Hell) difficulty
Hardcore Raids = Inferno
Sure at release I could see that...but I am willing to bet that the same thing will happen to diablo, and over time those standards will drop, and eventually hit rock bottom(Like WoW has now done.)
Lvl 60 raiding was hard, though most of that can be attributed to the fact that only one class could REALLY tank (yeah we had some lols with rogues or paladins/druids at points in time) but when you had to get 40+ people online at a specific time several weeknights... It's rough. Especially if you were on an established server with established guilds (which I was) and were to try and start up your own, the top teir players at that time were already in guilds and server transfers which were kinda nonexistent plus you could only have one faction per server.
In MC it was whatever, you really didn't need much coordination outside of a few tanks and a handful of healers, Blackwing lair it got much harder because now it was one person skrews up and everyone dies in quite a few situations, when 15 members of a 40 person raid were basically afk auto shooting anyways, people can disconnect and there was a gear requirement- pots only took you so far- and the gear was actually really hard to get, it took a lot of time to get good stuff. This only got harder for 2.5 and especially for the original Naxx which few guilds even got halfway through in before the first wow expansion, which I really feel is where the game started to get dumbed down hardcore.
It was around the time that only the top guild or so per server had a chance in Naxx and BC was coming out that blizzard started dumbing down and nerfing the content routinely. It got old fast. I personally burnt out because managing a 40 person raiding guild and dealing with all the drama and work that went into that, at the time, was a load of bullshit. It occupied ALL of my time, as if it were a job I was paying to keep, but not getting paid for completing.
Now things are extremely easy. Blizz quickly learned how to trick players into being addicted by rewarding them every step of the way, such is the nature of both an RPG and MMO. People will log into wow and just jump around for hours waiting for their auctions to sell or something, let alone show up to raids in which they have a good shot at gear, and easily but annoying grind gear that any idiot can get if he puts in the hours required and logs in and shows up to a raid.
The instance queue system, which was awesome while leveling up new characters btw, kind of in turn also factored into dumbing down content. If you have the option to pug deathwing, the fact is deathwing is actually going to be made pug-able if he wasn't somehow at first.
After my experiences with WoW, and then reliving them very briefly in another MMO in LOTRO, I can very confidently say that while an MMO may kick ass, it's hard to play without being a total loser in life, and then if it's so easy that anyone can do it, it's not even fun or worth playing. I'm still very excited for diablo 3's release, but it isn't a game that tricks/forces the players into thinking they have a virtual social life and you can take it at your own pace.
That's why I am currently so in love with starcraft 2. I can pick it up and an hour later put it down, then tune into my favorite tournament events for a few hours a few days every month or so, and it's a game of skill, not grind. Yeah the more time you invest the more your skill will increase, but if you have more natural talent or are smarter than other players you can get away with not doing that as much and still get every bit as much out of the game.
With a game like Wow they make money by keeping you around for your monthly subscription fee - in short there is ALWAYS a compelling financial interest to give everyone something to do and since its WAY easier to nerf previously hard content then make new stuff of an appropriate level that happens.
Diablo 3 will have the RMAH - it will be to their financial benefit to keep people playing and partifipating in the RMAH - there is only value in the RMAH if it offers items that people want (are rare) or save considerable amounts of time to grind/aquire (crafting supplies).
They're walking a pretty fine line - make it too easy and everyone can get everything they want all on their own = no one uses the RMAH.
Make it too hard and everyone quits playing the game except the insanely hardcore and chinese gold farmers = almost no one uses the RMAH (when you consider each transaction netting a fixed fee).
To make money their best course is to maintain a consistent power curve so that anyone along the line has an incentive to buy something off the RMAH - there are similarities between WoW and D3 but there are some pretty big differences as well - the incentive is NOT to just keep you playing so they can get your $15/month - they need to keep you playing and desiring better gear which you might buy on the RMAH. IF they ever go monthly fee for D3 you can immediately expect it will follow the WoW path - Inferno becomes easier and a new "Insanity" setting becomes available and so on and so on and so on.
With a game like Wow they make money by keeping you around for your monthly subscription fee - in short there is ALWAYS a compelling financial interest to give everyone something to do and since its WAY easier to nerf previously hard content then make new stuff of an appropriate level that happens.
Diablo 3 will have the RMAH - it will be to their financial benefit to keep people playing and partifipating in the RMAH - there is only value in the RMAH if it offers items that people want (are rare) or save considerable amounts of time to grind/aquire (crafting supplies).
They're walking a pretty fine line - make it too easy and everyone can get everything they want all on their own = no one uses the RMAH.
Make it too hard and everyone quits playing the game except the insanely hardcore and chinese gold farmers = almost no one uses the RMAH (when you consider each transaction netting a fixed fee).
To make money their best course is to maintain a consistent power curve so that anyone along the line has an incentive to buy something off the RMAH - there are similarities between WoW and D3 but there are some pretty big differences as well - the incentive is NOT to just keep you playing so they can get your $15/month - they need to keep you playing and desiring better gear which you might buy on the RMAH. IF they ever go monthly fee for D3 you can immediately expect it will follow the WoW path - Inferno becomes easier and a new "Insanity" setting becomes available and so on and so on and so on.
But wouldn't part of keeping ppl playing D3 involve making inferno easier? I could see a lot of people getting frustrated in the transition from hell to inferno.
Rollback Post to RevisionRollBack
Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
With a game like Wow they make money by keeping you around for your monthly subscription fee - in short there is ALWAYS a compelling financial interest to give everyone something to do and since its WAY easier to nerf previously hard content then make new stuff of an appropriate level that happens.
Diablo 3 will have the RMAH - it will be to their financial benefit to keep people playing and partifipating in the RMAH - there is only value in the RMAH if it offers items that people want (are rare) or save considerable amounts of time to grind/aquire (crafting supplies).
They're walking a pretty fine line - make it too easy and everyone can get everything they want all on their own = no one uses the RMAH.
Make it too hard and everyone quits playing the game except the insanely hardcore and chinese gold farmers = almost no one uses the RMAH (when you consider each transaction netting a fixed fee).
To make money their best course is to maintain a consistent power curve so that anyone along the line has an incentive to buy something off the RMAH - there are similarities between WoW and D3 but there are some pretty big differences as well - the incentive is NOT to just keep you playing so they can get your $15/month - they need to keep you playing and desiring better gear which you might buy on the RMAH. IF they ever go monthly fee for D3 you can immediately expect it will follow the WoW path - Inferno becomes easier and a new "Insanity" setting becomes available and so on and so on and so on.
But wouldn't part of keeping ppl playing D3 involve making inferno easier? I could see a lot of people getting frustrated in the transition from hell to inferno.
I'm not suggesting D3 will go monthly fee - they've denied it and I believe them I was merely positing a course of action that would lead to a giant fluff hammer being weilded on most of the content.
As for the latter no one trades anything in D2 that isnt end game stuff - there's no market (at least now) for anything other than uber rare elite items and high runes/rune words. That will be different with a substantially larget player base when D3 is fresh but I suspect that the long term prospects are similar to D2 (imho).
I hope they're planning on making their money by selling millions of ocpies of a great game (and the eventual expansions) and that the RMAH is just gravy, no something they need to milk for a decade.
They probably wont make 10 cents off of me in the RMAH but I'll happily buy the game and all the expansions provided they don't do what they did in WoW.
But wouldn't part of keeping ppl playing D3 involve making inferno easier? I could see a lot of people getting frustrated in the transition from hell to inferno.
Nope. Remember D3 like D2 is NOT an MMO. There is no incentive to keep people playing continuously (Except the AH revenue). People will easily take a few month off, then load the game back up. Blizzard technically has more incentive to prevent current players from staying too long because it means new servers will be needed to accommodate the newer players if no one currently playing leaves.
Also I know people complain about the 10 character limit, and I'm sure a lot of us that visit diablofans daily will hit that limit, the fact is that majority of the players will not. Its much more likely that full play throughs from Normal to Nightmare/Hell on 1-3 characters will be enough for most players. Assuming about 12-24 hours to complete All Acts in a gamemode that's at least 36 hours to get to Hell on 1 character, or 72 hours for 2 characters (not including farming or PvP time). Many will burn out on D3 by then and need a break before coming back.
Nope I don't see D3 being made casual for Hell/Inferno modes. Inferno has to essentially last 2 years for the expansion to come out. As far as we know its the only end game.
I swear, threads like this make it feel like these forums are morphing into the cesspool that is WoW's forums. There will be rivers of tears when the first few players defeat Inferno and declare that D3 is just too damned easy and caters to nothing but casual, rookie clickers.
Just how long do you guys think it will take for this to happen to Diablo3? How long do you think before they dumb down the game to the point that you just have to ask yourself "Wtf is the point?".
42
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"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
After not playing World of Warcraft for months, I logged in last week to kind of check out patch 4.3. I was then shocked when I found out that Deathwing (The last boss in the last dungeon of WoW Cataclysm) had already been defeated in the first week. Of course I initially think they made the encounters of said dungeon slightly too easy, and the hardcore raiding guilds must of done it. Nope! Turns out just about every smuck who can tie his shoes has already killed Deathwing, if he actually tried in the slightest! My shock has now turned to an extreme disgust of what has happened to this game.
The kills are in NORMAL MODE...aka EASY mode. Most of them are actually in the NEW raiding mode, LFR, which is even EASIER than NORMAL mode because it's for PUG raids.
HARD MODES are akin to vanilla raids. So you're not comparing apples to apples at all. Is this all new info to you?
The ONLY difference these days in WoW is that casual players can SEE the content and kill it. They don't have access to the best gear like the people who kill the HARD modes so what does it matter? It makes perfect sense to allow everyone a chance at seeing content that Blizzard works hard on.
HEROIC MODE is where the prestige is at and it's all that should matter to someone like you (based off your post). BTW, the raids these days are much more in depth and usually more difficult (for the right reasons unlike BC "gear checks" and "class checks").
So, there is no problem at all.
The encounters were grueling, and just getting one boss fight down could take weeks of practice, and often required specialized gear. A single mistake by any of the 40 people in the raid could very easily wipe the entire group, and force you to reset.
It still happens. HEROIC Ragnaros was one of the most difficult bosses the game has ever had. It did take weeks for people to kill him. Like I said, you're not comparing apples to apples. The Heroic kills are the kills you should be looking into, those are the raids that are like the old raids back in the day.
When a new expansion first comes out, normals tend to be much harder. During the end of these expansions starting with Wrath, normals tend to allow anyone down all of the content, because of a lack of players in guilds logging on. It's just the way it is. Heroic modes take over as the real raiding content.
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Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
Thats normal mod for godsake. They created it for softcore people experience the lore and the boss isntead of see videos on youtube (wich drawned then away from the game).
Seriously, classic wow raids was hard only because of logistics. Organize 40 people in a raid was insane. And logistics and clan politics is fun only to a certain point.
I kno they dumbed down some encounters, but thats because they created several difficulty levels. Nowdays elites raids are far harder then anything in WoW classic.
I think we need to drop the mentality that these games are made for serious gamers, and subsequently 'dumbed down' for a wider audience. These games are made for the wider audience from the get-go, because that's what sells. Detailed class balance, end-game difficulty, etc., are then added on to this base layer for the more serious gamers.
I think we need to drop the mentality that these games are made for serious gamers, and subsequently 'dumbed down' for a wider audience. These games are made for the wider audience from the get-go, because that's what sells. Detailed class balance, end-game difficulty, etc., are then added on to this base layer for the more serious gamers.
After not playing World of Warcraft for months, I logged in last week to kind of check out patch 4.3. I was then shocked when I found out that Deathwing (The last boss in the last dungeon of WoW Cataclysm) had already been defeated in the first week. Of course I initially think they made the encounters of said dungeon slightly too easy, and the hardcore raiding guilds must of done it. Nope! Turns out just about every smuck who can tie his shoes has already killed Deathwing, if he actually tried in the slightest! My shock has now turned to an extreme disgust of what has happened to this game.
Now on contrast, when the game first came out casuals weren't even considered when it came to raiding. If you couldn't cut the mustard, well you didn't get to go, and if you fell behind, well then you probably couldn't catch back up without help. The encounters were grueling, and just getting one boss fight down could take weeks of practice, and often required specialized gear. A single mistake by any of the 40 people in the raid could very easily wipe the entire group, and force you to reset.
Comparing those two times is like complete night and day.
So my question is,
Just how long do you guys think it will take for this to happen to Diablo3? How long do you think before they dumb down the game to the point that you just have to ask yourself "Wtf is the point?".
WoW certainly became more casual friendly.
Still it is still a great challenge for those that want it. If you think hardmode is easy and vanilla was so hard you are way over your head.
Now the thing is it all comes down to the difficulty. Raid finder is for the casual and is definetly very easy, compare it to normal being easy. Normal raid is easy to normal and fine for your average guild that cannot pretend to do hard modes. Now hardmode is definetly hard right now.
I don't think Diablo will follow these steps, the casuals already have access to content (Normal mode) and if they want more in harder difficulties they will have to step up their game. Like WoW.
I don't see much wrong in this, wanting only the elite to see a final boss is pretty selfish. If you are elite go into the harder difficulties and get what is still the best loot and best achievements and best e-fame and let casual enjoy at least lore and cool fights. Nobody is fooled, everybody I know know raid finder is easy and hard modes are were the challenge is at.
Saying WoW raids are dumbed down and easy is like saying SMeatBoy is too easy because you can get through light world after a while, now go try dark world and then 100% completion.
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Now on contrast, when the game first came out casuals weren't even considered when it came to raiding. If you couldn't cut the mustard, well you didn't get to go, and if you fell behind, well then you probably couldn't catch back up without help. The encounters were grueling, and just getting one boss fight down could take weeks of practice, and often required specialized gear. A single mistake by any of the 40 people in the raid could very easily wipe the entire group, and force you to reset.
Comparing those two times is like complete night and day.
So my question is,
Just how long do you guys think it will take for this to happen to Diablo3? How long do you think before they dumb down the game to the point that you just have to ask yourself "Wtf is the point?".
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
With Diablo 3 this is already achieved because you will have seen all the content with lore and such three times already before you even start the end-game with Inferno. They don't have to make Inferno available to everyone because it exists solely for the ones who want a challange at max level. Very much like Hardcore raids in WoW, which is something that is not easy at all.
So basically if you really have to compare it to WoW I'd say:
Normal Raids = Normal/Nightmare/(Hell) difficulty
Hardcore Raids = Inferno
I believe it's called "normal mode"?
Has anyone that bought LoD not killed Baal?
All these random people downing deathwing are doing it on an easy/normal setting right? Reserving content for elites (as opposed to reserving higher difficulty versions of the same content for elites) is a weird thing MMOs do and Diablo hasn't done much of.
PuGs are killing Deathwing on Normal in a week. Idk if you play WoW, but this is completely unheard of for the last boss to die so easily. And there is actually a level lower than normal now, LookingForRaid, which turns the raid into a complete joke. I heard PuGs in LFR were killing Deathwing on the 1st day of the patch.
Sure at release I could see that...but I am willing to bet that the same thing will happen to diablo, and over time those standards will drop, and eventually hit rock bottom(Like WoW has now done.)
They nerfed Heroic Firelands to the point that PuGs were doing that as well. Which is one of the reasons that Deathwing is so easy, even on normal.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
In MC it was whatever, you really didn't need much coordination outside of a few tanks and a handful of healers, Blackwing lair it got much harder because now it was one person skrews up and everyone dies in quite a few situations, when 15 members of a 40 person raid were basically afk auto shooting anyways, people can disconnect and there was a gear requirement- pots only took you so far- and the gear was actually really hard to get, it took a lot of time to get good stuff. This only got harder for 2.5 and especially for the original Naxx which few guilds even got halfway through in before the first wow expansion, which I really feel is where the game started to get dumbed down hardcore.
It was around the time that only the top guild or so per server had a chance in Naxx and BC was coming out that blizzard started dumbing down and nerfing the content routinely. It got old fast. I personally burnt out because managing a 40 person raiding guild and dealing with all the drama and work that went into that, at the time, was a load of bullshit. It occupied ALL of my time, as if it were a job I was paying to keep, but not getting paid for completing.
Now things are extremely easy. Blizz quickly learned how to trick players into being addicted by rewarding them every step of the way, such is the nature of both an RPG and MMO. People will log into wow and just jump around for hours waiting for their auctions to sell or something, let alone show up to raids in which they have a good shot at gear, and easily but annoying grind gear that any idiot can get if he puts in the hours required and logs in and shows up to a raid.
The instance queue system, which was awesome while leveling up new characters btw, kind of in turn also factored into dumbing down content. If you have the option to pug deathwing, the fact is deathwing is actually going to be made pug-able if he wasn't somehow at first.
After my experiences with WoW, and then reliving them very briefly in another MMO in LOTRO, I can very confidently say that while an MMO may kick ass, it's hard to play without being a total loser in life, and then if it's so easy that anyone can do it, it's not even fun or worth playing. I'm still very excited for diablo 3's release, but it isn't a game that tricks/forces the players into thinking they have a virtual social life and you can take it at your own pace.
That's why I am currently so in love with starcraft 2. I can pick it up and an hour later put it down, then tune into my favorite tournament events for a few hours a few days every month or so, and it's a game of skill, not grind. Yeah the more time you invest the more your skill will increase, but if you have more natural talent or are smarter than other players you can get away with not doing that as much and still get every bit as much out of the game.
Diablo 3 will have the RMAH - it will be to their financial benefit to keep people playing and partifipating in the RMAH - there is only value in the RMAH if it offers items that people want (are rare) or save considerable amounts of time to grind/aquire (crafting supplies).
They're walking a pretty fine line - make it too easy and everyone can get everything they want all on their own = no one uses the RMAH.
Make it too hard and everyone quits playing the game except the insanely hardcore and chinese gold farmers = almost no one uses the RMAH (when you consider each transaction netting a fixed fee).
To make money their best course is to maintain a consistent power curve so that anyone along the line has an incentive to buy something off the RMAH - there are similarities between WoW and D3 but there are some pretty big differences as well - the incentive is NOT to just keep you playing so they can get your $15/month - they need to keep you playing and desiring better gear which you might buy on the RMAH. IF they ever go monthly fee for D3 you can immediately expect it will follow the WoW path - Inferno becomes easier and a new "Insanity" setting becomes available and so on and so on and so on.
But wouldn't part of keeping ppl playing D3 involve making inferno easier? I could see a lot of people getting frustrated in the transition from hell to inferno.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I'm not suggesting D3 will go monthly fee - they've denied it and I believe them I was merely positing a course of action that would lead to a giant fluff hammer being weilded on most of the content.
As for the latter no one trades anything in D2 that isnt end game stuff - there's no market (at least now) for anything other than uber rare elite items and high runes/rune words. That will be different with a substantially larget player base when D3 is fresh but I suspect that the long term prospects are similar to D2 (imho).
I hope they're planning on making their money by selling millions of ocpies of a great game (and the eventual expansions) and that the RMAH is just gravy, no something they need to milk for a decade.
They probably wont make 10 cents off of me in the RMAH but I'll happily buy the game and all the expansions provided they don't do what they did in WoW.
Nope. Remember D3 like D2 is NOT an MMO. There is no incentive to keep people playing continuously (Except the AH revenue). People will easily take a few month off, then load the game back up. Blizzard technically has more incentive to prevent current players from staying too long because it means new servers will be needed to accommodate the newer players if no one currently playing leaves.
Also I know people complain about the 10 character limit, and I'm sure a lot of us that visit diablofans daily will hit that limit, the fact is that majority of the players will not. Its much more likely that full play throughs from Normal to Nightmare/Hell on 1-3 characters will be enough for most players. Assuming about 12-24 hours to complete All Acts in a gamemode that's at least 36 hours to get to Hell on 1 character, or 72 hours for 2 characters (not including farming or PvP time). Many will burn out on D3 by then and need a break before coming back.
Nope I don't see D3 being made casual for Hell/Inferno modes. Inferno has to essentially last 2 years for the expansion to come out. As far as we know its the only end game.
If I want hardcore competitive gameplay that makes me swear loud enough that my wife yells at me, I'll play BF3.
Battle.net Profile / Diablo Progress Profile
42
-Thomas Jefferson
The kills are in NORMAL MODE...aka EASY mode. Most of them are actually in the NEW raiding mode, LFR, which is even EASIER than NORMAL mode because it's for PUG raids.
HARD MODES are akin to vanilla raids. So you're not comparing apples to apples at all. Is this all new info to you?
The ONLY difference these days in WoW is that casual players can SEE the content and kill it. They don't have access to the best gear like the people who kill the HARD modes so what does it matter? It makes perfect sense to allow everyone a chance at seeing content that Blizzard works hard on.
HEROIC MODE is where the prestige is at and it's all that should matter to someone like you (based off your post). BTW, the raids these days are much more in depth and usually more difficult (for the right reasons unlike BC "gear checks" and "class checks").
So, there is no problem at all.
It still happens. HEROIC Ragnaros was one of the most difficult bosses the game has ever had. It did take weeks for people to kill him. Like I said, you're not comparing apples to apples. The Heroic kills are the kills you should be looking into, those are the raids that are like the old raids back in the day.
Seriously, classic wow raids was hard only because of logistics. Organize 40 people in a raid was insane. And logistics and clan politics is fun only to a certain point.
I kno they dumbed down some encounters, but thats because they created several difficulty levels. Nowdays elites raids are far harder then anything in WoW classic.
I think this post hits the spots perfectly.
WoW certainly became more casual friendly.
Still it is still a great challenge for those that want it. If you think hardmode is easy and vanilla was so hard you are way over your head.
Now the thing is it all comes down to the difficulty. Raid finder is for the casual and is definetly very easy, compare it to normal being easy. Normal raid is easy to normal and fine for your average guild that cannot pretend to do hard modes. Now hardmode is definetly hard right now.
I don't think Diablo will follow these steps, the casuals already have access to content (Normal mode) and if they want more in harder difficulties they will have to step up their game. Like WoW.
I don't see much wrong in this, wanting only the elite to see a final boss is pretty selfish. If you are elite go into the harder difficulties and get what is still the best loot and best achievements and best e-fame and let casual enjoy at least lore and cool fights. Nobody is fooled, everybody I know know raid finder is easy and hard modes are were the challenge is at.
Saying WoW raids are dumbed down and easy is like saying SMeatBoy is too easy because you can get through light world after a while, now go try dark world and then 100% completion.