You sure? The bots are getting on my nerves.Quote from redisk
I just confirmed with 2 accounts that you dc in combat if your not active now. Seems they stealth nerfed it.
I agree... I have a hard time getting to sit myself to play Diablo 3, for I know I have to be "locked for 1-3 hours to be somewhat effective in having a chance of an item upgrade dropping for me.Quote from Gerta
I would be very glad, if I wouldn't loose my NV-stacks just to check the AH (and resume my origin game after that).
Currently I'm "bound" to it for the whole evening (or at least 1-3 hours depending from which quest point you start) and have no way to gather my AH-earnings or put this new found VERY nice ring to the AH or to check the prices for something that someone wants to sell via the common chat.
Of course it would be ok to add an AH-NPC to every act if this is easier ...
Indeed, you're "locked" the whole evening if you want to do some progress, wich kind of beats the whole "many checkpoints" thing.
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I agree... I have a hard time getting to sit myself to play Diablo 3, for I know I have to be "locked for 1-3 hours to be somewhat effective in having a chance of an item upgrade dropping for me.
Indeed, you're "locked" the whole evening if you want to do some progress, wich kind of beats the whole "many checkpoints" thing.
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Sign me up!
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All in all, seems he wasn't really trying, for how he says it.
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The AH is now a hell to browse through, everything is overpriced...
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I said "endgame", but it's clear it's a grind, as you just said. Indeed, Diablo 2's grind, in my opinion, took longer. What I'm saying is that Diablo 2 didn't have and endgame either, and I agreed with the poster that said taht we can't have raids or such here.
Diablo 2's "content" patches came further down the line (I think after the expansion, but I might be wrong), I don't think a Diablo 2 content patch was released 3-4 months after the game was released.
Do you even think before you bash other people? We're all on the same side here.
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You're right. Thing is, it took longer to get to Diablo 2's "level 99" cap, so that's why I think the endgame seemed longer in Diablo 2.
Indeed, Titan Quest, Borderlands and such face the same thing in the endgame, although Torchlight has the "infinity dungeon" thing, but it's kinda the same, really.
I hope that, in the future, they release content patches. But I doubt it, it's not sub-based, so I don't think they've got the funds to develop new dungeons and bosses along the line, before the expansion comes out.
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I only hope they don't go too far, sometimes you have to know when to stop listening to feedback. Truth be told, I hope the patch comes soon. It looks like it's still a month or so away, given the wording.
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That's what "we" are so desperate about? I'll take Diablo 3's endgame any day, at least I can get that NV thing and other stuff. Not to mention the things they've got prepared.
What I'm saying is that the same thing that hooked up players before, 11 years ago, isn't the same as now. People changed, all the guys who played Diablo 2 in that time are 9-11 years older, what they like changed too.
Really, I don't know. It seems many expected some kind of MMO out of it, with constant patches.
Of course Diablo 3 had to be differente. More of the same wouldn't have cut it either. Nowadays it's pretty hard to get people playing a game except in a competitive matter...
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Nevertheless, I ask:
What is the difference between Diablo II's release-day-endgame and Diablo III's?
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Yes, they "nerfed" that skill (it was probably a bug), but they buffed other things. Let's not be that harsh.
Remember the class balance patch is still in the works.
I do think Nether Tentacles forced you to choose it (see all the builds using it?) that is not diversity.