This Dev team was crap as they get, legendary item made no sense, changes every patch and had no meaning.
It the best news that they left. Maybe there some light for D3.
This Dev team was crap as they get, legendary item made no sense, changes every patch and had no meaning.
It the best news that they left. Maybe there some light for D3.
Same complaints over last 2 years. Fact is this Dev team is below average.
Core of the game is the worst most broken I seen in any game based on the size / $$$ of the team.
Quote from 8kilo
Quote from gojirasp91
Not sure if i want to congratulate or tell him how sorry i am (for him not having a life).
You shouldnt even post.
GZ to Azimuth.
Quote from santaclaws490_4577737
I read PhrozenDragon's article and he did list a few of the major drawbacks but I find one very important one that he missed (I think) is Market Manipulation. What will start to happen, because all items can be bought locally from a single point (the AH) is that people with large amounts of money (companies in China seeking profit in eg.) will use their buying power to wipe a high demand item off the market by outbidding everyone regardless and then sell for ridiculous prices. They can do this with gold OR cash. This doesn't even have to happen to high end items. And eventually intentional over-farming (BOTS or people, labor is cheap in Asia, very cheap). I get that there will always be 3rd parties trying to make money from such a popular game, but the AH makes it more accesible, more abundant and easier for these 3rd party companies to RUIN gameplay for people seeking a great gaming experience. If you leave the market to d2-esque trading or some middle ground in stead of one giant market, it will reduce the manipulation of items being sold/bought and profiteering. Although if I were a blizzard shareholder I would certainly want this system in the game, it is a good profit model - thats why I doubt you will see too many free trades.
I personally think, if Diablo is truly going for the gaming experience, they can do better than the RMAH.
Quote from onlinenow25_1448379
Quote from Don_guillotine
Quote from Jano_El_Bozo
I know it's few posts ago, but those sentences made me scratch my head. Exactly on what do you base your statement that bans in Diablo 3 will be quicker? What measures are built-in to prevent Boting? I'm really interested in this info, any links would be helpful.Quote from Don_guillotineIt's not like in D2 where I could bot for months before I got banned. In D3, a ban will be quicker (it's easy to monitor suspicious behavior when measures are built-in to the game code).
There are no details on specifics for D3, so I'm merely talking about how stupidly it was handled in D2, and any person that is capable of breathing (i.e. isn't brain-dead) can figure out ways to make botting harder. Making it impossible is simply not... possible, but D2 botting was too easy.
Bans in Diablo 2 followed the following schedule:
- The bot detection software (Warden) detected a bot. That is, an account running a lot of games and acting in a very bot-like fashion (clicking faster than a human can click, doing the same tasks repeatedly with no mistakes).
- Warden gathers enough evidence that the account is a bot, flags the account as a bot.
- These lists sit in Blizzard's hands for weeks, possibly months.
- Then the bots are banned in a mass-ban, and news headlines ("100,000 accounts attached to bots were banned!") are posted in battle.net front page.
By simply removing the delay between flagging bots and actually banning them, this decreases the time a bot can run without a ban. Also, since we won't be able to make more than 1 account with one purchase of the game, a ban will be permanent -- unlike in D2 where getting your cd-keys banned required a lot of banned accounts and malicious activity. If your D2 account was banned, all you had to do was make a new one and start again.
So by simple 101 methods bans will be faster and botting won't be as easy. Not to mention Blizzard can include built-in detectors to the game code (that will detect easy scripts). Elaborate bots won't be as easily caught -- the ones that mimic human activity by increasing delay times and making them slightly random, but such bots won't be distributed for free over the internet like D2 bots were since they will require a lot of hours to be put in programming the bot and keeping it one step ahead of the Warden.
Because SC2 has people banned every day right? Right? o wait no they fail at that too with the rampand maphacks and drops hacks that ruin ladder in that game. Which was suppose to be an e-sport right?
To your last post before you look at the inflation with way too much optimism. The fact of the matter is anyone and everyone would rather put anything up in the RMT AH for money. Thus Gold has already lost its initial value other than crafting and repairs and what other gold sinks they have. It will no longer be used as something to trade with for items.
Not to mention that bots will be in the game, and the incentive to use bots is so high at this point you would almost be dumb not to use one, because its basically free money.
This does not solve any issues at all. There will still be every problem that they are trying to prevent with the introduction of the RMT AH. If you and anyone else really thinks this will solve all problems with a RMT AH then this game will just be the start of a cycle of games that are modeled as play to win and are sucessful.
I really hope you enjoy the future of games if this follows. Im done arguing, your points are always the same argument you bring nothing new to refute what I say, with every post talking about gold being real money, its a flawed argument and its been said by me and many others the holes in that argument.
This is a video game, there are holes to everything and they will be found there will be giant inflation just like every other RPG out there and as inflation for gold rises the value a dollar has on the game grows. Its not rocket sciences its not even difficult to grasp.
Enjoy the new game model of the future if this goes through. The Pay to Win model.
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if you want D3 be constantly update for a long time, micro transactions would have to happen.
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Many of these million brought the game due to how good D2 was and also the incentive to make money.
What I want to know is how many are still actively playing.
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Problem is D3 loot is boring. All random numbers.
Also being able to inspect someone else gear is stupid, all novice players are doing is looking at experience players profile and copying. No challenge.
D2 had good hard caps example FCR / All resist / FHR and you needed to be clever to reach certain breakpoint to get that edge.
Remember all
D2 was released in 2000 - excellent at it time
D3 was released in 2012 - rubbish considering what on the market.
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How bout some itemisation with target like D2 where you can only reach a certain FHR, FCR with specific gear.
That kept you playing for ever.
Legendary have less random stats so you can get a perfect one to jizz over.
Skills system where nearly everyone is not using the same skill set.
Skills system with synergy so there will be more unique build. At the moment everyone has the bloody same build pretty much.
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Company this size can't even get their sh*t together.
Already stop playing 6months ago waiting for PVP.
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You can filter out all the crap now anyway.
Before you couldnt.
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Exactly, farkin trolls get old wiht the no life thing when someone dedicate so much time to achieve something.
GZ to Azimuth
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Drop % percentage are equal for every player at 0 mf.
It freaking random. Let me spell it R A N D O M.
Lack of common sense is quiet annoying.
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it just blizzard giving in to QQ.
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I haven't spent a single dollar in RMAH.
Made almost 80mil from good trades.
Brought gear value only 30mil
Currently have 250mil in stash and climbing.
Yesterday I had mara, tal amulet and Legendary sacred shield drop in 3hr run.