Quote fromwell....why bother have real physics, then? if realism doesn't matter, why make sanctuary resemble Earth at all? why not make it completely alien? this is silly, of course realism matters, the only problem is that different people want a different amount or realism. and yeah, continents can't fall in the ocean, that was stupid, i don't care if it's a film, it takes place in planet Earth so it should follow the laws of nature.
i completed Oblivion and i was never forced to eat, drink or sleep. eating was to restore health, like potions, drinks had various effects and sleeping was mostly to pass the time more quickly (due to the night/day cycle, sometimes you had to wait for a certain time of day to do some tasks).
I guess that's where our opinions will differ then. Where as you need a certain amount of realism to enjoy it I don't think that they should be limited as to what is plausible. I was also referring to mods when speaking about Oblivion. There are mods that force you to eat/drink/sleep, and for some reason people like that added realism of being forced to do things they need to do in real life in order to live. I'm not gonna lie... I don't get it.
I wont miss day/night cycles at all. I do want weather though.
0
No, but it certainly does work. In Diablo 2 gold i abundant and never used for anything. Now they are adding in systems in which gold might actually be used. The crafting system, if it creates good items, can also be used for this purpose as well. It gives something for people to strive for besides itemization. Having more goals is better than having one goal.
Yes... That's exactly how "replayability" works. You are suppose to make a new character and build it from the ground up. If you just trade all your items for different ones than you defeat one of the main time sinks of the game, and what the game is all about. Getting the items.
Sure... World of Warcraft. If everyone can get their items by simply buying them or trading them for other items it defeats the replayability factor of the game. I am not saying that all items should bind to the character, but having the most powerful items bind on equip is important. Otherwise you are going to saturate the in-game market. You need to have people keep playing the game to get the items.
Each character is suppose to be a new experience, and when you get to the end of the game you are suppose to work on building it up. I consider trading items on one character for another to be a form of cheating, merely my opinion of course, but that is how I look at it. You are taking the one thing away from the game that it really offers. Imagine if the tiered gear was BoE in WoW.
0
I don't know. I kind of like it. I would hope to be able to work in an environment like that some day. Working at Blizzard just seems like it would be an enjoyable experience. I like to see that the creators of a game I enjoy have time to fuck around, and you me be asking... why? If your workers are happy they will be more productive and will make, more than likely, a higher quality product. EA is proof that when you don't take time to relax and stick to deadlines you can get some pretty bad crap.
I don't think we need any HARD information at the moment. The game is still AT LEAST a year away from being released. This gives them plenty of time to slowly leak information, and at the pace they choose. Giving us a little at a time keeps us coming back for more. If they told you everything about the game you wanted to know then you wouldn't bother checking back on the game until you heard of a release date.
I may be getting off topic, but I thought the dev team was pretty damn funny. Especially when Metzen came down and startin dissing Diablo in favor of WoW :P.
I say let them mess around and release information to us when they want. Any information is good information in my opinion.
0
I would imagine that since no one was in the cathedral that the demons didn't really care about it. I do know from playing D1 and D2 that cathedral though is far more northwest than the map goes in D2. So we never do see it.
0
0
0
1
I wouldn't care if Diablo 3 went to console or if was dumbed down. Why? Because I would never play it on a console in the first place so it doesn't matter. I say let the people who can only afford consoles play the games that we can play, why stop them? I mean you can say "You can get a good computer for cheap", but it wont really have the power that a console designed for gaming does. You need to spend money to have a gaming rig that works good.
I don't get where all of this crazy gaming hate comes from. I despise when a developers port a game from console to PC and don't take the time to re-adjust everything for a PC and take the lazy route. Some games don't even add in a god damn mouse (Last Remnant), but I can't say I care all the much in the end.
Let everyone have fun and experience the the same game. Why limit what other people can play out of some weird prejudice.
0
0
What I know won't make it into the game is the option to change the movement. Blizzard has said that they want Diablo 3 to be so easy to control that you could play the game by just using the mouse.
Also... who the hell plays action rpg's with awsd? I can't think of any game that had it and implemented well, or even got me thinking that that is how i want to play the game. Just doesnt feel right after so many years.
0
I think thats a wonderful Idea. A running timer is exactly what should be shown in Bnet. It would be able to give you some kind of idea as to where they are and if it would be worth it to load up the game.
0
I have never heard of a company ever changing a name in a version of the game so it translates well into another. It just doesn't make any sense.
I think they should keep Wizard. It's an old school mage class and Blizzard has yet to use it, and one of the reasons they mentioned to name this class a wizard was because of the ability to use Arcane magic. At least that's what I remember, and it makes sense. Kind of like sticking a little D&D into Diablo.
0
Diablo was not killed in D1... he was imprisoned.
1
To me realism would mean having a seperate window pop up with the lock in your face and having to try multiple keys in the lock until you get the right one, or getting the option to pick the lock.
Which work great in a traditional RPG, but the system would be to slow for an action-paced game and what we got in it's place was a severely gutted version of the same idea. At that point it's just best to remove it all together.
0
They mentioned that there will not be a cube, but they have hinted at something similar. I think Cain stole the cube from the hero....
0