I disagree Scyber, I'm a big fan of the set pieces (and the bonuses within). Sets were inherently lesser in value to uniques (due to the fact that uniques were intrinsically more powerful as they didn't need other items to boost themselves up). How many of you took Buriza or Windforce (1.09d and <=) over Mavina's? What about an Occulus over Tal Rasha's Lidless Eye? The immediate effects were better, and the stats were modifiable (You wouldn't have to calculate stats including a set bonus loss).
That being said, that's why I like Sets. They cause the player to think. Item A is more powerful than Item B, but with this set bonus it's better... but I have to equip these crappy boots that don't help me much
That, and I also would like to maintain the diversity of types of items. Normal (White), Magic (Blue), Rare (Yellow), Set (Green), Unique (Gold). Maybe throw in a designation to the vendor fodder items (Grey) and go that way.
Speaking of colors....
DiabloFans login: OathofChaos
Password: ********
Last login: Tue Nov 9 08:19:25 EST 2010 on tty1
Diablo Fans (IP.Board IPS,Inc)
OathofChaos@diablofans:~# service flameshield start
Starting Service Flameshield: flsd
OathofChaos@diablofans:~# wall Bring it Bitches!
Broadcast Message from OathofChaos (pts/1) (Fri Nov 12 15:40:37 2010):
Bring it Bitches!
OathofChaos@diablofans:~#
I don't know how I feel about the Diablo color scheme. Didn't they say something about the colors reflecting that similar to WoW's? Epics being Purple (or at least Uniques being called Epics). I.... don't know how I really feel about it. I like the naming convention from WoW's item database (Worthless, Normal, Uncommon, Rare, Epic, Legendary), but I enjoy the color scheme from Diablo (being that there's a true differentiation in colors because Yellow and Gold are too damned close, and that there is a seperate color for Sets). I don't think this'll solve itself overnight in my head.
Rollback Post to RevisionRollBack
------------------------------------------- Those who stand for nothing will fall for anything.
-------------------------------------------
Personally, I have always seen Diablo as a leveling game, rather than a race to end-game. I always thought most spent their time leveling(and releveling) characters, with a few really relishing the grind of the end-game.
I suspect you're one of the few. At least of the still-active crowd.
Quite the opposite, in fact =D. I usually get bored after around level 30, though I have had a few high 80's MF characters. I usually go through end-game experiences once or twice, and then start making new characters and experimenting with builds. I never get to the point where I feel I need the best equipment in a game like this.
Regarding uniqueness: I could care less, personally. It doesn't bother me if another character and I are wearing exactly the same items(the likelihood of which should be low if they itemize correctly). Of the millions of combinations of class/gender/items/colors that will exist, the chance of having two of the millions of players in the same game in the same place with enough time to actually worry about how they look...well it's a very small concern. If this did ever happen I guess I found my twin. If you ragequit at this point you are a lost cause anyways, and Blizzard(and any other developer) is not making this game for you(I hope).
As for massive grinding of loot hotspots...I rarely to never engaged in such behavior, and from what I've read Blizz seems to be developing against this kind of behavior in the early game. Obviously end-game behavior will be looking for the best items in the game, and there is little that can be done for that, but it sounds like D3 will be a game where grinding for items at low level won't be necessary(not that it ever really was in Diablo/Diablo 2 or most games really, I never did any grinding until end-game and got by just fine with sub-optimal builds).
I for one hope they keep a very similar system as in Diablo 2, where there are appropriate sets for each level to chase and if you want to grind for a better item you can. I'll be wearing my Arctic Furs til level 40, thank you very much.
The simple fact that set items were harder to gain was a good thing in D2. It made it more fun and rewarding to hunt for them. If you ask me the only thing I would change would be to make it so that it was less likely to get a drop of the same set piece if you already had it. That way you wouldn't end up with 3x Angelic Sickle and nothing else :tongue:
I suppose that if trading had been better in D2 then maybe it would have been easier to get hold of your missing set items. I still think that it's more rewarding to have them drop though...
Perhaps they should increase the drop rate for set items that correspond to any you currently have? And instead of dropping set items identical to what you have, change it into a piece you don't already have.
IE: I already have IK boots, need belt, yet I get 2 more pairs of boots over 100 runs...
Which also kinda doesn't make sense, finding a bunch of pairs of the same item for the same set. As in, I seriously doubt Sigon had five thousand sets of armor for himself. I like that general idea.
Well they could keep the unique-sounding names to higher level sets, and have lower level ones be names more like "Extraordinary Plate" instead of sets connected to specific names.
Maybe they could look at crafting sets. But only once you had 1 piece of the set you had found from drops you could only craft another 1 piece of the set untill you found another piece from drop.
One solution nobody seems to have mentioned yet would be to simply have one version of a “set” item per difficulty level. When you moved from difficulty to difficulty and set items you already had could be automatically upgraded.
This would have the added benefit that any set balanced for Act I would continue to be balanced for Act I in every difficulty level.
This concept would allow those players who enjoy set hunting to do so right from the beginning of the game without feeling that they have “wasted their time”.
Perfect suggestion, this how I envision them to go also, or rather was going to suggest this!
Well I keep editing my post so ur quotes may be outdated :biggrin: And i believe my suggestion is easy for D3 dev team cuz all they need to do is create these items, add recipe and merge formula.
Bsides, Another simple tweak for the team I like to share here. I also hope they make skill learned from scroll too, such as low level wizard's skill like Spectral Blade, its scrolls are purchasable and cheap but up till level 4 only (if max is 5), you got to kill monsters to hope for a drop of better scroll from it. high level skills such as hydra is not available at all from vendor. With this mechanism implemented, they can achieve the goal that everyone can reset their skills, but comes with a price. Ofcuz, resetting skill means reset 1 of your many skills only. You don't want to recollect all skill scroll again just bcuz u have to reset all ur skills.
Sorry for getting off topic, but i really wanted to make D3 a long term game for insane treasure collectors.
Which also kinda doesn't make sense, finding a bunch of pairs of the same item for the same set. As in, I seriously doubt Sigon had five thousand sets of armor for himself. I like that general idea.
True story, hope they fix this but how should it work? If one of your characters finds a specific set item, should you then never be able to find this item again with that char or with all your chars :o? Think they could implement a change in the droprate % but not remove the chance entirely...
Hmm... *scratches head, rubs tummy and is currently stroking beard in downwards direction* :huh:
Perhaps just check if your character has it. If they drop or sell it, they can find it again. But that doesn't take in to account shared stashes, which is an enormously grey area in this regard.
I think it would be nice if they lowered your chance of finding low-level set items at higher levels and difficulties. The other high-level sets can still be hard to find, but at least you won't have junk popping up everywhere and the set item spawn won't be wasted on items you don't need/want.
Why not have set items be completely random with the exception of what the set bonuses are?
This would make every set item you find worthwhile, and make it worth having the full set as well. So basically they would be like random magic/rare items stat wise, but with set item bonuses. Also maybe make them have 1 or 2 stats that always stay the same. Also to go along with your idea of making different tier items if found on harder difficulties.
A few examples
"Merlin's Ring"
+100-150 mana
+10-20 Intelligence
+random stat (If found on normal)
+random stat (If found on nightmare)
+random stat (IF found on hell)
Achille's Sword
+200-300% Extra damage
+20-30% Attack speed
+random stat (If found on normal)
+random stat (If found on nightmare)
+random stat (IF found on hell)
So you get better items for finding them in harder modes and set items could be viable for top end game items.
To me this fits the Diablo item system more, as I never was a fan of unique items all being the same, as if they are unique, shouldn't there only be one of them? But it also makes sense that famous items would be replicated, but never done exactly, which explains why they have a few of the same item stats, and then random stats spawn with it.
Why not have set items be completely random with the exception of what the set bonuses are?
This would make every set item you find worthwhile, and make it worth having the full set as well. So basically they would be like random magic/rare items stat wise, but with set item bonuses. Also maybe make them have 1 or 2 stats that always stay the same. Also to go along with your idea of making different tier items if found on harder difficulties.
A few examples
"Merlin's Ring"
+100-150 mana
+10-20 Intelligence
+random stat (If found on normal)
+random stat (If found on nightmare)
+random stat (IF found on hell)
...
I like this idea. This way you don't have to find new ones for the complete set bonus, but if you do then it's all the better.
I had another idea that might help with set drop rates. If you are wearing one set item your chances of finding another item from that set increases (either the same upgraded piece or another one) by some marginal value, maybe 15%. This will help with completing a lower full set earlier while it is still useful.
Actually I liked how they (sets) ended up working in D2.
They were cheap enough for the poor to use and eventually work their way up.
And for the rich could do whatever gimmicky stuff they wanted with them. They could make another character and just outfit them with the sets for fun, etc.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
That being said, that's why I like Sets. They cause the player to think. Item A is more powerful than Item B, but with this set bonus it's better... but I have to equip these crappy boots that don't help me much
That, and I also would like to maintain the diversity of types of items. Normal (White), Magic (Blue), Rare (Yellow), Set (Green), Unique (Gold). Maybe throw in a designation to the vendor fodder items (Grey) and go that way.
Speaking of colors....
DiabloFans login: OathofChaos
Password: ********
Last login: Tue Nov 9 08:19:25 EST 2010 on tty1
Diablo Fans (IP.Board IPS,Inc)
OathofChaos@diablofans:~# service flameshield start
Starting Service Flameshield: flsd
OathofChaos@diablofans:~# wall Bring it Bitches!
Broadcast Message from OathofChaos (pts/1) (Fri Nov 12 15:40:37 2010):
Bring it Bitches!
OathofChaos@diablofans:~#
I don't know how I feel about the Diablo color scheme. Didn't they say something about the colors reflecting that similar to WoW's? Epics being Purple (or at least Uniques being called Epics). I.... don't know how I really feel about it. I like the naming convention from WoW's item database (Worthless, Normal, Uncommon, Rare, Epic, Legendary), but I enjoy the color scheme from Diablo (being that there's a true differentiation in colors because Yellow and Gold are too damned close, and that there is a seperate color for Sets). I don't think this'll solve itself overnight in my head.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
Quite the opposite, in fact =D. I usually get bored after around level 30, though I have had a few high 80's MF characters. I usually go through end-game experiences once or twice, and then start making new characters and experimenting with builds. I never get to the point where I feel I need the best equipment in a game like this.
Regarding uniqueness: I could care less, personally. It doesn't bother me if another character and I are wearing exactly the same items(the likelihood of which should be low if they itemize correctly). Of the millions of combinations of class/gender/items/colors that will exist, the chance of having two of the millions of players in the same game in the same place with enough time to actually worry about how they look...well it's a very small concern. If this did ever happen I guess I found my twin. If you ragequit at this point you are a lost cause anyways, and Blizzard(and any other developer) is not making this game for you(I hope).
As for massive grinding of loot hotspots...I rarely to never engaged in such behavior, and from what I've read Blizz seems to be developing against this kind of behavior in the early game. Obviously end-game behavior will be looking for the best items in the game, and there is little that can be done for that, but it sounds like D3 will be a game where grinding for items at low level won't be necessary(not that it ever really was in Diablo/Diablo 2 or most games really, I never did any grinding until end-game and got by just fine with sub-optimal builds).
I for one hope they keep a very similar system as in Diablo 2, where there are appropriate sets for each level to chase and if you want to grind for a better item you can. I'll be wearing my Arctic Furs til level 40, thank you very much.
I suppose that if trading had been better in D2 then maybe it would have been easier to get hold of your missing set items. I still think that it's more rewarding to have them drop though...
"One does not simply rock into Mordor."
"There's no I in Team America!"
IE: I already have IK boots, need belt, yet I get 2 more pairs of boots over 100 runs...
Find any Diablo news? Contact me or anyone else on the news team.
DiabloFans: Facebook, Twitter, YouTube, Live Chat
I like this idea.
Well I keep editing my post so ur quotes may be outdated :biggrin: And i believe my suggestion is easy for D3 dev team cuz all they need to do is create these items, add recipe and merge formula.
Bsides, Another simple tweak for the team I like to share here. I also hope they make skill learned from scroll too, such as low level wizard's skill like Spectral Blade, its scrolls are purchasable and cheap but up till level 4 only (if max is 5), you got to kill monsters to hope for a drop of better scroll from it. high level skills such as hydra is not available at all from vendor. With this mechanism implemented, they can achieve the goal that everyone can reset their skills, but comes with a price. Ofcuz, resetting skill means reset 1 of your many skills only. You don't want to recollect all skill scroll again just bcuz u have to reset all ur skills.
Sorry for getting off topic, but i really wanted to make D3 a long term game for insane treasure collectors.
Perhaps just check if your character has it. If they drop or sell it, they can find it again. But that doesn't take in to account shared stashes, which is an enormously grey area in this regard.
I think it would be nice if they lowered your chance of finding low-level set items at higher levels and difficulties. The other high-level sets can still be hard to find, but at least you won't have junk popping up everywhere and the set item spawn won't be wasted on items you don't need/want.
Why not have set items be completely random with the exception of what the set bonuses are?
This would make every set item you find worthwhile, and make it worth having the full set as well. So basically they would be like random magic/rare items stat wise, but with set item bonuses. Also maybe make them have 1 or 2 stats that always stay the same. Also to go along with your idea of making different tier items if found on harder difficulties.
A few examples
"Merlin's Ring"
+100-150 mana
+10-20 Intelligence
+random stat (If found on normal)
+random stat (If found on nightmare)
+random stat (IF found on hell)
Achille's Sword
+200-300% Extra damage
+20-30% Attack speed
+random stat (If found on normal)
+random stat (If found on nightmare)
+random stat (IF found on hell)
So you get better items for finding them in harder modes and set items could be viable for top end game items.
To me this fits the Diablo item system more, as I never was a fan of unique items all being the same, as if they are unique, shouldn't there only be one of them? But it also makes sense that famous items would be replicated, but never done exactly, which explains why they have a few of the same item stats, and then random stats spawn with it.
I like this idea. This way you don't have to find new ones for the complete set bonus, but if you do then it's all the better.
I had another idea that might help with set drop rates. If you are wearing one set item your chances of finding another item from that set increases (either the same upgraded piece or another one) by some marginal value, maybe 15%. This will help with completing a lower full set earlier while it is still useful.
They were cheap enough for the poor to use and eventually work their way up.
And for the rich could do whatever gimmicky stuff they wanted with them. They could make another character and just outfit them with the sets for fun, etc.