A seperate stash for storing Unique Items and Parts of Set Items.
If each Character could store the Unique Items it has found while playing in a seperate stash.
The idea is that instead of selling the item or discarding it an item can be stored so that it can be accessed by the player.
The Unique items instead of competing for the space in the normal stash.
There is special Stash which can store all the Unique Items found i.e the character can store only a single piece of any Unique item found by him.
This way the players can access the items which he has found.
A charge can also be made for storing or retrieving the items.
I thought of this idea because I had throw away a lot of Unique Items which I had found in Diablo II in both single player and multiplayer.
I think there may be a mod available for this idea.
Further if the Unique Items can be accessed by other Characters created by the same player or different player.
A charge can also be made for retrieving the Items for the Character or different players.
The idea is to allow accessibility of the items that are found by the player.
I think it might help to improve the gameplay were a player is not restricted by the availability of an item to its characters.
The player can transfer items from one character to another which would really benefit in case of the set items.
For e.g. If an paladin finds Aldur's watch tower it is useless for him and eventually the item has to be discarded.
But if only Uniques and Set items could be exchanged between differet Characters then the Sets could be completed more easily without the heavy investment in magic find capacities.
Or a Character can be created only for Magic Find so that he can search the game for Uniques and Set Items.
The idea is ability to access the Unique rare Item that one has found in the game and not just storing the items for trading etc.
i.e. if one Finds Chance guard (Rare Unique Gloves) he can store them, and if he finds Chance Gaurd again with higher stats, then he should have the option of storing any one of them and not the both.
In this way the Item is available for using and yet not cramping in the stash.
Not an Infinite Stash but a Finite One i.e a Uniques and Sets Catalogue:
The idea is that some times when you start a character you do not want to wait for items which you have already found.
I personally feel that sites which sell items to be a ridiculous thing - only my opnion.
It is supposed to be game were one can improve some sort of skills no offense to the Developers.
But just to have site that sells items and people buying items and playing with bought items is not a gamers stuff it is just their ***king business which you are helping.
The game is more important to me rather than those leeching sites.
The idea is only to help players enjoy the game and also enjoy finding items and not just an big storing facility.
Big Storage does not ensure anything it is after all the gamers skills that are important how he develops the characters.
I may sound old school but if you cannot come with something groundbreaking do not change things which would create more crap to be drained away later on.
Well, I think this is assuming that Uniques and/or Sets are going to be significantly amazing compared to other items in the game and would require additional storage because of unfair advantages on them over other item types. At this point, since I can't recall if Sets were confirmed and since they're aiming to make them good but equal with other items, I am going to say that I do not agree with this. Extra storage would be nice, of course, but we don't even know how the stash, if it's even going to be implemented, will work the way it did in Diablo II in Diablo III.
So, essentially, I don't think there is sufficiently enough information already out about things related to this part of the game to call for any real discussion on it, so I am neutral for the time being.
Hmm, I don't really like the separate stash idea but wouldn't mind something similar. I've thought about it quite a bit since I ended up storing stuff on countless mules using the A.T.M.A. program.
What I would like would be a museum or rich collector NPC in one of the major towns. The idea would be that the place would pay you a little better than normal shops for your uniques and sets(if they exist in D3). You could then buy them back for some stupidly high price at any time should you want them after all.
Of course if blizzard doesn't want to bother with such a thing, they could at least throw in a collectors book screen you could bring up and view all the uniques you've aquired. Just a thought.
Closest thing to this I would like, is that, as you find pieces to a set, they combine. Instead of having the armor and the weapon and the helmet etcetc. It all just combines into one item, it would take up only slightly less space, but look awesome. And you'd be able to put it on like armor. I'd like that
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RAmen
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Closest thing to this I would like, is that, as you find pieces to a set, they combine. Instead of having the armor and the weapon and the helmet etcetc. It all just combines into one item, it would take up only slightly less space, but look awesome. And you'd be able to put it on like armor. I'd like that
I liked the idea about the book with what unique items and and set items you've got or had once, really nice, with a little picture of the item and its stats. :thumbsup:
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"Eternal suffering would be too brief for you, Diablo!"
Single player needs to have some kind of shared stash. And I would imagine that Blizz wouldn't make two different stash systems so therefore Multiplayer would get it too.
What do you guys think about stackable uniques? If you have two of the same item, should they be able to stack?
I say why not? Anything that allows me to store more items is A-OK in my book.
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I'm the monsta - The boogieman
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I don't agree with your suggestion but I share the same need of you. I love to collect unics and sets. I never sell then to NPCs. Si i wiuld love to have some plce to store all that crap instead of have 17 barbarians called Mulefoca, mulefoca_2, etc...
Hmm... I must admit that your way sounds better... As you said; "
What is the point of the name "unique" if you can own 100 of them?"
Unic means the item have unic proprieties. For exemple you can't drop a rare shako with the same bonus of harlequim crest or find a druid helm with +7 to raven like ravenlore. So whats unic is the harlequim crest and the ravenlore propriety, not the harlequim crest item and the ravenlore item.
What is the point of the name "unique" if you can own 100 of them?
I agree with this on the basis of lore but not on the basis of an item-based game/economy.
I like collecting items/trading items/giving items to friends/etc. If I get bad luck and get several of 1 unique, why should it be difficult for me to store them?
Heck, half of the fun I had when I played WoW was selling on the auction house.
Fundamentally, we should want Blizz to design a game around helping players not hindering bots. There are other ways to hinder/reduce botting that doesn't affect the average person's gaming experience.
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I've come for your children - Your first born
I'm the monsta - The boogieman
So mothers be warned - But you give them up gladly
A seperate stash doesn't really seem nessesary, but I like the idea of being able to to transfer all your items (not just unique's/set) items to your other characters.
So you want a infinite sized stash? Isn't that a bit...unbalanced...
If someone puts a bot on killing bosses for a few days, then makes it identify and store all unique/set items, wouldn't that make a huge hole in the economy?
Imo there has to be limits to how much you can carry or the market will be overflowed with items. The items would lose their value and bots would be very common. You can turn on your bot and play solo games for a day, and when you come back you have some massive wealth stored in your stash of infinite size.
Was there really a limit to how much you could carry in D2? No. It just took more effort to do so.
That and drop chance is what controls the economy, not stash size. If a bot was collecting uniques for days, stash size would have very little impact on it's ability to do so. What.. the person controlling the bot would have to ensure it's inventory wasn't full twice a day or so? At most that cuts 20 minutes of botting out for rearranging inventory and muling.. No impact on economy whatsoever.
Like I said before, once you start designing a game around hindering bots, not helping players, you take away things that should be designed around improving regular players' gaming experiences.
Blizz will have ways to reduce botting as is. Why make it a pain in the ass for me to store things because other people are cheaters?
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I've come for your children - Your first born
I'm the monsta - The boogieman
So mothers be warned - But you give them up gladly
I like this idea, who cares if it's an extra stash. I always wished I could look over all or the unique/set items I've collected and maybe use later for another character.
Was there really a limit to how much you could carry in D2? No. It just took more effort to do so.
I'm fairly certain there will be in Diablo III. What happened with everyone just making inumerable accounts and characters at will to hold items was not intended. In Diablo III, Battle.net "2.0" is being used (and for all up-coming games)- such as your account being tied to your CD key(s), so that kind of thing is being solved. And why? I would imagine, if we were to look at this from a rational instead of purely hopeful standpoint, that it's because they were having their server space sucked dry with very little return.
So, by extension, I do not believe infinite storage is what they're going to implement in Diablo III. Not to mention the recent Blizzard representative posts regarding bags and such- they're showing that they're not offering an infinite storage utility, but they are offering ways of expanding a finite one.
Do I know any of that for a fact? No, but I do for most of it and it makes sense from a business standpoint. What is stringing it together is, of course, biased opinion, but everyone else is doing the same or we wouldn't be discussing anything.
(Actually, as far as I know, the stash hasn't even been confirmed yet. We only had it in Diablo II, not Diablo I, so perhaps in light of bags and such they won't even implement it, but who knows?)
They should go back to the old Diablo saved items on floor (for single player). And maybe add some thieves that steal the stuff occasionally to add realism
But for real, this way the items you might keep or don't know about you can just throw in town, and if they being stolen then you won't be too grieved
p.s.
How about a sort of paid storage? (was this idea been talked about?). Will make the vendors a bit more useful too.
The only reason a game dont have unlimited stash is tecnical. D3 will problaby be server side, so our item will be saved on blizz's servers. So if someone get crazy and start to store everything he will start to use to much space. Now, one people means nothing to a game that is supose to suport millions, but if alot of people start to do that one day it can become a problem. I kno the possibilities is low, but if blizz's HD arent unlimited our storage should also be limited.
But it must be larger as possible. Virtually one can simply creat alot of mules and store all the items he want to. Creating large and shared stash only make it easier for us all.
Also storage capacity limitation does not stimulate trades. Actually it makes trade harder. For exemple if you have limited storage you will have to choose wich you wanna sell between many goods and dispose the other ones. However some people may demand the goods you just disposed. So the trade that could benefict both you and others will not happen anymore. But if you had a larger storage you could keep more goods and had a better chance of please someone's demand, naturally increasing the amount of trades done. Thats why 99% of the people who enters a supermarket buy something. Thats a tested and comproved theory of Commercial Organization.
And you just gave a reason for why a larger stash means more trading and faster deflation Discarding items preserves the value of the less rare (powerful) items that otherwise would overflow the market. The only discarding that would occur with a infinite stash would be if the inventory gets full.
This still has nothing to do with stash size. Drop chance is the only factor in determining an item's value. Once again, bots would lose at most 20 to 40 minutes a day of farming time if the user had to do some muling. We're not talking about unlimited inventory, we're talking about stash, which still involves going back to town and sorting items, etc.
That's still just over 23 hours of farming a day by a single bot. I just don't understand how you could think that little bit of extra farming time is going to flood the market and destroy it.
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If each Character could store the Unique Items it has found while playing in a seperate stash.
The idea is that instead of selling the item or discarding it an item can be stored so that it can be accessed by the player.
The Unique items instead of competing for the space in the normal stash.
There is special Stash which can store all the Unique Items found i.e the character can store only a single piece of any Unique item found by him.
This way the players can access the items which he has found.
A charge can also be made for storing or retrieving the items.
I thought of this idea because I had throw away a lot of Unique Items which I had found in Diablo II in both single player and multiplayer.
I think there may be a mod available for this idea.
Further if the Unique Items can be accessed by other Characters created by the same player or different player.
A charge can also be made for retrieving the Items for the Character or different players.
The idea is to allow accessibility of the items that are found by the player.
I think it might help to improve the gameplay were a player is not restricted by the availability of an item to its characters.
The player can transfer items from one character to another which would really benefit in case of the set items.
For e.g. If an paladin finds Aldur's watch tower it is useless for him and eventually the item has to be discarded.
But if only Uniques and Set items could be exchanged between differet Characters then the Sets could be completed more easily without the heavy investment in magic find capacities.
Or a Character can be created only for Magic Find so that he can search the game for Uniques and Set Items.
The idea is ability to access the Unique rare Item that one has found in the game and not just storing the items for trading etc.
i.e. if one Finds Chance guard (Rare Unique Gloves) he can store them, and if he finds Chance Gaurd again with higher stats, then he should have the option of storing any one of them and not the both.
In this way the Item is available for using and yet not cramping in the stash.
Not an Infinite Stash but a Finite One i.e a Uniques and Sets Catalogue:
The idea is that some times when you start a character you do not want to wait for items which you have already found.
I personally feel that sites which sell items to be a ridiculous thing - only my opnion.
It is supposed to be game were one can improve some sort of skills no offense to the Developers.
But just to have site that sells items and people buying items and playing with bought items is not a gamers stuff it is just their ***king business which you are helping.
The game is more important to me rather than those leeching sites.
The idea is only to help players enjoy the game and also enjoy finding items and not just an big storing facility.
Big Storage does not ensure anything it is after all the gamers skills that are important how he develops the characters.
I may sound old school but if you cannot come with something groundbreaking do not change things which would create more crap to be drained away later on.
Only solve the problem as much as it is required.
"Eternal suffering would be too brief for you, Diablo!"
So, essentially, I don't think there is sufficiently enough information already out about things related to this part of the game to call for any real discussion on it, so I am neutral for the time being.
What I would like would be a museum or rich collector NPC in one of the major towns. The idea would be that the place would pay you a little better than normal shops for your uniques and sets(if they exist in D3). You could then buy them back for some stupidly high price at any time should you want them after all.
Of course if blizzard doesn't want to bother with such a thing, they could at least throw in a collectors book screen you could bring up and view all the uniques you've aquired. Just a thought.
Signature and avatar courtesy of Indestructible.
Here's to hoping His Noodly Appendage touches you and may His Sauce rain down upon you,
-GM
RAmen
Church of the Flying Spaghetti Monster website: www.venganza.org
Hmm, I like this idea of Voltron sets.
Signature and avatar courtesy of Indestructible.
"Eternal suffering would be too brief for you, Diablo!"
Just give a stash WAY bigger than the one in Diablo 2 and we don't need anything specific like that.
And make it "shared" between all characters on this account or something.
What do you guys think about stackable uniques? If you have two of the same item, should they be able to stack?
I say why not? Anything that allows me to store more items is A-OK in my book.
Unic means the item have unic proprieties. For exemple you can't drop a rare shako with the same bonus of harlequim crest or find a druid helm with +7 to raven like ravenlore. So whats unic is the harlequim crest and the ravenlore propriety, not the harlequim crest item and the ravenlore item.
I agree with this on the basis of lore but not on the basis of an item-based game/economy.
I like collecting items/trading items/giving items to friends/etc. If I get bad luck and get several of 1 unique, why should it be difficult for me to store them?
Heck, half of the fun I had when I played WoW was selling on the auction house.
Fundamentally, we should want Blizz to design a game around helping players not hindering bots. There are other ways to hinder/reduce botting that doesn't affect the average person's gaming experience.
Was there really a limit to how much you could carry in D2? No. It just took more effort to do so.
That and drop chance is what controls the economy, not stash size. If a bot was collecting uniques for days, stash size would have very little impact on it's ability to do so. What.. the person controlling the bot would have to ensure it's inventory wasn't full twice a day or so? At most that cuts 20 minutes of botting out for rearranging inventory and muling.. No impact on economy whatsoever.
Like I said before, once you start designing a game around hindering bots, not helping players, you take away things that should be designed around improving regular players' gaming experiences.
Blizz will have ways to reduce botting as is. Why make it a pain in the ass for me to store things because other people are cheaters?
I'm fairly certain there will be in Diablo III. What happened with everyone just making inumerable accounts and characters at will to hold items was not intended. In Diablo III, Battle.net "2.0" is being used (and for all up-coming games)- such as your account being tied to your CD key(s), so that kind of thing is being solved. And why? I would imagine, if we were to look at this from a rational instead of purely hopeful standpoint, that it's because they were having their server space sucked dry with very little return.
So, by extension, I do not believe infinite storage is what they're going to implement in Diablo III. Not to mention the recent Blizzard representative posts regarding bags and such- they're showing that they're not offering an infinite storage utility, but they are offering ways of expanding a finite one.
Do I know any of that for a fact? No, but I do for most of it and it makes sense from a business standpoint. What is stringing it together is, of course, biased opinion, but everyone else is doing the same or we wouldn't be discussing anything.
(Actually, as far as I know, the stash hasn't even been confirmed yet. We only had it in Diablo II, not Diablo I, so perhaps in light of bags and such they won't even implement it, but who knows?)
Required 10 characters here.
But for real, this way the items you might keep or don't know about you can just throw in town, and if they being stolen then you won't be too grieved
p.s.
How about a sort of paid storage? (was this idea been talked about?). Will make the vendors a bit more useful too.
But it must be larger as possible. Virtually one can simply creat alot of mules and store all the items he want to. Creating large and shared stash only make it easier for us all.
Also storage capacity limitation does not stimulate trades. Actually it makes trade harder. For exemple if you have limited storage you will have to choose wich you wanna sell between many goods and dispose the other ones. However some people may demand the goods you just disposed. So the trade that could benefict both you and others will not happen anymore. But if you had a larger storage you could keep more goods and had a better chance of please someone's demand, naturally increasing the amount of trades done. Thats why 99% of the people who enters a supermarket buy something. Thats a tested and comproved theory of Commercial Organization.
This still has nothing to do with stash size. Drop chance is the only factor in determining an item's value. Once again, bots would lose at most 20 to 40 minutes a day of farming time if the user had to do some muling. We're not talking about unlimited inventory, we're talking about stash, which still involves going back to town and sorting items, etc.
That's still just over 23 hours of farming a day by a single bot. I just don't understand how you could think that little bit of extra farming time is going to flood the market and destroy it.