Aaaand am I the only one who doesnt like the Stats Change Oo? Imho it leads to things like "You are a Monk -> Dex/Vita" or "You are a Wiz -> Int/Vita"...
I think the stat changes will be okay. Sure we will all get stats like you suggested above, but currently every single class goes for attack + vitality. At least the above leads to item diversification. Right now anyone can use anything. These stat changes should eliminate wizards with two handed maces and Barbarians dual wielding tiny daggers. Sounds good to me.
The only issues I don't like with these changes are!
1.) Why take out the mystic? give her other things to craft or create or customize
2.) Just right click to identify items? thats just dumb. bring back the scrolls
3.) Keep that 5th hot key for a skill and put the potion hot key somewhere else. People want those 5 hot keys
Pros:
1.) The stat changes and UI looks great now keep that the way it is
2.) I thought the nephalem cube was a cool thing to have to salvage items you dont want into materials. I liked the idea of keep fighting and just salvage what crap you had right there and keep playing since it will take awhile to actually achieve higher end items. Having to teleport to town now just to salvage materials to your blacksmith will take alot longer and be less fun since there isnt anything in town thats exciting. So it's just going to seem annoying!!! To fix it you should give us the nephalem cube back and also keep the salvaging in the blacksmith so now if your in town your fighting hordes of demons you will be able to salvage materials at that time
From what im hearing it sounds like they are picking small things that were already good in the game and changed it. It also sounds like a Q2 release now which im not surprised one bit. I'll wait ............
There just seems to be no pleasing anyone. I don't think I could live my life this negatively.
That said, I like most of what they were doing. There was something I actually liked about the Cauldron and the Cube, but I can live without them.
And I'm just happy to hear what they've been working on. I think people are worried that all of these changes are going to take so much more time, but I don't know that they will be that bad. Stat changes are substantial but don't play the same part as stats would in a game like WoW. Skills and runes are still probably the thing they are spending the most time on.
But, oh well. There's plenty to do in the real world until the game comes out.
So my barbarian picks up an unidentified wand, stares at it for 5 seconds and says "Butt scratcher, perhaps?" Finds a monk fist weapon and ponders, "Why do demons carry back scratchers?"
Here's an excellent post by one of the people on the original thread (not a blue post). Pretty much sums up my feelings:
Quote from »
All the support for Jay's post and for Blizzard seems like a case of Stockholm Syndrome to me. There's a huge difference between being committed to quality and being obsessive-compulsive, and with this latest information it certainly appears that Blizzard is beginning to exhibit symptoms of the latter.
Its commendable that Blizzard has such a strong stance on quality - but lets look at the facts. According to wikipedia development on Diablo 3 begun back in 2001 when Blizzard North was still in operation. Over 10 years later and they're still not finished. The posts stating that it should not be compared to DNF - perhaps your right, but keep in mind DNF was in development for 15 years. D3 is quickly closing on that gap. While I expect the quality of D3 to greatly outdo DNF, I think even if DNF was the game we were all hoping it would be it would still carry the stigma of being vaporware.
Lets look at some recent releases - namely Skyrim, since I feel its a good indication of a deep and compelling game. Again referring to Wikipedia - development on Skyrim begun in 2008 after the release of Fallout 3. In under 3 years Bethesda managed to create a game whose scope is more than likely larger than Diablo 3. Its growing increasingly likely that we will see the release of games like Guild wars 2 and Torchlight 2 before Diablo 3's release, and I have no qualms about saying that the quality of those two games will be comparable to the quality of D3. At this rate, I wouldn't be the least surprised if those games overshadowed the relase of D3.
It would be naive to say that fans of Blizzard and the Diablo franchise aren't starting to get irritated, and this white-knighting for Blizzard and their delays is only doing more to hurt the fans then help. Its telling Blizzard that not only is it okay to give the impression that a game is nearing completion only to come back months later and say that numerous game systems were undergoing massive changes, thereby eliminating any estimate of a possible release date. It's telling them its okay to create incentives for their customers to throw money at, either via the Annual Pass, pre-orders, collector editions, etc...and then respond with this waterfall-behavior of game design.
The fact of the matter is the systems that are now being revised should have been changed months ago, either before the beta or shortly after. Changing it this far into the release cycle jeopardizes the game - it discourages the fans and it gives the impression that Blizzard is no longer the competent game designer that we've all grown to love.
At this point - it doesn't even matter to me. I opted for the annual pass - which I do, to some extent, regret doing. Seeing as there's no way for me to backout I have no choice but to wait it out. However, I don't expect that when D3 is released I'll feel the same joy and excitement when D2 came out - or D2:LoD, the feeling of finally being able to see and play SC2. Personally this is the death of the Diablo franchise for me, it'll be another game I install - play for some time, then quietly forget as I move onto better games.
And for me - that is a terribly depressing realization.
So, first they thought going back to town every 3 minutes to sell all your items was uncool, so they added the Cauldron of Jordan. I thought that was a great idea. I'm glad they took all this time to change that system and make it exactly the same as Diablo 2 after all these very important iterations. Now we get mountains of useless items and have to constantly go back to town if we want to sell them. So yeah, now tons of crap will be left on the floor. Mission accomplished? And now, instead of quickly identifying items for free with Cain, we have to spend two seconds staring at each item. What is the point of this? What a waste of time. Oh, but you can TP all you want... big difference from Diablo 2, right? Those TP scrolls were really expensive!
At this point, it's pretty clear they don't know what they're doing. Everything that is not a tried-and-true formula is either iterated til it becomes one, or simply removed (see charms, see Mystic). They're just endlessly iterating and second-guessing themselves, and it's become a rather boring thing to watch. How can anyone even be excited about the game at this point?
This game will not even be close to done when Q1 ends. Expect late 2012, if anything. That much is painfully obvious. Save yourself the grief, just don't even bother having expectations. These guys are determined to crush them.
lol @ "No one will remember if the game is late". Stories about the time it's taking for Blizzard to make this game will be told to our grandchildren, Jay.
while I normally support blizzard's stance in taking their time for perfection, at this point, it just seems that they're doing a lot of unnecessary nit-picking
Dont get me wrong, I like these changes, but to be doing this much overhaul this late in development makes me think "WTF HAS BEEN GOING ON ALL THIS TIME"_
I have a sneaking suspicion this is all an experiment hosted by a group of psychology phds studying how long they can tease people with a video game until people snap and a line is drawn... Step out you lab coats, I caught you.
Dont get me wrong, I like these changes, but to be doing this much overhaul this late in development makes me think "WTF HAS BEEN GOING ON ALL THIS TIME"_
Agreed. I was expecting:
NEW CLASS! AN ADDITIONAL ACT!
What i got was: Stuff that should have happened a year ago.
As a beta player I am really getting bored with the game. I have found and reported aprox. 12 different bugs/problems, but they have all been fixed/resolved. With TERA (May 1st), Firefall and a few others games on the horizon, I find myself getting less and less excited about the game. Today I just reduced my 2 collector's edition pre-orders down to 1 regular edition. This was before reading this post. This post, as something I agree with and some I do not, pretty much means the game isn't going to be out until Juneish.
overall the changes dont seem to insanely drastic as they made it sound. the real thing that is going to delay the game is the skill n runestone changes. soon as those are done it will ship.
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Ugh. What a bunch of noodling.
Pros: No ID scrolls. Good. Maybe they can get rid of the ID mechanic entirely. "Unwrapping your present" is when you finally have a spare moment to stop, open your bag, and read all of the stats on your new shiny. If the combat is as fast and constant as they promise, then you shouldn't have a lot of downtime to stare at your gear.
Cons: Everything else. There's a very good reason they changed the stats and made them only do one thing at a time. Barbarians/monks/hunters become defensive/dodging stalwarts AND can dish out the pain w/o any trade-off. Wizards/Doctors secondary benefits aren't very helpful most of the time. This is a dumb change.
Mystic wasn't broken beyond repair, you just can't use the same stupid stats for enchants as you did for gems. Besides, they still need a good rune sink (unless runes are removed from the game).
Cube/Cauldron gone, blech. I don't want to go to town. They were right the first time, I WANT TO KILL STUFF, not chat w/ the damn blacksmith. Maybe some tweaks? (Cauldron gives you a fraction of the vendor sell price? You pay a penalty for convenience).
I have a sinister, sinking sensation that skill points/levels are back again, and +skill gear is back. I really, really hope I'm wrong. If they bring back skill points, they're even more spineless than I figured, and we might actually get Diablo 2.5, which would suck.
Scrolls of Identification are gone - players can now identify rares/legendary items without them.
Weird... used to Cain identifying.
Button '5' is now dedicated to potions.
Don't care, was probably going to leave potions there anyways.
The Mystic artisan has now been removed from the game.
Good, I always believed she was a glorified jeweler.
The Cauldron of Jordan and Nephalem have been removed.
Not a big loss, I don't mind going to town as I'm used to it from D2. I like that it will make it so we don't WANT to pick up everything. We're treasure hunters, not carpet cleaners.
The Stone of Recall is now a button at the bottom and has been renamed "Town Portal".
Cool. Running out of TP scrolls wasn't exciting in D2, and the stone didn't make a lot of sense.
The Blacksmith is now responsible for salvaging players' items.
Common (white colored) items are no longer salvageable.
Cool.
Character Attributes have been changed. Stats are now broken down as follows:
YEAHHHHH! D2 attributes!
Character stats are now placed in the same place as the inventory panel and the old dedicated stats panel has been removed.
Much easier than D2.
Rollback Post to RevisionRollBack
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I think the stat changes will be okay. Sure we will all get stats like you suggested above, but currently every single class goes for attack + vitality. At least the above leads to item diversification. Right now anyone can use anything. These stat changes should eliminate wizards with two handed maces and Barbarians dual wielding tiny daggers. Sounds good to me.
1.) Why take out the mystic? give her other things to craft or create or customize
2.) Just right click to identify items? thats just dumb. bring back the scrolls
3.) Keep that 5th hot key for a skill and put the potion hot key somewhere else. People want those 5 hot keys
Pros:
1.) The stat changes and UI looks great now keep that the way it is
2.) I thought the nephalem cube was a cool thing to have to salvage items you dont want into materials. I liked the idea of keep fighting and just salvage what crap you had right there and keep playing since it will take awhile to actually achieve higher end items. Having to teleport to town now just to salvage materials to your blacksmith will take alot longer and be less fun since there isnt anything in town thats exciting. So it's just going to seem annoying!!! To fix it you should give us the nephalem cube back and also keep the salvaging in the blacksmith so now if your in town your fighting hordes of demons you will be able to salvage materials at that time
From what im hearing it sounds like they are picking small things that were already good in the game and changed it. It also sounds like a Q2 release now which im not surprised one bit. I'll wait ............
That said, I like most of what they were doing. There was something I actually liked about the Cauldron and the Cube, but I can live without them.
And I'm just happy to hear what they've been working on. I think people are worried that all of these changes are going to take so much more time, but I don't know that they will be that bad. Stat changes are substantial but don't play the same part as stats would in a game like WoW. Skills and runes are still probably the thing they are spending the most time on.
But, oh well. There's plenty to do in the real world until the game comes out.
Director, Writer, Producer @
http://outofthevoidp...ns.blogspot.com
At this point, it's pretty clear they don't know what they're doing. Everything that is not a tried-and-true formula is either iterated til it becomes one, or simply removed (see charms, see Mystic). They're just endlessly iterating and second-guessing themselves, and it's become a rather boring thing to watch. How can anyone even be excited about the game at this point?
This game will not even be close to done when Q1 ends. Expect late 2012, if anything. That much is painfully obvious. Save yourself the grief, just don't even bother having expectations. These guys are determined to crush them.
lol @ "No one will remember if the game is late". Stories about the time it's taking for Blizzard to make this game will be told to our grandchildren, Jay.
With today's news, I guess that isn't the case. What's next? A permanent pet in D3?
Horseshit. I remember every game, good or bad, that came out obnoxiously late. I won't ever forget their gross tardiness.
Every class, save barbarian, has the option for one at some point. Wizard: familiar. Hunter: Ferret (runed at least), WD: everything.
Yeah, right.
The WoW Annual Pass will expire and Diablo III won't have launched at this rate. They're talking like they're months aways from a possible release.
Agreed. I was expecting:
NEW CLASS!
AN ADDITIONAL ACT!
What i got was: Stuff that should have happened a year ago.
/lostinterest
No i'm not giving anyone my beta account.
Edit: Some spelling and grammer
Daily Stream: http://www.own3d.tv/Wired
Pros: No ID scrolls. Good. Maybe they can get rid of the ID mechanic entirely. "Unwrapping your present" is when you finally have a spare moment to stop, open your bag, and read all of the stats on your new shiny. If the combat is as fast and constant as they promise, then you shouldn't have a lot of downtime to stare at your gear.
Cons: Everything else. There's a very good reason they changed the stats and made them only do one thing at a time. Barbarians/monks/hunters become defensive/dodging stalwarts AND can dish out the pain w/o any trade-off. Wizards/Doctors secondary benefits aren't very helpful most of the time. This is a dumb change.
Mystic wasn't broken beyond repair, you just can't use the same stupid stats for enchants as you did for gems. Besides, they still need a good rune sink (unless runes are removed from the game).
Cube/Cauldron gone, blech. I don't want to go to town. They were right the first time, I WANT TO KILL STUFF, not chat w/ the damn blacksmith. Maybe some tweaks? (Cauldron gives you a fraction of the vendor sell price? You pay a penalty for convenience).
I have a sinister, sinking sensation that skill points/levels are back again, and +skill gear is back. I really, really hope I'm wrong. If they bring back skill points, they're even more spineless than I figured, and we might actually get Diablo 2.5, which would suck.