Is there benefits to the difficulty? I kinda don't like how you can choose any difficulty from the beginning...oh is there respecing? I'm really not a fan of it.
The benefit to harder difficulty is that you actually have to think. Normal and Easy are no brainer difficulties, you will be able to kill just about anything in one hit.
I started off with normal coz Im too pro for easy
Once I got a feel for the game it was obvious this was too easy...
So I jumped to hard. But again, too easy.
Now I'm doing very hard, but with a ranger so it's still fairly easy - like, I barely ever die - so I think I'm going to switch to melee hardcore Very hard.
Seriously, I reckon very hard is a joke. I thought I would be SHITTING MY PANTS, but I find that spamming the same skill and selling and re-selling my overflowing stack of pots is the way it will have to be.
I don't remember finding it any easier in D2 nightmare on singleplayer...
And yes to support mad3nch1na's point, once you get through that early and scary threshold, it becomes WAY easier.
I started off with normal coz Im too pro for easy
Once I got a feel for the game it was obvious this was too easy...
So I jumped to hard. But again, too easy.
Now I'm doing very hard, but with a ranger so it's still fairly easy - like, I barely ever die - so I think I'm going to switch to melee hardcore Very hard.
Seriously, I reckon very hard is a joke. I thought I would be SHITTING MY PANTS, but I find that spamming the same skill and selling and re-selling my overflowing stack of pots is the way it will have to be.
I don't remember finding it any easier in D2 nightmare on singleplayer...
And yes to support mad3nch1na's point, once you get through that early and scary threshold, it becomes WAY easier.
Don't be such a wuss. I play on insane (4X harder than very hard).
So I'm a wuss for not having the option to choose that difficulty? What if I were to tell you there was ultimate hardcore (10x harder than insane)? Oh you didn't know? Wuss...
Now excuse me while I go play my unusual builds on very hard, being the wuss that I am.
So I'm a wuss for not having the option to choose that difficulty? What if I were to tell you there was ultimate hardcore (10x harder than insane)? Oh you didn't know? Wuss...
Now excuse me while I go play my unusual builds on very hard, being the wuss that I am.
I was just kidding
Ultimate hardcore wouldn't server much of a purpose though most strong attacks already one shot you on insane.
How could I possbly know you were joking? I can't see your facial expression or w/e JEEZ!!!
haha jk
This mod is sounding pretty good actually. But...
Quote from "AdAstra" »
- Nightmare is as harder than Very Hard
... it took me a while, but now I understand what this means
Oh and I noticed a feature that can be exploited to death, and I know I would be using it:
Quote from "AdAstra" »
- No chance of wiping the item on enchant, price of enchanting - halved
Without the risk of wiping, unless the gold drop reduction from monsters is big enough to really hurt, then I can see my weapons having an endless list of pwnage stats. Is this really a good thing?
Oh and I noticed a feature that can be exploited to death, and I know I would be using it:
Without the risk of wiping, unless the gold drop reduction from monsters is big enough to really hurt, then I can see my weapons having an endless list of pwnage stats. Is this really a good thing?
That is just the mod authors attempt to allow you to create gear to survive. You can delete that part of the mod fairly easily by taking out the section of the mod related to enchanting. For instance I personally enjoyed the difficulty but did not like the slower levels so I do not use the slower exp and fame gains provided. Don't forget the cost of enchanting pretty much doubles every time and you can still fail to get an enchantment several times in a row so the items don't get that much stronger.
Edit - removing the 2 files called globals.dat should allow you to play the mod without altering your enchant rates at all.
There really is no "balance" to exploit in a single player game with no trading either. Some people use mods that drop all uniques and allow much more enchanting some mods make rare items rarer it is pretty much do you personally want your experience to be harder or easier to taste
You have a point there. I know about the increased enchant price, but there is a cap to it. But if this is merely a feature so it can help you survive since insane is meant to be - by its name - fully insane battles, I think I'll just be keeping it
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Very hard is depressing... And you can download a respec mod.
Once I got a feel for the game it was obvious this was too easy...
So I jumped to hard. But again, too easy.
Now I'm doing very hard, but with a ranger so it's still fairly easy - like, I barely ever die - so I think I'm going to switch to melee hardcore Very hard.
Seriously, I reckon very hard is a joke. I thought I would be SHITTING MY PANTS, but I find that spamming the same skill and selling and re-selling my overflowing stack of pots is the way it will have to be.
I don't remember finding it any easier in D2 nightmare on singleplayer...
And yes to support mad3nch1na's point, once you get through that early and scary threshold, it becomes WAY easier.
Don't be such a wuss. I play on insane (4X harder than very hard).
http://forums.runicgames.com/viewtopic.php?f=20&t=4418
Thats the respec mod.
Now excuse me while I go play my unusual builds on very hard, being the wuss that I am.
I was just kidding
Ultimate hardcore wouldn't server much of a purpose though most strong attacks already one shot you on insane.
http://forums.runicgames.com/viewtopic.php?f=20&t=6483 :thumbsup:
haha jk
This mod is sounding pretty good actually. But...
... it took me a while, but now I understand what this means
Oh and I noticed a feature that can be exploited to death, and I know I would be using it:
Without the risk of wiping, unless the gold drop reduction from monsters is big enough to really hurt, then I can see my weapons having an endless list of pwnage stats. Is this really a good thing?
That is just the mod authors attempt to allow you to create gear to survive. You can delete that part of the mod fairly easily by taking out the section of the mod related to enchanting. For instance I personally enjoyed the difficulty but did not like the slower levels so I do not use the slower exp and fame gains provided. Don't forget the cost of enchanting pretty much doubles every time and you can still fail to get an enchantment several times in a row so the items don't get that much stronger.
Edit - removing the 2 files called globals.dat should allow you to play the mod without altering your enchant rates at all.
There really is no "balance" to exploit in a single player game with no trading either. Some people use mods that drop all uniques and allow much more enchanting some mods make rare items rarer it is pretty much do you personally want your experience to be harder or easier to taste