I would imagine that would be the case, considering the article states that its an outright
replacement for the separate launchers for each game.
I'm wondering if this means that we can sign into battle.net and when we launch the game
it takes our auth details and skips straight to the lobby for each individual game, rather than
being presented with another login/auth prompt
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I would post it here.
Mods please delete or move thread if inappropriate or in the wrong section
[ Preparing for RoS, I wish I was an .NFO, AH is down EDITION :: Loot 2.0 ]
n.b. this is a culmination of hours, days, weeks spending time reading forums,
patch notes, twitter and everything else. This might take you 5 minutes to
read, but took me 5 days in real time to gather.
Step #1, join a clan (can I recommend mine? <GNU> ? I wrote this guide)
Step #2 ...... read on.
skip campaign mode, bonuses and rewards are not worth it (but may be more fun for you
and that is okay if you are 'casual', but read on as you still need to know how
the game works!!!)
##############
INDEX (ctrl+f)
##############
1.0 torment level
1.1 doing damage
1.2 farming
1.3 gold
1.4 character class
1.5 what to do right now
1.0 - Torment level (directly replaces 'Inferno')
you should be running whatever you feel most comfortable with, stacking
toughness so you can survive is one thing, but killing them before they hit you is
another. I pick torment II because my friends are getting geared and the kill
rate I bring means everything drops fast. Really good with stacking the community
XP buff right now. Trust me, I am writing this guide.
Your base toughness to work from is probably 1mil right now. If it's not, try to
get there, and then .. build out from there.
Right now, the same legendaries can drop no matter if you are in torment I, or torment
VI, it is only the magic find that you get from higher torment that impacts your
chances. This will be different a level 70, but now for now before expac thats the
way it is.
goblins are the best way to determine the group's DPS. If the group can't realistically
kill a 'gobo' then either you are undergeared or the group has shitty DPS. If you can't
kill a gobo you should probably leave. This has always been true since day 1.
1.1 - How do I do damage? (Reitemization directly replaces old system)
Life steal and attack speed have drastically been nerfed. You get your healing and
damage from elsewhere. Consider this when replacing "legacy" items....
and now moving on,
Sheet DPS is no longer considered to be the primary way of evaluating your effective
damage. Instead, legendary items will have affixes that directly modify your DPS, and
will determine how much damage you can actually put out. For example, you might have
an item that has a chance to stun, and then you have another legendary that increases
your bonus damage against stunned monsters. On top of that, you may have an item that
increases your chance to stun when you pick up gold.
This means that to calculate the damage based off coefficients, it would be too intensive
on the servers to show as your sheet DPS, and it would be too complicated to display
on every tooltip that has to be generated on the fly. We casual now. You need to work
out if your DPS is shit if you keep dying. Don't be a baddie, if you keep dying, step
back in your torment lvl.
You need to consider your skill selection and build based on the items that you have,
and stack appropriate +/%'s off that to achieve the best rate of ownage.
Character classes are defined not only by role, but the gear that they have that defines their
skills. Your gear will define what is the most viable build to run, which will also be
determined by skill.
Prepare to get rekt when you dont have the paragon to build any class viable, because all
of them can be, and the quicker you are viable is determined by your paragon and gear,
(dont worry, your paragon wont hurt that much, you will be okay, and I can help with gear).
1.2 - How can I farm? (There are many ways to do things now)
dependent on what you should be trying to farm, there are different areas in the game
that are the best based on what you are looking for.
experience: cota runs
gold: play the game ??
legendaries: core of arreat, wretched runs
debris: halls of agony (click weapon racks etc)
demonic essences: high elite density areas
realistically, the most important thing right now is to focus on XP. Especially with
the community buff, we are raking in a lot of XP if you are in the right group doing
the right content. Your paragon levels have the direct ability to patch certain holes
within your gear since they can always be reset. You probably need a minimum of 100
paragon levels to spend them appropriately to patch said holes, but obviously the more
paragon you have the better.
The farming aspect will open more doors when the expansion finally lands. It will sort
of actually trifold because there will be far many more options on what to run, and
what gives the best rewards.
1.3 - What about trading and gold? (You support yourself on your own now)
When I party with you, if a legendary drops I dont want that I think might be good for you,
I can drop it, but it can only happen if you were in a group and it was within a 2 hour
window. There are only a certain number of items outside of this that can be dropped in a
limited fashion, e.g. potions and gems.
Gold is no longer used to buy or trade, essentially. Your major gold sinks will be within
"enchanting" items, and there are further sinks
1.4 - What class is most OP right now / at 70? (They said you could be anything so you became a ____ )
At the moment this issue is blown out of proportion. Wiz is considered to be the most powerful,
but that is because Barbs are crying on the forums, and Monks are secretly powerful, whilst
WD's are even more of a hidden gem. In every aspect of it, it is largely determined by gear
and build, of which there are many choices. Play whatever you consider "fun", but try for
a character in the slot you think would be the most suitable. Don't expect to be a DPS monk,
or a tank wiz for example.
1.5 - Between now and then, nowwhat? (What the hell do I do now?)
Personally I like popping act III keeps runs, you get the intial burst and it's not a bad run,
you can kinda carry if your group isn't total shit-tier, but you can always adjust for that.
I run a pure DPS Wiz with a solid survivability base, and try for max crits. Monks and Barbs
are expected to tank, I see Crusaders being intermediate between tanking and DPS. Kinda fill
ins with utility if you lose a tank or you need the deeps. We will have to see what happens
with Crusaders, there are concerns there, but knowing bliz they will land OP, and have to be
scaled back. We'll see.
Don't bother with keywarden runs, its rediculously hard to get what you need to run them, and
the rewards there just dont justify, unless you really want a ring without item lvl that deals
pretty good exp because you are rolling a Crusader then, okay, alright. The new 'hellfire ring'
at 70 will require different mats anyway.
"RIP in pepperonis m8, i cri everytiem" -- PornHub
Written by
<GNU> knifebunny#6830
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I play diablo to play with other people, the clan systems and everything make this very simple to set up runs with clanmates. If you prefer to play solo, then that's fine shaggy, but what I am doing in my game doesn't stop you from doing what you are doing in your game.
I really feel like you're blowing this way out of proportion, or you just havent factored the 50% additional XP buff we have at the moment
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When I first saw his name in the article, I instantly recognised it as the guy who was brought on-board prior to the PC release of D3 to tinker with the idea of whether at all it would be possible to port to a console (I can't remember even at that early stage whether or not they specifically said they were looking at xbox or PS3 development) but I remember the interview and he seemed like a pretty chill guy.
Additionally, if you have a look at the other games that he mentions he has worked on (hint; arent they all PC games anyway?)
So the fact that he was the console guy doesnt detract from the fact that he still has experience as a game developer, and I think his pen & paper / writing background makes him interesting too. I can't say I ever thought anything about Jay was interesting.
On the other hand, Jay Wilson was also the lead developer on Dawn of War: http://www.eurogamer.net/articles/devdiary_relic_250604
Anyway...
As some other have mentioned in the thread, it seems like some of the changes implemented for the console version seem positive, and im absolutely excited to see what this guy wants to do. I have no qualms that Travis Day was not appointed this position, since for a long time Travis Day worked on itemisation in WoW, and if bringing him across means he predominantly focuses on itemisation, then I can expect he is somewhat of an expert in the field and hopefully the best asset towards getting us what we want.
This is all very exciting news, but it would be interesting to know to what degree this means the developmental cycle for 1.09 is affected. Were they waiting for a new lead before considering pushing out 1.09? Or even investing highly in working on 1.09? At least given the fact that he was an existing member of the team, and the unique point of view he can add from working on the console variant, I am sure this has positive influence on further game development progression. If they have to hire someone else to do the console thing and that only holds up console development and doesnt slow PC progression, I couldn't care less.
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I would imagine that would be the case, considering the article states that its an outright
replacement for the separate launchers for each game.
I'm wondering if this means that we can sign into battle.net and when we launch the game
it takes our auth details and skips straight to the lobby for each individual game, rather than
being presented with another login/auth prompt
0
0
In cases where you do get a good group that sticks together, usually its a blast and you can fly through content, but irrespectively, the game actually becomes easier when in a group.
My demon hunter friend has to backpeddal a lot less when im on my barb or cmww wiz, for example. His ranged attacks help me with certain monster types that I occasionally struggle with. A basic example, yes, but I always have to play less defensively when in a group compared to solo and can usually be a bit more wreckless.
I cant see any reason why people wouldnt want to adjust builds or try a different playstyle if they get more freedom to do so in party groups
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Depending on what level of MP you are capable of playing on will determine how quickly you can craft a hellfire ring. It took me about two weeks on MP5 which equated to a total of 12 infernal machines before I had everything I needed. A lot of people use the rings as they can be quite exceptional especially for followers if the stats that roll for you aren't perfect, but most high end geared players usually have surpassed them unless it's a perfect roll.
Either way, farming for the keys is usually quite fun to do in my opinion, it gives you a short time goal to work towards and there are many strategies you can follow to farm quickly and effectively, and with the monster density changes in 108 it should make it less laborious to do so. I put on over 20 paragon levels just doing key runs in the two weeks leading to crafting my first ring and it felt effortless to do so.
In terms of farming in general, act 3 runs were the norm but again with 108 and monster density changes we are likely to see new routes be shown by players as being the most efficient if you are that sort of player, otherwise just pick acts or areas you enjoy.
I am sure others may have something to offer in the way of advice, I just wanted to share my point of view. Hope you enjoy your comeback
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