I'd personally rather have some better fury generators and some more frequent dmg output. Maybe replacing "Broad Sweep" for "Reaping Swing" on Cleave and "Earthquake" for one of the four 'Secondary Skills'. I'd probably use HOTA with Thunderstrike rune.
All the skills synergise very well in my opinion in terms of cooldowns and function and the purpose and playstyle required is very obvious. I am only slightly concerned about the lack of mobility with the skills you have chosen. I understand that mobility is not an aspect this build needs but it's probably out of my need to be able to kite more effectively. Still, it does look good as far as I can tell. What do ya think of mine?
Explain your reasoning behind the build in full detail and not expect us to do more than you have in a reply post.
Heh. I already know my reasoning - I'm interested in YOURS. I don't expect you to do more than I have in a reply. A letter grade with a brief explanation is surely far less than making a build. It takes me far less time to grade a paper and provide a bit of feedback than it does for my student to write it, ya know?
I'd personally rather have some better fury generators and some more frequent dmg output. Maybe replacing "Broad Sweep" for "Reaping Swing" on Cleave and "Earthquake" for one of the four 'Secondary Skills'. I'd probably use HOTA with Thunderstrike rune.
Thanks, badgermilk.
I'm not sold on my Cleave rune, but I figure I don't need much in the way of Fury generators due to the low Fury cost of my build. Except for Earthquake, the only skill that costs anything is Threatening Shout at 20.
I figure Earthquake would be a rare use, but that huge damage output is hard to ignore... is 1600 over 8 seconds a typo? Is that the most powerful DoT in the game?
Explain your reasoning behind the build in full detail and not expect us to do more than you have in a reply post.
This.
Simply picking out skills does not constitute a build that's "yours." Anyone out there can read a few threads and realize which skills to pick. Some rationalization would have made the post worth my time.
Lack of explanation gives you a D in my book. This does not constitute an engaging discussion. I opened this thread because I was interested in what you had to say about the build you chose, which would affect how I choose to respond.
All the skills synergise very well in my opinion in terms of cooldowns and function and the purpose and playstyle required is very obvious. I am only slightly concerned about the lack of mobility with the skills you have chosen. I understand that mobility is not an aspect this build needs but it's probably out of my need to be able to kite more effectively. Still, it does look good as far as I can tell. What do ya think of mine?
I wondered about the mobility issue too. Think I should replace Earthquake with something like Leap Attack?
But that damage is a lot to lose, even if it's only every 2 minutes or so...
And I haven't studied the DH class much, so don't think I could give that build a grade. But it looks like a nice balance of group-slow and damage, which would be nice in Inferno group play. I'm guessing the DH role in Inferno will be to stay back and pump out damage and slows, and you built in a nice escape with Smoke Screen.
Explain your reasoning behind the build in full detail and not expect us to do more than you have in a reply post.
This.
Simply picking out skills does not constitute a build that's "yours." Anyone out there can read a few threads and realize which skills to pick. Some rationalization would have made the post worth my time.
Lack of explanation gives you a D in my book. This does not constitute an engaging discussion. I opened this thread because I was interested in what you had to say about the build you chose, which would affect how I choose to respond.
Dunno why you have to attack me personally when all I asked was for you to rate the build. I RATE YOU A D FOR ATTACKING ME! TAKE THAT!
As for your comment about this not being "my" build... seriously? Ok: rate the Diablo 3 Barbarian build I pieced together on the Diablo 3 Skill Calculator... that better?
I guess I thought I would "engage" people in a discussion after they responded with their thoughts, as I did with the less... angry posters. Here's my idea, tell me what you think. It's called feedback.
But, if you must, here is my rationalization.
I tried to build a low Fury-cost efficient Barbarian that had plenty of toughness and damage output, which also added to group-play where possible.
I chose cleave as a main generator because of how it works together with the "get things around me" use of Groundstomp and Threatening Shout taunt. It also multiplies the effects of my life steal, especially when coupled with my Brawler passive. More damage = more Life Steal = more survivability, which is also why I chose the increase in damage rune on Cleave.
I chose Ground Stomp because of the reasons described above, and for the stun to help my group. It also generates Fury, which is nice.
I chose War Cry because it is a very nice defensive Fury generator that will help the party a lot. I havn't seen too many abilities that add + resistance, so unless Items have plenty of it this will be a nice skill-rune combo for Inferno. I chose Threatening Shout with Demoralize to "gather" mobs as described to hit them with Cleave, stomp, Earthquake, etc., and to keep mobs off of other party members.
I Chose Revenge because it acts as a free aoe to enemies in my area, which there should always be plenty of with my "gathering" abilities. Again, all of this damage helps life steal.
I chose Earthquake because 1600% weapon damage is just too much to ignore, plus the chilling effect is nice to slow things down. I can also keep mobs in the area of effect for the full duration with my "gathering" abilities and stuns. Am not sold on this ability, though, and considering a mobility skill in its place.
I chose my passives for survivability, keeping in mind with Brawler that more damage = more life steal = more surviability. I figure I will be getting hit a lot with so many enemies around me, so the thorns effect from Tough as Nails is a nice bonus.
I think you could have asked me to explain myself without coming off as such a... meanie, to use a nice word. See? Less negative!
It seems a viable build. I'd only change a couple of things:
1) I don't think that Bloodthirst stands out as passive skill. I'd go for Inspiring Presence or, since you basically don't have fury spenders, Berserker Rage
2) I don't like earthquake, at all. 120 seconds CD is huge in a game like Diablo. I'd go for a movement skill, like Furious Charge, Leap or Sprint. If you take Sprint, don't go for Berserker Rage (obiouvsly)
I think you're right about Earthquake. I think I'll replace that with Leap Attack to gain more mobility, and use the Call of Arreat rune to act as another "gatherer."
Still not sure about the passives. That life steal is so precious considering all the damage I'll be pumping out. 3% life steal for each cleave hitting at 156% is nice... not to mention it stacking with Revenge hits.
Think I could get away with replacing Tough as Nails instead? Less armor, but the added lifesteal working with Beserker Rage as a passive instead might make up for it. Each Cleave hit would be doing 3% lifesteal at +211% weapon damage at that point... with a twohander weapon that should be very nice. And it's 3% of all damage, so it would proc per monster hit with cleave, not just per use of cleave.
And Revenge is stealing 8% life from 275% weapon damage with everything working together right... again per enemy hit in the radius, which there should always be a lot of with all the "gathering."
I don't know, frankly. On paper, 3% lifesteal seems quite little, but maybe it's just better than it seems at first glance.
For instance, i don't really like Brawler, because it's quite situational. But it's undoubtely strong.
The idea with Brawler, though, is to make the situational the norm with my "gathering" abilities like Leap Attack, Ground Stomp, and Threatening Shout.
3% is a small number, so I guess it relies on it being always compounded with all the aoe being dished out. Wish I could test these things already. March 15th can't come soon enough. The monk heal grants like 2k hp right? I wonder how close this barb could get to that number with a good Revenge that hits 4-5 targets.
And Revenge is stealing 8% life from 275% weapon damage with everything working together right... again per enemy hit in the radius, which there should always be a lot of with all the "gathering."
Revenge doesn't have a life steal effect. It's a heal based on your max health, not damage done. It's also been buffed to 6% and 10% when runed.
To the OP, Threatening Shout is a Fury generator now, and War Cry's benefits have been reduced quite a bit. If you switch out EQ for another generator and make no other changes, you'll have no Fury spenders.
Cleave: for the same reasons you mentioned above. I don't need a lot of Fury generation so I like the Broad Sweep rune.
Leap: gives some mobility.
Revenge: is a must for a defensive build.
Rend: with Lacerate has been improved to 9% life leach and 210% WD for 20 Fury. It's a very cost effective Fury spender that also provides survivabilty.
Sesimic Slam: with Strength from Earth is decent damage with a knockback for 15 Fury. I like this for a bit of control.
Threatening Shout: with Grim Harvest for reduced damage and 15% more drops.
Passives, I took Tough as Nails and Brawler. Superstition or Nerves of Steel (now = to 100% of Vit) depending on how much Vitality I have at that level.
I think that the life of a level 60 barb could be easily around 100k, since even Invigorate War Cry aura regeneration ticks for 1k... it's quite easy, if you think about it: i've seen a level 30 axe with 55 vitality...
All the skills synergise very well in my opinion in terms of cooldowns and function and the purpose and playstyle required is very obvious. I am only slightly concerned about the lack of mobility with the skills you have chosen. I understand that mobility is not an aspect this build needs but it's probably out of my need to be able to kite more effectively. Still, it does look good as far as I can tell. What do ya think of mine?
I wondered about the mobility issue too. Think I should replace Earthquake with something like Leap Attack?
But that damage is a lot to lose, even if it's only every 2 minutes or so...
And I haven't studied the DH class much, so don't think I could give that build a grade. But it looks like a nice balance of group-slow and damage, which would be nice in Inferno group play. I'm guessing the DH role in Inferno will be to stay back and pump out damage and slows, and you built in a nice escape with Smoke Screen.
Thanks for commenting on my "build" (in inverted commas to appease certain people). It probably will change a lot once I start exploring Sanctuary and getting to know the skills better. I guess in a sense you could manoeuver around and use Ground Stomp if caught in a bad position. I think keeping Earthquake is good though as the slow sounds awesome. I wonder if it lasts 8 seconds as well or if the value is different when runed?
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Looking for more build ratings/discussion.
Please rate this build for Inferno viability (in a party):
http://us.battle.net/d3/en/calculator/barbarian#bXSYRg!dgV!YZcYcZ
A, B, C, D, F?
Explanation of rating?
Suggestions for improvement?
I realize it's all speculation, as we know little about Inferno.
Thanks!
Explain your reasoning behind the build in full detail and not expect us to do more than you have in a reply post.
I'd personally rather have some better fury generators and some more frequent dmg output. Maybe replacing "Broad Sweep" for "Reaping Swing" on Cleave and "Earthquake" for one of the four 'Secondary Skills'. I'd probably use HOTA with Thunderstrike rune.
All the skills synergise very well in my opinion in terms of cooldowns and function and the purpose and playstyle required is very obvious. I am only slightly concerned about the lack of mobility with the skills you have chosen. I understand that mobility is not an aspect this build needs but it's probably out of my need to be able to kite more effectively. Still, it does look good as far as I can tell. What do ya think of mine?
http://us.battle.net/d3/en/calculator/demon-hunter#WcjdRQ!cTe!bZbbbZ
Heh. I already know my reasoning - I'm interested in YOURS. I don't expect you to do more than I have in a reply. A letter grade with a brief explanation is surely far less than making a build. It takes me far less time to grade a paper and provide a bit of feedback than it does for my student to write it, ya know?
Here is an example of what I was looking for
Thanks, badgermilk.
I'm not sold on my Cleave rune, but I figure I don't need much in the way of Fury generators due to the low Fury cost of my build. Except for Earthquake, the only skill that costs anything is Threatening Shout at 20.
I figure Earthquake would be a rare use, but that huge damage output is hard to ignore... is 1600 over 8 seconds a typo? Is that the most powerful DoT in the game?
This.
Simply picking out skills does not constitute a build that's "yours." Anyone out there can read a few threads and realize which skills to pick. Some rationalization would have made the post worth my time.
Lack of explanation gives you a D in my book. This does not constitute an engaging discussion. I opened this thread because I was interested in what you had to say about the build you chose, which would affect how I choose to respond.
I wondered about the mobility issue too. Think I should replace Earthquake with something like Leap Attack?
But that damage is a lot to lose, even if it's only every 2 minutes or so...
And I haven't studied the DH class much, so don't think I could give that build a grade. But it looks like a nice balance of group-slow and damage, which would be nice in Inferno group play. I'm guessing the DH role in Inferno will be to stay back and pump out damage and slows, and you built in a nice escape with Smoke Screen.
Dunno why you have to attack me personally when all I asked was for you to rate the build. I RATE YOU A D FOR ATTACKING ME! TAKE THAT!
As for your comment about this not being "my" build... seriously? Ok: rate the Diablo 3 Barbarian build I pieced together on the Diablo 3 Skill Calculator... that better?
I guess I thought I would "engage" people in a discussion after they responded with their thoughts, as I did with the less... angry posters. Here's my idea, tell me what you think. It's called feedback.
But, if you must, here is my rationalization.
I tried to build a low Fury-cost efficient Barbarian that had plenty of toughness and damage output, which also added to group-play where possible.
I chose cleave as a main generator because of how it works together with the "get things around me" use of Groundstomp and Threatening Shout taunt. It also multiplies the effects of my life steal, especially when coupled with my Brawler passive. More damage = more Life Steal = more survivability, which is also why I chose the increase in damage rune on Cleave.
I chose Ground Stomp because of the reasons described above, and for the stun to help my group. It also generates Fury, which is nice.
I chose War Cry because it is a very nice defensive Fury generator that will help the party a lot. I havn't seen too many abilities that add + resistance, so unless Items have plenty of it this will be a nice skill-rune combo for Inferno. I chose Threatening Shout with Demoralize to "gather" mobs as described to hit them with Cleave, stomp, Earthquake, etc., and to keep mobs off of other party members.
I Chose Revenge because it acts as a free aoe to enemies in my area, which there should always be plenty of with my "gathering" abilities. Again, all of this damage helps life steal.
I chose Earthquake because 1600% weapon damage is just too much to ignore, plus the chilling effect is nice to slow things down. I can also keep mobs in the area of effect for the full duration with my "gathering" abilities and stuns. Am not sold on this ability, though, and considering a mobility skill in its place.
I chose my passives for survivability, keeping in mind with Brawler that more damage = more life steal = more surviability. I figure I will be getting hit a lot with so many enemies around me, so the thorns effect from Tough as Nails is a nice bonus.
I think you could have asked me to explain myself without coming off as such a... meanie, to use a nice word. See? Less negative!
I think you're right about Earthquake. I think I'll replace that with Leap Attack to gain more mobility, and use the Call of Arreat rune to act as another "gatherer."
Still not sure about the passives. That life steal is so precious considering all the damage I'll be pumping out. 3% life steal for each cleave hitting at 156% is nice... not to mention it stacking with Revenge hits.
Think I could get away with replacing Tough as Nails instead? Less armor, but the added lifesteal working with Beserker Rage as a passive instead might make up for it. Each Cleave hit would be doing 3% lifesteal at +211% weapon damage at that point... with a twohander weapon that should be very nice. And it's 3% of all damage, so it would proc per monster hit with cleave, not just per use of cleave.
And Revenge is stealing 8% life from 275% weapon damage with everything working together right... again per enemy hit in the radius, which there should always be a lot of with all the "gathering."
That is a lot of damage and life steal.
The idea with Brawler, though, is to make the situational the norm with my "gathering" abilities like Leap Attack, Ground Stomp, and Threatening Shout.
3% is a small number, so I guess it relies on it being always compounded with all the aoe being dished out. Wish I could test these things already. March 15th can't come soon enough. The monk heal grants like 2k hp right? I wonder how close this barb could get to that number with a good Revenge that hits 4-5 targets.
Revenge doesn't have a life steal effect. It's a heal based on your max health, not damage done. It's also been buffed to 6% and 10% when runed.
To the OP, Threatening Shout is a Fury generator now, and War Cry's benefits have been reduced quite a bit. If you switch out EQ for another generator and make no other changes, you'll have no Fury spenders.
http://d3db.com/tool...lator/barbarian This site has a more up to date calc than on the official site. I'd recommend using it for the time being.
A build very similar to what you are looking for that I'll be trying is: http://d3db.com/tool...barbarian/13343
Cleave: for the same reasons you mentioned above. I don't need a lot of Fury generation so I like the Broad Sweep rune.
Leap: gives some mobility.
Revenge: is a must for a defensive build.
Rend: with Lacerate has been improved to 9% life leach and 210% WD for 20 Fury. It's a very cost effective Fury spender that also provides survivabilty.
Sesimic Slam: with Strength from Earth is decent damage with a knockback for 15 Fury. I like this for a bit of control.
Threatening Shout: with Grim Harvest for reduced damage and 15% more drops.
Passives, I took Tough as Nails and Brawler. Superstition or Nerves of Steel (now = to 100% of Vit) depending on how much Vitality I have at that level.
War Cry's regen is now 310 life per second.
Thanks for commenting on my "build" (in inverted commas to appease certain people). It probably will change a lot once I start exploring Sanctuary and getting to know the skills better. I guess in a sense you could manoeuver around and use Ground Stomp if caught in a bad position. I think keeping Earthquake is good though as the slow sounds awesome. I wonder if it lasts 8 seconds as well or if the value is different when runed?