with items having several different stats, what do you think you'll have instead of MF? the item will already have damage and defensive stats on it. it's highly likely that most, if not all items will have a stat like mf/gf/radius etc...
i think in most situations it's not going to be trading damage or armor for mf
This is great thing for coop, now you can have like 2 ''killers'' and 2 ''mf/gf'' persons, which is great for balance, hope it stayed this way, so you can maximize finding stuff per time, to have enough killing and mf/gf great. Really hope it stays this way then coop will really pay off.
Why not have 4 balanced characters instead? the result would be the same as 2 "killers" and 2 "MF'rs", having people with low resist and low vit getting one shot isn't exactly a great thing for coop
I'm not going to give this guy the benefit of quoting his post to allow the screaming to continue. But as to the, "Magic find is not being a free stat." No one has ever said its a free stat. But lets see if you can follow me here.
It has 6 stats on it. Lets say that of our 2 items, 5 of the stats are the exactly the same. We're both wizards for simplicity. If you need to see the list of current affixes go for it: http://diablonut.incgamers.com/affixes
Lets say this item has: 5 offensive affixes and +MF on mine, and 6 offensive affixes on yours, but ATM there don't even seem to be 6 offensive affixes, so your 6th is globe radius or even a defensive stat.
Its true that MF is not free, but given the alternatives, you can trade a stat for MF and still have the same killing power.
case in point....hey guys herpty derp, if I outgear people, herp, then I do the same dmg, derp, so I deserve more loots!!
Ohh wait, thats right that didn't always hold true even before things were averaged. Ohh and ya know there is another problem, ya know like how you set the scenario up on a false pretense, you outgear everyone else....
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
I think this system is good for whichever end of the spectrum you are on.
Consider the two situations most people are talking about.
1. 3 players have a lot of MF and one has 0.
2. 3 players have 0 MF and one has a lot.
In scenario 1, the one guy without magic find gets benefit from being in a MF group. You might think this is unfair to the other three, but actually, the guy without MF will greatly increase the kill rate of the whole group because his stats are all geared to killing.
In scenario 2, the 3 players get a MF boost from the one guy with tons of MF. The one guy with MF gets the benefit of 3 players tearing through monsters extremely fast.
In both cases, MF people and non-MF people benefit equally from having each other in their groups.
Don't bring your logic in here sir, this is the leecher QQ thread!!!
All these leechers think they are not only going to be more skilled, but also better geared than all the pugs they join. Thus they in turn deserve far more loot and gold than everyone else in the groups.
Ah yes, I see what you're saying. I do try to be constructive and look at topics from every angle. I'll go do that in another thread, haha.
But one more thought first. Someone mentioned that this new system is like socialism. I think it is pure capitalism. The commodities are MF and Killing Speed. They each have value and by joining a group, you are exchanging benefits to each other. If you feel that your MF is too high for the killing speed of the group, then you join another public group that is more to your liking.
In the harsh reality of public games, this will mean that experienced players will not only have their killing speed drained, but also their MF when playing with lesser team mates.
I'd much prefer a system where everybody is adjusted toward the average by a cerain %
For me personally grouping MF/GF is a horrible idea. As soon as I heard that there was going to be an auction house I stuck with the idea of throwing out MF all together and stacking GF.
Why spend hours doing boss runs or looking for champion mobs, hoping for items to drop, when I can increase my GF and use the huge increase in gold to buy items at the AH.
Now this is only guess work, but I guess most people will be stacking MF over GF, and this screws me up in two ways
1) I join a pub game where everyone is stacking MF, they notice that when I join the average MF has dropped right down, they either ask me how much MF I have, and my reply will be 0% and then kick me, or don't even bother asking and just kick me anyway.
2) I'm betting I will be one of a very few people stacking pure GF, I join a pub game where most likely no one has really bothered with GF, and the average GF is reduced to a pointless amount, thus throwing my gold hoarding idea straight out the window
This sucks, really sucks... and now I will spend more time solo than playing multi-player.
i dont think people understand in the gold auction house stuff is gonna be well freakin expensive especialy since you can just join games and keep redoing quests with a high gold reward your better off rolling mf if you want to go that route and not earn your gear thru random drops or trading with friends
I'm not going to give this guy the benefit of quoting his post to allow the screaming to continue. But as to the, "Magic find is not being a free stat." No one has ever said its a free stat. But lets see if you can follow me here.
It has 6 stats on it. Lets say that of our 2 items, 5 of the stats are the exactly the same. We're both wizards for simplicity. If you need to see the list of current affixes go for it: http://diablonut.incgamers.com/affixes
Lets say this item has: 5 offensive affixes and +MF on mine, and 6 offensive affixes on yours, but ATM there don't even seem to be 6 offensive affixes, so your 6th is globe radius or even a defensive stat.
Its true that MF is not free, but given the alternatives, you can trade a stat for MF and still have the same killing power.
case in point....hey guys herpty derp, if I outgear people, herp, then I do the same dmg, derp, so I deserve more loots!!
Ohh wait, thats right that didn't always hold true even before things were averaged. Ohh and ya know there is another problem, ya know like how you set the scenario up on a false pretense, you outgear everyone else....
troll much?
It's quite obvious he's not saying he out gears anyone or anything like that, in fact he's using the same exact item to compare. so if you guys were naked wearing only that helm, he'd have more MF and you'd pick up health globes from further away. You guys kill at the same speed, he has a better chance to get a blue, and you'll steal that health globe from him.
only read the first page and a half, and it's almost glaringly obvious that you're trolling hard. Either that or you're dumb.
I think this system is good for whichever end of the spectrum you are on.
Consider the two situations most people are talking about.
1. 3 players have a lot of MF and one has 0.
2. 3 players have 0 MF and one has a lot.
In scenario 1, the one guy without magic find gets benefit from being in a MF group. You might think this is unfair to the other three, but actually, the guy without MF will greatly increase the kill rate of the whole group because his stats are all geared to killing.
In scenario 2, the 3 players get a MF boost from the one guy with tons of MF. The one guy with MF gets the benefit of 3 players tearing through monsters extremely fast.
In both cases, MF people and non-MF people benefit equally from having each other in their groups.
Don't bring your logic in here sir, this is the leecher QQ thread!!!
All these leechers think they are not only going to be more skilled, but also better geared than all the pugs they join. Thus they in turn deserve far more loot and gold than everyone else in the groups.
Unless you have access to endgame items affixes, how do you know that the guy without MF is going to be better at killing?
Would it be possible that the guy without MF just didn't have luck so far with getting MF affixes and that those with MF had luck?
@Cantor, I don't claim I'll be more skilled and have better gear than anyone, I'm simply pointing that the situation I just mentionned theorically can happen as far as I know. You are always assuming that someone without MF is ALWAYS better at killing than those with some MF. It will definitely be the case sometime indeed, but why would it always be the case? Do you have access to information about endgame gears we don't?
And by the way having SOME MF doesn't mean that your only aiming to get that and can't do decent DPS...
I'm not going to give this guy the benefit of quoting his post to allow the screaming to continue. But as to the, "Magic find is not being a free stat." No one has ever said its a free stat. But lets see if you can follow me here.
It has 6 stats on it. Lets say that of our 2 items, 5 of the stats are the exactly the same. We're both wizards for simplicity. If you need to see the list of current affixes go for it: http://diablonut.incgamers.com/affixes
Lets say this item has: 5 offensive affixes and +MF on mine, and 6 offensive affixes on yours, but ATM there don't even seem to be 6 offensive affixes, so your 6th is globe radius or even a defensive stat.
Its true that MF is not free, but given the alternatives, you can trade a stat for MF and still have the same killing power.
case in point....hey guys herpty derp, if I outgear people, herp, then I do the same dmg, derp, so I deserve more loots!!
Ohh wait, thats right that didn't always hold true even before things were averaged. Ohh and ya know there is another problem, ya know like how you set the scenario up on a false pretense, you outgear everyone else....
troll much?
It's quite obvious he's not saying he out gears anyone or anything like that, in fact he's using the same exact item to compare. so if you guys were naked wearing only that helm, he'd have more MF and you'd pick up health globes from further away. You guys kill at the same speed, he has a better chance to get a blue, and you'll steal that health globe from him.
only read the first page and a half, and it's almost glaringly obvious that you're trolling hard. Either that or you're dumb.
Steal the health globe? Currently health globes heal every player and minion of the group no matter who picks it up. Also, letting other people die would be a bad thing to do as it holds up everyone in the party.
haha i forgot it heals everyone. The point still stands though, it's possible to have MF without sacrifice killing power. is someone with 0% MF going to kill faster/live longer? yeah of course. Is it going to be this huge horrendous gap? I very much doubt it with the number of affixes on the high end gear, you can still roll 4 killing stats and a bonus stat and be right up there with your barb who got 4 killing stats and a defensive stat. Just let him take the hits
I think we're fighting on the same side JCVB. I'm all for the new system because then people who stack it will help the party, and people who don't but stack other things will still fight well and get the MF from their buddy.
I was only fighting the fact that it is possible for two people to kill just as fast with similar gear, with one person having more MF then the other. The one without MF will be more well-rounded then the other, but they have the potential to do similar damage.
I feel like one of the problems people have with MF, is they believe there will be lots of people out there with perfect items for optimum DPS output. It took years for D2 to reach that economy. We really don't know the hard numbers and range values for most endgame items yet but even if one is perfect in one affix, it does not mean it will be perfect in another.
These are guesses obviously but lets put some affixes on an item.
Hat Player A :
Adds/boosts overall spell damage 100-150 from a 75-200 range(perfect 150-200)
Increases Attack speed/cast speed 20% from a 10-20 range (Perfect 20%)
Increase specific skill damage 7% from a 5-15 range (perfect 15%)
Increase specific skill damge 5% from a 5-15-range (perfect 15%)
Increase run/walk speed 11% from a 5-20 range (perfect 20%)
75 Cold damage absorbed
Cannot Be Frozen
Hat Player B:
Add overall damage 125-175 from 75-125 range
Increases attack/cast speed 15% from 10-20 range
Increase specific skill damge 11% from 5-15%
Increase Run/Walk speed 12% from a 5-20%
Fire Resistance Increased 25% from a 20-40% range
Increase in Magic Find 27% from a range of 20-40%.
Obviously these are all made up. Wish I could look at the item properties on many of the legendaries and sets, but I can not. I think for the first 6 months or so, you will see lots of people with these types of items. It would be hard to tell which person was doing the best based on their hat alone. Now add in all the other gear you will be wearing and you will see the incredible amount of work Blizzard has put into balancing the end game and the incredible amount of farming it will take to get the Optimum gear set. Sure there is the AH and RMAH but even then, perfect gear will be well priced and a rarity for a long while.
I personally think the shared/averaged MF was a quick fix to an obvious problem. MF will probably change down the road in a patch to not so harshly punish people with MF. THat said, I think both sides will see the middle area is where most will be. Most people will have some MF, so the huge drops in percentages is not likely unless you have a guy who has gear significantly better than the rest of the group.
THe chance a perfect item drops with all the affixes you want is probably really low. The chance it drops for someone else that wants to sell it, is a bit higher but still not great. The chance you have a perfect complete gear set is down right ludicrous. At least I hope so. May we forever search for the almighty Zod.
I'm not going to give this guy the benefit of quoting his post to allow the screaming to continue. But as to the, "Magic find is not being a free stat." No one has ever said its a free stat. But lets see if you can follow me here.
It has 6 stats on it. Lets say that of our 2 items, 5 of the stats are the exactly the same. We're both wizards for simplicity. If you need to see the list of current affixes go for it: http://diablonut.incgamers.com/affixes
Lets say this item has: 5 offensive affixes and +MF on mine, and 6 offensive affixes on yours, but ATM there don't even seem to be 6 offensive affixes, so your 6th is globe radius or even a defensive stat.
Its true that MF is not free, but given the alternatives, you can trade a stat for MF and still have the same killing power.
case in point....hey guys herpty derp, if I outgear people, herp, then I do the same dmg, derp, so I deserve more loots!!
Ohh wait, thats right that didn't always hold true even before things were averaged. Ohh and ya know there is another problem, ya know like how you set the scenario up on a false pretense, you outgear everyone else....
troll much?
It's quite obvious he's not saying he out gears anyone or anything like that, in fact he's using the same exact item to compare. so if you guys were naked wearing only that helm, he'd have more MF and you'd pick up health globes from further away. You guys kill at the same speed, he has a better chance to get a blue, and you'll steal that health globe from him.
only read the first page and a half, and it's almost glaringly obvious that you're trolling hard. Either that or you're dumb.
Ok, let me whip out the crayons.
This is like 1+1 = 2 folks....
If he has 5 good stats + 1 MF and the other guy has only 5 good stats, then yah, he outgears him. How is this hard? Now that we have confirmed that 5 = 5, amazing I know, we can now clearly see that he based his scenario on a false premise.
Its just a poor attempt to circumnavigate around the real point, that you have to give up something in order to get MF. An accurate assessment would have you at 5 good stas + 1 MF, and the other equally geared person with 6 good stats.
6>5, thus he helps the group kill rate and/or survival more than you, whilst you help get better items.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
This will make it a lot harder to get the really good items consistently in my opinion. Before you could have one of your friends with a sh*t ton of MF and have everyone else carry him. He could then distribute the good loot out. However, I am not sure if having more people being able to roll now with increased mf would counteract this or not, but I doubt it.
I know you are trolling but if you want to use the math analogy it would be more like 0.8+0.7 doesn't equal 2. Just like 4.1 won't equal 5. People with perfect gear? Not likely.
For dedicated farming you're better off either grouping with people with similar goals or going solo. Why? Because everyone either goes for MF/GF or you do it yourself. At least that's how it will go with the new system, with the old system the most effective way to use MF/GF is to leech off of people doing all the work, killing faster then you possibly can alone because you sacrificed stats for MF/GF.
This creates a problem with the ways games are created though. You can't create a public game like you could in D2 with a title, for example, "Gold Find Game". It wouldn't be a very big issue if battle.net 2.0 wasn't such a big downgrade. I didn't think about the whole gold find vs magic find thing but it's a good point. That's a huge negative of this system. The new system hurts more than it helps. It's a bad system for a problem that was fairly rare.
6>5, thus he helps the group kill rate and/or survival more than you, whilst you help get better items.
Lets say you have 5 stats bonus of the same type and the other is either MF of another type completely.
If the 5 identical stats have the same values the one with the additional non-mf stat will helps a bit more in a fight, you're right.
But what if the guy with the MF stat have higher values in the non-mf bonus stats? He would then be as useful in combat as the other guy with no MF. So assuming non-mf items are always better is innacurate.
Anyway that said, the more I think about it the more I agree with the new system, simply because in every game you won't have to give a **** about the others gears/stats, as long as you do well against hell's minions. And professionnal leeching will be useless.
I know you are trolling but if you want to use the math analogy it would be more like 0.8+0.7 doesn't equal 2. Just like 4.1 won't equal 5. People with perfect gear? Not likely.
Who cares how likely it is? Thats not the point at all, use 4=4 if you want. You cant be this dense....a 3rd grader could understand this.... I am sorry you are a delusional leecher, but trolling on the forums and QQ'ing wont help. They justly got rid of an obviously exploitable system and replaced it with something that is utterly 100% fair for everyone involved.
This isn't WoW, you aren't entitled to shit, so QQ less plz.
This will make it a lot harder to get the really good items consistently in my opinion. Before you could have one of your friends with a sh*t ton of MF and have everyone else carry him. He could then distribute the good loot out. However, I am not sure if having more people being able to roll now with increased mf would counteract this or not, but I doubt it.
Another good reason it was fixed, easily exploitable to allow groups an unfair advantage, or at least an even greater advantage.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
I know you are trolling but if you want to use the math analogy it would be more like 0.8+0.7 doesn't equal 2. Just like 4.1 won't equal 5. People with perfect gear? Not likely.
Who cares how likely it is? Thats not the point at all, use 4=4 if you want. You cant be this dense....a 3rd grader could understand this.... I am sorry you are a delusional leecher, but trolling on the forums and QQ'ing wont help. They justly got rid of an obviously exploitable system and replaced it with something that is utterly 100% fair for everyone involved.
This isn't WoW, you aren't entitled to shit, so QQ less plz.
This will make it a lot harder to get the really good items consistently in my opinion. Before you could have one of your friends with a sh*t ton of MF and have everyone else carry him. He could then distribute the good loot out. However, I am not sure if having more people being able to roll now with increased mf would counteract this or not, but I doubt it.
Another good reason it was fixed, easily exploitable to allow groups an unfair advantage, or at least an even greater advantage.
Likely is the whole point. I don't understand how you fail to realize that maybe the best dps gear that has droped might also have MF on it. Your right, its not wow, thats why simple math doesn't work and optimum builds like 1+1 =2, 5 =5 and 4=4 are fantasies that never come true. You won't need optimum dps to kill and kill efficiently in inferno. How do I know this? You will start inferno in Hell loot, every inferno drop will be gravy on your biscuits. As you get better loot, killing will become easier and mf will be a major place to allocate states.
You're assuming that MF will be considerably more valuable than other stats, which could happen, but having heard blizzard's stance on MF this will likely not be the case and MF will be a considerable budget cut.
Once you hit lvl 60, I think most people would agree that MF will be the most desired stat out of GF, MF and exp, yes. Are you saying it won't be?
Regardless, the way the public game system is set up is currently flawed with the new system because a player will be penalized if he choose the "wrong" stat compared with his randomly assigned group. Sure, you can leave the game and try again but that isn't an elegant solution and how many times will it take if you're a gold find person and gold find is not a popular stat? I didn't have a problem with no game names before this change but now it's something that is needed.
Rollback Post to RevisionRollBack
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i think in most situations it's not going to be trading damage or armor for mf
case in point....hey guys herpty derp, if I outgear people, herp, then I do the same dmg, derp, so I deserve more loots!!
Ohh wait, thats right that didn't always hold true even before things were averaged. Ohh and ya know there is another problem, ya know like how you set the scenario up on a false pretense, you outgear everyone else....
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Ah yes, I see what you're saying. I do try to be constructive and look at topics from every angle. I'll go do that in another thread, haha.
But one more thought first. Someone mentioned that this new system is like socialism. I think it is pure capitalism. The commodities are MF and Killing Speed. They each have value and by joining a group, you are exchanging benefits to each other. If you feel that your MF is too high for the killing speed of the group, then you join another public group that is more to your liking.
Sorry, more logic.
I'd much prefer a system where everybody is adjusted toward the average by a cerain %
Why spend hours doing boss runs or looking for champion mobs, hoping for items to drop, when I can increase my GF and use the huge increase in gold to buy items at the AH.
Now this is only guess work, but I guess most people will be stacking MF over GF, and this screws me up in two ways
1) I join a pub game where everyone is stacking MF, they notice that when I join the average MF has dropped right down, they either ask me how much MF I have, and my reply will be 0% and then kick me, or don't even bother asking and just kick me anyway.
2) I'm betting I will be one of a very few people stacking pure GF, I join a pub game where most likely no one has really bothered with GF, and the average GF is reduced to a pointless amount, thus throwing my gold hoarding idea straight out the window
This sucks, really sucks... and now I will spend more time solo than playing multi-player.
troll much?
It's quite obvious he's not saying he out gears anyone or anything like that, in fact he's using the same exact item to compare. so if you guys were naked wearing only that helm, he'd have more MF and you'd pick up health globes from further away. You guys kill at the same speed, he has a better chance to get a blue, and you'll steal that health globe from him.
only read the first page and a half, and it's almost glaringly obvious that you're trolling hard. Either that or you're dumb.
Unless you have access to endgame items affixes, how do you know that the guy without MF is going to be better at killing?
Would it be possible that the guy without MF just didn't have luck so far with getting MF affixes and that those with MF had luck?
@Cantor, I don't claim I'll be more skilled and have better gear than anyone, I'm simply pointing that the situation I just mentionned theorically can happen as far as I know. You are always assuming that someone without MF is ALWAYS better at killing than those with some MF. It will definitely be the case sometime indeed, but why would it always be the case? Do you have access to information about endgame gears we don't?
And by the way having SOME MF doesn't mean that your only aiming to get that and can't do decent DPS...
haha i forgot it heals everyone. The point still stands though, it's possible to have MF without sacrifice killing power. is someone with 0% MF going to kill faster/live longer? yeah of course. Is it going to be this huge horrendous gap? I very much doubt it with the number of affixes on the high end gear, you can still roll 4 killing stats and a bonus stat and be right up there with your barb who got 4 killing stats and a defensive stat. Just let him take the hits
I was only fighting the fact that it is possible for two people to kill just as fast with similar gear, with one person having more MF then the other. The one without MF will be more well-rounded then the other, but they have the potential to do similar damage.
These are guesses obviously but lets put some affixes on an item.
Hat Player A :
Adds/boosts overall spell damage 100-150 from a 75-200 range(perfect 150-200)
Increases Attack speed/cast speed 20% from a 10-20 range (Perfect 20%)
Increase specific skill damage 7% from a 5-15 range (perfect 15%)
Increase specific skill damge 5% from a 5-15-range (perfect 15%)
Increase run/walk speed 11% from a 5-20 range (perfect 20%)
75 Cold damage absorbed
Cannot Be Frozen
Hat Player B:
Add overall damage 125-175 from 75-125 range
Increases attack/cast speed 15% from 10-20 range
Increase specific skill damge 11% from 5-15%
Increase Run/Walk speed 12% from a 5-20%
Fire Resistance Increased 25% from a 20-40% range
Increase in Magic Find 27% from a range of 20-40%.
Obviously these are all made up. Wish I could look at the item properties on many of the legendaries and sets, but I can not. I think for the first 6 months or so, you will see lots of people with these types of items. It would be hard to tell which person was doing the best based on their hat alone. Now add in all the other gear you will be wearing and you will see the incredible amount of work Blizzard has put into balancing the end game and the incredible amount of farming it will take to get the Optimum gear set. Sure there is the AH and RMAH but even then, perfect gear will be well priced and a rarity for a long while.
I personally think the shared/averaged MF was a quick fix to an obvious problem. MF will probably change down the road in a patch to not so harshly punish people with MF. THat said, I think both sides will see the middle area is where most will be. Most people will have some MF, so the huge drops in percentages is not likely unless you have a guy who has gear significantly better than the rest of the group.
THe chance a perfect item drops with all the affixes you want is probably really low. The chance it drops for someone else that wants to sell it, is a bit higher but still not great. The chance you have a perfect complete gear set is down right ludicrous. At least I hope so. May we forever search for the almighty Zod.
Ok, let me whip out the crayons.
This is like 1+1 = 2 folks....
If he has 5 good stats + 1 MF and the other guy has only 5 good stats, then yah, he outgears him. How is this hard? Now that we have confirmed that 5 = 5, amazing I know, we can now clearly see that he based his scenario on a false premise.
Its just a poor attempt to circumnavigate around the real point, that you have to give up something in order to get MF. An accurate assessment would have you at 5 good stas + 1 MF, and the other equally geared person with 6 good stats.
6>5, thus he helps the group kill rate and/or survival more than you, whilst you help get better items.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
This creates a problem with the ways games are created though. You can't create a public game like you could in D2 with a title, for example, "Gold Find Game". It wouldn't be a very big issue if battle.net 2.0 wasn't such a big downgrade. I didn't think about the whole gold find vs magic find thing but it's a good point. That's a huge negative of this system. The new system hurts more than it helps. It's a bad system for a problem that was fairly rare.
Lets say you have 5 stats bonus of the same type and the other is either MF of another type completely.
If the 5 identical stats have the same values the one with the additional non-mf stat will helps a bit more in a fight, you're right.
But what if the guy with the MF stat have higher values in the non-mf bonus stats? He would then be as useful in combat as the other guy with no MF. So assuming non-mf items are always better is innacurate.
Anyway that said, the more I think about it the more I agree with the new system, simply because in every game you won't have to give a **** about the others gears/stats, as long as you do well against hell's minions. And professionnal leeching will be useless.
Who cares how likely it is? Thats not the point at all, use 4=4 if you want. You cant be this dense....a 3rd grader could understand this.... I am sorry you are a delusional leecher, but trolling on the forums and QQ'ing wont help. They justly got rid of an obviously exploitable system and replaced it with something that is utterly 100% fair for everyone involved.
This isn't WoW, you aren't entitled to shit, so QQ less plz.
Another good reason it was fixed, easily exploitable to allow groups an unfair advantage, or at least an even greater advantage.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Likely is the whole point. I don't understand how you fail to realize that maybe the best dps gear that has droped might also have MF on it. Your right, its not wow, thats why simple math doesn't work and optimum builds like 1+1 =2, 5 =5 and 4=4 are fantasies that never come true. You won't need optimum dps to kill and kill efficiently in inferno. How do I know this? You will start inferno in Hell loot, every inferno drop will be gravy on your biscuits. As you get better loot, killing will become easier and mf will be a major place to allocate states.
Once you hit lvl 60, I think most people would agree that MF will be the most desired stat out of GF, MF and exp, yes. Are you saying it won't be?
Regardless, the way the public game system is set up is currently flawed with the new system because a player will be penalized if he choose the "wrong" stat compared with his randomly assigned group. Sure, you can leave the game and try again but that isn't an elegant solution and how many times will it take if you're a gold find person and gold find is not a popular stat? I didn't have a problem with no game names before this change but now it's something that is needed.