Below you'll find a list of hotfixes which address various gameplay and service issues affecting Diablo III. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require a restart to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.
October 23 General
The scaling bonus to monster damage in Inferno difficulty has been reduced by approximately 25% for all Monster Power levels
The following changes have been made to Xah'rith the Keywarden:
He can no longer spawn with the Illusionist or Fast affix
The damage dealt by a number of his abilities has been reduced
The movement speed reduction applied by his Cold attacks has been reduced
His size has been slightly reduced
Bug Fixes
Fixed a server crash that could occur if a player transitioned between Acts while a "goatman" monster was drumming
No Seasonal Events For Diablo 3
It appears the developers have no current plans to implement any sort of seasonal events, as they can be seen in World of Warcraft for example.
While we are constantly working to improve Diablo III, we have no plans to add temporary holiday-themed events at this time.
cant even give the barb a little santa hat and coat?
This effect can easily be achieved through the careful application of stickers and Post-it notes to one's monitor.
Loot Servers Are A Myth
Lylirra has confirmed that there is no such thing as "loot servers", at least by their design.
While there are a number of factors which can influence what kind of loot you get (Magic Find, MP level, # of NV stacks, etc), they're all character-based. Which server you play on -- or what game you join -- doesn't really have any bearing on your likelihood of seeing a Legendary item drop.
Sure, you might have an easier time farming some games than others based on what monsters spawn, which means you'll probably progress a little faster and kill more things (killing more things = more chances for loot to drop), but that's about it.
Thanks for the input Lylirra, what about if your dead when they die? also what about if your in town?
In order to be eligible for loot or experience you need to either a) tag the monster in combat or be in proximity when the monster dies.
So, you could technically hit a monster, die, TP back to town and flirt with Leah a bit, and you'd still be eligible for loot when that monster dies (even if it dies when you're not nearby). Similarly, you could charge in headlong into combat ahead of your friends, die before they get there, and when your friends saunter up and kick the monster's bucket, you'd all be eligible for any loot the monster drops.
The blues are simply reporting the coders' solemn belief that they correctly executed the design they were given. Of course, just because the coders believe they successfully implemented the design team's vision doesn't mean that they did. If that were the case, there wouldn't be bugs. But there are.
It certainly possible there may be an issue we're unaware of. If that's the case, players need to post in the Bug Report forum and provide as much evidence as possible so we can investigate.
The design intent, however, is as I stated before.
If you hadnt put that "really" in your statement you could have squashed a rumour right there.....but now its still open to interpretation.
The "really" applies to this statement in my post:
Sure, you might have an easier time farming some games than others based on what monsters spawn, which means you'll probably progress a little faster and kill more things (killing more things = more chances for loot to drop), but that's about it.
Only Need 5 Stacks of NV on Killing Blow
Confirmed with our developers: you only need the full five stacks when you kill the target. The game checks for that requirement when the target dies, not when it's first engaged. (Blue Tracker / Official Forums)
Legendary Minimap Ping to be Extended in Duration
We agree, and we're looking into making the mini-map ping more visible. While I don't think we'll change the graphic or add in an alert dialog (we might, but it hasn't really come up in discussion), we definitely do want to make the ping last for a much longer period of time. (Blue Tracker / Official Forums)
Staff of Herding and Hellfire Ring Plans Can't be Dropped
The intent is for players to be able to drop the Staff of Herding plans on the ground as a means of removing the item from their inventory...however, there's currently a bug preventing that from happening. Our QA team has already documented the issue and passed it along to our developers (who are looking into the matter currently).
I'm unable to say if the issue can be resolved via hotfix, but at the very least we're looking to address it in an upcoming patch. (Blue Tracker / Official Forums)
Getting rid of the plans for the Infernal Machine (and the Staff of Herding) is currently not working the way we want, so right now it’s a little hard to do. We didn’t intend to create a situation where players would have a difficult time getting rid of these plans, so it’s considered a bug and we’re looking into fixing it in an upcoming patch. (Blue Tracker / Official Forums)
I'm not one to complain about nerfs, but this is getting out of hand. I know the "nerf" isn't a nerf. Monster dmg was higher than they planned. That's fine. But nerfing the Keywarden? How was he ever slightly difficult?
Spend more time on removing gold sellers from our game. Less on tuning content into complete faceroll.
blizz should spend more time creating new sets and legendaries, and even improve the rares affixes
tired of crit + crit chances and everything with res all ... is this your build diversification? whats the diferencce of rares or nice BiS legendaries that blizz is so afraid?
the BiS rare means primmary stats + vit + crit chance + crit dmg / res all ... this rare is kinda unique ...other affixes are just trash and useless ... everyone wears this type of rare (unique) and so everyone is the same
lol a simple bug that makes the whole server crash?
I know, right. The very idea is absurd to anyone who's ever not written a line of code in their life.
Would make sense if the bug wasn't something that is easily reproducable unintentionally and should have easily been caught before the first patch. I program in 6 different languages and they've been internally testing the damn game for so long that, yes, even a coder can see it's absurd. Gamebreaking (not in terms of balance but function) bugs shouldn't make it out of beta.
something that simple left in the game this long...i'm gonna start wondering during every server crash if it's some silly bug instead of the usual expected net or high capacity issues.
I'm not one to complain about nerfs, but this is getting out of hand. I know the "nerf" isn't a nerf. Monster dmg was higher than they planned. That's fine. But nerfing the Keywarden? How was he ever slightly difficult?
Spend more time on removing gold sellers from our game. Less on tuning content into complete faceroll.
Nerfing him was fine but the way and severity in which it was done is just sad. It was a bit unfair with his abilities that he had both fast and illusionist but they didn't add a thing to offset the abilities they took away from him. ON TOP OF THAT they made the ability do even less damage.
It's like they didn't understand why it was overpowered and instead just heard people complaining and thought... okay so you want it easier... let's get the nerf hammer out and go to work as much as possible! I think simply removing fast would have been enough.
Why would you not offset the nerfs though? Add a different affix to take the place of illusionist and fast!
Here are the latest Hotfixes that went live with the last Rolling Restarts.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
October 23
General
No Seasonal Events For Diablo 3
It appears the developers have no current plans to implement any sort of seasonal events, as they can be seen in World of Warcraft for example.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
cant even give the barb a little santa hat and coat?
This effect can easily be achieved through the careful application of stickers and Post-it notes to one's monitor.
Loot Servers Are A Myth
Lylirra has confirmed that there is no such thing as "loot servers", at least by their design.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
While there are a number of factors which can influence what kind of loot you get (Magic Find, MP level, # of NV stacks, etc), they're all character-based. Which server you play on -- or what game you join -- doesn't really have any bearing on your likelihood of seeing a Legendary item drop.
Sure, you might have an easier time farming some games than others based on what monsters spawn, which means you'll probably progress a little faster and kill more things (killing more things = more chances for loot to drop), but that's about it.
Thanks for the input Lylirra, what about if your dead when they die? also what about if your in town?
In order to be eligible for loot or experience you need to either a) tag the monster in combat or be in proximity when the monster dies.
So, you could technically hit a monster, die, TP back to town and flirt with Leah a bit, and you'd still be eligible for loot when that monster dies (even if it dies when you're not nearby). Similarly, you could charge in headlong into combat ahead of your friends, die before they get there, and when your friends saunter up and kick the monster's bucket, you'd all be eligible for any loot the monster drops.
The blues are simply reporting the coders' solemn belief that they correctly executed the design they were given. Of course, just because the coders believe they successfully implemented the design team's vision doesn't mean that they did. If that were the case, there wouldn't be bugs. But there are.
It certainly possible there may be an issue we're unaware of. If that's the case, players need to post in the Bug Report forum and provide as much evidence as possible so we can investigate.
The design intent, however, is as I stated before.
If you hadnt put that "really" in your statement you could have squashed a rumour right there.....but now its still open to interpretation.
The "really" applies to this statement in my post:
Blue Posts
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Confirmed with our developers: you only need the full five stacks when you kill the target. The game checks for that requirement when the target dies, not when it's first engaged. (Blue Tracker / Official Forums)
Legendary Minimap Ping to be Extended in Duration
We agree, and we're looking into making the mini-map ping more visible. While I don't think we'll change the graphic or add in an alert dialog (we might, but it hasn't really come up in discussion), we definitely do want to make the ping last for a much longer period of time. (Blue Tracker / Official Forums)
Staff of Herding and Hellfire Ring Plans Can't be Dropped
The intent is for players to be able to drop the Staff of Herding plans on the ground as a means of removing the item from their inventory...however, there's currently a bug preventing that from happening. Our QA team has already documented the issue and passed it along to our developers (who are looking into the matter currently).
I'm unable to say if the issue can be resolved via hotfix, but at the very least we're looking to address it in an upcoming patch. (Blue Tracker / Official Forums)
Getting rid of the plans for the Infernal Machine (and the Staff of Herding) is currently not working the way we want, so right now it’s a little hard to do. We didn’t intend to create a situation where players would have a difficult time getting rid of these plans, so it’s considered a bug and we’re looking into fixing it in an upcoming patch. (Blue Tracker / Official Forums)
Ha. Bagstone.
I know, right. The very idea is absurd to anyone who's ever not written a line of code in their life.
I c wat u did thar.... lol
Spend more time on removing gold sellers from our game. Less on tuning content into complete faceroll.
tired of crit + crit chances and everything with res all ... is this your build diversification? whats the diferencce of rares or nice BiS legendaries that blizz is so afraid?
the BiS rare means primmary stats + vit + crit chance + crit dmg / res all ... this rare is kinda unique ...other affixes are just trash and useless ... everyone wears this type of rare (unique) and so everyone is the same
Ha. Bagstone.
Would make sense if the bug wasn't something that is easily reproducable unintentionally and should have easily been caught before the first patch. I program in 6 different languages and they've been internally testing the damn game for so long that, yes, even a coder can see it's absurd. Gamebreaking (not in terms of balance but function) bugs shouldn't make it out of beta.
something that simple left in the game this long...i'm gonna start wondering during every server crash if it's some silly bug instead of the usual expected net or high capacity issues.
Nerfing him was fine but the way and severity in which it was done is just sad. It was a bit unfair with his abilities that he had both fast and illusionist but they didn't add a thing to offset the abilities they took away from him. ON TOP OF THAT they made the ability do even less damage.
It's like they didn't understand why it was overpowered and instead just heard people complaining and thought... okay so you want it easier... let's get the nerf hammer out and go to work as much as possible! I think simply removing fast would have been enough.
Why would you not offset the nerfs though? Add a different affix to take the place of illusionist and fast!
It's a boring encounter now.