The dev has also stated, being that players' skills had been tuned up into far greater scale in D3, therefore they consider 4 players be the perfect number for this particular reason. It's the main reason why they wouldn't raise the number of players, players can do co-op with.
What I'll say is that there should be an option to let players to not have purple, magical bloated animal gas, and limbs spilling away at a battle field you're staring into, and sharing with, with this other person who are doing the effect every five second or so, and the earth will quake along with it, clack clackety clack!
Sacrifice is the one skill I really have problem with, you're also welcome to share what other skills you might be afraid of having to face with your fellow teammates throwing them down one at a time, watching your own sanity going some place far, far away in the upcoming D3 beta, and hope there's an option ready for you in your gameplay to kill the effect.
So wait! If a player does a attack that makes the screen shake all the players playing with him screens will shake too?
If true then yes i would like an option to turn that off for other players.
i would like an option to kill screen shaking completely since it makes people dizzy
I wasn't even aware this was an issue. Yeah, some of that stuff can make me a little queesy. I can go zero G or do a nose up stall without the slightest problem, but shake the screen, or give me the feeling of falling or false depth perception and it really bugs me.
Are there a lot of skills that do that? Make the screen shake and stuff?
I think it's a practical feature for performance reasons but I personally wouldn't use it. I love seeing all the different effects, that's what immerses you into the battle.
just watched the very first gameplay vid from blizz, and yes the WD's explode shakes the screen slighty. And as much as i'd like to say other peoples attacks won't shake the screen, watching the same gameplay it does appear that they do. Honestly I don't have a problem with it though =D
Screen shaking may be a problem, but there should be an indicator of what foe is targeted. If you are working on a group of tough monsters (ala the Ancients) Focusing damage on one at a time becomes important and I would like to know where the damage is going from targeted attacks. no need to have excessive effects but something should be visible.
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If that made sense to you, Bravo! I think I even confused myself...
I voted for the last option but i i kinda meant that there should be an option to tone down some of the flash heavy skills... Screen shaking is pretty shitty too...
I'm pretty sure screen shaking will only happen in your only screen and mostly to increase the feeling of power of specific skills. Otherwise how would the client handle a battle with 2 Barbarians stomping the ground and WDs exploding pets - which would prevail?
As for "normal spell effects" (purple gas, yellow lights, blue novas), it's Blizzard's job to make sure we can understand what's happening in the screen (even when it's happening all at the same time), and they've stated multiple times that "readability" is one of the core aspects of D3's gameplay, so I'm sure they'll get that right.
Agree with Zero(pS).
Otherwise a 4 players party with 2 barbs and 2 WD would create a real earthquake.
Maybe in the videos with coop play we could find some clues.
Or ask Sixen and Force...
Interesting topic. I was wondering the other day when watching those leaked character selection screen videos if some of the effects could get a bit annoying. I think it is more likely that the sound of an ability that someone else casts, over and over, gets to me first and I end up turning down the game sounds and turning on my own music.
An option to lower the game sounds of other players would be nice .. even the ability to select a specific player and lower their game sounds.
The graphical effects would be harder .. while you could tone down the brightness of some abilities ... towering walls of zombies .. shrugs
I guess overall my opinion is .. lower sounds for a specific character (say to half volume) .. but don't change effects. If the effects drive you crazy, don't play with them.
Maybe in the videos with coop play we could find some clues.
Or ask Sixen and Force...
I'm almost sure what I said applies to coop (PvE) play, at least it was like that in the Blizzcon 2010 build. Unless they changed it =]
I'm pretty sure Sixen and Force didn't play PvP in the most recent build (press event), so regarding that specific mode, it's probably not known even by them.
In the Demon Hunter gameplay video released in 2010 (I'll use Force's version for the timeframe), at around the 8:00-8:40 timeframe, you can see the Witch Doctor using sacrifice on his pets and nothing appears to shake, also the Barbarian appears to be using Ground Stomp too.
at around the 8:00-8:40 timeframe, you can see the Witch Doctor using sacrifice on his pets and nothing appears to shake, also the Barbarian appears to be using Ground Stomp too.
Nope, I rewatched the part of the video from 8:00 to 8:40, both the ground stomping attack from the Barbarian (ground stomp at around 8:33~8:32) and the witch doctor's Sacrifice skill are causing the entire scene to shake even though it's in the point of view of the demon hunter.
You might argue that it had only shaken the scene slightly, but never the less, it's there in the video.
Nope, I rewatched the part of the video from 8:00 to 8:40, both the ground stomping attack from the Barbarian (ground stomp at around 8:33~8:32) and the witch doctor's Sacrifice skill are causing the entire scene to shake even though it's in the point of view of the demon hunter.
I rewatched it too paying tons of attention to fixed things, like walls and collumns and you're right. It does shake.
It shakes so little that to me this is still incredibly irrelevant to the gameplay. Maybe after playing 10 hours in a row I'd get tired of it, but I really doubt. We have screen shaking effects in FPSes like Crysis and CoD whenever an explosion happens and it has never bothered me.
I'm sure if enough people complain about it though (in an educated manner), they'll add a way to deactivate it.
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What I'll say is that there should be an option to let players to not have purple, magical bloated animal gas, and limbs spilling away at a battle field you're staring into, and sharing with, with this other person who are doing the effect every five second or so, and the earth will quake along with it, clack clackety clack!
Sacrifice is the one skill I really have problem with, you're also welcome to share what other skills you might be afraid of having to face with your fellow teammates throwing them down one at a time, watching your own sanity going some place far, far away in the upcoming D3 beta, and hope there's an option ready for you in your gameplay to kill the effect.
If true then yes i would like an option to turn that off for other players.
I wasn't even aware this was an issue. Yeah, some of that stuff can make me a little queesy. I can go zero G or do a nose up stall without the slightest problem, but shake the screen, or give me the feeling of falling or false depth perception and it really bugs me.
Are there a lot of skills that do that? Make the screen shake and stuff?
www.nerdyblog.com - Great website and great Diablo III streams and Skype chat!
As for "normal spell effects" (purple gas, yellow lights, blue novas), it's Blizzard's job to make sure we can understand what's happening in the screen (even when it's happening all at the same time), and they've stated multiple times that "readability" is one of the core aspects of D3's gameplay, so I'm sure they'll get that right.
Otherwise a 4 players party with 2 barbs and 2 WD would create a real earthquake.
Maybe in the videos with coop play we could find some clues.
Or ask Sixen and Force...
An option to lower the game sounds of other players would be nice .. even the ability to select a specific player and lower their game sounds.
The graphical effects would be harder .. while you could tone down the brightness of some abilities ... towering walls of zombies .. shrugs
I guess overall my opinion is .. lower sounds for a specific character (say to half volume) .. but don't change effects. If the effects drive you crazy, don't play with them.
I'm pretty sure Sixen and Force didn't play PvP in the most recent build (press event), so regarding that specific mode, it's probably not known even by them.
In the Demon Hunter gameplay video released in 2010 (I'll use Force's version for the timeframe), at around the 8:00-8:40 timeframe, you can see the Witch Doctor using sacrifice on his pets and nothing appears to shake, also the Barbarian appears to be using Ground Stomp too.
http://www.youtube.com/watch?v=H6_eZgxWU24
You might argue that it had only shaken the scene slightly, but never the less, it's there in the video.
It shakes so little that to me this is still incredibly irrelevant to the gameplay. Maybe after playing 10 hours in a row I'd get tired of it, but I really doubt. We have screen shaking effects in FPSes like Crysis and CoD whenever an explosion happens and it has never bothered me.
I'm sure if enough people complain about it though (in an educated manner), they'll add a way to deactivate it.