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    posted a message on PTR 2.4 - Item Proc LoN Build Concept (Video)

    I guess the best way to get all those ancients is to split-farm bounties for the crafting mats to reroll the desired legendaries in the cube? If that doesn't drive you crazy first...

    Posted in: Diablo III General Discussion
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    posted a message on Bounties vs Rifts vs GRifts rewards?

    Has anybody worked out yet in 2.3 how the rewards are balanced across these three? Obviously bounties are needed for act cache mats and GRifts are needed for gems, but which of them are the best source for legendaries/death's breaths/blood shards? Trying to figure out where I should be spending most of my time, given a character not yet strong enough to do >45 GRifts (i.e. T10 or lower).

    Posted in: Diablo III General Discussion
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    posted a message on Returning Play with comments about group play.

    Mostly it's people who loot everything they see and then have to check one by one to see if any of it is good, then salvage and put it all into the stash, repair their gear, etc. Yes this can all be done quickly but people are just slow and indecisive. If you want them to pick up the pace, don't wait for them so long.

    Posted in: Diablo III General Discussion
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    posted a message on Most useless legendaries "orange properties".
    Not all Legendaries are made to be top-tier, and that's fine. There have to be some "entry level" ones so they can drop legendaries more often without just skipping everybody straight to endgame.
    Posted in: Diablo III General Discussion
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    posted a message on Is BoA a good thing? And why?
    I think the public reception of patch 2.0.1 speaks for itself - nobody misses trading. The reason why it's possible for loot to be like this is because of BoA. Otherwise a new auction house would emerge, just on a third party website somewhere.
    Posted in: Diablo III General Discussion
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    posted a message on Lightning Barb! Very fun and fast-paced build!
    Whirlwind has a Lightning rune, why aren't you using that? Seismic Slam has one too.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on 2.0.1???
    Quote from Glowpipe

    2.0.1 with ah up is not a issue. Gear bought will be outdated asap when you start leveling up.

    I doubt it is next week. But week after that for sure
    What reason is there for them to do that? Just to get out a week or two earlier? It's simpler for them if they don't have to support the AH on a new patch at all.
    Posted in: Diablo III General Discussion
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    posted a message on How to spend my money before the AH goes down
    Even Paragon XP sounds pretty useless now compared to what you earn at 70. Having level 60 alts ready to go might be nice if you don't have all five classes yet, but then again it'll be faster and more fun to level alts in RoS. In other words nothing matters at all, just do whatever you want.
    Posted in: Diablo III General Discussion
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    posted a message on How to spend my money before the AH goes down
    Gold is Bind on Account, probably as of 2.0.1, so I would transfer everything to your main account right now.
    Posted in: Diablo III General Discussion
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    posted a message on Why the Barb and WOTB is getting nerfed for Reaper of Souls
    Quote from seraphim4

    almost hoping you are a troll but it doesnt look like it so here goes

    compare the dmg of whirlwind to the other skills in the same slot. the damage for the skill is much lower than rend, HoTA and seismic slam due to the ability providing the utility of being allowed to move while attacking.

    now being able to move and attack at the same time is great, but in the barbs overall kit it isn´t really anything you need. it was op as hell with wrath yes, but without it? and without infinite fury?

    what you have then is something that slows you down, doesn´t really kill anything all that fast and wastes alot of fury and has a medium sized aoe. all that on top of taking a precius skillslot.

    and no i don´t feel its the reality for every other build in the game. i believe the demon hunter has a similair ability. difference is she gets to keep the 100% ms rune, has larger AoE and according to the numbers on live, it does more damage than ww (to lazy to dig for datamined info on a class i don´t intend to play so im going by live numbers on this since it is likely to be buffed to the same degree as ww dmgwise).
    The damage per fury is a bit more than HotA with a larger radius. And it doesn't slow you down - moving while attacking is better than standing still while attacking. Maybe it doesn't suit your preferences and that's fine, that's how balanced skill choices are supposed to work. Demon Hunters are a squishier and more mobile class so it makes sense they would have the damage + speed advantage. Worst case scenario if the skill is a little bit weak, they'll buff the damage a little bit; it's not the end of the world.
    Posted in: Diablo III General Discussion
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    posted a message on Why the Barb and WOTB is getting nerfed for Reaper of Souls
    Whirlwind's damage was increased from 145% to 275%. What was nerfed was the insane synergy of running at full speed while invincible and immune to crowd control and full on fury, killing things without even trying. What you call "useless" is simply the reality of what the game is like for every other build.
    Posted in: Diablo III General Discussion
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    posted a message on Are you happy with the legendary drop rate ?
    Quote from Keomo

    Yesterday and a few hours of today, I've gotten 13 or so legendaries. This is at 60 though, not on the ptr or anything. Don't know if I'm just lucky at getting drops, but unlucky on the rolls since 90% of them are terrible.
    "Terrible" at level 60 means something very different than "terrible" at level 70 thanks to the auction house, and legacy loot with 6 primary affixes.
    Posted in: Diablo III General Discussion
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    posted a message on Why the Barb and WOTB is getting nerfed for Reaper of Souls
    You're being ridiculous, Barbs were never designed to require perma-WotB in the first place. If (big IF) Barbs actually are underpowered in RoS, they can be buffed without re-introducing a mandatory imba skill to use as a crutch.
    Posted in: Diablo III General Discussion
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    posted a message on A little Heart to Heart about RoS...
    Quote from shaggy


    Yeah, and again, I'm not sure how much I trust him. The cynic in me says that "roughly 2 hours per" might mean 2.47 hours per, rounded down, and that might be part of the disparity that many testers are seeing versus what they're expecting. If people are expecting one legendary every 60-90 minutes and they're experiencing one legendary every 150 minutes, but Blizzard is reading that as "roughly one per two hours" then everything starts to make a little sense, doesn't it? My major concern was that even on MP1, with a p100 toon, I could very easily see more than 1 legendary per hour. This is with the AH and with trading which, by all accounts, mandate lower drop rates. Fast forward to the PTR with BoA, no AH, and I'm wondering why I'm not at least breaking even there, or close to it. I realize that the legendaries are generally of better quality, but even with the enchantress, there's still plenty of need for legendaries to crush to use her services. Arguably, unless you obtain PERFECTLY-ROLLED items, every legendary really needs two more legendary drops to "make" it. At one per two hours that means each legendary actually takes SIX hours to "make" and another four hours per additional re-roll you have to do. Two rerolls? That's TEN hours of hunting. Seven re-rolls is THIRTY hours of hunting. For ONE item. That seems a bit obtuse to me. The enchantress was supposed to clean up all those crap items, right? So who cares if the drop rates are a bit more generous? You know what that's going to go to 99% of the time? A few more item re-rolls. Is that horrible? For me the answer is a resounding "no" because finding more items is always going to feel better.
    I would rather see infrequent Legendaries that are consistently good than tons of them that are just used for scrap. They already said they're adding other sources of legendary crafting mats to make them easier to enchant which I think is a better solution than drastically increasing the droprate of Legendaries themselves.We saw the consequences of too many Legendaries dropping in the F&F beta already - people complained about it constantly. There's no excitement in finding a Legendary when you know at first glance that it's probably just vendor trash. The really good ones lose their luster when every single person who wants one finds it within a week.
    Posted in: Diablo III General Discussion
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