I was thinking about every character class has 1 special ultimate spell/attack. To be able to get that Skill u have to be lvl 80. It can be used like once per hour. if any1 has any ideas to add or w/e. Feel free to add anything.
Barbarian's special skill attack - Super Leap Smash. Basically the barbarian jumps a good 30 feet in the air, and smashes the ground with the weapon hes holding. And it leaves like a huge crater. And theres like an shockwave when the barbarian touches the floor and sends enemies flying.
Super Leap Smash sounds far too cheesy to be the name of such a move.
Wrath of Bul Kathos or Fury of the Ancients.
But he already has a skill like the one you describe.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Uhm....what if he is inside a small cave:confused:?
hehhe theres always flaws wit my ideas.
Well i guess he breaks out the cave.
OMG IT LOOKS SO MUCH BETTER IN MY HEAD, BUT WHEN I TRY TO DESCRIBE IT, IT SOUNDS LIKE SHIT. LOL GOD. If i cud use some kind of animator to show a visual.!
i put something about cross character combos that reminded me of this. not sure what to say, im on board except for the whole lvl 80 thing but from the outside looking in it does sound kinda ridiculous.
I like the idea of skills stacking as such, firey whirlwinds etc sound like lots of fun. They will add to the team gameplay.
However... 2 hour cooldown? cinematic? ridiculous one hit kill?
If the stacking increased damage by a very small amount...just enough to be bothered using it...it would be good. But extreme damage will lead to unbalanced gameplay, lacking of fun and spontaneity (sp?).
I think it would be best implemented so that the first few attacks can go off with the combos, but once the battle gets going it is pretty hard (and not neccessary) to land them. Sort of like if a barb sees a fireball launching he might try and land the combo by getting to it, but it's not really going to influence the outcome of the battle if he does.
For me it would end up like WoW skills with huge cooldowns. I'd never use it because I'd be afraid I'd get myself into a situation where I need it and then not have it.
I like the idea but I have to say it would make more sense to just be a 1hit kill for any enemy except that it doesn't work on superuniques and bosses.
No offense, but i dont really like this idea. It reminds me of the skills you could use in oblivion, but only once a day. I HATE that kind of thing. Just give me a a few trees of skills with many different skills among each tree! then i will be happy :).
this isnt a bad idea though it would have to be quite limited becausze if u could use it mor than once in a while ppl would do nothing but us that one attack, kind of lik wat ppl do with pallys in D2, it seems like everyone and there brother has an Hdin. though i do think that the game could do with something interesting like this.
:offtopic:personally i think it would be interesting if they made it a little like WoW and made stuff binding:offtopic:
Barbarian's special skill attack - Super Leap Smash. Basically the barbarian jumps a good 30 feet in the air, and smashes the ground with the weapon hes holding. And it leaves like a huge crater. And theres like an shockwave when the barbarian touches the floor and sends enemies flying.
IF ANY1 CAN SEE WAT IM TRYIN TO SAY THX YOU!
Wrath of Bul Kathos or Fury of the Ancients.
But he already has a skill like the one you describe.
Uhm....what if he is inside a small cave:confused:?
hehhe theres always flaws wit my ideas.
Well i guess he breaks out the cave.
OMG IT LOOKS SO MUCH BETTER IN MY HEAD, BUT WHEN I TRY TO DESCRIBE IT, IT SOUNDS LIKE SHIT. LOL GOD. If i cud use some kind of animator to show a visual.!
its not a great idea though.
"to the worm in horseradish, the world is horseradish."
However... 2 hour cooldown? cinematic? ridiculous one hit kill?
If the stacking increased damage by a very small amount...just enough to be bothered using it...it would be good. But extreme damage will lead to unbalanced gameplay, lacking of fun and spontaneity (sp?).
I think it would be best implemented so that the first few attacks can go off with the combos, but once the battle gets going it is pretty hard (and not neccessary) to land them. Sort of like if a barb sees a fireball launching he might try and land the combo by getting to it, but it's not really going to influence the outcome of the battle if he does.
EDIT: Stomp plus fireball = minivolcano?
I like the idea but I have to say it would make more sense to just be a 1hit kill for any enemy except that it doesn't work on superuniques and bosses.
:offtopic:personally i think it would be interesting if they made it a little like WoW and made stuff binding:offtopic: