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    posted a message on Patch 1.0.3 Official Patch Notes
    Quote from egg3rs

    with the nerf to ias and nether tentacles, i honestly don't think my demon hunter is going to be worth playing anymore. GG blizz, were less than two months in and you have already killed my favorite class for me. Its just like wow all over again.

    the DH was stupidly OP and everyone knew it thats why it was so popular just like the paladin in D2. you could stack 100% dmg and be fine, NO class should be able to do that with ANY build, god forbid you actually THINK about things like resistances/armor/life and have to actually make strategies like EVERY other class rather then just nether spam everything and hope you never get hit. no one feels sorry for the DH's accept the DH fan club
    Posted in: News & Announcements
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    posted a message on Ultimate Random Chat Thread [URT] v4
    Quote from Slayerviper

    Quote from FreddyBenson

    blizz will want to either put a set price for the RMAH or get rid of the ah, cos it is pointless and all the decent stuff goes from the gold ah

    people are putting utter rubbish on the RMAH for 250 euros


    or make items that cannot eb put on the RMAH to balance it out

    i should work for blizz, i have ideas lol

    It's players doing it not Blizz... retarded derps are messing with the economics and this was obviously going to happen, prices will drop in time. Another key note, you see $250 garbage up there its because it's not selling. People are sticking to GAH because they are unsure if people will actually buy from RMAH. The retards putting the 250 items up are not helping the cause.

    yep. give it a month and you'll see 1300 dps weapons selling for 3-8 bux. there will ALWAYS be retards who sell crap for insane prices, thats why there is still crap weapons for 20m on the GAH as well. the ONLY stuff that will actually sell for 250$ is the best rolled items in the game. that is all
    Posted in: Off-Topic
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    posted a message on Power for money ? Is that ok with the D3 Community?
    Quote from Burzghash

    Some things to note:

    1. Paying real money for items is going to happen, whether Blizzard officially sanctions it, or not. Through the RMAH, players can at least be guaranteed a safe, expedited experience.
    2. 'Pay 2 Win' means nothing in the context of D3. Who are you paying to win over? Diablo? Is Diablo going to be mad that you're buying items to kick his ass harder? Is it Tyrael? Is Tyrael offended that you have besmirched your honor by spending real money for items?
    3. PvP will feature automated matchmaking. You will only ever be matched against people of approximately your same gear level, with an internal ELO rating matching you against players of comparable skill. If you buy power, you'll simply be matched against more powerful people. Completely negating any claims of 'pay 2 win'.

    For some games, involving real money is an actual detriment, which has the potential to harm gameplay and fun. Diablo 3 is not one of those games.

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Posted in: Diablo III General Discussion
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    posted a message on Power for money ? Is that ok with the D3 Community?
    Quote from SolTheDruid

    "Nodoby ever sells power for money" <-- stopped watching after that. Please do some research and avoid making statements about things you know nothing about.

    Quote from Sinistro

    Quote from Rhogog

    Quote from Exsanguis716

    I can't think of a single game that isnt korean that blatantly sells power for money.
    Check out Age of Conan shop. I'm sure you'll find it enlightening.

    Think of all those pesky Facebook games. Seriously, RMAH had been announced MONTHS prior the game launch, if you want to complain about something, here's a list:

    - Inferno is too hard for melee
    - Acts 1 and 2 drops too many low level items
    - Mandatory online gaming with too many unavailable hours due to maintenance
    - Auction House always broken

    And many more, just pick one and hordes of players will back you up.

    1. inferno is too hard for noobs* (fixed)
    2. they are buffing the loot of hell act 3-4 and inferno act 1-2.
    3. too few hours? so 6 hours ONE DAY a week in the morning is too much? WOW you live a very sad life
    4. it was glitchy for awhile in the beginning but thats with ANY game launch. its been working perfectly for most people for weeks.
    Posted in: Diablo III General Discussion
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    posted a message on Hotfixes - June 8th: Monster damage no longer increases with additional players and more
    sigh. blizz forcing co-op for best farming. i was glad when they made solo and co-op near equal. but now they are purposefully tipping the scales way towards co-op. fucking retarded
    Posted in: News & Announcements
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    posted a message on Inferno nerf incoming
    is anyone really surprised? i mean cmon they've done this with ALL of their games/expansions. soon as something is a little hard they nerf it. they should actually just increase the difficulty of Act 1 to match the ramp up to act 2 IMO because jay wilson claimed before you would have to farm hell "for a bit" to break into inferno. which it definitely is NOT required ATM so that was definitely false. and yea the OP probably plays a DH and stacks only DPS. lulz
    Posted in: Diablo III General Discussion
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    posted a message on General Diablo 3 Progress Thread (come join, got 6 people so far)
    Quote from Beazy

    zzZZzzzzz, random badie pro gamer had to rage quit? I'm in act 3 inferno on a Barb. Whats your excuse again? I thought you had a natural gift of making hard modes rofflstomp fests?

    herpderp i have multiple classes in A2 inferno. your so baws with your 1 class 1 act ahead. so pro
    Posted in: Diablo III General Discussion
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    posted a message on A serious discussion about some of the flaws of D3
    i socialize with my friends plenty on D3 as well as trade things/buy things off eachother. sorry you have no friends and need to talk to random strangers. no im not flaming or trolling, im telling you how it is. get more friends and problem instantly solved.
    Posted in: Diablo III General Discussion
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    posted a message on My thoughts on how a monk should be geard solo play (inferno act2+)
    Quote from Istherion

    Though I'm not sure if all your calculations are correct, there were some things here that made so much sense I feel stupid for not thinking of it before. Like using Deadly Reach with Keen Eye + Sweeping Wind with Fire Storm + Resolve. Or just using the enchantress lol.

    Those two things alone helped me through act 2 Inferno, and I didn't skip a single elite pack.

    (7k armor, 384 all res, 25k HP, 42% dodge, 19k damage, 1160 life on hit are my stats)

    Edit: Meant to say thanks ;>

    those are some nice stats. are u using a shield?

    @Regina

    great post and good info. i agree with all except the rune on serenity. if your invulnerable for 3 seconds thats more than enough time to get to full health between life on hit/life steal/transandence. so its much better to use one of the offensive runes
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Question?
    in town or not
    Posted in: Diablo III General Discussion
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    posted a message on General Diablo 3 Progress Thread (come join, got 6 people so far)
    Quote from ArcaneWeapon

    Quote from wishedhehadbeta

    Quote from caddin

    Try inferno :) solo'd Diablo hard a few times... 60 on my dh now obviously.. Ahh cant wait for whimsyville Inferno.

    im about halfway through Act 1 inferno solo~

    ya i did for awhile. but dying 100+ times in act 1 isnt much fun so im trying out the other classes lol.

    3 days to beat Inferno.

    lol i dont have to anymore to prove inferno isnt going to take months to beat. multiple people already beat it within the first 5 days brah. now im getting all classes to max
    Posted in: Diablo III General Discussion
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    posted a message on Pet scaling
    Quote from Kblavkalash

    I started WD as my second char and wow pets are just crap. I mean dogs were dying even on normal act1, and past act2 they were completely useless, unless i select all passives for them. Now on nightmare even gargantuan is useless, he just dies too fast and i have no desire to sacrifice all my passive slots to improve pets.

    yep. unfortunately the WD was an insane let down for me and now im testing out all of the classes to see which ones suck and dont. so far i have WD at 60, barb 49, DH 40, wiz 38, Monk 37.

    WD is basically the wiz with shittier spells
    DH is pretty good at dmg and avoidance but if u ever take dmg u die instantly even with a lot of health.
    Barb has pretty decent damage/survivability but is just a slightly shittier version of the monk unfortunately
    Wiz has ok survivability but just like the WD has a tough time with avoiding dmg and therefor both of them die MUCH easier than the DH.
    Monk so far has the best of both worlds, he has insane survivability/healing as well as amazing dmg output so im sticking with him for now to see how it goes.

    so when it comes to pancaking mobs/surviving ratio it goes monk/DH > barb > wiz > WD.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on General Diablo 3 Progress Thread (come join, got 6 people so far)
    Quote from caddin

    Try inferno :) solo'd Diablo hard a few times... 60 on my dh now obviously.. Ahh cant wait for whimsyville Inferno.

    im about halfway through Act 1 inferno solo~

    ya i did for awhile. but dying 100+ times in act 1 isnt much fun so im trying out the other classes lol.
    Posted in: Diablo III General Discussion
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    posted a message on Crazy Inferno Act 1 Farm build
    Quote from Ruppgu

    I'm not having any troubles with Act 1 btw. I can easily (almost mind numbingly clear all of Act 1). The problem is that the jump in damage in Act 2 is way too high. It makes our summons completely worthless (they're somewhat worthwhile in Act 1) and the only way to play is to endlessly kite or just skip the champs/elites. You can call it whining if you like, but it's a type of gameplay that turns me off and just isn't fun to play.

    I've only played a few hours the past few days... it's pretty boring to do SK runs....

    Updated build: I went back to a vision quest build. Ironically... it's very similar to the build I came up with pre-release but swapped out zombie dogs with spirit walk. It works better than my original Inferno build.

    http://us.battle.net...PdUT!UVY!cYbZZZ

    no i completely agree. for now inferno is just annoying with the insta deaths on the lowest mobs and seemingly impossible to beat champ groups regardless of gear. seems liek u need super high inferno gear just to STILL have a head banging time but i guess this is supposed to be stupidly hard as they said.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Crazy Inferno Act 1 Farm build
    Quote from Ruppgu

    Quote from wishedhehadbeta

    honestly the WD has been an insane let down for me. i love the idea of a summoner class and its my favorite, yet the pets are SOOO weak that even with catering you build entirely around your dogs/garg they still die INSTANTLY in hell and inferno where they are ACTUALLY needed. the WD hell/inferno (esp inferno) is basically just the wizard with crappier spells or the DH just with shittier mobility, soul walk is amazing and a life saver but having 1 mobility spell sucks balls in inferno.


    Quote from Ruppgu

    Brick wall with Act 2. Most monsters 1 shot me... pretty lame imo. I have decent gear too (legendary crossbow with well rolled stats and 2 nice set items). I'm getting burnt out with Inferno... it's just not... fun? I had a lot of fun in Hell... when monsters didn't 1-2 shot me.

    Kind of like what I was worried about when I saw the Inferno stats, a lot of tactics go out the window when you get 1-2 shot and it's all about not getting hit... which isn't very fun to me. I'm not playing as much lately....

    no dude same thing happened to me right before SK in inferno. everything 2-3 shots me even with 15k dps and 25k life i feel like im literally naked. and with the WD fail mobility im going to roll DH/monk which seem to be the classes that have the easiest time in inferno since the DH has l33t mobility and the monk has crazy heals/tanking ability.

    You know... I agree. My Garg dies in 2-3 hits in Inferno right now. It doesn't help that I don't understand how Pets scale so I don't even know what I could possibly do to my gear to make it better. I'm pretty close to taking the Garg out of my build but in Act I at least I can usually kill most things shortly after he dies in 2-3 hits (if it's a solo game).

    He gets 1 shot in Act 2.... and like I said above my gear isn't even that bad, it's all Inferno gear except my rings (which honestly do kind of suck still).

    i took garg out for GoTD and it helped more since garg is made of paper <_<. but some champ groups are literally impossible for me to beat and its only act 1 lol. and im far too lazy to try 30 different builds to try n power through it when im so depressed with how the WD turned out.

    id say blizzard will realize how horrible this is and EVENTUALLY fix it. they either need to seriously buff the life/armor of z-dogs or make it so u summon literally like 10+ and make the circle of life passive like a 50% chance. so u can easier rebuild your army when they get 1 shotted.
    Posted in: Witch Doctor: The Mbwiru Eikura
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