It's not about 'opinions'. And it's not about the amount of attempts either - I also spent at least 5-10 attempts on everything except the most easiest ones.
Even when I don't have some important item, it's not that hard to see what part of the dungeon is hard, and what exactly would you win by having some specific item; some items cover for your mistakes (in this case, they aren't needed at all) and others make the dungeon simply a lot easier. A good example would be Tzo Krin's Gaze for Uliana's dungeon - simply because this dungeon is extremely long, and the most objective reason to fail is not even fire damage and/or how hard it is to gather 21 mobs. Even if you simply run through the dungeon, killing everything, you'd still spend several tries simply trying to kill everything in time. THAT'S what makes this dungeon objectively hard - again, it's not even about opinions. When someone says 'waaah this mechanic is hard for _me_' - you shouldn't listen to these people. Like, the 6th difficulty in 'Super Hexagon' is objectively harder than the 1st one, and it's completely pointless to try and argue other opinions on that.
Obviously, some people may find it harder to evade fire than to gather mobs for a 21-hit-EP; however, it's an objective part that both of those things are easy and can be learned in a few pulls; and the real hard part of this dungeon is optimizing everything to make it in time.
Not being hit by the large wall axes in the Wastes dungeon is not harder than making Arachyr's toad lick enemies while you stand AFK, too. The 'hard' part about this dungeon are Armaddons, nothing else, as well as optimizing your gear and finding balance between damage output and CDR/RCR.
I've tried tons of various tactics, and all 24 dungeons I've completed - I've completed on SEASON, with very low paragon and almost no gear. So I am in a position to actually say whether some person making rankings placed some easy dungeon to his 'most hardest' (like you did with Firebird and Jade, for example) for one of two reasons: 1) probably used a not-so-optimal-strategy; 2) probably did every other dungeon with really good non-season gear, gems and so on, while these two dungeons are not about damage at all. Yes, I agree, firebird and Jade are definitely not about damage and gear at all, but that doesn't make them harder than 'simply understand the most optimal route and follow it'. They are still require (again, objectively) a lot less planning and preparation than Uliana/Roland/Akkhan or even Helltooth.
OP said I should freely add my videos to the bunch (I mastered all set dungeons), so for any of you interested in seeing another view on how to solve the set dungeons look at my contribution.
Unfortunately the main problem with what you're trying to explain with the way you completed the Set Dungeons is that this thread is not designed for people who play this game extensively like you and me and who can figure out various ways of completing the Set Dungeons. If you are able to do so then you have no need for guides and assistance, which is basically how I've attempted every single dungeon myself, but your opinions on what you felt were difficult dungeons are duly noted. The simple fact is that the majority of the people who attempt Set Dungeons WILL have problems with a lot of these dungeons, because they simply don't know skills/items/mechanics exist no matter how many times they attempt the Set Dungeons, and this is who the target audience is.
My guides provide people an OPTION for clearing the Set Dungeons with items they should look for, and I update the guides to make the Set Dungeons EASIER to complete solo, not HARDER. If you want to make your own guides explaining how you've completed these Set Dungeons with the bare minimum gear required, feel free to do so and link them here!
I'll just reiterate once more that the rankings are purely MY opinion, which is based off a combination of how hard I found them to be and how I felt an average player with basic knowledge of the class would find them to be. You've attempted the Set Dungeons in your own particular way and that's cool, I did a bunch on both Seasonal Softcore and Hardcore so I know its definitely possible to do a lot of these with minimal paragons gear.
You also need to understand that the reason a lot of people are having issues with sets like Firebirds and Jade Harvester is simply that they are the Starter Set you get from Haedrig's Gifts. As a result, even casual players who know very little about the game will be attempting the starter Set Dungeon (there have been quite a few people who have asked me about Elective Mode). As long as you accept the fact that your rankings are not the be all and end all of rankings and that inevitably people will find things harder than others, lets leave it at that.
It's funny to see the comments arguing over which set is harder than the other. That non-issue aside...
WHY did they allow multiple chars in a set dungeon? When I first heard about the set dungeons I thought this was something to do solo - since it's sort of a challenge for every class, to "master it". It would make sense to do this alone since your character need the set to even enter the dungeon (I thought this was the case even for multiple chars in your party (like; as a wizard you could get help from another wizard in the same set) but reading from the comment this doesn't even seem to be required). I wish they made separate achievements for doing them solo vs in a group and have separate rewards in that case. Totally defeates the completion reward for doing said dungeons solo meanwhile these filthy casuals just roll in a group with little to no effort put in. GG. Im doing these solo anyway cause I like a challenge. But I think Blizzard should 'fix' this...
Have a good day friends
Filthy casuals? I can see why you're doing it solo...
Did mine solo as I hadn't a clue you could do it any other way. Might do the group thing for the 8 sets down the road though. If I push that far.
Filthy? Really?
Forgive me if this has been addressed, but I was wondering about season vs non season for the achieve. Since the set dungeons aren't season specific, could I finish the achievements for the wings using some seasonal characters and some non-seasonal characters? Don't want to necessarily farm up all the gear for classes I don't intend on playing this season when the gear is already on a nonseason toon.
It's funny to see the comments arguing over which set is harder than the other. That non-issue aside...
WHY did they allow multiple chars in a set dungeon? When I first heard about the set dungeons I thought this was something to do solo - since it's sort of a challenge for every class, to "master it". It would make sense to do this alone since your character need the set to even enter the dungeon (I thought this was the case even for multiple chars in your party (like; as a wizard you could get help from another wizard in the same set) but reading from the comment this doesn't even seem to be required). I wish they made separate achievements for doing them solo vs in a group and have separate rewards in that case. Totally defeates the completion reward for doing said dungeons solo meanwhile these filthy casuals just roll in a group with little to no effort put in. GG. Im doing these solo anyway cause I like a challenge. But I think Blizzard should 'fix' this...
Have a good day friends
Filthy casuals? I can see why you're doing it solo...
Did mine solo as I hadn't a clue you could do it any other way. Might do the group thing for the 8 sets down the road though. If I push that far.
Filthy? Really?
Lol "I can see why you're doing it solo"... new to the internet? Based on one thread reply, now you're really funny! http://knowyourmeme.com/memes/filthy-casual
More as a joke, I play casual compared to the top of the leaderboards. But I can't help that not everyone understand since this is text-based so it's harder to tell compared to a voice communication what you try to get across...
Okay, I am all over the internet but apparently not on 4chan, or even reddit for that matter, so I guess clearly I run in less glamorous circles...kinda like being dissed at the reject table...ow ow...ooo the shame....
Just wanted to say thankyou to crayonsmind for the excellent thread! Not quite there with Vyr's however with this help, just need to figure out how to shave off 8secs to get the mastery done. Without your help, was just about ready to just give up on those damn dungeons however now have a glimmer of hope.
I did Crus/DH/Wiz/WD/Monk Sets Mastery. But i can t do Uliana. Any suggestiins ?
I have in Cube: The Flow and equiped In Geom and Lion Claw.
Royal Grandeur and Illusory Boots.k
And today i m gearing my Barb to do the Sets.
That's more or less the same set-up I used. https://www.youtube.com/watch?v=z6F3zIorzs4
Main thing with this dungeon is, if you are unlucky with group of skeletons, when you try to group them you will lose to much time. Best bet is to restart the dungeon if you don't get first 21 group killed on the first group you encounter.
When I saw a group of like 10 skeletons, I dashed, 1-2 screens forward, if I didn't encounter enough mobs, I just went back and killed the smaller group. Timing is key here.
It is one of the harder dungeons anyway, good luck. It took me probably 3 hours to get it done, in a period of 3 days, since I got to burnt out when trying for more than one hour and getting nowhere.
Although I already said it in post #2, once again thank you for this - with the help of your guide I've recently completed all of them. Just off the top of my head, some thoughts I had while completing them on how to potentially improve the guides:
Wastes: While this is definitely one of the most difficult ones, I'd *strongly* recommend the use of Furious Charge - Cold Rush (instead of Battle Rage). It makes this dungeon orders of magnitude easier, since Cold Rush stuns the big tremors! I've even toyed around with Leap (Call of Arreat for an additional pull, but also Death from Above for an additional CC) instead of War Cry. In the end, sticking to War Cry might've been better, but it worked for me. However, I definitely recommend everyone who gets frustrated to try Furious Charge. My route was to go to the left side first, just circle the two rows of swinging hatchets there, then go back to the big area at the bottom. Before I would go up through the left obstacle course I would make sure to have at least 4 of the 5 Rends completed - otherwise simply remake the game. The top area is a bit more difficult for kiting mobs around, especially if there are Tremors or elites left. However, if you have 4 (or even 5) of your Rends completed, you can entirely focus on killing everything on the right and top side - and with Furious Charge+WW it is virtually impossible to fail. Thanks to Furious Charge you can wear Focus and Restraint as well which means you have so much more damage, control, and speed...
Firebird's: I was really worried about this dungeon being one that requires a lot of gear tweaking - in particular, "nerfing your damage". Turns out that wasn't the case that much. I don't know why, but I had no issues setting large groups on fire (sometimes getting 2x the 20 mobs in one single pull) even with 1m+ sheet DPS. What I did was optimize for super maximum CDR (65% or so), such that I had Black Hole virtually up all the time. Also, reset all your paragon points on the first three tabs (except movement speed and CDR)! Restart the dungeon until you get a map on which you get the Meteor killing blow right at the entrance on one big pull - then you can focus on the first objective. After I had this done, what I would do is reassign my defensive paragon points (!) which would make it impossible for the mobs to kill me (400k life, 5m toughness seems to be the cutoff above which you virtually can't die in most circumstances). Then, whenever I saw a lot of mobs quickly cast Black Hole+Meteor+Disintegrate. I guess due to the delay of Meteor you can basically get them damaged from the first tick of Disintegrate before the Meteor hits if they're closely pulled together in your Black Hole. It worked quite well, even with high sheet DPS, and once you completed the first objective you can assign all paragon points to intelligence and the other offense stats, and at that point your damage should be high enough to blast everything away in no time. I'm sure I was just a bit lucky here, but I was surprised to find this dungeon much much easier than Delsere's - which took me probably the longest of all.
Unhallowed Essence: Only thing I changed was to move Evasive Fire off the left mouse button to button 4, which I felt was essential. It's so easy to accidentally kill Spiderlings with a left mouse button click. Also make sure to have no Thorns damage. Once you're sure to have absolutely no "passive damage", you can just Vault around on the left side of the map, like you said, to group up mobs and get at least 4-5 of the groups there - if not just restart, it's not worth it. After I took Evasive Fire off the mouse button and just forced myself to only attempt dungeons with a good spawn close to the entrance, it didn't take me too long (if you have a couple of 15-19 Spiderling groups at the entrance just leave right away).
Vyr's: I think the main difficulty that some people might have here is get used to the "fixed" teleport position on the Archon skill bar. What helps a lot is to put teleport on button 3 so that regardless whether you're in Archon or not, teleport will always be on the same key. Also, it might be a good idea to have Archon on button 1, because you want to be hammering it like crazy when you're in Archon form, but once Archon ends and you accidentally hit it 3-4 times all your Arcane Power is gone if you put one of the three buffs on there. Once you change those two skills on your skill bar, this should be a one-shot dungeon for most people; you got plenty of time, just scout every corner thoroughly before moving on and you're good.
Shadow's (Impale): I'm surprised to see this in top 4 of the easiest - I'd rank that one top 10, maybe top 5 of the hardest. But maybe I was just unlucky, or expecting it to be easier (did that as second to last), or maybe had some wrong gear. But I was failing that a lot due to running out of mobs and felt that are only 101 monsters in this rift... which of course is not true, but it was my feeling ;-) In the end I figured that having Impale on left click didn't work for me (too often accidentally double-hit a monster, breaking the chain, and then not having enough). I also didn't use Companion - the bats just killed some skeletons such that I didn't have enough left for the Impale chain. With those adjustments it still took a few tries... not sure why, but maybe if anyone else has a problem with that one those two pieces of advice might help.
The list from easiest to hardest is different for everyone. Maybe you should state that the list comes from your personal perception.
For example: Firebird and especially Marauder were two of the easiest for me, made firebird in third try and marauder in first. Earth was more complicated and I needed way more tries because of the skill chain on the elites, they often died before.
Thanks for these guides, very helpful. Most of your skill selection was spot on. I used slightly different gearing on most of them though.
I ran into a couple of bugged dungeons along the way :
Raiment would fail me for not getting to the chest on random pylon clicks with nemesis bracers. Even on the first pylon! Had to eventually just hope the first 2 pylons I clicked did not fail me and rush to the chest without clicking others.
Immortal Kings was acting weird with the standard Raekor+IK charge build. Even though I had WotB & Ancients out killing elites would fail me, once I didn't have WotB on while killing an elite and it did not fail me... Swapped to your gear setup and it was fine after that. Might have been the Raekor messing it up.
Sunwuko failed me for going to 1 stack of sweeping wind.
Dungeons I recommend to take friends with to help kill off the remaining mobs once your objectives are complete :
I found these ones pushed me to the time limit every time I tried them, they are possible solo with a really good monster layout. With a friend they can be done on the first time if you know how to get the objectives.
Got my wings yesterday thanks to this guides! Soloed all of them except for Roland. I don't know what I was doing wrong, but I couldn't kill everything within the time limit.
It was the last set dungeon I needed and after spending the whole day trying to drop/upgrade into a Golden Flense (oh, yes, I mastered all dungeons with fresh seasonal toons) I gave up after 20+ tries and asked a friend to help me kill the mobs after completing the main objectives.
Everyone's experiences are different with these Set Dungeons so it's interesting to see which ones people have struggled on and what tweaks they have made in order to get their Set Dungeon Masteries
If you are sure that you are getting random fails even though you complete an objective on time (eg. Raiment Set Dungeon reach chest objective) then it's probably best to contact Blizzard support and get them to check it out, or make a video listing your skills/items/set dungeon run so others can have a look to see what might be going on.
Yes it's certainly an option to do these in a party as I've mentioned in the initial post, but the way you approach some of the Set Dungeons will be different. The builds listed are based off Solo Set Dungeon Masteries, so I can't give much advice on doing them with someone helping you.
i hate the DH set dungeons! so far i'm failing Marauders and Natalyas every time. i thought they are supposed to be super easy?
how do you catch every mob on the winding natalyas map within the time limit? i always have to backtrack like crazy because one of the mobs is in a corner at the beginning of the level. also nobody told me that you have to maintain RoV the whole time, because a second attempt is synonymous with failure, disregarding every successful attempt that you already did. wtf Blizzard? and marauders is impossible because of the sandworms or whatever they are called. vault forward then you automatically run into the next enemy, vault back then there the sandworms are.
i had no idea that i have to master ninja gaiden or contra here, just to get the stash tab. now i have to level up a crusader to try the invoker set dungeon. this sucks!
Edit: still sucks but at least i did the natalya one
Natalyas should be very simple if you follow the build guide, just make sure you do a snake up and down and slowly make your way left, at least got it done it seems!
As for Marauders, unfortunately I have absolutely no idea how the AI works, it is just 100% random when the rockworms pop up. I just happened to have a randomly good run for mine where they didn't pop up right under me. If you're really struggling with it, all I can suggest is getting someone to help you out.
The Wastes set is a pain the *ss but i found a rather easy way of doing it SOLO!. I used the rune of the skill sprind that knoks up enemies. So they are stunned all the time, u can sprint through the mobs to round them up then rend an d whirlwind them. U just have to be carefull of the traps.
With this tactiC I DID THE DUNGEON IN 2 TRIES. so good luck guys
It's not about 'opinions'. And it's not about the amount of attempts either - I also spent at least 5-10 attempts on everything except the most easiest ones.
Even when I don't have some important item, it's not that hard to see what part of the dungeon is hard, and what exactly would you win by having some specific item; some items cover for your mistakes (in this case, they aren't needed at all) and others make the dungeon simply a lot easier. A good example would be Tzo Krin's Gaze for Uliana's dungeon - simply because this dungeon is extremely long, and the most objective reason to fail is not even fire damage and/or how hard it is to gather 21 mobs. Even if you simply run through the dungeon, killing everything, you'd still spend several tries simply trying to kill everything in time. THAT'S what makes this dungeon objectively hard - again, it's not even about opinions. When someone says 'waaah this mechanic is hard for _me_' - you shouldn't listen to these people. Like, the 6th difficulty in 'Super Hexagon' is objectively harder than the 1st one, and it's completely pointless to try and argue other opinions on that.
Obviously, some people may find it harder to evade fire than to gather mobs for a 21-hit-EP; however, it's an objective part that both of those things are easy and can be learned in a few pulls; and the real hard part of this dungeon is optimizing everything to make it in time.
Not being hit by the large wall axes in the Wastes dungeon is not harder than making Arachyr's toad lick enemies while you stand AFK, too. The 'hard' part about this dungeon are Armaddons, nothing else, as well as optimizing your gear and finding balance between damage output and CDR/RCR.
I've tried tons of various tactics, and all 24 dungeons I've completed - I've completed on SEASON, with very low paragon and almost no gear. So I am in a position to actually say whether some person making rankings placed some easy dungeon to his 'most hardest' (like you did with Firebird and Jade, for example) for one of two reasons: 1) probably used a not-so-optimal-strategy; 2) probably did every other dungeon with really good non-season gear, gems and so on, while these two dungeons are not about damage at all. Yes, I agree, firebird and Jade are definitely not about damage and gear at all, but that doesn't make them harder than 'simply understand the most optimal route and follow it'. They are still require (again, objectively) a lot less planning and preparation than Uliana/Roland/Akkhan or even Helltooth.
OP said I should freely add my videos to the bunch (I mastered all set dungeons), so for any of you interested in seeing another view on how to solve the set dungeons look at my contribution.
Barbarian set dungeon videos
Crusader set dungeon videos
Demon Hunter set dungeon videos
Monk set dungeon videos
Witch Doctor set dungeon videos
Wizard set dungeon videos
My D3 armory
My Youtube Channel
Unfortunately the main problem with what you're trying to explain with the way you completed the Set Dungeons is that this thread is not designed for people who play this game extensively like you and me and who can figure out various ways of completing the Set Dungeons. If you are able to do so then you have no need for guides and assistance, which is basically how I've attempted every single dungeon myself, but your opinions on what you felt were difficult dungeons are duly noted. The simple fact is that the majority of the people who attempt Set Dungeons WILL have problems with a lot of these dungeons, because they simply don't know skills/items/mechanics exist no matter how many times they attempt the Set Dungeons, and this is who the target audience is.
My guides provide people an OPTION for clearing the Set Dungeons with items they should look for, and I update the guides to make the Set Dungeons EASIER to complete solo, not HARDER. If you want to make your own guides explaining how you've completed these Set Dungeons with the bare minimum gear required, feel free to do so and link them here!
I'll just reiterate once more that the rankings are purely MY opinion, which is based off a combination of how hard I found them to be and how I felt an average player with basic knowledge of the class would find them to be. You've attempted the Set Dungeons in your own particular way and that's cool, I did a bunch on both Seasonal Softcore and Hardcore so I know its definitely possible to do a lot of these with minimal paragons gear.
You also need to understand that the reason a lot of people are having issues with sets like Firebirds and Jade Harvester is simply that they are the Starter Set you get from Haedrig's Gifts. As a result, even casual players who know very little about the game will be attempting the starter Set Dungeon (there have been quite a few people who have asked me about Elective Mode). As long as you accept the fact that your rankings are not the be all and end all of rankings and that inevitably people will find things harder than others, lets leave it at that.
Did mine solo as I hadn't a clue you could do it any other way. Might do the group thing for the 8 sets down the road though. If I push that far.
Filthy? Really?
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
Forgive me if this has been addressed, but I was wondering about season vs non season for the achieve. Since the set dungeons aren't season specific, could I finish the achievements for the wings using some seasonal characters and some non-seasonal characters? Don't want to necessarily farm up all the gear for classes I don't intend on playing this season when the gear is already on a nonseason toon.
hahah
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
Just wanted to say thankyou to crayonsmind for the excellent thread! Not quite there with Vyr's however with this help, just need to figure out how to shave off 8secs to get the mastery done. Without your help, was just about ready to just give up on those damn dungeons however now have a glimmer of hope.
Thanks to all for your positive input as well.
I did Crus/DH/Wiz/WD/Monk Sets Mastery. But i can t do Uliana. Any suggestiins ?
I have in Cube: The Flow and equiped In Geom and Lion Claw.
Royal Grandeur and Illusory Boots.k
And today i m gearing my Barb to do the Sets.
https://www.youtube.com/watch?v=z6F3zIorzs4
Main thing with this dungeon is, if you are unlucky with group of skeletons, when you try to group them you will lose to much time. Best bet is to restart the dungeon if you don't get first 21 group killed on the first group you encounter.
When I saw a group of like 10 skeletons, I dashed, 1-2 screens forward, if I didn't encounter enough mobs, I just went back and killed the smaller group. Timing is key here.
It is one of the harder dungeons anyway, good luck. It took me probably 3 hours to get it done, in a period of 3 days, since I got to burnt out when trying for more than one hour and getting nowhere.
My D3 armory
My Youtube Channel
Although I already said it in post #2, once again thank you for this - with the help of your guide I've recently completed all of them. Just off the top of my head, some thoughts I had while completing them on how to potentially improve the guides:
Wastes: While this is definitely one of the most difficult ones, I'd *strongly* recommend the use of Furious Charge - Cold Rush (instead of Battle Rage). It makes this dungeon orders of magnitude easier, since Cold Rush stuns the big tremors! I've even toyed around with Leap (Call of Arreat for an additional pull, but also Death from Above for an additional CC) instead of War Cry. In the end, sticking to War Cry might've been better, but it worked for me. However, I definitely recommend everyone who gets frustrated to try Furious Charge. My route was to go to the left side first, just circle the two rows of swinging hatchets there, then go back to the big area at the bottom. Before I would go up through the left obstacle course I would make sure to have at least 4 of the 5 Rends completed - otherwise simply remake the game. The top area is a bit more difficult for kiting mobs around, especially if there are Tremors or elites left. However, if you have 4 (or even 5) of your Rends completed, you can entirely focus on killing everything on the right and top side - and with Furious Charge+WW it is virtually impossible to fail. Thanks to Furious Charge you can wear Focus and Restraint as well which means you have so much more damage, control, and speed...
Firebird's: I was really worried about this dungeon being one that requires a lot of gear tweaking - in particular, "nerfing your damage". Turns out that wasn't the case that much. I don't know why, but I had no issues setting large groups on fire (sometimes getting 2x the 20 mobs in one single pull) even with 1m+ sheet DPS. What I did was optimize for super maximum CDR (65% or so), such that I had Black Hole virtually up all the time. Also, reset all your paragon points on the first three tabs (except movement speed and CDR)! Restart the dungeon until you get a map on which you get the Meteor killing blow right at the entrance on one big pull - then you can focus on the first objective. After I had this done, what I would do is reassign my defensive paragon points (!) which would make it impossible for the mobs to kill me (400k life, 5m toughness seems to be the cutoff above which you virtually can't die in most circumstances). Then, whenever I saw a lot of mobs quickly cast Black Hole+Meteor+Disintegrate. I guess due to the delay of Meteor you can basically get them damaged from the first tick of Disintegrate before the Meteor hits if they're closely pulled together in your Black Hole. It worked quite well, even with high sheet DPS, and once you completed the first objective you can assign all paragon points to intelligence and the other offense stats, and at that point your damage should be high enough to blast everything away in no time. I'm sure I was just a bit lucky here, but I was surprised to find this dungeon much much easier than Delsere's - which took me probably the longest of all.
Unhallowed Essence: Only thing I changed was to move Evasive Fire off the left mouse button to button 4, which I felt was essential. It's so easy to accidentally kill Spiderlings with a left mouse button click. Also make sure to have no Thorns damage. Once you're sure to have absolutely no "passive damage", you can just Vault around on the left side of the map, like you said, to group up mobs and get at least 4-5 of the groups there - if not just restart, it's not worth it. After I took Evasive Fire off the mouse button and just forced myself to only attempt dungeons with a good spawn close to the entrance, it didn't take me too long (if you have a couple of 15-19 Spiderling groups at the entrance just leave right away).
Vyr's: I think the main difficulty that some people might have here is get used to the "fixed" teleport position on the Archon skill bar. What helps a lot is to put teleport on button 3 so that regardless whether you're in Archon or not, teleport will always be on the same key. Also, it might be a good idea to have Archon on button 1, because you want to be hammering it like crazy when you're in Archon form, but once Archon ends and you accidentally hit it 3-4 times all your Arcane Power is gone if you put one of the three buffs on there. Once you change those two skills on your skill bar, this should be a one-shot dungeon for most people; you got plenty of time, just scout every corner thoroughly before moving on and you're good.
Shadow's (Impale): I'm surprised to see this in top 4 of the easiest - I'd rank that one top 10, maybe top 5 of the hardest. But maybe I was just unlucky, or expecting it to be easier (did that as second to last), or maybe had some wrong gear. But I was failing that a lot due to running out of mobs and felt that are only 101 monsters in this rift... which of course is not true, but it was my feeling ;-) In the end I figured that having Impale on left click didn't work for me (too often accidentally double-hit a monster, breaking the chain, and then not having enough). I also didn't use Companion - the bats just killed some skeletons such that I didn't have enough left for the Impale chain. With those adjustments it still took a few tries... not sure why, but maybe if anyone else has a problem with that one those two pieces of advice might help.
The list from easiest to hardest is different for everyone. Maybe you should state that the list comes from your personal perception.
For example: Firebird and especially Marauder were two of the easiest for me, made firebird in third try and marauder in first. Earth was more complicated and I needed way more tries because of the skill chain on the elites, they often died before.
Thanks for these guides, very helpful. Most of your skill selection was spot on. I used slightly different gearing on most of them though.
I ran into a couple of bugged dungeons along the way :
Raiment would fail me for not getting to the chest on random pylon clicks with nemesis bracers. Even on the first pylon! Had to eventually just hope the first 2 pylons I clicked did not fail me and rush to the chest without clicking others.
Immortal Kings was acting weird with the standard Raekor+IK charge build. Even though I had WotB & Ancients out killing elites would fail me, once I didn't have WotB on while killing an elite and it did not fail me... Swapped to your gear setup and it was fine after that. Might have been the Raekor messing it up.
Sunwuko failed me for going to 1 stack of sweeping wind.
Dungeons I recommend to take friends with to help kill off the remaining mobs once your objectives are complete :
Ulianas . Jade . Rolands . Wastes . Raekor . Delseres . Raiment .
I found these ones pushed me to the time limit every time I tried them, they are possible solo with a really good monster layout. With a friend they can be done on the first time if you know how to get the objectives.
Got my wings yesterday thanks to this guides! Soloed all of them except for Roland. I don't know what I was doing wrong, but I couldn't kill everything within the time limit.
It was the last set dungeon I needed and after spending the whole day trying to drop/upgrade into a Golden Flense (oh, yes, I mastered all dungeons with fresh seasonal toons) I gave up after 20+ tries and asked a friend to help me kill the mobs after completing the main objectives.
Glad to know the builds have helped!
Everyone's experiences are different with these Set Dungeons so it's interesting to see which ones people have struggled on and what tweaks they have made in order to get their Set Dungeon Masteries
If you are sure that you are getting random fails even though you complete an objective on time (eg. Raiment Set Dungeon reach chest objective) then it's probably best to contact Blizzard support and get them to check it out, or make a video listing your skills/items/set dungeon run so others can have a look to see what might be going on.
Just run with a DPS that can clear everything fast. You only have to focus on doing the objectives then.
Yes it's certainly an option to do these in a party as I've mentioned in the initial post, but the way you approach some of the Set Dungeons will be different. The builds listed are based off Solo Set Dungeon Masteries, so I can't give much advice on doing them with someone helping you.
Thank you for this thread!
I manage to finish all set dungeons on master.
i hate the DH set dungeons! so far i'm failing Marauders and Natalyas every time. i thought they are supposed to be super easy?
how do you catch every mob on the winding natalyas map within the time limit? i always have to backtrack like crazy because one of the mobs is in a corner at the beginning of the level. also nobody told me that you have to maintain RoV the whole time, because a second attempt is synonymous with failure, disregarding every successful attempt that you already did. wtf Blizzard? and marauders is impossible because of the sandworms or whatever they are called. vault forward then you automatically run into the next enemy, vault back then there the sandworms are.
i had no idea that i have to master ninja gaiden or contra here, just to get the stash tab. now i have to level up a crusader to try the invoker set dungeon. this sucks!
Edit: still sucks but at least i did the natalya one
Natalyas should be very simple if you follow the build guide, just make sure you do a snake up and down and slowly make your way left, at least got it done it seems!
As for Marauders, unfortunately I have absolutely no idea how the AI works, it is just 100% random when the rockworms pop up. I just happened to have a randomly good run for mine where they didn't pop up right under me. If you're really struggling with it, all I can suggest is getting someone to help you out.
Hey guys,
The Wastes set is a pain the *ss but i found a rather easy way of doing it SOLO!. I used the rune of the skill sprind that knoks up enemies. So they are stunned all the time, u can sprint through the mobs to round them up then rend an d whirlwind them. U just have to be carefull of the traps.
With this tactiC I DID THE DUNGEON IN 2 TRIES. so good luck guys