Are they trying to hype up character profiles!? Thanks for the lulz Blizzard but we were already expecting these to come out in the following weeks, there's no surprise here. Surprise us with those huge patches and legendary item fixes/ PVP all at once and that would be a excellent comeback. Unfortunately that will not happen.
They are still wasting our time ... and there player base is getting smaller
- grudgeoms
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Member for 16 years, 7 months, and 14 days
Last active Sun, Nov, 11 2012 18:36:52
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Jun 28, 2012grudgeoms posted a message on 1.0.3b Delayed, Inferno Drop Rate Hotfix Coming Tomorrow, 200k Gold Inferno Act 2 Challenge, Natalya's Wrath to Remain UntouchedPosted in: NewsQuote from FreddyBenson
wonder will the % be doubled, & will act 1 be included. i hope so. i hope they remove lvl 52-55 loot from infero, 56-59 is fine, we vendor that shit
I vendor like anything thats below item lvl 63 and 62 .... it gets annoying when it's 3 crap rares of lvl 55 lol -
Jun 28, 2012grudgeoms posted a message on 1.0.3b Delayed, Inferno Drop Rate Hotfix Coming Tomorrow, 200k Gold Inferno Act 2 Challenge, Natalya's Wrath to Remain UntouchedYES! Thank you for speeding the process to fix the inferno drops by tomorrow. I'm very shocked it took this long considering the change only needs a restart of servers. Weird but regardless ill be ready to FARM NON STOP on my day off from work ...Posted in: News
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Jun 6, 2012grudgeoms posted a message on Patch 1.0.3 PreviewWow! great patch. Looking forward to the other patches. It's good to see them actually trying to balance shit out and stuff. I do have two opinions though. The repair costs seem like there going to be too high ... im not rich in this game and I can easily die from champs in inferno if they have crazy affixes on them. So now most of my money is going to be put into repairs!? And that change with attack speed seems weird ...Posted in: News
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May 28, 2012grudgeoms posted a message on Diablo III - Game Design UpdateThe changes at the top of thread are nicePosted in: News
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May 14, 2012grudgeoms posted a message on Diablo 3 - New Cow Level, Models, Quests, and so much more! (MASSIVE SPOILER)Well, if you know about bronys then blowing ponies up into pieces is a good thing. DESTROY PONIES! but lets hope it's cowsPosted in: News
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Mar 4, 2012grudgeoms posted a message on Diablo 3 - Release Date Rumortoo many mind games to believe such nonsense would actually be true ....Posted in: News
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Feb 2, 2012grudgeoms posted a message on 100,000 Diablo III Beta Invites100,000 invites were sent out and I STILL didn't get one! Does blizzard hate me or something? ugh :/ not fair to the people that wait 9-10 years for this game and just want to try it out ............ hopefully i get one before the friken game comes outPosted in: News
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Jan 19, 2012grudgeoms posted a message on System ChangesThe only issues I don't like with these changes are!Posted in: News
1.) Why take out the mystic? give her other things to craft or create or customize
2.) Just right click to identify items? thats just dumb. bring back the scrolls
3.) Keep that 5th hot key for a skill and put the potion hot key somewhere else. People want those 5 hot keys
Pros:
1.) The stat changes and UI looks great now keep that the way it is
2.) I thought the nephalem cube was a cool thing to have to salvage items you dont want into materials. I liked the idea of keep fighting and just salvage what crap you had right there and keep playing since it will take awhile to actually achieve higher end items. Having to teleport to town now just to salvage materials to your blacksmith will take alot longer and be less fun since there isnt anything in town thats exciting. So it's just going to seem annoying!!! To fix it you should give us the nephalem cube back and also keep the salvaging in the blacksmith so now if your in town your fighting hordes of demons you will be able to salvage materials at that time
From what im hearing it sounds like they are picking small things that were already good in the game and changed it. It also sounds like a Q2 release now which im not surprised one bit. I'll wait ............ -
Jan 18, 2012grudgeoms posted a message on Wizard Wave of Force Runed, Poll Recap, and Curse Weekly UpdateUm those wave of force animations are pretty bad in my opinion. They could of atleast made them appear different from each rune stone besides color.Posted in: News
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Jan 4, 2012grudgeoms posted a message on Diablo's Anniversary, South Korea Rating, Lashing Tail Kick RunedUm if they consider that to be Diablo in the video then they failed at realizing the game. He had a sex change or something because ive never seen Diablo slim down to a female form. WtfPosted in: News
those angels looked badass though -
Dec 31, 2011grudgeoms posted a message on South Korea Rating, New Unique Flavor Text, Rare Follower Prefixes, Beta Screenshotswho gives a crap about south korea being able to play !? lol seriously it's all about starcraft for them.Posted in: News
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Nov 26, 2011grudgeoms posted a message on Diablo 3 Jeweler Previewkinda disappointed but that's okay that game will be awesomePosted in: News
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Sep 11, 2011grudgeoms posted a message on Much Ado About ColorsA poisioned health orb!? SO what a green orb would still look better for the witch doctor. He does poision moves after all!Posted in: News
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Sep 1, 2011grudgeoms posted a message on ActivisionBlizzard WebCast Analyst DayDoesn't seem like anything new will pop off their tongues. A beta release date would be amazing but i doubt it ...Posted in: News
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They are still wasting our time ... and there player base is getting smaller
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I vendor like anything thats below item lvl 63 and 62 .... it gets annoying when it's 3 crap rares of lvl 55 lol
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I was hoping for something different with the Diablo model though.
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Nice
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1.) Why take out the mystic? give her other things to craft or create or customize
2.) Just right click to identify items? thats just dumb. bring back the scrolls
3.) Keep that 5th hot key for a skill and put the potion hot key somewhere else. People want those 5 hot keys
Pros:
1.) The stat changes and UI looks great now keep that the way it is
2.) I thought the nephalem cube was a cool thing to have to salvage items you dont want into materials. I liked the idea of keep fighting and just salvage what crap you had right there and keep playing since it will take awhile to actually achieve higher end items. Having to teleport to town now just to salvage materials to your blacksmith will take alot longer and be less fun since there isnt anything in town thats exciting. So it's just going to seem annoying!!! To fix it you should give us the nephalem cube back and also keep the salvaging in the blacksmith so now if your in town your fighting hordes of demons you will be able to salvage materials at that time
From what im hearing it sounds like they are picking small things that were already good in the game and changed it. It also sounds like a Q2 release now which im not surprised one bit. I'll wait ............