Honestly this is my favorite thing:
"Added join/create game rate refunding so that if a player joins a game that is full, in addition to other cases, they will now be able to immediately try to join another game rather than being limited."
- Magistrate
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Member for 16 years, 8 months, and 26 days
Last active Wed, Oct, 5 2022 13:28:23
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Nov 5, 2021Magistrate posted a message on Diablo II: Resurrected - 11.5 PC/Console Update NotesPosted in: News
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Jun 13, 2021Magistrate posted a message on Diablo II: Resurrected Releasing 9/23!Posted in: News
I AM SO FUCKNG PUMPED OMFG
I didn't realize they were actually redoing all of the cinematics too??!
And I'm very grateful they ended up going with gold auto pickup -
Apr 25, 2021Magistrate posted a message on Diablo Immortal Closed Alpha Begins 4/21!Posted in: News
I still cannot believe what phones can do these days. I remember playing snake in color and thinking how amazing that was on my track phone 20 years ago.
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Apr 9, 2021Magistrate posted a message on Multiplayer Alpha Opt-In for Diablo II: Resurrected!Posted in: News
[SLAMS that opt-in button.]
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Oct 16, 2018Magistrate posted a message on Diablo Hopes, Rumors, and Predictions for BlizzCon 2018Posted in: News
The PS is important yall. If I see it one more time I'm gonna claw my eyeballs out.
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Oct 31, 2013Magistrate posted a message on Reaper of Souls First Look: Westmarch Level DesignOMG THIS FEELS SO MUCH AMAZINGPosted in: News
Finally getting back to the Gothic stuff. Vanilla had amazing structures, but this feels much more like the monasteries, cathedrals, churches, and other buildings that made the previous games so memorable and unique.
Thanks for the update -
Sep 19, 2013Magistrate posted a message on Confirmed: D3 Will Stay Online, iOS Update May Reset Authenticators, Clarification on the AH, Paragon 2.0 Q&ASo, I haven't been following much Diablo news since shortly after release. I happened to see this post highlighted in the Facebook feed and... I can't say how happy I am to see the AH going.Posted in: News
Initially, I was really excited about the AH and what it meant--for all the reasons that it was pitched when it was announced. I'll agree that it made gear more accessible, that it saved time and rewarded casual players, that it gave us another mini-game to fool with, and all that other stuff. But for all these little things that it did, it just ripped out the soul of what I found fun for over a decade in 2 and to some degree in 1.
It simply removed the need for any form of communication. You don't need to ask anyone what optimal stats are--overall or for a given goal--because you could just look up the best-selling gear and glean the information from that. You didn't need to barter with anyone, which was a big part of the trading experience in the older games (it has its downs, yes, but it also has its ups).
Because of the brevity of the endgame (which there is basically none of) in this one and the others, trade and PvP became the only real reasons to talk in channels--you know, those things that are basically empty 24/7 on D3. With hardly any PvP to speak of--despite the tantalizing features we glimpsed for a BlizzCon or two before launch--trade is the only real dialog that even has a chance in this game, and that's gone, too.
Yes, this will mean a lot of spamming if no alternative trade route is created. But I don't really look at that as a bad thing, now. No one talks, anyway, so it's not like anything important would be spammed out.
Part of the fun is figuring out what you need, doing everything you can to find a buyer or seller, haggling the price, figuring out the market, and learning the street language. Doing all of this also encourages making friends and actually talking with them regularly. We don't even need to talk to friends, anymore--the game tells us exactly what they're doing and lets us hop in without a thought. Questing and killing is so streamlined, so linear, that nothing needs to be said. It's easy to forget you're playing with people. There's a lot of players that hate that this game is online-only--I can barely tell the difference.
I miss all of that. If it weren't for the bots, I'd probably still be playing Diablo 2. (Arguably, the gameplay is much better in 3, too, but gameplay isn't the only selling point in a game for me.) -
Sep 9, 2012Magistrate posted a message on Interview with AlkaizerHow does it feel*Posted in: News
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Nov 9, 2011Magistrate posted a message on Third Conference Call, Beta Notes You Didn't See, and Battle.net's "Cheat Box"Posted in: NewsQuote from youwillneverknow
The cheat box has already been solved, and Bashiok is trolling you, again not surprisingly. See the tweet by micahwhipple on the @Diablo page. "There is no cow level"
You just need to believe. -
Nov 8, 2011Magistrate posted a message on Third Conference Call, Beta Notes You Didn't See, and Battle.net's "Cheat Box"Posted in: News
Oh, you have no idea. Your thoughts have been earth-shattering in the cryptic puzzleology academic community. -
Nov 4, 2011Magistrate posted a message on Selective Beta 5 Footage, 20th Anniversary Special Article, and More Beta BluesPosted in: BetaQuote from DragonJunkie
Magistrate thank you for the impale video but you didnt put your curser over the skill so we could see how much damage it does now.
Could you please tell us.
Quote from stampy
I still haven't been able to find footage of the new arcane-enchanted mob effect... would be a good video if the opportunity presents itself
Done!
http://www.youtube.com/watch?v=rJMmvFiTRAM
Done!
http://www.youtube.com/watch?v=YAIDreH16nA
:3 It would be nice to get some spam from Diablo fans and not penis enlargement pills for once. -
Nov 4, 2011Magistrate posted a message on Selective Beta 5 Footage, 20th Anniversary Special Article, and More Beta Blues@DragonJunkie: That's a good point! I'll be sure to do that in the future. Regrettably, I'm at work right now, so I can't get that information to you just yet. The official patch notes may have percentages or something for that and you could calculate it based on the old information. If no one responds to your question before I get back, I'll post it up as soon as I walk in the door.Posted in: Beta
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Nov 4, 2011Magistrate posted a message on Selective Beta 5 Footage, 20th Anniversary Special Article, and More Beta BluesNote: I'm going to try to get more videos done on the characters this weekend. Sorry for the skimpy supply, folksPosted in: Beta
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Nov 4, 2011Magistrate posted a message on Diablo III Beta Patch 5 Complete NotesPosted in: BetaQuote from Jaelzadeon
Also, anyone know how to change your banner now? They moved around some buttons but I can't seem to find it anywhere. >.>
You click on your banner now. -
Nov 4, 2011Magistrate posted a message on Diablo III Beta Patch 5 Complete NotesI would guess it's a response to not wanting gear to drop as easily as it has been.Posted in: Beta
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This man is the most consistent person i can even think of
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1. Early game -- yeah, just wear whatever you want to clear campaign as needed for norm/nm/hell. You'll replace it quickly. It's just a means to an end.
2. Endgame is basically running rifts/greater rifts, bounties, and filling out gear generally. Once you get into the endgame difficulties it will be obvious what these are and how to do them--an NPC will appear and additional game modes will open.
3. I'm not sure I only have a PC.
4. The maps reset because the game maps are for the most part randomized. The monster spawns reset and are usually different, map pieces will be different, etc. This happens every time you make a new game.
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I got nothing but that's retro as hell! Best of luck!
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I mean the devs themselves literally said it's going to pull from 2 and 3 specifically. What you're describing in your second sentence is pretty much exactly what has been said they're doing and mostly what people are/have been asking for.
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I'm glad you enjoy PoE!
I agree with your point on rerolling and limited respeccing. I put more than 10 years of daily play into D2--when respec was added in D2 I was ecstatic, but I realized after a time exactly what you point out--D2 doesn't really have an endgame. That timesink for perfect stats/gear is what does it, and esp. that kick of serotonin unlocking new abilities on a fresh char early on. And then the cycle of getting gear with soft stats on it so you have to keep rerolling your char to optimize those stats. It was uncomplicated (my criticism of PoE--their endgame overcomplicates it imo) but the need to reroll (or high cost respeccing) is pivotal. So much of D2's experience was in rerolling that making respeccing so trivial really hampered it.
I also agree with your take on gearing, in that a build should not be completable in only a couple days. Most builds should be functional and competitive for endgame activities with modest investment imo but if endgame areas are trivial in a matter of less than a week then there is a significant problem. Imo D2 got this close to right, although I think rampant immunities in all endgame content was a cheap way of doing it (especially multi-immunity).
The core of this criticism is the gear/build relationship, in which D3 went the complete opposite way on both from D2. Imo the combat itself and the way you can customize skills was superior, but it feels like it came at the cost of everything else. D4 seems to have a cost for respec, but I'm hoping it's much steeper than D2 (have to clear endgame bosses a few times or trade for items, otherwise 3 resets max) and definitely higher than D3 (virtually free).
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I played D2 a lot more, like an order of hundreds of hours. Was it a better game? Eh, it was a different game. Different style, different storytelling, different combat. There's elements I like of both.
I think part of the reason I didn't play D3 much was the timing with where I was in life when it came out and what I had to focus on. I get into it a little with new seasons sometimes. It's never felt like a Diablo game to me, more like a high fantasy action game about mythological creatures. But it's still a good game.
I like what I've seen/played of D4 so far--it feels like a nice middle ground with complexity and a good springboard for future stuff. DI also honestly looks fun--more on the Diablo 3 side of it, which makes sense as I'm guessing that's what it was derived from.
D3 definitely set the standard for what an isometric high fantasy arpg is for the 2010 decade--there are countless iterations of it's designs, aesthetics, etc., since, many which added/improved on those ideas. D2 did this for the 2000 decade.
D2R? I played hm...maybe a hundred hours so far. It's hard to feel invested in it since the ladder didn't start.
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Post v1.09, the odds to determine item quality are fairly simple:
Gambling - Diablo Wiki
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This is exactly what I've been looking for. I've been trying to compare items based on jsp prices and it's been a whole thing. Thank.
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A new WSJ article late this morning announced ABK shareholders wrote a letter formally calling for Bobby Kotick and two of the senior-most Board of Directors members to step down.
UPDATE:
Bloomberg reporter Jason Schreier added some context:
Note that Kotick possesses just shy of 0.5% of shares, so he himself has nearly the same amount of bargaining power.
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100% agree. What's more--while it's handy that chat persists ingame, that means it brings with it the spam sometimes
There isn't a clear UI for creating new channels, either. You kind of just have to know.
Also the reporting/blocking options sort of...sometimes work and sometimes don't? ???
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I literally do not know why I always believed this rumor, but Brevik tweeted about this the other day and I felt so targeted. I'm pretty sure back in the day in D2 like...everyone maxed out their TP tomes to make their cow portals? Or at least enough did on the fear this might be a thing and that I also did this??
Originally Posted by (Blue Tracker / Official Forums)
I have never heard this rumor. AFAIK this is completely false. I can't ever recall coding it or talking about it.
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You can actually create/join a channel. Type '/channel join MyChannel'. But it's very lacking. Once you're there you're OK but if you enter a game you will be sent back to lobby and you have to manually select the channel again from the drop down menu. And if you exit the game and restart D2R you have to manually type '/channel join MyChannel' again.
I figured this out literally right after I replied and felt so dumb XD But I honestly didn't think anyone would even reply. Site seems so dead.
This is another case where I can't believe they didn't at least preserve the original functionality. I'm pretty sure back then if you joined a game it kept you in the channel when you left a game.
On game exit it did make you leave though--I think maybe pickit or maphack might have automated rejoining a channel on closing and restarting the game but I can't be sure.
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In addition to these, they def need to auto kick people idling in the lobby and not chatting for more than like 20-25 minutes.
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Yeah, the lobby is literally just...so bad.
Honestly, if it at least did what the original did, I might not be so incredibly, laughably baffled. But it doesn't? And some features they added don't work.
1. Refresh button needs to work; ability to toggle off auto refresh
2. Player list and game details shouldn't be 2 different tabs that only work 50% of the time and disappear as soon as it auto refreshes
3. Needs filters badly
4. Players along bottom are there for nostalgia, which I respect, but it doesn't do anything functionally and should be toggleable. Collapse it and maybe replace with avatars with vanity titles tied to ladder/hc progress or completion that display inline with chat
5. Block option just works completely randomly?
6. Option to auto block text with keywords list
7. option to add/join channels should be in the drop down, not hidden in chat commands people these days aren't used to/have no visual cue exist.
8. channels should be a saved list on log out that you can auto rejoin
9. certain processes of channel mod bots should be included to ease running channels (ie you don't lose leadership on leaving channel)
10. game names with serialized endings should auto increment and autofill on return to lobby like maphack used to have
11. game names should autofill from last joined on relogging in case you drop
12. so many other things--i understand and applaud not changing game features but chat lobby needs to be modernized
Skeptical any of it being done because I don't see how they'll further monetize this, but I'm hoping they'll want it to be flawless due to the fire the company is under at the moment.
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Tbh it might work in D2R--I think I remember Nihlithak's portal closing in town once you completed his quest but it stays open so you can just go instantly to pindle--I feel like in D2 it would close and youd have to tele back through all that shit to mf him from the wp. So like it wouldn't surprise me if so in D2R.