There's still hope for this game.And remember guys whenever we think about diablo 2's awesome moments,we actually think about D2:LOD not the original one.
If this guy really does what he says and the expansion comes with new features.............then this game will be the best diablo game ever.
Cos right now the only feature that is good about diablo 3 is the uninstall feature.
I used it months ago and loving the benefits of this feature.
And yet here you are, following every piece of news about this terrible game.
Well checking diablofans.com once every day takes only seconds to check the news whether it be another cosplay/art/etc or some real news.
Unless you are real lazy of course.
Just because i've uninstalled a game doesn't mean i can't hope for it to be good
Rollback Post to RevisionRollBack
Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
Hope this post will lead to real improvements and I am really curious to know what they plan to do with AH, which has been, is and will be a pain to deal with when you plan to fix this game.
Hope they find a way to make it work but I don't envy them.
Itemization and new monster types will be appreciated as well as some randomness in monsters mix.
Just give us some content. We don't need a more polished gameplay or more depth to the characters. We (the people I used to play with before they all quit) want random, endless dungeons with some sort of survival mode and scaling difficulty. We said the same thing 10 months ago, so it's about time!
Well this guy seems like he knows what he is doing.
How bout some itemisation with target like D2 where you can only reach a certain FHR, FCR with specific gear.
That kept you playing for ever.
Legendary have less random stats so you can get a perfect one to jizz over.
Skills system where nearly everyone is not using the same skill set.
Skills system with synergy so there will be more unique build. At the moment everyone has the bloody same build pretty much.
Let's see how many people jump to conclusions right off the bat. "He worked on the console version, he is the embodiment of all that is evil and must be cleansed. We, the PC gaming master race, demand that he be locked in purgatory for a week before touching our game." So far we got one...
When I first saw his name in the article, I instantly recognised it as the guy who was brought on-board prior to the PC release of D3 to tinker with the idea of whether at all it would be possible to port to a console (I can't remember even at that early stage whether or not they specifically said they were looking at xbox or PS3 development) but I remember the interview and he seemed like a pretty chill guy.
Additionally, if you have a look at the other games that he mentions he has worked on (hint; arent they all PC games anyway?)
After that, I went on to work on a number of popular game series, including Homeworld, Company of Heroes, Warhammer 40,000: Dawn of War, and FarCry.
So the fact that he was the console guy doesnt detract from the fact that he still has experience as a game developer, and I think his pen & paper / writing background makes him interesting too. I can't say I ever thought anything about Jay was interesting.
As some other have mentioned in the thread, it seems like some of the changes implemented for the console version seem positive, and im absolutely excited to see what this guy wants to do. I have no qualms that Travis Day was not appointed this position, since for a long time Travis Day worked on itemisation in WoW, and if bringing him across means he predominantly focuses on itemisation, then I can expect he is somewhat of an expert in the field and hopefully the best asset towards getting us what we want.
This is all very exciting news, but it would be interesting to know to what degree this means the developmental cycle for 1.09 is affected. Were they waiting for a new lead before considering pushing out 1.09? Or even investing highly in working on 1.09? At least given the fact that he was an existing member of the team, and the unique point of view he can add from working on the console variant, I am sure this has positive influence on further game development progression. If they have to hire someone else to do the console thing and that only holds up console development and doesnt slow PC progression, I couldn't care less.
why do people have to read so much into a post.
Its just an announcement like every other announcement blizzard has ever done....
Good things will come out of it at the end ;p
sheesh you guys are like old women bickering about how salty an unsalted food was.
1. DRM requiring a full-time Internet connection which screws people on laptops wanting to play during traveling
2. RMAH which completely screwed the game economy causing SO MUCH inflation in game that no one can afford to gear up
They have no idea how many subscriptions they lost by not sticking to the tried-and-true: single-player game with phat lewtz and BA bosses...I won't be buying the upgrade FWIW.
Make us proud Josh!
Well checking diablofans.com once every day takes only seconds to check the news whether it be another cosplay/art/etc or some real news.
Unless you are real lazy of course.
Just because i've uninstalled a game doesn't mean i can't hope for it to be good
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
Hope they find a way to make it work but I don't envy them.
Itemization and new monster types will be appreciated as well as some randomness in monsters mix.
How bout some itemisation with target like D2 where you can only reach a certain FHR, FCR with specific gear.
That kept you playing for ever.
Legendary have less random stats so you can get a perfect one to jizz over.
Skills system where nearly everyone is not using the same skill set.
Skills system with synergy so there will be more unique build. At the moment everyone has the bloody same build pretty much.
When I first saw his name in the article, I instantly recognised it as the guy who was brought on-board prior to the PC release of D3 to tinker with the idea of whether at all it would be possible to port to a console (I can't remember even at that early stage whether or not they specifically said they were looking at xbox or PS3 development) but I remember the interview and he seemed like a pretty chill guy.
Additionally, if you have a look at the other games that he mentions he has worked on (hint; arent they all PC games anyway?)
So the fact that he was the console guy doesnt detract from the fact that he still has experience as a game developer, and I think his pen & paper / writing background makes him interesting too. I can't say I ever thought anything about Jay was interesting.
On the other hand, Jay Wilson was also the lead developer on Dawn of War: http://www.eurogamer.net/articles/devdiary_relic_250604
Anyway...
As some other have mentioned in the thread, it seems like some of the changes implemented for the console version seem positive, and im absolutely excited to see what this guy wants to do. I have no qualms that Travis Day was not appointed this position, since for a long time Travis Day worked on itemisation in WoW, and if bringing him across means he predominantly focuses on itemisation, then I can expect he is somewhat of an expert in the field and hopefully the best asset towards getting us what we want.
This is all very exciting news, but it would be interesting to know to what degree this means the developmental cycle for 1.09 is affected. Were they waiting for a new lead before considering pushing out 1.09? Or even investing highly in working on 1.09? At least given the fact that he was an existing member of the team, and the unique point of view he can add from working on the console variant, I am sure this has positive influence on further game development progression. If they have to hire someone else to do the console thing and that only holds up console development and doesnt slow PC progression, I couldn't care less.
Its just an announcement like every other announcement blizzard has ever done....
Good things will come out of it at the end ;p
sheesh you guys are like old women bickering about how salty an unsalted food was.
1. DRM requiring a full-time Internet connection which screws people on laptops wanting to play during traveling
2. RMAH which completely screwed the game economy causing SO MUCH inflation in game that no one can afford to gear up
They have no idea how many subscriptions they lost by not sticking to the tried-and-true: single-player game with phat lewtz and BA bosses...I won't be buying the upgrade FWIW.
A list of all Jay Wilson's game credits, prior to joining Blizzard Entertainment.
At the moment game is shallow and incomplete.