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    posted a message on More Leeway with Set Items?
    Quote from Daanland


    Perfect suggestion, this how I envision them to go also, or rather was going to suggest this!


    Well I keep editing my post so ur quotes may be outdated :biggrin: And i believe my suggestion is easy for D3 dev team cuz all they need to do is create these items, add recipe and merge formula.
    Bsides, Another simple tweak for the team I like to share here. I also hope they make skill learned from scroll too, such as low level wizard's skill like Spectral Blade, its scrolls are purchasable and cheap but up till level 4 only (if max is 5), you got to kill monsters to hope for a drop of better scroll from it. high level skills such as hydra is not available at all from vendor. With this mechanism implemented, they can achieve the goal that everyone can reset their skills, but comes with a price. Ofcuz, resetting skill means reset 1 of your many skills only. You don't want to recollect all skill scroll again just bcuz u have to reset all ur skills.

    Sorry for getting off topic, but i really wanted to make D3 a long term game for insane treasure collectors. :lol:
    Posted in: News & Announcements
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    posted a message on More Leeway with Set Items?
    I prefer to have each class 1 complete sets only. Low level sets is pointless as ppl wun bother to collect it even it has very high drop rate. I rather they design it the way that each body part consists of 3 fragments(normal,nightmare and hell), you must find the first fragment in order to wear it, and they still gives minor buff when you complete a whole body sets but incomplete collection.

    Take example of Sigon set in D2:

    Sigon's Boots (collectible in normal and higher, wearable)
    Sigon's Bootstrap (collectible in Nightmare and higher)
    Sigon's toecap (collectible in Hell)

    Sigon's Boots + Sigon's Bootstrap = Sigon's tightened Boots
    Sigon's Boots + Sigon's Bootstrap + Sigon's toecap = Sigon's Sabot

    And same formula for collecting other body parts. as Sigon's set comes with 6 body parts, you need 6 * 3 = 18 fragments to complete the whole set. Set bonus is easy part too, you don't get bonus base on what you collected like D2 anymore, you get them base on how many fragments you collected and wearing.

    Knowing that set item may comes in random stats, therefore if player completed Sigon's Sabot, they can still decompose it but they will lose the highest level fragment, Sigon's toecap in this case. And player has to find another toecap and roll for better stats again.

    And if blizzard is mad enuf, they can design some alternative fragments, by choosing different fragment, you get a different full set title with different enhancement.

    Knowing also maybe too hard to collect 18 fragments, they can consider most of normal/nightmare act collectible are created by blacksmith, using purchasable recipe and common ingredient. When i say "most", I mean there are still some of them are only drop-able, but with very high drop rate, as players won't stick around too long in normal/nightmare act. Ofcuz, hell class fragment is very rare drop. In addition to all above, they can also make some of the fragment shared among few sets.

    Really hopes that Blizzard can see this and works on it. :biggrin:
    Posted in: News & Announcements
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    posted a message on Retaining Gem and Skillrune's value
    Quote from FingolfinGR

    what i read (i think it was in a german magazine - one of the biggest in Europe) gems over rank 7 won't be drops but only created through the jeweler artisan. that should give some extra value to the high-tier gems. also we still don't knowk how unsocketing will be in the final game, that's merely a detail at this point and i wouldn't worry too much about it.


    I know that gems over rank 7 is not drop-able, but you can't judge maniacs as they can play 24-7 and spend money to buy it too. Also perhaps someday they may figure out bugs/hacks to duplicate the gems, and there's no way blizzard can take it back since it cud had flowed into the market already. So I think they shud find a way to consume gems/skillrune. As you can pursue equipment forever since you probably never get a full-stat gear, gems can be consumed forever too, technically.
    Posted in: Diablo III General Discussion
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    posted a message on Late suggestion about quest and elixir
    Quote from xXSoulXx

    On the Elixir subject, that is too complicated imo.
    Personally I dont want an Elixir or Elixirs to be an Item that I must grind to obtain.
    Simply to consume it later...
    Neither would I like to spend massive amounts of gold to obtain it....just to consume it.
    I think Elixirs should be dropped, at random...then combined with other elixirs to make bigger, better ones.. Same as Gems.

    The things worth Grinding for are items (Armors, weapons etc.)

    Still very good opinions Reno0405.
    Cheers.

    Well I just want to come up with more solutions on controlling the value of everything in market~ you know its very hard to control the market price even for a maintaining MMORPG, not to mention that a game without charging maintenance fee. Consumable is something very good to maintains its value therefore i wish blizzard can emphasizes it. Lets hope that D3 can last for another 10 years~ :lol: :lol:
    Posted in: Diablo III General Discussion
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    posted a message on Retaining Gem and Skillrune's value
    We all knew that blizzard classified 14 levels for gems and 6-7 levels for skill rune, to make the game can be played much longer. But they just underestimated those insane gamer, that they are actually able to collect 19683 gems very quick, flooding the market and thus causing the value of gems and even gold drop drastically, as gems become very cheap and ppl will prefer to sell them for gold. Therefore i wish that if ppl want to unsocket gem or skillrune, it will cost them some gold and also a mediocre gem/skillrune as the cost/materials of fixing the scratch of gems/skillrune during process of unsocketting. And also a high level gem/skillrune can be break down to 3 lower levels to prevent the flood of top level gems/skillrunes after 2-3 years of game released.

    i.e. a Radiant Star(lvl 14 gem) requires a Flawless Square (lvl 7) to unsocket it from gear.
    a Flawless Round (lvl 10) requires a Radiant(lvl 5) to unsocket it.

    This should make the gems have the same lifecycle as equipment, as gems is no longer base on accumulation, but base on luck from the random drop and random stat of gears too. You know, sometimes collecting 19683 gems is easier than hitting a perfect gear with full stats out of the random stat within a range.
    Posted in: Diablo III General Discussion
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    posted a message on Outlaw the throwing of corpses in Tristram!
    Well I m good with summoning frogs or golden bell as projectile, but this corpse throwing thing actually not making any sense. Plus they nvr mention the difference btw a dart and the corpse.
    Posted in: Diablo III General Discussion
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    posted a message on Late suggestion about quest and elixir
    Well i know respecs is confirmed, but if it is given once per difficulty, some ppl may don't want to spend it as it consume the chance forever and make the character "flawed". Therefore a repeatable but very rare quest, says once per 100 dungeon run can prevent players from abusing it, yet they won't begrudges the chance once they get it. So maybe they can make the first time easier, but it will turn into very rare quest for subsequent tries.

    As for rare elixir, wat i meant is says like Elixir of Strength I to V grant minor buff to your strength without any side effect, VI to IX are greater but comes with side effect if u overdose it within given time, and X gives greatest buff but you will suffer side effect after certain duration, and ppl may want to use X only when the battle in arena is close to an end, hence they will suffer no side effects. And of course as i mentioned previously, elixir X cud cost u millions or very rare drop from other means.

    Lastly for gambling, assumes 3 VS 3, each player can bet as much as gold they have, but system will only takes the least number as the bet for the game, hence if u don't want to bet, just put 0 and no one can force u to gamble.
    Posted in: Diablo III General Discussion
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    posted a message on Late suggestion about quest and elixir
    Will there be repeatable quest in D3? For instance, I wish that respeccing is rewarded by a very rare but repeatable quest. I.e. u may occasionally encounter a helpless NPC spawned in any dungeon, by offering help the NPC will repay you with a chance of respeccing. Other repeatable quest giver may reward you with rare elixir, which cost millions if you purchase from NPC vendor, or super rare drop rate from boss. So more adventures you take, more surprise awaits. Rare elixir can be purchase from NPC vendor as well, as consumables is always the best thing to retains the value of gold. Rare elixir offers great buff and can be used in arena, but comes with terrible side effect after X seconds of the buff, so pvper may want to take it in the last battle the match. Also if D3 manage to retain the value of gold, gambling in arena cud spice thing up abit. :laugh:
    Posted in: Diablo III General Discussion
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