• 0

    posted a message on Binding Gear
    Quote from nickm83
    And there is no way to prevent such players from xferring to alts. Anyone with 1 friend in game can xferr all the money they want. Gold sink = noob annoyance, not long term game economy fix.

    No, but it certainly does work. In Diablo 2 gold i abundant and never used for anything. Now they are adding in systems in which gold might actually be used. The crafting system, if it creates good items, can also be used for this purpose as well. It gives something for people to strive for besides itemization. Having more goals is better than having one goal.

    Quote from nickm83
    Hmm so lets see...D2 is well known for its replayability. Its also the only online rpg I can think of off the top of my head with no binding gear. Could there might actually be some sort of connection there?

    Maybe the long term d2 players liked being able to say eh, I'm sick of my barb, I'm gonna trade all my barb gear for zon gear. I don't know about you but that option is a lot more appealing to me, and makes me want to experiment with a lot more characters then most other games do, where its eh, I'm sick of my barb...but do I really wanna spend 3 months doing the same boring grind I just did on my barb just to get them up to par?

    Yes... That's exactly how "replayability" works. You are suppose to make a new character and build it from the ground up. If you just trade all your items for different ones than you defeat one of the main time sinks of the game, and what the game is all about. Getting the items.

    Quote from nickm83
    So what? This is totally irrelevant. When you buy a car does it bind to you, and it lasts forever, but nobody else is ever aloud to drive it? The actual economic ripple effect of owning an automobile is much more complex, but does knowing that hold any relevancy to a game economy? Unless all items are going to get permanently destroyed through usage and there is pthieving, real life economics don't really apply much to that of a game anyhow.

    Can you just name for me one online rpg where gear binding was a success in keeping a long term, stable game economy? I can name a few where it didn't. Dungeons and Dragons Online and Last Chaos...

    Besides if your main argument for why bound items are good is because BLIZZARD SAID SO, that's not not really all that good of a reason. I mean, after all, MY MOM said bound items are lame, she knows more then blizzard.

    Sure... World of Warcraft. If everyone can get their items by simply buying them or trading them for other items it defeats the replayability factor of the game. I am not saying that all items should bind to the character, but having the most powerful items bind on equip is important. Otherwise you are going to saturate the in-game market. You need to have people keep playing the game to get the items.

    Each character is suppose to be a new experience, and when you get to the end of the game you are suppose to work on building it up. I consider trading items on one character for another to be a form of cheating, merely my opinion of course, but that is how I look at it. You are taking the one thing away from the game that it really offers. Imagine if the tiered gear was BoE in WoW.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Jace Hall Show Episode 1 Recap
    Quote from "vladdracul" »
    Yea um...the Diablo 3 bit was retarded to say the least. If anything it made me feel less of the developers as they have really yet to show or prove that they can handle the Diablo franchise like it should be, all they have done is joke around and make T shirts and skits like this. Sure they added more gore in the game then prev games...they also added more rainbows then the previous games. I would like some serious speeches about how anti rainbow and hellish Diablo is gonna be not some sad jokes about bards and kiddy games.

    The Creed vs Drago was worth watching that junk for tho and that guy getting pissed about filming.

    In all seriousness tho, the Diablo team really needs to get off this "we can joke around" horse they are riding and reassure the fans they arn't fucking Diablo up.


    I don't know. I kind of like it. I would hope to be able to work in an environment like that some day. Working at Blizzard just seems like it would be an enjoyable experience. I like to see that the creators of a game I enjoy have time to fuck around, and you me be asking... why? If your workers are happy they will be more productive and will make, more than likely, a higher quality product. EA is proof that when you don't take time to relax and stick to deadlines you can get some pretty bad crap.

    I don't think we need any HARD information at the moment. The game is still AT LEAST a year away from being released. This gives them plenty of time to slowly leak information, and at the pace they choose. Giving us a little at a time keeps us coming back for more. If they told you everything about the game you wanted to know then you wouldn't bother checking back on the game until you heard of a release date.

    I may be getting off topic, but I thought the dev team was pretty damn funny. Especially when Metzen came down and startin dissing Diablo in favor of WoW :P.

    I say let them mess around and release information to us when they want. Any information is good information in my opinion.
    Posted in: News & Announcements
  • 0

    posted a message on Regarding Tristram...
    Since the cathedral itself was pretty much a pathway into hell I would assume that none of the tristram villagers ever cared to actually go there again and probably boarded the place up. God knows I wouldn't go to pray in a place that housed the lord of terror.

    I would imagine that since no one was in the cathedral that the demons didn't really care about it. I do know from playing D1 and D2 that cathedral though is far more northwest than the map goes in D2. So we never do see it.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Wands are ranged now?
    What I want to know is... Who uses a wand for melee? The answer to that should be nobody, and then it begs the question as to why not make them ranged. I still think staves should remain melee however, but should be able to do enough damage to as least be slightly usable. I mean you are hitting something with a giant stick, so that has to do some damage.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Bashiok on "Is D3 going to be more demonic then D2?"
    Sounds to me like Bashiok was dodging the question because he doesn't know the answer.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Everything you want to know about Diablo 3
    Hmm I didn't know that they had already decided on a death penalty. Have they?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on D3 on Consoles
    I tend to hate games that were designed for a keyboard+mouse and than redesigned for a controller. It just makes it too difficult to use in my opinion. That is why I never play FPS's on consoles.

    I wouldn't care if Diablo 3 went to console or if was dumbed down. Why? Because I would never play it on a console in the first place so it doesn't matter. I say let the people who can only afford consoles play the games that we can play, why stop them? I mean you can say "You can get a good computer for cheap", but it wont really have the power that a console designed for gaming does. You need to spend money to have a gaming rig that works good.

    I don't get where all of this crazy gaming hate comes from. I despise when a developers port a game from console to PC and don't take the time to re-adjust everything for a PC and take the lazy route. Some games don't even add in a god damn mouse (Last Remnant), but I can't say I care all the much in the end.

    Let everyone have fun and experience the the same game. Why limit what other people can play out of some weird prejudice.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo himself. (Mephisto and Baal, too, while we're at it.)
    Im not sure if this was ever mentioned, but I think that Diablo's power was still limited by the soul stone in some way. At least that is my personal opinion. In both instances we have Diablo taking control of another human body. First the prince and then the hero from D1. I don't think we have seen Diablo in his true form yet.
    Posted in: Lore & Storyline
  • 0

    posted a message on Game Controls
    I dont mind certain keys like a potion/man hotkey (which NEEDS TO BE IMPLEMENTED) nor do i mind changing key bindings for hotkeys or any other system events like pause or something.

    What I know won't make it into the game is the option to change the movement. Blizzard has said that they want Diablo 3 to be so easy to control that you could play the game by just using the mouse.

    Also... who the hell plays action rpg's with awsd? I can't think of any game that had it and implemented well, or even got me thinking that that is how i want to play the game. Just doesnt feel right after so many years.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Respawning and quests
    Quote from "italofoca" »
    But i agree with this. It's kind frustrating eneter a game were people are already ending something or in the middle of something.
    Assuming D3 will be "runs" free, it only gets worse because in now you will enter in the middle of something that will last longer then 1~3 min, so you can't just wait till the run is over and get the next roll.
    They should really put a timer in the room profile. So if the game appears in the game list with 00:10, the party are already ending something and you may not want to enter that game. But if it shows something like 00:00 or 00:01 the party must be just strating the dungeon.

    I think thats a wonderful Idea. A running timer is exactly what should be shown in Bnet. It would be able to give you some kind of idea as to where they are and if it would be worth it to load up the game.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Wizard Name May Be Changed?
    Why would they change it? When a game gets translated into another language its not like they do direct translations. The game goes through a localization process anyways and if anything they will change the name if they want to.

    I have never heard of a company ever changing a name in a version of the game so it translates well into another. It just doesn't make any sense.

    I think they should keep Wizard. It's an old school mage class and Blizzard has yet to use it, and one of the reasons they mentioned to name this class a wizard was because of the ability to use Arcane magic. At least that's what I remember, and it makes sense. Kind of like sticking a little D&D into Diablo.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Practical but bad.
    Quote from "akse" »
    Diablo was killed in D1.. and in D2 he was slightly different he evolved and he was then killed in D2 and he evolved again for D3.. ? Whats the big deal about his looks lol. Hes only so small part of the game.. visually.

    Diablo was not killed in D1... he was imprisoned.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Practical but bad.
    Quote from "InterrogatorChaplain" »
    In diablo2 keys weren't really a big deal, lol. i remember more often than not a locked chest would drop keys, or i'de have so many that i'de need to drop them. And there were somtimes like 20 locked chests in one single area, kind of defeating the purpose of keys being rare or needed, it was basically taking an inventory slot up that had no real special feel to it, half the time i wouldnt even know a chest was locked unless i was out of keys ( which i almost never was ) so who cares?

    Now if it were maybe one special chest once in a while, with a low drop rate on keys, I would not mind that at all, THATS realism in my opinion. But in a game like diablo3, more often than not it would probably piss me and others off, so have at it blizzardz!.

    To me realism would mean having a seperate window pop up with the lock in your face and having to try multiple keys in the lock until you get the right one, or getting the option to pick the lock.

    Which work great in a traditional RPG, but the system would be to slow for an action-paced game and what we got in it's place was a severely gutted version of the same idea. At that point it's just best to remove it all together.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Horadric Cube in Diablo 3?
    I would prefer a much more thought out crafting process than throwing us a cube and yelling TRANSMUTE!!!!!

    They mentioned that there will not be a cube, but they have hinted at something similar. I think Cain stole the cube from the hero....
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Cant wait to Magic Find?
    I would like to add the I enjoy MF, but the emphasis that was put on it in Diablo 2 was just too much.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.