Monster Density Patch Note Clarification
The PTR Patch Notes Update from a day ago raised some questions because of the vagueness on density changes for certain zones. Since the zones were not mentioned, Blizzard clarified a few minutes ago which zones in particular are getting changes and what kind of changes exactly.
In the latest PTR patch notes for build 16033, we noted that "certain areas in Act I and Act II have received further adjustments to Monster Density." We've seen some players ask what zones this change applies to, so here's a bit more information.
Zones that are bolded received a straight-up buff to their density.
Zones that are italicized were slightly nerfed.
All other zones had monster spawns adjusted to make them feel more "clumpy."
Act I:
The Lyceum
Cave of the Moon Clan Level 1
Weeping Hollow
Cathedral Level 1
Cathedral Level 2
Leoric’s Hunting Grounds
Whimsyshire
Act II:
Realm of Shadow
Dahlgur Oasis
Vile Cavern
The Storm Halls
The Unknown Depths
The Eastern Channel
The Western Channel
Thank you to everyone who's posted about the density changes so far; your feedback is incredibly appreciated. We're still fine tuning monster density across all Acts, so please be sure to keep sharing your thoughts and experiences from the PTR.
When do these changes go live on the PTR? Still getting 300mil per hr even after downloading "newest" patch inside Shadow. Maybe it will go live in a few days?
Rollback Post to RevisionRollBack
"Get busy living or get busy dieing.."
Twitch.tv: twitch.tv/mehsiah | Youtube/Twitter in the future.
When do these changes go live on the PTR? Still getting 300mil per hr even after downloading "newest" patch inside Shadow. Maybe it will go live in a few days?
300mil per hour of what? if you don't mind me asking?
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
When do these changes go live on the PTR? Still getting 300mil per hr even after downloading "newest" patch inside Shadow. Maybe it will go live in a few days?
300mil per hour of what? if you don't mind me asking?
I did a run of Shadow Realm last night and still got over 300mil xp per hour.
Rollback Post to RevisionRollBack
"Get busy living or get busy dieing.."
Twitch.tv: twitch.tv/mehsiah | Youtube/Twitter in the future.
When do these changes go live on the PTR? Still getting 300mil per hr even after downloading "newest" patch inside Shadow. Maybe it will go live in a few days?
300mil per hour of what? if you don't mind me asking?
I did a run of Shadow Realm last night and still got over 300mil xp per hour.
Oh yes, I guess they must not have nerfed their xp yet!
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
To post a comment, please login or register a new account.
Monster Density Patch Note Clarification
The PTR Patch Notes Update from a day ago raised some questions because of the vagueness on density changes for certain zones. Since the zones were not mentioned, Blizzard clarified a few minutes ago which zones in particular are getting changes and what kind of changes exactly.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Zones that are bolded received a straight-up buff to their density.
Zones that are italicized were slightly nerfed.
All other zones had monster spawns adjusted to make them feel more "clumpy."
Act I:
Ha. Bagstone.
As in, more groups and fewer stragglers.
Twitch.tv: twitch.tv/mehsiah | Youtube/Twitter in the future.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
I did a run of Shadow Realm last night and still got over 300mil xp per hour.
Twitch.tv: twitch.tv/mehsiah | Youtube/Twitter in the future.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"