No, that's what I KNOW. Plenty of games sell their own items, but they don't spend extra thousands of dollars to do it "super sekret".
If Blizzard really wanted to sell items and gold, they'd do it from their website. They wouldn't have to employ anyone extra to do it, and they certainly wouldn't need goldfarmers to make gold in a game they own.
Buying items is unfair because people with more real-life money will end-up having better gears than people playing more hours. What will you think, after you spent many hours in the game, got your nice gear, and then you invite your friend to the game. He buys all his items, better than yours. He didn't even play 1 day. If you don't think it's unfair then you have problems understanding online competitions.
Why do you care so much what the next guy has in a game. Why does anyone for that matter. The way i see it is this: The gear i have matters to me, and possibly a group of 3-4 friends i've been adventuring through the game with. No one else online gives 2 sh!ts about what i have unless they have larger issues than those blowing RL money on in game stuff.
Don't you honestly think its more fun to have the items between Point - Broke, and Point - Uber. Just because said friend has Uber Gear, hes going to burn out/have less fun with the game than you are because you're constantly seeing more and more of the content.
IMO, People can Buy/Sell/Trade ingame for RL currency/items all they want, its of no consequece to me. If anyone tries to say it is, they're speaking objectively because i could never care less if someone has better gear for than me for 1/2 the effort, I get my enjoyment out of the game my way, not by constantly worrying "zomg this guy has so much cooler gear than i do, i'm not going to enjoy the game till i have what he has, too bad i actually have to work for it and he bought it" Oh well...
And refering to what someone said earlier "I don't care if anyone buys items online as long as it was legit and not from a cheat" Thats my view.
It's mainly just lame because you go in to a duel game and you get your gear legitimately (I.E. finding it yourself- finding stuff and trading for it yourself) and you have to fight a bunch of characters with perfect gear that they probably charged to their parents' credit card. It's not fair.
Why do you care so much what the next guy has in a game. Why does anyone for that matter. The way i see it is this: The gear i have matters to me, and possibly a group of 3-4 friends i've been adventuring through the game with. No one else online gives 2 sh!ts about what i have unless they have larger issues than those blowing RL money on in game stuff.
Don't you honestly think its more fun to have the items between Point - Broke, and Point - Uber. Just because said friend has Uber Gear, hes going to burn out/have less fun with the game than you are because you're constantly seeing more and more of the content.
IMO, People can Buy/Sell/Trade ingame for RL currency/items all they want, its of no consequece to me. If anyone tries to say it is, they're speaking objectively because i could never care less if someone has better gear for than me for 1/2 the effort, I get my enjoyment out of the game my way, not by constantly worrying "zomg this guy has so much cooler gear than i do, i'm not going to enjoy the game till i have what he has, too bad i actually have to work for it and he bought it" Oh well...
And refering to what someone said earlier "I don't care if anyone buys items online as long as it was legit and not from a cheat" Thats my view.
Congratulations on supporting unbalanced economies. People like you don't just change the game for you and a few others, you ruin it for everyone.
To further support my argument I present FFXI, everything is so expensive a new player has no chance of getting anywhere unless they pay an extra fifty bucks to a gold farming site for start-up cash.
It's not about worrying who has better gear. The best gear can only be gotten in raids in WoW, but the inflation due to gold farming makes the AH an ugly thing for a new player.
What the hell ? What you said is totally irrelevant. Working for real-life money != In game currency. Working IRL != Working in-game. I can extend your argument about player receiving items for free like this : What about people receiving money for free ?
Buying items is unfair because people with more real-life money will end-up having better gears than people playing more hours. What will you think, after you spent many hours in the game, got your nice gear, and then you invite your friend to the game. He buys all his items, better than yours. He didn't even play 1 day. If you don't think it's unfair then you have problems understanding online competitions.
The acquisition of real-life money and the act of real-life working takes up a certain amount of a persons time. The acquisition of in-game money and the act of in-game playing also takes up a certain amount of a persons time. Both then are simply expenditures of time, so they are in some way indeed the same.
Should one decide to pay certain items for X amount of dollars, the amount actually purchased is X amount of time. Time expended by several other players. Should anyone choose to do so, they too could spend a equal total sum of time in-game, and acquire the same or similar items as the buyer would. The buyer simply places a certain value to this time-investment, and exchanges a certain amount of their time-investment for it. Players would not have to spend more hours than the sellers of such items, just a roughly equal amount of their combined total.
So when our friend shows up one day, wearing the highest-end gear bought with real-life money, what would one think? Well one should think it unfair, not in how said friend acquired said items, but as how one considers what this friend is in reality. Take real-life money out of the equation and mentally exchange it for what it actually represents, time expended. What one ends up with then, is a person who had devoted an inordinate amount of time in acquiring such items, much more so than ones own. Such a person would be considered a power-gamer. One should then call it 'unfair' based solely on the fact that a casual gamer is being pitted against a power-gamer, and nothing else.
Quote from "blizter" »
What about people receiving money for free ?
In the category of unfair fortunately.
Many hard-working individuals and families probably feels a little guilty for being so glad in their hearts and sense that there is justice in the world when a certain spoiled brat in a certain Hilton household will not see a cent of her grandpappys money, due mainly on said brat not expending any time nor effort in earning said money.
Indeed, many in the street community are starting to see that should one be rewarded with a small amount of money, one should expend a certain amount of time on things in exchange. For instance, inducing a natural high following an involutary reflex from reading the following bum board:
Charities too have learned that should they expect a small monetary donation, an exchange, no matter how small or insignificant, needs to be traded for said exchange to occur. Charity stickers for example:
Perhaps the only exception to this is where one is unable to expend the time and effort necessary to do so, due to severe mental and/or physical incapcity. Certainly not in the case of certain lazy players in-game.
Why do you care so much what the next guy has in a game. Why does anyone for that matter. The way i see it is this: The gear i have matters to me, and possibly a group of 3-4 friends i've been adventuring through the game with. No one else online gives 2 sh!ts about what i have unless they have larger issues than those blowing RL money on in game stuff.
Don't you honestly think its more fun to have the items between Point - Broke, and Point - Uber. Just because said friend has Uber Gear, hes going to burn out/have less fun with the game than you are because you're constantly seeing more and more of the content.
IMO, People can Buy/Sell/Trade ingame for RL currency/items all they want, its of no consequece to me. If anyone tries to say it is, they're speaking objectively because i could never care less if someone has better gear for than me for 1/2 the effort, I get my enjoyment out of the game my way, not by constantly worrying "zomg this guy has so much cooler gear than i do, i'm not going to enjoy the game till i have what he has, too bad i actually have to work for it and he bought it" Oh well...
And refering to what someone said earlier "I don't care if anyone buys items online as long as it was legit and not from a cheat" Thats my view.
I 100% agree with ya. I was planning on posting something similar but you saved me the trouble. =) Of course, assuming the item is legit. I work for a living. If the item is like really rare, I wouldn't mind dishing out like (no more than $100) to buy it. Better that than spending a month magic finding for it. I am a casual gamer. I play the game for fun. But those people spending more than hundreds, thousands of dollars for virtual items, those bastards.
See how that works?
Poor people jealous of me.
Me jealous of richer people.
Richer people jealous of even richer people..
so on!
The acquisition of real-life money and the act of real-life working takes up a certain amount of a persons time. The acquisition of in-game money and the act of in-game playing also takes up a certain amount of a persons time. Both then are simply expenditures of time, so they are in some way indeed the same.
Should one decide to pay certain items for X amount of dollars, the amount actually purchased is X amount of time. Time expended by several other players. Should anyone choose to do so, they too could spend a equal total sum of time in-game, and acquire the same or similar items as the buyer would. The buyer simply places a certain value to this time-investment, and exchanges a certain amount of their time-investment for it. Players would not have to spend more hours than the sellers of such items, just a roughly equal amount of their combined total.
So when our friend shows up one day, wearing the highest-end gear bought with real-life money, what would one think? Well one should think it unfair, not in how said friend acquired said items, but as how one considers what this friend is in reality. Take real-life money out of the equation and mentally exchange it for what it actually represents, time expended. What one ends up with then, is a person who had devoted an inordinate amount of time in acquiring such items, much more so than ones own. Such a person would be considered a power-gamer. One should then call it 'unfair' based solely on the fact that a casual gamer is being pitted against a power-gamer, and nothing else.
In the category of unfair fortunately.
Many hard-working individuals and families probably feels a little guilty for being so glad in their hearts and sense that there is justice in the world when a certain spoiled brat in a certain Hilton household will not see a cent of her grandpappys money, due mainly on said brat not expending any time nor effort in earning said money.
Indeed, many in the street community are starting to see that should one be rewarded with a small amount of money, one should expend a certain amount of time on things in exchange. For instance, inducing a natural high following an involutary reflex from reading the following bum board:
Charities too have learned that should they expect a small monetary donation, an exchange, no matter how small or insignificant, needs to be traded for said exchange to occur. Charity stickers for example:
Perhaps the only exception to this is where one is unable to expend the time and effort necessary to do so, due to severe mental and/or physical incapcity. Certainly not in the case of certain lazy players in-game.
Wow, you add charity in this and all, what the hell ? You get more and more irrevelant. Power-gamers should be rewarded for spending time on a game. Casual gamer should not get all the godly items in one shot, but instead live to their name and earn them but slower. Earn the equipment piece by piece, let's say one piece per day, playing 1 hour per day. That's how it works. So many words you use but they mean so little things.
My personal opinion : If blizzard sells items for diablo 3 (but it won't happen), I would never play multiplayer.
I remember playing a game in beta, it was soooo fun, and then beta ended. They started selling items, it killed the game for me.
Your argument fail here : Let's 2 persons work 8 hours a day, for the same salary. Both play diablo 3 for 2 hours a day. One buy items, the other did not. One earned his items in maybe 4 weeks, trading and fighting. The other one in 1 day, did nothing. The second one fight the first one and pwn him in duel with his godly gear. Both spent the same amount of time working and playing. Still, it's unfair. If you want to check if something is unfair, at least make them use the same variables.
I 100% agree with ya. I was planning on posting something similar but you saved me the trouble. =) Of course, assuming the item is legit. I work for a living. If the item is like really rare, I wouldn't mind dishing out like (no more than $100) to buy it. Better that than spending a month magic finding for it. I am a casual gamer. I play the game for fun. But those people spending more than hundreds, thousands of dollars for virtual items, those bastards.
See how that works?
Poor people jealous of me.
Me jealous of richer people.
Richer people jealous of even richer people..
so on!
And when you get banned for it, you cry like a baby.
You're not a casual gamer, you're a cancerous gamer.
Wow, you add charity in this and all, what the hell ? You get more and more irrevelant. Power-gamers should be rewarded for spending time on a game. Casual gamer should not get all the godly items in one shot, but instead live to their name and earn them but slower. Earn the equipment piece by piece, let's say one piece per day, playing 1 hour per day. That's how it works. So many words you use but they mean so little things.
My personal opinion : If blizzard sells items for diablo 3 (but it won't happen), I would never play multiplayer.
I remember playing a game in beta, it was soooo fun, and then beta ended. They started selling items, it killed the game for me.
Perhaps if you took the time to understand what was discussed, it would not be meaningless to you.
As stated, the difference between a power-gamer and a gamer willing to spend money for the same goal, is only the way in which the latter achieves the process. Both are in essence the same type of gamer. The buyer might not have spent time in-game, but it does not mean it was not earned. Time was spent by the buyer in acquiring real-life money, likewise time was also spent by other gamers in acquiring items. The buyer simply pools it together, thus achieving it the same goal as a power-gamer.
The reason why it killed the game for you is mainly due to you being unable to compete with power-gamers. That certainly is not wrong or unfair, just another fact of game play. Should money be completely taken out of the equation, banned by Blizzard as it were, you still would not be able to compete. This is because power-gamers would still powergame their way towards the top. Many accepts this.
But why should the hard work put in by several gamers, for the benefit of just one, be labeled as 'unearned' and 'unfair'? This scenario could easily take place in a dollar-less environment, for example a new clan-member being given high-end gear with almost no play time under their belt. Is such a scenario not unfair as well?
Quote from "blizter" »
Your argument fail here : Let's 2 persons work 8 hours a day, for the same salary. Both play diablo 3 for 2 hours a day. One buy items, the other did not. One earned his items in maybe 4 weeks, trading and fighting. The other one in 1 day, did nothing. The second one fight the first one and pwn him in duel with his godly gear. Both spent the same amount of time working and playing. Still, it's unfair. If you want to check if something is unfair, at least make them use the same variables.
If you took the time to reading the arguments mentioned, you will see that there is indeed a variable associated in this which I did mention, and that is the expenditure of time.
Under your scenario, Person A spent 2 hours on his character daily, and 8 hours in his job. No real-life money was spent. Person B spent 0 hours on his character, but spent X amount of money on his gear, money that was earned from his 8 hour job. Person B spent how much he earned in 3 hours of his job, to buy 3 hours for his character in-game. Therefore, Person B had in essence, spent more time on his character than person A.
In the end, Person A might have a 56 hour character, but Person B would have 84 hour character.
While Person A lost the duel, he would still win because his real-life money can be used for other pursuits. While Person B won the duel, he would lose because he would not have as much real-life money to spend as Person A for other pursuits.
While Person A lost the duel, he would still win because his real-life money can be used for other pursuits. While Person B won the duel, he would lose because he would not have as much real-life money to spend as Person A for other pursuits.
Playing diablo 3 is part of is life, losing in pvp against someone who bought his items may be a lose for him, and it may be a great win in real life for person B to pwn someone in his favorite game. Therefore, it's unfair.
With loot systems as they are though, casual gamers are pushed in to buying their stuff online. Some people can't spend a lifetime and a half waiting for a Zod to drop. Or, more meaningful, a rune like a Ber. For people who play a lot, finding good items to trade up isn't so hard. For the casual gamer, getting good equipment becomes impossible with a loot system like D2(which is probably close to the system that will be used in D3).
I'm not supporting buying items online, but sometimes its the only way people will ever see certain items on their characters simply because they play for very limited amounts of time. It's a situation created by the nature of the loot system where some items will rarely dropped, or at the very least need a lot of coercion from MF to drop.
The only real fix would be to give everyone every item in the game. Problem solved, because the price of selling something everyone has is effectively 0. That also opens a whole new can of worms that would not only go against the Diablo series but also against the general idea of loot.
With loot systems as they are though, casual gamers are pushed in to buying their stuff online. Some people can't spend a lifetime and a half waiting for a Zod to drop. Or, more meaningful, a rune like a Ber. For people who play a lot, finding good items to trade up isn't so hard. For the casual gamer, getting good equipment becomes impossible with a loot system like D2(which is probably close to the system that will be used in D3).
I'm not supporting buying items online, but sometimes its the only way people will ever see certain items on their characters simply because they play for very limited amounts of time. It's a situation created by the nature of the loot system where some items will rarely dropped, or at the very least need a lot of coercion from MF to drop.
The only real fix would be to give everyone every item in the game. Problem solved, because the price of selling something everyone has is effectively 0. That also opens a whole new can of worms that would not only go against the Diablo series but also against the general idea of loot.
No, they play less, then it takes more time to acquire said items. Not that they won't ever have them, but it takes more time. Who care how often a Zod drops, haven't you heard about Trading ?
The said player will benefit from it if one day he wants to play longer, let's say on vacation, he plays more that day, he should get more stuff. This is just logic.
Playing more = more benefice .
A trading economy should never be based on casual gamers.
Playing diablo 3 is part of is life, losing in pvp against someone who bought his items may be a lose for him, and it may be a great win in real life for person B to pwn someone in his favorite game. Therefore, it's unfair.
One can then argue that if the game is 'part of his life', he could devote more time to his beloved game could he not? Likewise, he could see the error in his ways, and take on a more level opponent to his character.
If Blizzard really wanted to sell items and gold, they'd do it from their website. They wouldn't have to employ anyone extra to do it, and they certainly wouldn't need goldfarmers to make gold in a game they own.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
Why do you care so much what the next guy has in a game. Why does anyone for that matter. The way i see it is this: The gear i have matters to me, and possibly a group of 3-4 friends i've been adventuring through the game with. No one else online gives 2 sh!ts about what i have unless they have larger issues than those blowing RL money on in game stuff.
Don't you honestly think its more fun to have the items between Point - Broke, and Point - Uber. Just because said friend has Uber Gear, hes going to burn out/have less fun with the game than you are because you're constantly seeing more and more of the content.
IMO, People can Buy/Sell/Trade ingame for RL currency/items all they want, its of no consequece to me. If anyone tries to say it is, they're speaking objectively because i could never care less if someone has better gear for than me for 1/2 the effort, I get my enjoyment out of the game my way, not by constantly worrying "zomg this guy has so much cooler gear than i do, i'm not going to enjoy the game till i have what he has, too bad i actually have to work for it and he bought it" Oh well...
And refering to what someone said earlier "I don't care if anyone buys items online as long as it was legit and not from a cheat" Thats my view.
*ahem* just so you know, I'm gonna leave these swords here if anyone needs them.
Congratulations on supporting unbalanced economies. People like you don't just change the game for you and a few others, you ruin it for everyone.
To further support my argument I present FFXI, everything is so expensive a new player has no chance of getting anywhere unless they pay an extra fifty bucks to a gold farming site for start-up cash.
It's not about worrying who has better gear. The best gear can only be gotten in raids in WoW, but the inflation due to gold farming makes the AH an ugly thing for a new player.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
i mean why pay for somthing u can get for free ethier buy trading or finding
Should one decide to pay certain items for X amount of dollars, the amount actually purchased is X amount of time. Time expended by several other players. Should anyone choose to do so, they too could spend a equal total sum of time in-game, and acquire the same or similar items as the buyer would. The buyer simply places a certain value to this time-investment, and exchanges a certain amount of their time-investment for it. Players would not have to spend more hours than the sellers of such items, just a roughly equal amount of their combined total.
So when our friend shows up one day, wearing the highest-end gear bought with real-life money, what would one think? Well one should think it unfair, not in how said friend acquired said items, but as how one considers what this friend is in reality. Take real-life money out of the equation and mentally exchange it for what it actually represents, time expended. What one ends up with then, is a person who had devoted an inordinate amount of time in acquiring such items, much more so than ones own. Such a person would be considered a power-gamer. One should then call it 'unfair' based solely on the fact that a casual gamer is being pitted against a power-gamer, and nothing else.
In the category of unfair fortunately.
Many hard-working individuals and families probably feels a little guilty for being so glad in their hearts and sense that there is justice in the world when a certain spoiled brat in a certain Hilton household will not see a cent of her grandpappys money, due mainly on said brat not expending any time nor effort in earning said money.
Indeed, many in the street community are starting to see that should one be rewarded with a small amount of money, one should expend a certain amount of time on things in exchange. For instance, inducing a natural high following an involutary reflex from reading the following bum board:
Charities too have learned that should they expect a small monetary donation, an exchange, no matter how small or insignificant, needs to be traded for said exchange to occur. Charity stickers for example:
Perhaps the only exception to this is where one is unable to expend the time and effort necessary to do so, due to severe mental and/or physical incapcity. Certainly not in the case of certain lazy players in-game.
I 100% agree with ya. I was planning on posting something similar but you saved me the trouble. =) Of course, assuming the item is legit. I work for a living. If the item is like really rare, I wouldn't mind dishing out like (no more than $100) to buy it. Better that than spending a month magic finding for it. I am a casual gamer. I play the game for fun. But those people spending more than hundreds, thousands of dollars for virtual items, those bastards.
See how that works?
Poor people jealous of me.
Me jealous of richer people.
Richer people jealous of even richer people..
so on!
Wow, you add charity in this and all, what the hell ? You get more and more irrevelant. Power-gamers should be rewarded for spending time on a game. Casual gamer should not get all the godly items in one shot, but instead live to their name and earn them but slower. Earn the equipment piece by piece, let's say one piece per day, playing 1 hour per day. That's how it works. So many words you use but they mean so little things.
My personal opinion : If blizzard sells items for diablo 3 (but it won't happen), I would never play multiplayer.
I remember playing a game in beta, it was soooo fun, and then beta ended. They started selling items, it killed the game for me.
Your argument fail here : Let's 2 persons work 8 hours a day, for the same salary. Both play diablo 3 for 2 hours a day. One buy items, the other did not. One earned his items in maybe 4 weeks, trading and fighting. The other one in 1 day, did nothing. The second one fight the first one and pwn him in duel with his godly gear. Both spent the same amount of time working and playing. Still, it's unfair. If you want to check if something is unfair, at least make them use the same variables.
And when you get banned for it, you cry like a baby.
You're not a casual gamer, you're a cancerous gamer.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
As stated, the difference between a power-gamer and a gamer willing to spend money for the same goal, is only the way in which the latter achieves the process. Both are in essence the same type of gamer. The buyer might not have spent time in-game, but it does not mean it was not earned. Time was spent by the buyer in acquiring real-life money, likewise time was also spent by other gamers in acquiring items. The buyer simply pools it together, thus achieving it the same goal as a power-gamer.
The reason why it killed the game for you is mainly due to you being unable to compete with power-gamers. That certainly is not wrong or unfair, just another fact of game play. Should money be completely taken out of the equation, banned by Blizzard as it were, you still would not be able to compete. This is because power-gamers would still powergame their way towards the top. Many accepts this.
But why should the hard work put in by several gamers, for the benefit of just one, be labeled as 'unearned' and 'unfair'? This scenario could easily take place in a dollar-less environment, for example a new clan-member being given high-end gear with almost no play time under their belt. Is such a scenario not unfair as well?
If you took the time to reading the arguments mentioned, you will see that there is indeed a variable associated in this which I did mention, and that is the expenditure of time.
Under your scenario, Person A spent 2 hours on his character daily, and 8 hours in his job. No real-life money was spent. Person B spent 0 hours on his character, but spent X amount of money on his gear, money that was earned from his 8 hour job. Person B spent how much he earned in 3 hours of his job, to buy 3 hours for his character in-game. Therefore, Person B had in essence, spent more time on his character than person A.
In the end, Person A might have a 56 hour character, but Person B would have 84 hour character.
While Person A lost the duel, he would still win because his real-life money can be used for other pursuits. While Person B won the duel, he would lose because he would not have as much real-life money to spend as Person A for other pursuits.
I'm not supporting buying items online, but sometimes its the only way people will ever see certain items on their characters simply because they play for very limited amounts of time. It's a situation created by the nature of the loot system where some items will rarely dropped, or at the very least need a lot of coercion from MF to drop.
The only real fix would be to give everyone every item in the game. Problem solved, because the price of selling something everyone has is effectively 0. That also opens a whole new can of worms that would not only go against the Diablo series but also against the general idea of loot.
No, they play less, then it takes more time to acquire said items. Not that they won't ever have them, but it takes more time. Who care how often a Zod drops, haven't you heard about Trading ?
The said player will benefit from it if one day he wants to play longer, let's say on vacation, he plays more that day, he should get more stuff. This is just logic.
Playing more = more benefice .
A trading economy should never be based on casual gamers.
http://www.bingegamer.net/index.php/2008/an-open-letter-to-diablo-iii-fanboys
So true...
It just can't really be helped unless you take out trading all together, which would be lame.
Yes, but legit gamers can help outcast those who do so.
If someone says they bought gold or items, report them.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
True but anyone who isn't a moron isn't going to openly admit to buying items.
Most of the internet is pretty moronic.
"Nice perfect Buriza!" "Ya i baught it lol".
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports