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    posted a message on BRT checking AH
    Quote from "scyberdragon" »
    we're designing a stable economy, we have the knowledge and experience to do so. We have people in-house with doctorates and degrees in statistics and economic analysis and all the know how to pull it off. I think we'll be ok.[/blizz]
    yessssssss
    Posted in: News & Announcements
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    posted a message on No joke please read
    Reserving it now does you no good...
    Posted in: Diablo III General Discussion
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    posted a message on Monk Skills (borrowed/stolen) from Naruto?
    Hey don't quote me on this, but didn't Naruto steal their skills from somewhere?

    Who cares where they get their inspirations from, all that matters is fun and balanced game play.
    Posted in: Diablo III General Discussion
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    posted a message on Program for .gifs
    pirate flash
    Posted in: General Discussion
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    posted a message on [Movies] Avatar
    Quote from "Don_guillotine" »
    Most of mainstream Hollywood movies just suffer from these two flaws:

    1) Predictable script

    Or rather the plot follows the traditional dramatic structure written by the frigging Aristotle some 2300 years ago, now talk about cliches. For some reason Hollywood is so fixated on this that it annoys the heck out of me.

    2) Unjustified (happy) endings that slap the wet trout at the rest of the movie

    Many people enjoy happy endings while if they're unjustified they basically just show the middle finger at the rest of the story. A proper ending should both be unexpected AND seem totally logical and inevitable afterwards. A miracle happening and the hero living his life happily ever after is not inevitable or unpredictable.


    And I'll be prepared to eat my socks if these aren't two of the core flaws of Avatar.

    Uh these two things are what make 99% of good movies good.
    Unlike allot of other people that are trashing the movie without seeing it, I have actually seen the movie.
    And it was great! I loved it, it was kind of like fern gully+apocalypto+alien, and the special effects were really good.
    Posted in: General Discussion
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    posted a message on Finals week
    Quote from "Nacho_ijp" »
    I prefer to keep the books and let them rot in a slow and painfull death, and from time to time, look at them and yell "NEVER GONNA READ YOU AGAIN!!!!" at them :P
    I do that or some times I actually go back and look at them...
    Posted in: General Discussion
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    posted a message on Finals week
    I got so screwed its not even funny.
    I have 3 A's, a B+ and then a then a C+.
    The professor that gave me the C+ was a first time professor that did a terrible job, all my other classes were much harder than his...
    Posted in: General Discussion
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    posted a message on Do you think they will "warrior-ize" the barbarian??
    First and foremost, D3 is not WOW, and even if they the D3 barb is infact a warrior, they would be totally different.
    In wow the primary PVE purpose of a warrior was to tank.
    In D3 its to rip through a crowd of monster like butter.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Diablo III Website Character Classes Page
    They are pretty much the same speed, they only look like they are going faster.
    Because we now have better 3d models and animations in comparison to D2.

    The same is for SCII, the Marines look like they are running much more energetically than before, where as the old animation looks like they were waddling even though they are pretty much the same speed.
    Posted in: Diablo III General Discussion
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    posted a message on Weapon types and unique attributes
    I'm pretty sure bosses are immune to stun...
    Posted in: Diablo III General Discussion
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    posted a message on Weapon types and unique attributes
    Quote from "mattheo_majik" »
    Critical% is simply too strong a modifier to be put on every crossbow. It would do nothing but make the weapon overpowered at low, and ultra high levels.

    It can be adjusted to appropriate levels, not every modifier has to be numerically equivalent.
    A like quality sword may have 5% parry while a cross bow of the same quality may only have a 1.5% crit.

    Or perhaps the modifier an increase to your parry and crit percentages....
    For instance if you have 15% parry, a increase of 5% would equal 15%(1.05)=15.75%

    and a 1.5% crit chance on a 15% crit rate would be 15%(1.015)=15.225


    Of course this is purely an example based on no real data from the game, so these numbers are meaningless. If actually applied I am sure the different attributes weapons will be balanced.
    Posted in: Diablo III General Discussion
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    posted a message on Weapon types and unique attributes
    Quote from "dirty" »
    Good idea but the person who posted above me I agree. I like to use swords but a parry modifier I would not want over some of those other ones.
    Yea, but if you found one without the modifier it would be pretty much worthless. Be sides, having those attributes on only rare and uniques, means that pretty much every one will have them anyway, because who uses white items for the majority of the game anyway?

    Might as well put it on every thing with ranging modifiers, lower ones for whites, higher ones for magic, and highest for rares and unique. Whites are bad enough already as they are, no need to make them "worse" in comparison to the better loot.
    Posted in: Diablo III General Discussion
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    posted a message on Finals week
    YEAAAAH I just finished my last final today.
    I think I got at least 3 A's.
    Posted in: General Discussion
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    posted a message on Weapon types and unique attributes
    Weapons in Diablo II were different, there were different types of weapons and with different damages with different attack speeds.

    With Diablo III, I would like to see more unique attributes with advantages and disadvantages with using a particular type of weapon.

    This is not just for unique items or rare items, I would like to see this on ALL weapons.

    For example all weapons of these categories have:
    Swords: +%Parry
    Daggers: +%Armor penetration
    Flamberg: +% Chance to bleed
    Maces: +%Stun
    Flails: +%Disarm
    Axes: +%Reduce Max health
    2H Mauls: +% Knock back
    Hammers: +%Reduce Armor
    Short Bows: +% Attack Rating
    Long Bows: +% Armor Penetration
    Cross Bows: +% Critical Chance

    I think you guys get the idea.

    I think this would be a good system because it enables more game play and more value in the game. So instead of an end all be all item, it would only be an end all be all item for a specifically build or type of game play. For example a defensive spec barbarian would probably want to use swords, where as a dual wield spec barbarian would want to use maces or flails.

    This would create a definitive and noticable difference in game play when a player switches weapon types.

    I would like to see all items to have some special attributes based on item type, even the lower quality ones. The modifiers would be very low for low tier items, but increase as the player finds loot in nightmare and hell. Uniques and rares should have noticeabley higher modifiers than lower quality ones possibly with additional modifiers only for that item.

    What do you guys think of this idea?
    Posted in: Diablo III General Discussion
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    posted a message on 5th Class Known Information
    I vote for Marauder.

    And I want to see a diaspora of ranged weapons. Throwing Knives, bows of all sorts, cross bows of all sorts, blow darts, throwing knives, throwing spears, throwing axes, and more stuff I don't even know of.
    Posted in: Unannounced Class
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