You can't take photographic imagery and force it into a game like that, unless you use cinematics. The creepiness that you are feeling has to do with several techniques, such as the close-up shot in that particular picture. I think the reason that you don't feel as creeped out by the D3 picture is that we are looking at the action from a long shot, and therefore distant from the action. This method can convey feelings and moods rathery quickly. I don't think it's really justifiable that you keep comparing the screenshot to that of a close-up movie still. They don't work the same way.
Yeah, but he did a lot of comparisons to the picture as to why he wasn't feeling as majorly creeped out. I just wanted to mention the use of technique in movies whereas those concepts may not particularly work in a game such as Diablo, where we are distant from all the action and not up close.
Wilson's excuses are pathetic. I disagree with just about all of them.
Until I saw these altered screenshots, I had no interest in Diablo 3 after seeing what blizzard initially released. I HATE what they've down to the warcraft universe, and its sad to see that bright, overly saturated style spreading to what was once a dark and gritty game.
I personally do not believe that "green" = "creepy" or anything like that. The only way a scene may come anywhere near creepy/scary/horrific is if it has scenery that I can relate to + the correct feel that is generated by gameplay/music/sound. When I see green light coming out of nowhere I kinda lose the connection between the game because it feels too unreal, too "gamish". Can't really get much from that.
I have no idea where this whole connection between certain COLORS and moods came from. Yes, green can be atmospheric. But only as a COMPLEMENT to something, not just green, or any other color, in itself. I didn't see anything in DIII that complemented to the color. It did not seem spooky, nor did it look like anyone intended it to be spooky, for that matter. It just seemed they made the dungeon without thinking too much at what mood it would cause.
saw is a good life lesson... If u ever wake up in a room and shit by ur self. ur gunna be like wtf? Look at saw to give u clues what to look at, what to do. I think of it as a guide type of thingy if any1 gets into that situation. The chance of that happening 2 some1 is like 1/200000000. lol!! HAHA
Holy shit, 9 pages in 8 hours? Damn, I go to work and you guys go to town on this thread.
Quote from "Kenzai" »
So you accept that shouder pads are too big and unrealistic and the colors in the dungeon arent good?
Way to put words in my mouth. Honestly and with all due respect, I think you're full of....doody. I'm fairly satisfied with the game. There's always room for improvement, but I don't think something as small as torch lighting or...floating pauldrons (I'm sorry, but really? That's such a lame reason) is not going to hurt the quality of the game as much as you're implying.
Those arent really problems as minor as you think. Small changes can affect the game drastically.
Shoulder pads...right. I don't think they're gonna do much for you, buddy. But good luck with that :rolleyes:
Quote from "Doppelganger" »
LOL? It fucking literally applies to a FPS, the rest are anologies, you do understand anologies, right?
I don't think I do either. But if you were talking about analogies, I would totally understand. Just busting your chops.
To address Doppel v. Creeps: Slightly hindering the player's ability to succeed is part of the game design philosophy. Giving players a challenge is what makes a game feel worthwhile. It's human to feel more satisfied after overcoming a greater challenge. It's why many game designers offer different difficulties for those who want a tougher time. That being said, completely depriving them of their ability to act effectively is not logical. I don't think anyone was advocating putting proverbial blindfolds on players.
Quote from "ExGhoul" »
Green is naturally a eerie color. Pink is not. It's why hospitals and other places such as morgues in movies enhance the florescent lights on set. You have to be dumb not to realize the aesthetic difference that green gives compared to pink from an audiences perspective LOL :rolleyes:
It's all relative. In the context of Diablo, green may be more readily associated with poison as it is a common gameplay element. For reference, green connotes nature or jealousy in general psychology. However, pink is generally associated with love and romance. This has been brought to you by about.com, in the article about color psychology.
Quote from "LarryNC" »
I agree 110% with Blizzard on this, and I believe they will deliver a game that will satisfy everyone!
You're a tool.
Quote from "Doppelganger" »
Then you are delusional.
You're a crybaby.
There, you both can see the errors of your ways. Blizzard's always got room for improvement on the game. Problem is, who is to say that they've got the better idea? In all honesty, I think the torch lighting's a fairly decent idea. But I don't think it's anything to start a petition over. But that doesn't mean we should just bend over and take it from Blizzard willingly.
Yeahyeah, everytime you fail you fall back to what Jay says, smart. Lets all trust what Jay says, he is god.
Well, he's got you by the metaphorical nuts. Also, he knows more about what it takes to design a Diablo game than anyone here. But that's no excuse to simply parrot what someone else says. Not gonna take sides on that argument.
And to those two posters, I think they were like...Abadon and avavent or something like that. You know, the ones that called Jay Wilson pathetic and acted completely outraged at "what he's done to Diablo." I have one thing to say to you. Go fuck yourselves, seriously. You act like he just poisoned your dog or some shit. Or like one of those mothers who blame their kids problems on video games, acting all outraged and shit. And God forbid Blizzard put your cone cells to some fuckin' use! How dare Wilson condone the use of lighting other than torches. Boo-fucking-hoo. Let's delay the game just because you two have your heads up your asses. Jesus tap dancing Christ! Okay, I'm done with that.
Guess what, Jay cant comment on Shit anymore, cuz guess what folks? 2 days ago blizzard posted this job up http://www.blizzard.com/us/jobopp/ Art director LOL.
And guess what folks? Thats pretty much when that article came out as well am i right? PFFFFT!!111 PPffffhhhttt!!
BHAHAHAAA HAHAHA!!! seriously though... :cool: nice try to get a last word in jay before you got fired. Now go work on a hello kitty island expansion pack, thanks. Yeah that's right, I'm that insensitive when someone almost destroys a franchise that I love to play.
Rollback Post to RevisionRollBack
If you get personally attacked by letters through the internet its a good thing to always have a box of tissues and a band-aid around.
And to those two posters, I think they were like...Abadon and avavent or something like that. You know, the ones that called Jay Wilson pathetic and acted completely outraged at "what he's done to Diablo." I have one thing to say to you. Go fuck yourselves, seriously. You act like he just poisoned your dog or some shit. Or like one of those mothers who blame their kids problems on video games, acting all outraged and shit. And God forbid Blizzard put your cone cells to some fuckin' use! How dare Wilson condone the use of lighting other than torches. Boo-fucking-hoo. Let's delay the game just because you two have your heads up your asses. Jesus tap dancing Christ! Okay, I'm done with that.
I said he was full of it, which he is, his arguments are total shit, your problem if you want to accept anything he tells you. I just said I would respect him more if he just said he likes the Warcraft art style over the "dull" style of the original games which I believe is closer to the truth. All the things he said are perfectly achievable without placing one bright color on another bright color, as I said before his attitude towards contrast seems to be as abysmal as those people who place red writing on a blue background to get attention on websites, yeah they may be two different bright colors but it just makes it harder to read, not easier.
To address Doppel v. Creeps: Slightly hindering the player's ability to succeed is part of the game design philosophy. Giving players a challenge is what makes a game feel worthwhile. It's human to feel more satisfied after overcoming a greater challenge. It's why many game designers offer different difficulties for those who want a tougher time. That being said, completely depriving them of their ability to act effectively is not logical. I don't think anyone was advocating putting proverbial blindfolds on players.
I agree, however, all I said was that limiting how much the player can see on screen would mess with the gameplay we saw in the gameplay video. I think that Blizzard made the lighting that way for a reason and the gameplay I saw supports that theory.
I want the lore behind why the pebble at 15:32 ended up on the ground.
Does everything need explanation? Can't it be there just to be there?
if its cool i dont see a a reson for an explanation, thats not the case with the green though
as equinox said, it really give me that feel im just playing a game becouse it looks fake
I don't mind lore explanations for special effects, really, but I rarely see those in games. Usually, game designers backtrack on detail and reason when making areas. They just put a statue here, a window here, an effect here, and they never explain where did they come from, and I hate that. >>
In NWN, I come to some crypt, I know who build it, what the hell for, etc., and I like that.
Either you have to agree that Diablo is not really a deep lore game but more of a random hacking game that was never intended to cause any horrific thoughts (because DII fails as far as generating a creepy feel, despite being hella dark), or you need to start working on those details...
Didn't read all of this thread... well I read the first couple of pages of people attacking each other... but Wilson did say that they are going to have Acts in the game right? When he was talking about the rainbows...
Is that a confirmation on how the game is gonna be played (instead of open world)? Sorry if this has been discussed/posted before - I missed it if it was. I figured they were gonna do this anyway... I mean it IS Diablo
Guess what, Jay cant comment on Shit anymore, cuz guess what folks? 2 days ago blizzard posted this job up http://www.blizzard.com/us/jobopp/ Art director LOL.
And guess what folks? Thats pretty much when that article came out as well am i right? PFFFFT!!111 PPffffhhhttt!!
BHAHAHAAA HAHAHA!!! seriously though... :cool: nice try to get a last word in jay before you got fired. Now go work on a hello kitty island expansion pack, thanks. Yeah that's right, I'm that insensitive when someone almost destroys a franchise that I love to play.
Uh, Jay Wilson isn't the art director, tard. Yeah, don't you feel dumb now. The realy art director was Brian Morrisroe. Even so, Blizzard's been extremely staunch about proclaiming that the aren't going to appease you. Jay Wilson is the lead director and he says no.
Quote from "Abaddon" »
I said he was full of it, which he is, his arguments are total shit, your problem if you want to accept anything he tells you. I just said I would respect him more if he just said he likes the Warcraft art style over the "dull" style of the original games which I believe is closer to the truth. All the things he said are perfectly achievable without placing one bright color on another bright color, as I said before his attitude towards contrast seems to be as abysmal as those people who place red writing on a blue background to get attention on websites, yeah they may be two different bright colors but it just makes it harder to read, not easier.
It's not the Warcraft style in the slightest. And last I checked, you haven't stated any criteria that would give us reason to believe you know better than Jay Wilson.
Notice how the body parts are not properly proportioned. The lower halves of his legs and his forearms are humongous. Now explain to me how that is similar to Diablo 3. Oh, also note the grittier and higher detail in the character model of the barbarian and witch doctor, especially in the face.
Look at the detail in the barbarian's arms. Extremely photorealistic. Arthas, on the other hard, looks like a friggin' gundam with a cartoon character's facial details. The motherfucker looks like Maleficent from Sleeping Beauty. By the way, the D3 characters don't seem too colorful either. But I'm going to entertain your ideas. Please tell me what you would recommend to make the game better. After all, you are the one with a degree in art and game design, right?
Quote from "Doppel" »
I have to agree with =Abaddon= above me, i would've disliked Wilson less if he would've actually been honest instead of trying to sell us crap excuses.
I find Jay's explanations to be very legitimate and logical. He hasn't lied to you. So he's not being dishonest.
Quote from SpecialK xm107 »
Didn't read all of this thread... well I read the first couple of pages of people attacking each other... but Wilson did say that they are going to have Acts in the game right? When he was talking about the rainbows...
Is that a confirmation on how the game is gonna be played (instead of open world)? Sorry if this has been discussed/posted before - I missed it if it was. I figured they were gonna do this anyway... I mean it IS Diablo
That has nothing to do with art direction, but yes there will be acts.
You can't take photographic imagery and force it into a game like that, unless you use cinematics. The creepiness that you are feeling has to do with several techniques, such as the close-up shot in that particular picture. I think the reason that you don't feel as creeped out by the D3 picture is that we are looking at the action from a long shot, and therefore distant from the action. This method can convey feelings and moods rathery quickly. I don't think it's really justifiable that you keep comparing the screenshot to that of a close-up movie still. They don't work the same way.
Fuck you, I'm a dragon.
Yeah, but he did a lot of comparisons to the picture as to why he wasn't feeling as majorly creeped out. I just wanted to mention the use of technique in movies whereas those concepts may not particularly work in a game such as Diablo, where we are distant from all the action and not up close.
Until I saw these altered screenshots, I had no interest in Diablo 3 after seeing what blizzard initially released. I HATE what they've down to the warcraft universe, and its sad to see that bright, overly saturated style spreading to what was once a dark and gritty game.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
I have no idea where this whole connection between certain COLORS and moods came from. Yes, green can be atmospheric. But only as a COMPLEMENT to something, not just green, or any other color, in itself. I didn't see anything in DIII that complemented to the color. It did not seem spooky, nor did it look like anyone intended it to be spooky, for that matter. It just seemed they made the dungeon without thinking too much at what mood it would cause.
And, Saw sucks...
Fuck you, I'm a dragon.
Personally, if that isn't the case, I'd love to see the grayish-blue tint that Oblivion Dungeons had. Those were creepy as hell!
I want the lore behind why the pebble at 15:32 ended up on the ground.
Does everything need explanation? Can't it be there just to be there?
Way to put words in my mouth. Honestly and with all due respect, I think you're full of....doody. I'm fairly satisfied with the game. There's always room for improvement, but I don't think something as small as torch lighting or...floating pauldrons (I'm sorry, but really? That's such a lame reason) is not going to hurt the quality of the game as much as you're implying.
Shoulder pads...right. I don't think they're gonna do much for you, buddy. But good luck with that :rolleyes:
I don't think I do either. But if you were talking about analogies, I would totally understand. Just busting your chops.
To address Doppel v. Creeps: Slightly hindering the player's ability to succeed is part of the game design philosophy. Giving players a challenge is what makes a game feel worthwhile. It's human to feel more satisfied after overcoming a greater challenge. It's why many game designers offer different difficulties for those who want a tougher time. That being said, completely depriving them of their ability to act effectively is not logical. I don't think anyone was advocating putting proverbial blindfolds on players.
It's all relative. In the context of Diablo, green may be more readily associated with poison as it is a common gameplay element. For reference, green connotes nature or jealousy in general psychology. However, pink is generally associated with love and romance. This has been brought to you by about.com, in the article about color psychology.
You're a tool.
You're a crybaby.
There, you both can see the errors of your ways. Blizzard's always got room for improvement on the game. Problem is, who is to say that they've got the better idea? In all honesty, I think the torch lighting's a fairly decent idea. But I don't think it's anything to start a petition over. But that doesn't mean we should just bend over and take it from Blizzard willingly.
Well, he's got you by the metaphorical nuts. Also, he knows more about what it takes to design a Diablo game than anyone here. But that's no excuse to simply parrot what someone else says. Not gonna take sides on that argument.
And to those two posters, I think they were like...Abadon and avavent or something like that. You know, the ones that called Jay Wilson pathetic and acted completely outraged at "what he's done to Diablo." I have one thing to say to you. Go fuck yourselves, seriously. You act like he just poisoned your dog or some shit. Or like one of those mothers who blame their kids problems on video games, acting all outraged and shit. And God forbid Blizzard put your cone cells to some fuckin' use! How dare Wilson condone the use of lighting other than torches. Boo-fucking-hoo. Let's delay the game just because you two have your heads up your asses. Jesus tap dancing Christ! Okay, I'm done with that.
And guess what folks? Thats pretty much when that article came out as well am i right? PFFFFT!!111 PPffffhhhttt!!
BHAHAHAAA HAHAHA!!! seriously though... :cool: nice try to get a last word in jay before you got fired. Now go work on a hello kitty island expansion pack, thanks. Yeah that's right, I'm that insensitive when someone almost destroys a franchise that I love to play.
I said he was full of it, which he is, his arguments are total shit, your problem if you want to accept anything he tells you. I just said I would respect him more if he just said he likes the Warcraft art style over the "dull" style of the original games which I believe is closer to the truth. All the things he said are perfectly achievable without placing one bright color on another bright color, as I said before his attitude towards contrast seems to be as abysmal as those people who place red writing on a blue background to get attention on websites, yeah they may be two different bright colors but it just makes it harder to read, not easier.
I agree, however, all I said was that limiting how much the player can see on screen would mess with the gameplay we saw in the gameplay video. I think that Blizzard made the lighting that way for a reason and the gameplay I saw supports that theory.
as equinox said, it really give me that feel im just playing a game becouse it looks fake
In NWN, I come to some crypt, I know who build it, what the hell for, etc., and I like that.
Either you have to agree that Diablo is not really a deep lore game but more of a random hacking game that was never intended to cause any horrific thoughts (because DII fails as far as generating a creepy feel, despite being hella dark), or you need to start working on those details...
Is that a confirmation on how the game is gonna be played (instead of open world)? Sorry if this has been discussed/posted before - I missed it if it was. I figured they were gonna do this anyway... I mean it IS Diablo
Uh, Jay Wilson isn't the art director, tard. Yeah, don't you feel dumb now. The realy art director was Brian Morrisroe. Even so, Blizzard's been extremely staunch about proclaiming that the aren't going to appease you. Jay Wilson is the lead director and he says no.
It's not the Warcraft style in the slightest. And last I checked, you haven't stated any criteria that would give us reason to believe you know better than Jay Wilson.
http://cobweb.ecn.purdue.edu/~theller/eric/images/Arthas.gif
Notice how the body parts are not properly proportioned. The lower halves of his legs and his forearms are humongous. Now explain to me how that is similar to Diablo 3. Oh, also note the grittier and higher detail in the character model of the barbarian and witch doctor, especially in the face.
http://techieweb.co.uk/wp-content/uploads/2008/06/barb.jpg
http://techieweb.co.uk/wp-content/uploads/2008/06/witch.jpg
Look at the detail in the barbarian's arms. Extremely photorealistic. Arthas, on the other hard, looks like a friggin' gundam with a cartoon character's facial details. The motherfucker looks like Maleficent from Sleeping Beauty. By the way, the D3 characters don't seem too colorful either. But I'm going to entertain your ideas. Please tell me what you would recommend to make the game better. After all, you are the one with a degree in art and game design, right?
I find Jay's explanations to be very legitimate and logical. He hasn't lied to you. So he's not being dishonest.
That has nothing to do with art direction, but yes there will be acts.
.... It's incredible.
Over confidence is the rot.