So there is this confusion on how to properly deal with Trading in Reaper of Souls. Blizzard's current system is to Soul Bound the top items or trade them within a 2 hour window with an in game person. My solution is to have every item Soul Bound. This may seem nuts but let me explain my reasoning.
I have a pretty cool solution that would not only keep the trading aspect of this game intact but also give it a spotlight.
1.Blood Bound Offering: These would be legendary droppable parcels that would contain a random Item(s). For example they could contain anything from:
-Recipes, gems, charms(if they make it), mats, gold, Items (yellow), and potions.
A all these would be of random quantity but would only be the level of what ever mob it dropped from.
In addition they also have a 30% chance to have within them a "special item" too. For example:
- A legendary or set item, Leg recipe, another Blood Bound offering, summon treasure goblin token (made up), high level charms, leg mats, and the rarest item; Tome of Affix, a guaranteed affix for enchanting.
These Blood Bound Offerings would be tradable and you would WANT to trade them because when you trade an offering with another player it becomes blood bound to each other and increases the quantity of normal contents by 50% and increases the chance for a special item by 10%. Of course you can always open them without trading but it would be of benefit to trade with your fellow nephalem.
Also you can only trade it once, once it's traded it becomes account bound.
There is another 2% possibility that when you they open their parcel that you will will also receive their contents! Via blizzards new mail system in Diablo.
*when I say I want all items soul bound i'm only talking about equipment and gold (weapons, armor). I believe all mats, recipes, and gems should be tradable. (not including some special mats and marquise gems)
I very much like this idea because it's a lot more fun then Blizzards current answer to trading. It embraces trading while Blizzards idea pushes it away. Plus it's basically a Mystery Box. Who doesn't like a mystery box.
" A boats a boat, but the mystery box could be anything! Maybe even a boat!"
- Peter Griffin
No more Chinese gold farmers, no buying your way to the top, trading is super fun and beneficial, keeps the core of finding your gear in game without sacrifice to trading, having that excited opening a present moment. Getting excited when you have in-game mail, encourages friendly trading and friendships, no chat channels getting flooded with items, Easily self-contained with a group of friends or a clan, etc.
I'm just trying to throw something constructive out there, let me know what you guys think =)
All mats and gems should not be tradable cos we can see them be new currency that way,
just speciel mats(new ones for example random spawn unique mob mat drop) cos in that way bots will have harder way collecting them.So basicly i think just oposite from what u wrote about specific subject.
All mats and gems should not be tradable cos we can see them be new currency that way,
just speciel mats(new ones for example random spawn unique mob mat drop) cos in that way bots will have harder way collecting them.So basicly i think just oposite from what u wrote about specific subject.
There is always going to be a "currency", and remember gems and mats can only stack a very small amount not like the billions of gold you can have. Let's say that mats and gems do become the currency of the game..... so what? currency is currency either way you cut it. I highly doubt that they would turn out that way especially considering they easily found in game, stack to very small amounts, and they are not increasing our stash space.
There is only 1 problem and thats bots and blizz is makeing all of this just so we(they)can fight bots,that bots dont exsist we could have like what ever currency we want or we get.and i said it better to make new material that can be easlt farm for player compared to bot.all materials now in game are easy to farm.
bots will be in game even if you cant trade at all
bot that runs 24/7 surpasses you in no time with gear/paragon level and guy just sell whole account or start plaing it him self
THIS is so important.
If you make botting for currency/items irrelevant, people will just bot XP so they can sell accounts/characters (by selling characters you're also selling items). It may not ruin the "economy" but you haven't actually changed anything.
But it will take more time much more time this way for boters to do that it is big question mark can bot compare on lower difficulty vs player on highest or second highest and with specific places(some random) that u need to go and on speciic difficulty level as i mention craftin material from random place unique spawn.in that way huge step against easy boting would be made.Cos of boting we have problem now with boa items not because blizzard dont want ppl to trade
I think people are worried too much about the trading aspect of the game which is understandable... But let me make this clear to you guys, in loot 2.0 you will get upgrades almost everyday from drops. I'm pretty sure it will be this way. We can look at the console version and see how a system close to loot 2.0 works, but still lacks major parts of it.
Blizzard will never create any system that will encourage one playstyle over the other especially if said playstyle requires players to have friends and to trade with them. They want everyone to be able to get maximum benefit out of the game, even if they don't have any friends and just play casually like a couple of hours a day, solo.
I can see them implementing a market place game mode that will allow people to trade items with complete strangers. That way they can take 3rd party websites out of the equation. Only if this will be the only way to trade with strangers though. You'd probably still be able to trade with friends / clan mates for the 2 hours period thing that they talked about.
Gold should be totally bound to your account. Without the auction house, i don't see a reason why we need a currency anymore. With loot 2.0, the pace of which you will be finding good items at will be quite fast, and getting ripped off in an item for an item trade will not set you back that much (not like selling a 250$ item for 2b gold or anything similar but of less magnitude).
Obviously all materials should be bound to your account just like demonic essences. If Blizzard said that the AH created a shortcut for players and ruined the game, then keeping crafting materials like brimstones in the state that they are, is totally going against that same concept of an idea mentioned above.
I know many people will find these ideas unappealing but they are the most sane route Blizzard can take in my opinion. I mean, they could start off with just the trade with freinds for 2 hours idea and then possibly add the random market place game mode... Yeah that could work.
Edit: For clarification, every item will be sort of bound to your account and only in the specific market place game mode, will you be able to actually trade items, even if they are boa. Obviously, this will require Blizzard to remove our ability to drop items in normal games which might be a bit annoying, but they can fix that by giving us some sort of a mobile trash bin option in our inventory. Trading with your friends should'nt be a problem though (only if they were in your f list before the item dropped).
I think people are worried too much about the trading aspect of the game which is understandable... But let me make this clear to you guys, in loot 2.0 you will get upgrades almost everyday from drops. I'm pretty sure it will be this way. We can look at the console version and see how a system close to loot 2.0 works, but still lacks major parts of it.
I think you are very blind with statements like those.
FIrst off, most people do not want the legendary rain that the console version is.
second, how do you imagine that you will get "upgrades every day from drops" in a game that we will play for the next few years ? that's 1000's of upgrades. If you buff drop rates to a point where you get upgrades from drops every day, that will not last long. The game needs some ultra rare items, and some sort of trading mechanic because of those ultra rare items.
The only alternative would be to make the game a skill based game, like the Guild wars 2 pvp mode, where everybody has the same items and the only deciding factor is the player skill. But it is very clear from all those nerfs and the general direction that the gameplay is going ( no pvp ) that blizzard will not do that either.
I think people are worried too much about the trading aspect of the game which is understandable... But let me make this clear to you guys, in loot 2.0 you will get upgrades almost everyday from drops. I'm pretty sure it will be this way. We can look at the console version and see how a system close to loot 2.0 works, but still lacks major parts of it.
I think you are very blind with statements like those.
FIrst off, most people do not want the legendary rain that the console version is.
second, how do you imagine that you will get "upgrades every day from drops" in a game that we will play for the next few years ? that's 1000's of upgrades. If you buff drop rates to a point where you get upgrades from drops every day, that will not last long. The game needs some ultra rare items, and some sort of trading mechanic because of those ultra rare items.
The only alternative would be to make the game a skill based game, like the Guild wars 2 pvp mode, where everybody has the same items and the only deciding factor is the player skill. But it is very clear from all those nerfs and the general direction that the gameplay is going ( no pvp ) that blizzard will not do that either.
Well, there is no competetive mode in Diablo 3, especially not after removing the auction house. So, there is simply no need to balance anything. I'm afraid that this is what's going to happen. Probably not as "rainy" as the console might get, but to some extent, yes. And this line of thought is strengthened by sayings like the "trade a dropped legendary with your friends for 2 hours", etc...
Blizzard will most likely not implement "what most people want" but what is probably sort of accepted by the majority so the skill based idea will certainly not work. Now in regards to the ultra rare items, i don't see how that is contradictory to finding an upgrade every other day? Both methods can work together totally fine.
Edit:
They will probably not touch old materials and items like brimstones or other crafting materials pre ROS... These items will get outdated anyway (in most ways). So @MoveMountins: I wouldn't worry too much about that.
Well, there is no competetive mode in Diablo 3, especially not after removing the auction house. So, there is simply no need to balance anything. I'm afraid that this is what's going to happen. Probably not as "rainy" as the console might get, but to some extent, yes. And this line of thought is strengthened by sayings like the "trade a dropped legendary with your friends for 2 hours", etc...
Blizzard will most likely not implement "what most people want" but what is probably sort of accepted by the majority so the skill based idea will certainly not work. Now in regards to the ultra rare items, i don't see how that is contradictory to finding an upgrade every other day? Both methods can work together totally fine.
Sooo no competitive aspect, no skill based gameplay, no trading interaction with the millions of other players, no pvp.
Who wants this exactly? I can see that some casuals that just wanna beat the story mode once or twice are ok with that, but for all the long time players, this can not be enugh, right ?
And ultra rare items vs upgrades every day : How should that work man ? How do you get upgrades every day without the rain effect of the console and while keeping some ultra rare items in the game ? And how do you set up those ultra rare items ? If they are as powerfull and gameplay changing as blizzard said, then of course everybody wants them. Do you make them rare ? Do you make it rain ? No matter what you do, the gameplay will be less challenging. And it was not really that hard since 1.03 anyway.
Well, there is no competetive mode in Diablo 3, especially not after removing the auction house. So, there is simply no need to balance anything. I'm afraid that this is what's going to happen. Probably not as "rainy" as the console might get, but to some extent, yes. And this line of thought is strengthened by sayings like the "trade a dropped legendary with your friends for 2 hours", etc...
Blizzard will most likely not implement "what most people want" but what is probably sort of accepted by the majority so the skill based idea will certainly not work. Now in regards to the ultra rare items, i don't see how that is contradictory to finding an upgrade every other day? Both methods can work together totally fine.
Sooo no competitive aspect, no skill based gameplay, no trading interaction with the millions of other players, no pvp.
Who wants this exactly? I can see that some casuals that just wanna beat the story mode once or twice are ok with that, but for all the long time players, this can not be enugh, right ?
And ultra rare items vs upgrades every day : How should that work man ? How do you get upgrades every day without the rain effect of the console and while keeping some ultra rare items in the game ? And how do you set up those ultra rare items ? If they are as powerfull and gameplay changing as blizzard said, then of course everybody wants them. Do you make them rare ? Do you make it rain ? No matter what you do, the gameplay will be less challenging. And it was not really that hard since 1.03 anyway.
Did you get a character to high end gear on console? You don't find upgrades that often. I believe they can tune it a bit more to suit the PC version and b.net. That, with adding the ultra rare items that yous peak of, might work just fine.
Yeah whether you like it or not, D3 is not a competetive game. The only competetive thing about it was gearing your character to be the best, and to do that you had to spend literally hundreds if not thousands of dollars. What they are aiming at in my opinion, is having people farming adventure mode and rifts for a long while, and i think that'll actually work.... For atleast 6 months to a year, then they can announce a second expansion, make us wait a while, tease us with new info, make us wait more, etc... While players will still be farming the infinite paragon and constantly upgrading their gear.
If they add decent PVP somewhere along the way, things might get a bit more interesting. I mean look at D3 now (and for the past couple of months). People are farming the same shit over and over... Nothing will change, just the content being farmed, and the numbers on items and monsters.
Why so people continuously spout the nonsense about games without PvP not needing balance? There are still lots of things to balance from player progression (we've all seen from the AH that giving players absolute power immediately isn't a good idea) to monster health v player damage etc. - see pre-patch inferno.
Sooo no competitive aspect, no skill based gameplay, no trading interaction with the millions of other players, no pvp.
Who wants this exactly? I can see that some casuals that just wanna beat the story mode once or twice are ok with that, but for all the long time players, this can not be enugh, right ?
I want that. I want a hack'n'slay game with lots and lots of items. What you describe is a different genre.
lol whatever, I guess my idea didn't really solve anything. Hopefully the RoS beta will be an extensive and healthy one. That's the only way we well know for sure how all these ideas will pan out, and if need be; changed. I bet we'll know if Blizzard's new trading system and loot 2.0 is working right within the first week of beta.
bots will be in game even if you cant trade at all
bot that runs 24/7 surpasses you in no time with gear/paragon level and guy just sell whole account or start plaing it him self
THIS is so important.
If you make botting for currency/items irrelevant, people will just bot XP so they can sell accounts/characters (by selling characters you're also selling items). It may not ruin the "economy" but you haven't actually changed anything.
Can you hear silence? What does the absence of sound, sound like? I know, a silly question. The point being, you are used to the luxury of relative quiet regarding 3rd party noise.
IF....trading was opened up, full trading, the noise would suddenly be deafening. Your games open to public, witnessing multiple ad-bots coming and going, all the while spamming their deals with ill-regard. Certainly, that would not be the limit of their intrusion.
Away with all that shit, that's old-school ARPG. An open sewer, a loot based game that requires little effort to acquire the best gears in game. Go find your own shit and be proud. I used to hate these fucking scrubs who geared up their Zealots 100% through 3rd party sites. They'd show up in our Elite Melee Duel games and annoy the shit out of us. Wearing the best of the best, they had no real idea how to set up a Zealot, so they'd get whooped mercilessly. They'd complain and whine "Why am I getting beat, I've got X, Y and Z? How are you guys beating me with junk gear?"
This happened almost daily. "should've bought yourself a fucking clue when you bought all that gear" would be my response.
People would be better off, if they enjoy Diablo 3, to embrace BoA and the challenges it presents. Some of the players need to stop whining like some sissy boy over a specific item they cannot find. It's as pathetic as those Rent-A-Zealots and their pussy mouth whining.
EDIT:Shit, didn't notice this was NECRO'D by the OP. My bad. Point stands, but ....my bad.
I have a pretty cool solution that would not only keep the trading aspect of this game intact but also give it a spotlight.
1.Blood Bound Offering: These would be legendary droppable parcels that would contain a random Item(s). For example they could contain anything from:
-Recipes, gems, charms(if they make it), mats, gold, Items (yellow), and potions.
A all these would be of random quantity but would only be the level of what ever mob it dropped from.
In addition they also have a 30% chance to have within them a "special item" too. For example:
- A legendary or set item, Leg recipe, another Blood Bound offering, summon treasure goblin token (made up), high level charms, leg mats, and the rarest item; Tome of Affix, a guaranteed affix for enchanting.
These Blood Bound Offerings would be tradable and you would WANT to trade them because when you trade an offering with another player it becomes blood bound to each other and increases the quantity of normal contents by 50% and increases the chance for a special item by 10%. Of course you can always open them without trading but it would be of benefit to trade with your fellow nephalem.
Also you can only trade it once, once it's traded it becomes account bound.
There is another 2% possibility that when you they open their parcel that you will will also receive their contents! Via blizzards new mail system in Diablo.
*when I say I want all items soul bound i'm only talking about equipment and gold (weapons, armor). I believe all mats, recipes, and gems should be tradable. (not including some special mats and marquise gems)
I very much like this idea because it's a lot more fun then Blizzards current answer to trading. It embraces trading while Blizzards idea pushes it away. Plus it's basically a Mystery Box. Who doesn't like a mystery box.
" A boats a boat, but the mystery box could be anything! Maybe even a boat!"
- Peter Griffin
No more Chinese gold farmers, no buying your way to the top, trading is super fun and beneficial, keeps the core of finding your gear in game without sacrifice to trading, having that excited opening a present moment. Getting excited when you have in-game mail, encourages friendly trading and friendships, no chat channels getting flooded with items, Easily self-contained with a group of friends or a clan, etc.
I'm just trying to throw something constructive out there, let me know what you guys think =)
You're a wizard Harry.....
just speciel mats(new ones for example random spawn unique mob mat drop) cos in that way bots will have harder way collecting them.So basicly i think just oposite from what u wrote about specific subject.
There is always going to be a "currency", and remember gems and mats can only stack a very small amount not like the billions of gold you can have. Let's say that mats and gems do become the currency of the game..... so what? currency is currency either way you cut it. I highly doubt that they would turn out that way especially considering they easily found in game, stack to very small amounts, and they are not increasing our stash space.
You're a wizard Harry.....
Also, I want to be able to trade items.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
THIS is so important.
If you make botting for currency/items irrelevant, people will just bot XP so they can sell accounts/characters (by selling characters you're also selling items). It may not ruin the "economy" but you haven't actually changed anything.
Blizzard will never create any system that will encourage one playstyle over the other especially if said playstyle requires players to have friends and to trade with them. They want everyone to be able to get maximum benefit out of the game, even if they don't have any friends and just play casually like a couple of hours a day, solo.
I can see them implementing a market place game mode that will allow people to trade items with complete strangers. That way they can take 3rd party websites out of the equation. Only if this will be the only way to trade with strangers though. You'd probably still be able to trade with friends / clan mates for the 2 hours period thing that they talked about.
Gold should be totally bound to your account. Without the auction house, i don't see a reason why we need a currency anymore. With loot 2.0, the pace of which you will be finding good items at will be quite fast, and getting ripped off in an item for an item trade will not set you back that much (not like selling a 250$ item for 2b gold or anything similar but of less magnitude).
Obviously all materials should be bound to your account just like demonic essences. If Blizzard said that the AH created a shortcut for players and ruined the game, then keeping crafting materials like brimstones in the state that they are, is totally going against that same concept of an idea mentioned above.
I know many people will find these ideas unappealing but they are the most sane route Blizzard can take in my opinion. I mean, they could start off with just the trade with freinds for 2 hours idea and then possibly add the random market place game mode... Yeah that could work.
Edit: For clarification, every item will be sort of bound to your account and only in the specific market place game mode, will you be able to actually trade items, even if they are boa. Obviously, this will require Blizzard to remove our ability to drop items in normal games which might be a bit annoying, but they can fix that by giving us some sort of a mobile trash bin option in our inventory. Trading with your friends should'nt be a problem though (only if they were in your f list before the item dropped).
I think you are very blind with statements like those.
FIrst off, most people do not want the legendary rain that the console version is.
second, how do you imagine that you will get "upgrades every day from drops" in a game that we will play for the next few years ? that's 1000's of upgrades. If you buff drop rates to a point where you get upgrades from drops every day, that will not last long. The game needs some ultra rare items, and some sort of trading mechanic because of those ultra rare items.
The only alternative would be to make the game a skill based game, like the Guild wars 2 pvp mode, where everybody has the same items and the only deciding factor is the player skill. But it is very clear from all those nerfs and the general direction that the gameplay is going ( no pvp ) that blizzard will not do that either.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
Well, there is no competetive mode in Diablo 3, especially not after removing the auction house. So, there is simply no need to balance anything. I'm afraid that this is what's going to happen. Probably not as "rainy" as the console might get, but to some extent, yes. And this line of thought is strengthened by sayings like the "trade a dropped legendary with your friends for 2 hours", etc...
Blizzard will most likely not implement "what most people want" but what is probably sort of accepted by the majority so the skill based idea will certainly not work. Now in regards to the ultra rare items, i don't see how that is contradictory to finding an upgrade every other day? Both methods can work together totally fine.
Edit:
They will probably not touch old materials and items like brimstones or other crafting materials pre ROS... These items will get outdated anyway (in most ways). So @MoveMountins: I wouldn't worry too much about that.
Sooo no competitive aspect, no skill based gameplay, no trading interaction with the millions of other players, no pvp.
Who wants this exactly? I can see that some casuals that just wanna beat the story mode once or twice are ok with that, but for all the long time players, this can not be enugh, right ?
And ultra rare items vs upgrades every day : How should that work man ? How do you get upgrades every day without the rain effect of the console and while keeping some ultra rare items in the game ? And how do you set up those ultra rare items ? If they are as powerfull and gameplay changing as blizzard said, then of course everybody wants them. Do you make them rare ? Do you make it rain ? No matter what you do, the gameplay will be less challenging. And it was not really that hard since 1.03 anyway.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
Did you get a character to high end gear on console? You don't find upgrades that often. I believe they can tune it a bit more to suit the PC version and b.net. That, with adding the ultra rare items that yous peak of, might work just fine.
Yeah whether you like it or not, D3 is not a competetive game. The only competetive thing about it was gearing your character to be the best, and to do that you had to spend literally hundreds if not thousands of dollars. What they are aiming at in my opinion, is having people farming adventure mode and rifts for a long while, and i think that'll actually work.... For atleast 6 months to a year, then they can announce a second expansion, make us wait a while, tease us with new info, make us wait more, etc... While players will still be farming the infinite paragon and constantly upgrading their gear.
If they add decent PVP somewhere along the way, things might get a bit more interesting. I mean look at D3 now (and for the past couple of months). People are farming the same shit over and over... Nothing will change, just the content being farmed, and the numbers on items and monsters.
I want that. I want a hack'n'slay game with lots and lots of items. What you describe is a different genre.
lol whatever, I guess my idea didn't really solve anything. Hopefully the RoS beta will be an extensive and healthy one. That's the only way we well know for sure how all these ideas will pan out, and if need be; changed. I bet we'll know if Blizzard's new trading system and loot 2.0 is working right within the first week of beta.
You're a wizard Harry.....
Anyway I was thinking up a new Idea for gems and sockets and was looking around and I stumbled on my old post, craziness.
Once I got my idea fleshed out I will post.
And for those who will ask, Yes I posted this on the official site at the same time I posted it here.
You're a wizard Harry.....
IF....trading was opened up, full trading, the noise would suddenly be deafening. Your games open to public, witnessing multiple ad-bots coming and going, all the while spamming their deals with ill-regard. Certainly, that would not be the limit of their intrusion.
Away with all that shit, that's old-school ARPG. An open sewer, a loot based game that requires little effort to acquire the best gears in game. Go find your own shit and be proud. I used to hate these fucking scrubs who geared up their Zealots 100% through 3rd party sites. They'd show up in our Elite Melee Duel games and annoy the shit out of us. Wearing the best of the best, they had no real idea how to set up a Zealot, so they'd get whooped mercilessly. They'd complain and whine "Why am I getting beat, I've got X, Y and Z? How are you guys beating me with junk gear?"
This happened almost daily. "should've bought yourself a fucking clue when you bought all that gear" would be my response.
People would be better off, if they enjoy Diablo 3, to embrace BoA and the challenges it presents. Some of the players need to stop whining like some sissy boy over a specific item they cannot find. It's as pathetic as those Rent-A-Zealots and their pussy mouth whining.
EDIT: Shit, didn't notice this was NECRO'D by the OP. My bad. Point stands, but ....my bad.
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