Rat is very squishy to begin with. Also, google 'rathma group' and 'rathma solo'. There is a build for each and you will fail hard if you mix them up.
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Jun 22, 2017Posted in: Diablo III General Discussion
Agreed, just hope it isn't going to be a micro-transaction extravaganza of pay 2 win
Jun 22, 2017Posted in: Necromancer
Custerian wristguard bracers (grant XP from picking up gold)
Highest leveled Gem of Ease you can manage to get - Insert into weapon
Level several GoE to lower all 13 pieces of gear to lvl1 equipable
Lvl 23 Cains
Lvl 70 Cains (use 2 from each)
Lvl 23 Borns chest and sword
Gold wrap belt lowered to lvl (through the GoE, practically invicible)
Highest available ruby to go into your helm
RoRG in the cube
Goldskin chest in the cube
Puzzle ring (to open the Vault)
Go in with +XP on the gear (if possible), you may get to 70 in 'as little as ' 1 vault. If all gear is lowered to be all usable on lvl 1 char, the stronger you will be so Torment levels are possible when starting out.
Mar 19, 2017Posted in: Diablo III General Discussion
In most of the past seasons, I've tried (for the most part successful in most seasons) to do all the conquests on SC then HC to appease the completionist in me.
Sprinter\Speed Runner are interesting however you almost 'need' somebody to run through with you unless you get optimal gear right away. Thing is, when rerolled the gear is basically trash afterwards.
On a Good day\I can't stop (lvl65 gems) is a simple progression only conquest, one of the simpler to do
BossMode\Worlds apart (20min to kill all bosses) is very fun with an organised group
Years of War\Dynasty (GR55 with 6 sets) is a fun but time consuming challenge (as stated above) IMHO.
The set dungeons, that's where i usually stop, S10 won't be an exception either.
Bagstone: Again, thankyou for your efforts to create the tracker app, very useful.
See everybody back in S10!
Jan 24, 2017Posted in: Diablo III General Discussion
Although I posted this for WD back in S7, is still appropriate and works great:
Just get gear you do not have from the cube (upgrade rares) and you should be all set.
Jan 10, 2017Posted in: Diablo III General Discussion
App works really well. If I may have 1 suggestion. If its possible, have a page that tells you where the headrig's gift set dungeon is located (ie area in which Act).
Nice job overall, thankyou
Nov 21, 2016Posted in: Diablo III General Discussion
- The Act 5 in Paths of the Drowned, Cursed Peat chest is the best for this conquest. It spawns mainly Boggets [sp] and have very low life so can spawn them very quickly.
- UE DH would be your best setup to get the conquest.
- Also, try in group.
Oct 19, 2016Posted in: Diablo III General Discussion
From my own experience, the 350 chest is hands down best suited for the UE DH. In S6, I saw (I believe) Bell Monks clearing the 350 albeit later in the season with relative ease. Arachyr WD set dungeon is the easiest set dungeon of the gifted sets, Nats is a very close 2nd easiest (again, only my opinion). Barb Imortal Kings is also very straight forward and should complete\master in 3-4 tries max.The rest, only my opion, required a bit more effort (looking at you specifically Uliana's) I spend the time between seasons (s7-s8) running all non-completed dungeons with my NS chars., Nats being one of them and I completed with plenty of time left. Arachyr, I mastered with a Plvl 350'ish WD with low-average gear the 2nd run. It's very straight forward and should be able to get over with in 2 possibly 3 runs through max. There are empty areas of the map to leave alone so you can waste a bit of time the first time through. When I mastered the Barb IK back in S6, think was plvl 300-350 when I mastered it. Think only took 3 or fewer runs through. Vyr's, plays closer to the playstyle in the real game than any other dungeon in the game. The Seeker of Light set dungeon was 'ok' to play (not frustrating) however didn't master.
For the 2nd conquest, I had no issue last season getting the gr75 clear completed with the HT WD build. Was approx plvl 600. Took a while to get the Sacred Harvester and even longer for the ancient to roll at Kadala which is essential for the garg build. I expect the same timeline S8, this assuming no major changes rollover from season patch or updates. LGems were all 70'ish so that took a bit of time to roll up, and had about 1/2 the gear ancient and augmented up to the 70's
I cannot comment on the other conquests as I have never managed to master 4 of any class set dungeons, even in NS so Seasonal is out of reach for me. The gr55 clear with 6 sets 'may' be possible if you roll 3 or more characters however gearing and gemming all with be time consuming.
Have never attempted the boss kills in 20 mins either. I have seen guides (here especially) stating that it's very doable solo, may give this a whirl once I get some speed gear accumulated.
Kinda 'wish' the 3x lvl 65 gems and the 45 no set challenges would return however they aren't scheduled so shouldn't dwell.
You may also notice i dwelled on the set dungeons. This is a thron in my side for the journey. They stand very much in the way of progress so they have their own place in where I choose the gifted sets.
I usually see the journey stages divided up as follows:
Level 1-70. If lucky, get pl'ed early on
Get the gifted sets
Master the set dungeon
Finish the timed rifts
Finish the conquests
Finish the conqueror
Enjoy the rest of the season
Roll HC, try for a couple HC conquests, if possible
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