Force Armor will definitely work on poison damage, though I assume you're both talking about DoT (which poison inherently is not).
DoT becomes a good question. Poison was the greatest weakness of Energy Shield back in D2 for the same reasons. Obviously there are a lot of specific interactions here that we don't fully understand yet. DoT could be affected by Force Armor, reducing the damage total before dividing it into ticks, in which case we can basically ignore it completely. More likely, I feel like it probably won't affect it because no single tick deals greater than 35% of your health in damage. In this case, DoT will become a weakness of this build, and we'll have to find ways to work around it. In D2, Energy Shield sorceresses were able to completely ignore Fire / Lit / Cold resistance, but tended to stack Poison resistance because it ignored Energy Shield. We're going to have to see what the primary DoT dealers are and compensate accordingly.
That being said, I still believe that this build will be superior overall to a high VIT wizard once you reach Inferno.
Now that we have basically full list of legendary items (with their guaranteed mods, but not specific stats), we may be able to try to take a look through it for viable items. For example:
Magefist (Legendary Gloves)
Required Level 16
Experience, Intelligence, Attack Speed, Health Regeneration, +2 Random Mods
Those seem just about perfect. I assume it's also possible to roll + Health Regeneration or + INT mods for the random mods as well (crafting worked this way in D2, and would stack with the default mod), which would allow us to get some exceptionally high values.
Another:
Wizardspike (Legendary Dagger)
Required Level 60
Arcane Power on Hit, Intelligence, Attack Speed, Max Arcane Power, Arcane Damage, +1 Random Mod
Force Armor will definitely work on poison damage, though I assume you're both talking about DoT (which poison inherently is not).
DoT becomes a good question. Poison was the greatest weakness of Energy Shield back in D2 for the same reasons. Obviously there are a lot of specific interactions here that we don't fully understand yet. DoT could be affected by Force Armor, reducing the damage total before dividing it into ticks, in which case we can basically ignore it completely. More likely, I feel like it probably won't affect it because no single tick deals greater than 35% of your health in damage. In this case, DoT will become a weakness of this build, and we'll have to find ways to work around it. In D2, Energy Shield sorceresses were able to completely ignore Fire / Lit / Cold resistance, but tended to stack Poison resistance because it ignored Energy Shield. We're going to have to see what the primary DoT dealers are and compensate accordingly.
That being said, I still believe that this build will be superior overall to a high VIT wizard once you reach Inferno.
Yeah, good points. If we only need resistances to negate things like Poison damage, then we will be fine as we will be stacking as much Intelligence as possible. Bleeding is still a worry though. But as others have said, this build might be great in some areas and not good in others. The most exciting thing will be finding it out for ourselves
+16-20% Extra Gold
+16-20% Magic Find Regenerates 281-410 Life per Second
One of 5 Magic Properties (varies)
+90-104 Maximum Mana
+10-12 Maximum Arcane Power
Increases Spirit Regeneration by 1.00-2.17 per Second
+7-8 Maximum Discipline
+10-12 Maximum Fury
+2 Random Magical Properties
A perfect one that also rolls another + Life Regen property could theoretically give us over 1000 HP regen / sec from this item alone. Not to mention a potential AP boost (1 : 5 shot), no Vitality, and potentially another good random mod (like up to +200 INT).
Good luck people.
EDIT: Ouroboros could be very good too, but it has life on hit rather than flat regen.
What if the Hydra and the Mirror Images that deal dmg can proc the Life on Hit affix.....
That would drastically boost your attack speed and Heals coming in...Especially considering when you get hit your mirror image CD resets, thus letting you spawn 2 more images.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
DoT becomes a good question. Poison was the greatest weakness of Energy Shield back in D2 for the same reasons. Obviously there are a lot of specific interactions here that we don't fully understand yet. DoT could be affected by Force Armor, reducing the damage total before dividing it into ticks, in which case we can basically ignore it completely. More likely, I feel like it probably won't affect it because no single tick deals greater than 35% of your health in damage. In this case, DoT will become a weakness of this build, and we'll have to find ways to work around it. In D2, Energy Shield sorceresses were able to completely ignore Fire / Lit / Cold resistance, but tended to stack Poison resistance because it ignored Energy Shield. We're going to have to see what the primary DoT dealers are and compensate accordingly.
That being said, I still believe that this build will be superior overall to a high VIT wizard once you reach Inferno.
Now that we have basically full list of legendary items (with their guaranteed mods, but not specific stats), we may be able to try to take a look through it for viable items. For example:
Magefist (Legendary Gloves)
Required Level 16
Experience, Intelligence, Attack Speed, Health Regeneration, +2 Random Mods
Those seem just about perfect. I assume it's also possible to roll + Health Regeneration or + INT mods for the random mods as well (crafting worked this way in D2, and would stack with the default mod), which would allow us to get some exceptionally high values.
Another:
Wizardspike (Legendary Dagger)
Required Level 60
Arcane Power on Hit, Intelligence, Attack Speed, Max Arcane Power, Arcane Damage, +1 Random Mod
Yeah, good points. If we only need resistances to negate things like Poison damage, then we will be fine as we will be stacking as much Intelligence as possible. Bleeding is still a worry though. But as others have said, this build might be great in some areas and not good in others. The most exciting thing will be finding it out for ourselves
http://us.battle.net...ephirian-amulet
+16-20% Extra Gold
+16-20% Magic Find
Regenerates 281-410 Life per Second
One of 5 Magic Properties (varies)
+90-104 Maximum Mana
+10-12 Maximum Arcane Power
Increases Spirit Regeneration by 1.00-2.17 per Second
+7-8 Maximum Discipline
+10-12 Maximum Fury
+2 Random Magical Properties
A perfect one that also rolls another + Life Regen property could theoretically give us over 1000 HP regen / sec from this item alone. Not to mention a potential AP boost (1 : 5 shot), no Vitality, and potentially another good random mod (like up to +200 INT).
Good luck people.
EDIT: Ouroboros could be very good too, but it has life on hit rather than flat regen.
That would drastically boost your attack speed and Heals coming in...Especially considering when you get hit your mirror image CD resets, thus letting you spawn 2 more images.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Mock all you want, someone already did this and has been solo'ing inferno because of this retarded cheese ball build.
http://www.youtube.com/watch?feature=player_embedded&v=mTzyjf4R0tg
Not my video btw.
Oh god, I better get my wizard up to inferno and get those boss achievements done before the inevitable hotfix.