• 0

    posted a message on Nuke Doctor - T6 WD RoS
    Why does no one understand how Quetzalcoatl works? (Unless it's bugged and I'm mistaken, please let me know).

    Assuming it works correctly, all Quetzalcoatl does is double the RATE at which your DoTs tick. It doubles your damage per second but also halves the duration. Since Soul Harvest consumes all your remaining DoT, Quetzal does absolutely zero.

    EDIT: Found a post that explains it, never mind. The Jade Harvester text is really bad, apparently.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on How good is the full Tal set bonus?
    I've been using the full Tal's bonus for a while and it's definitely a huge DPS boost. Each Meteor's impact damage is roughly around 500% (Comet is higher, and the fire damage actually procs the Meteor Shower rune which drops several smaller meteors). If you're using all four damage types, this is ~2000% bonus weapon damage every 8 seconds, or 250% per second, not even taking into account the residual damage after each meteor hits.

    So the question "how much of a boost does Tal's provide" is dependent on your average percent damage output per second. I'm currently using Disintegrate as my spender (511% weapon damage per tick/APS) and Electrocute as my signature spell (138% per cast). Disintegrate is also further boosted by 16% Arcane damage and 15% Disintegrate damage brining it up to around 682%.

    Let's say that in combat, I spend 2/3 of my time casting Disintegrate and 1/3 regaining AP with Electrocute. That puts my average output at (682 * 2/3) + (138 * 1/3) = ~500% damage per APS. Multiply that times my current 1.75 APS gives me an output of about 875% weapon damage per second. Considering that the Arcane meteor is also boosted 16% from my + Arcane damage, the extra damage output from Tal's adds about 30% to my DPS in this case. Technically this is further boosted by the fact that my boots have 11% Meteor damage on them, which despite not being an ideal attribute is a nice little boost, to the point where it adds nearly 1/3 to my total DPS.

    So this should give you a good idea. If I made any mistakes in the calculations let me know, but either way it's a very significant damage bonus.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on [Guide] Legendary Crafting Materials - Drop locations & uses
    I just found a Shattered Core from Ernutet, a super unique that spawns as one of the 10 possible outcomes for the Ancient Device in the Desolate Sands.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The Quickest way to farm Elites and Demon Skins (20 second runs)
    Quote from Flamingcloud83

    The set has 2 easy to craft pieces and 3 ridiculous pieces (flawless royals as a mat)

    Ignoring gold(which most people can't ignore) a flawless royal takes like 30+ hours of farming just to get enough gems.
    81 Marquise gems takes 30+ hours? You're not farming the right places then.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Guide] Legendary Crafting Materials - Drop locations & uses
    Haven't read through all the replies but just wanted to let people know that I got the Glowing Ore for the Cosmic Strand legendary source while playing through Act V (Torment I), in the Battlefields of Eternity while looking for the battering ram runes. Off a super unique I believe.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 20% more damage from Scoundrel?
    Quote from Venaliter

    Quote from Loroese

    Quote from Venaliter

    Here's a better question:

    Does the Tal's set bonus work with Cold Blooded? It should, right?

    I'm not really sure what you mean. The Tal set bonus only applies to skills that deal that type of damage. Cold blooded applies to any mob that is chilled or frozen, which can occur from cold skills or some effects like Scoundrel attacks with a cold bow. Just because a mob is chilled doesn't mean the tal cold set bonus applies though.

    Was that what you meant? If not, can you elaborate?

    It is my understanding that the Tal 4-set bonus works EXACTLY like the Stone of Jordan bonus; adding 5-6% (In Tal's case, 3%) of weapon damage as Cold; which WOULD trigger Cold Blooded.

    Only the legacy Tal Rasha's set does this. The new set has a significantly worse set bonus (unfortunately), as it improves elemental skills by 3%. So all the four piece bonus does is add 3% damage to your Ray of Frost / Comet / Frost Hydra / etc.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on 20% more damage from Scoundrel?
    Yea, I picked up a Tal Rasha's Allegiance with Cold Damage (7 mill, ironically cheaper than the cheapest cold SoJ—13.5m—or the cheapest Legacy Tal Amulet with cold—10m) and the snares are just insane. Didn't actually test cold-blooded but I see no reason why that wouldn't work as well.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on 20% more damage from Scoundrel?
    If you give the Scoundrel an SoJ with +% Cold Damage, that should work as well correct? Then we can keep using Windforce and procing that awesome knockback.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Life on *something* BUG
    Pretty sure that was a bug they fixed. It still procs on left mouse click?
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Help my Wizard on Inferno? Nerf doesnt affect me at all
    Regarding itemization, the other posts are pretty dead on. Last night after the nerf, I blew through Belial on my first try then did the first two quests in Act 3 (Light the Beacons / Raise the Catapults). The soul rippers in the keep are unfortunately still a huge pain despite a second nerf on them.

    I have about 32k health (trying to drop that even more), 550+ All Resist, ~6600 Armor w/ Force Armor, and 35k DPS.

    Regarding your build, Calamity and Mocking Demise are terrible. You're also not using any skills to boost your DPS (Glass Cannon, Force Weapon). Note that my resists / armor listed above are both after glass cannon's reduction.

    http://us.battle.net/d3/en/calculator/wizard#acRPSO!YXU!cabZZY
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Best in Slot Wizard Helm, and more! Thread.
    Quote from pernunz

    Quote from Nightmare13

    Pretty much what rejko said. Just got a helm on the AH myself:

    449 Armor
    +96 Strength
    +111 Intelligence (could be higher)
    +58 Vitality
    +78 Resist All
    5.5% Crit Chance
    22% Gold Find (bonus stat)

    Woof! That's a nice helmet. Is it a rare or a legendary?

    Rare Archon Helm, 5 million.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Best in Slot Wizard Helm, and more! Thread.
    Pretty much what rejko said. Just got a helm on the AH myself:

    449 Armor
    +96 Strength
    +111 Intelligence (could be higher)
    +58 Vitality
    +78 Resist All
    5.5% Crit Chance
    22% Gold Find (bonus stat)
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Let's talk IAS NERF. How hard is it gonna be? What will it be? Debate
    Quote from SolTheDruid

    Quote from iNinja

    Well since Blizzard doesn't scale off of IAS, Blizz/Hydra wizards shouldn't be hit that hard.
    Those scale off of your total DPS, which is affected by IAS, so they will be nerfed as well. Almost everything in this game will.

    Hydra scales on DPS, Blizzard does not.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on BEWARE- SOME SORT OF TRADE HACK
    Also, there's no USEast server anymore. But still, sucks if true.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Resistances
    I find it surprising that no one is asking how much armor OP has?
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.