What would you like to see next patch?

  • #1
    Hey guys, this is a topic about what would you personally like to see be added next patch. We got a long ways from the next one so lets incorporate some ideas and maybe we might just see them add it?

    Should reset/swap skills reset valor?
    Recently there was a vote, it was about "Should Valor reset if you change/swap skills." I believe there was more No then Yes. In my opinion you should not be punished if you reset your skills as this is a way to promote build diversity and its the main reason why you even get loot. This should be discussed more as this could very well happen.

    Weapon Swapping.
    As heroes of the sanctuary we should be as powerful as possible. For a long time now people have been going into their inventory to gear swap. How painful is that...open inventory click on the item and re-close it. What a yuck design we should NEVER have to open our inventory unless we need to sell/identify items! This would not only add more flavor to our heroes and their build diversity but it could promote using different weapon types and what stats are offered on them.

    Build diversity and you.
    Our heroes have plenty of moves, but no where near enough slots to use them though. This is the hard part of making things still balanced but not turning people into OP machines and cookie cutters. We really only should have ONE extra slot 1-5 up from 1-4. Adding that one slot can make a huge difference and some of the builds we play and would like to play. We could also add another slot for passive though as well. Regardless I think just think one skill slot or passive slot is needed. With this extra slot we can easily find new builds and solutions for our heroes/classes.

    Now this issue is directed towards loot and how it can roll on certain stats. Along with improving the paragon leveling experience.

    The power of paragon leveling!
    Woah! Level 50 paragon ding alert! How awesome is that you are half way there..but its felt like a lifetime and the rewards aren't getting any greater.. =/. Paragon is awesome and gives us a reason to keep going, why not improve paragon more by adding some of these random stats on gear into the paragon system.

    Each Paragon level gives you 3 of your main stat, and 1 on each other. 3% GF and 3% MF.
    I feel like with a new reward system like this paragon would be more effective AND more rewarding.

    One level of Paragon should be 3% MF and 6% GF
    Five level of Paragon should be 250 health globe/potion bonus with 3 yard radius increase
    Ten level of Paragon should be 3% movement speed, 6 main stats, 2 other stats, 25 AR, 150 armor, 6% MF, 9% GF.

    Personally I would love to see all 3 of these in a new patch. This is just all my opinion though but I feel like we almost need these in order for the game to get even better. Thanks for taking the time to read my post and comment on it if you do. Give out some of your ideas guys, lets try to give some ideas to Blizzard. Because you just never know.

    [EDIT] - Wow a lot of feedback from you guys, and plenty of great ideas that I never even thought of. Lets keep up with the ideas guys. You never know if a Blue is watching.
  • #2
    I agree with the skill swap without resetting NV only because sometimes it's necessary when facing high MP ubers and coordinating with teammates.

    I also agree with opening up more skill slots, but I feel those should be earned over time with higher paragon levels. As for other bonuses, they won't be necessary since that'll take away from the loot game.
    Blizzard Entertainment - Diablo III Community MVP
  • #3
    adding another slot for abilities doesn't diversify builds it's just allow the builds there are here now to have another buff to them.
    Weapon sure why not.
    Paragon lvling. lol paragon lvls allready restrict playing more than one char enough if it also makes your champion a lot better it owuld be hopeless playing anything else. And really th e buffs it have now is fine it's not about omg I need to lvl it's more I want to level.
  • #4
    1.) Remove NV stack requirement for Uber organ drops. It's a stupid restriction. There's nothing LESS FUN than attempting to kill an uber by yourself or with a group and then either A) Kill it just after your stacks run out or B.) Seeing that your timer is low and then having to go back out into the world to find a rare pack to reset your timer.

    2.) Increased rewards for MP. If the rewards for attempting higher MP were actually worth the effort, there would be an actual reason to pay a premium for "best in slot" gear compared to just picking something up for pennies that is good enough to farm anything in the game. Currently, the only reason to go beyond this "good enough" gear level is for key/uber farming.

    3.) Make MF/GF from paragon levels account bound. Stat based rewards from paragons should remain per character though. Finally, we'd have a reason to play alts again.
  • #5
    Infinite dungeon..
  • #6
    Frankly I'd like to see a buff to all the Legendary items that are still worthless. I really cant wrap my head around the existence of items like

    http://us.battle.net/d3/en/item/ageless-might

    or

    http://us.battle.net/d3/en/item/the-gidbinn

    The high end rolls of these items would make them just barely passable. And of course you will almost never roll the high end. I cant fully grasp why they did such a good job on some of the Legendary items, and completely borked others.
  • #7
    IMO the single biggest design flaw left to be fixed is the importance of the AH. Crafting needs to be overhauled as a truly viable alternative.
  • #8
    Quote from Zeyk23

    IMO the single biggest design flaw left to be fixed is the importance of the AH. Crafting needs to be overhauled as a truly viable alternative.


    Completely agree. The BS should be an alternative for players who doesn't want to use the AH, instead, it just doesn't work.

    Make it viable, allow the players to add sockets to items, add stats (not random), etc. For a price, of course. I don't mind to have to farm for example, 2mil, if I can add/change an affix in an item.
  • #9
    p v p ...

    Sorry, your post must be at least 10 character(s) long.
    GIEF PVP YOU LAZY SCRUBS!
  • #10
    Quote from Cobearz

    Should reset/swap skills reset valor?
    Recently there was a vote, it was about "Should Valor reset if you change/swap skills." I believe there was more No then Yes. In my opinion you should not be punished if you reset your skills as this is a way to promote build diversity and its the main reason why you even get loot. This should be discussed more as this could very well happen.


    Terrible, terrible, terrible idea.

    This idea = rearrange your skills for every tough fight or else you're gimping yourself. Horrible game design.
  • #11
    CRAFTING!!! The crafting system is horrid. Nothing about it is good.
  • #12
    Quote from st0rmie

    Terrible, terrible, terrible idea.

    This idea = rearrange your skills for every tough fight or else you're gimping yourself. Horrible game design.


    Well, the time it takes for you to swap your skills and then wait for the cooldown (or TP to town and back) is time wasted. So I don't see anyone constantly swapping skills being efficient. Actually, I'd like the idea of being able to swap skills with NV stacks. I might use it when farming for Hellfire, so I'd get my stacks with skill set A and the switch to set B before facing the Keywardens/Ubers etc. I also think that people playing with Quick Join enabled (or public games) would appreciate the ability to swap skills every time somebody joins or leaves.

    I'm quite indifferent about weapon (or gear) swapping. I think it could be cool if you could make a couple of "sets" for yourself and then you could bind a hotkey to swap between them with a cooldown timer which could be related to the amount of gear you are changing.

    I don't like the idea of adding new skill slots (it would take ages for the developers to balance that) and also I don't like the idea of Paragon levels giving you other bonuses aside from the current MF+GF+attributes. If you'd get AR, armor, movement speed, health globe bonus and pickup radius from paragon levels, you'd just need DPS, life and life leech from gear. It would be boring.

    For me, the most important changes would be to fix the useless Legendaries (see RockmanDoom's post above) and make some more end game stuff (random map system, endless dungeon etc.). Of course I'd like there to be something like runewords etc. which would give white items some meaning but I doubt we'll see anything like that before an expansion.
  • #13
    PvE Arena, with successive pack of random elite with a specific time before sending a new pack.
    No loot from elite pack, but a reward who's getting better and better (and still random) or just improve in quantity, for each pack clean.
    I'll like something like that :)
  • #14
    Hide white items. Come on Blizzard, no one wants to see them.
  • #15
    I would like to see some changes to encourage public play:

    - Add x% to magic- and goldfind per additional player
    - Ability to select monster power (you will only join games that were created with the monster power you selected)
  • #16
    Make crafting less prohibitive. The costs are way too expensive.
  • #17
    Quote from st0rmie

    Quote from Cobearz

    Should reset/swap skills reset valor?
    Recently there was a vote, it was about "Should Valor reset if you change/swap skills." I believe there was more No then Yes. In my opinion you should not be punished if you reset your skills as this is a way to promote build diversity and its the main reason why you even get loot. This should be discussed more as this could very well happen.


    Terrible, terrible, terrible idea.

    This idea = rearrange your skills for every tough fight or else you're gimping yourself. Horrible game design.


    I think there is some merit in the idea, but maybe with some modification. The idea behind 5 stacks was to make you stick with your build. But maybe some compromise can be had. For instance, one of the following 3 penalties for sawpping ONE skill (penalty is imposed everytime you swap).

    1: Drop 1 stack of NV per skill change. This has a problem though, if you change one skill to a defensive one, you go to 4 stacks, kill the pack and are back to five. You might as well have just skipped the pack.
    2: Give you 1 free skill change every X (10 minutes, or X elite kills etc)
    3: My favourite: Let every skill change subtract X (5) minutes from your NV cooldown. 5 minutes means that a complete switch out always drops NV, but just one skill only gives a small overcomeable penalty.

    Another idea is to impose no (or smaller versions of above) penalties for changing only the active rune on a skill.

    I agree, some build flexibility (not diversity) is required with the possibility of super bad affix pack rolls.

    Oh, and PvP of course. And free legendaries if your battletag starts with an F.
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  • #18
    Moor skills slots would make big of a difrence.
    We wont see it imo.
    Especialy with PvP comming soon.
  • #19
    (brace yourselves for wall of text crit!!!)

    I think NV should still reset when swapping skills. It's an interesting concept that gives some value to the combination of skills I'm using for that run. If I didn't have that, I'm sure I'd be switching stuff back and forth (maybe even for specific elite affixes).


    Quote from FatManza

    3: My favourite: Let every skill change subtract X (5) minutes from your NV cooldown. 5 minutes means that a complete switch out always drops NV, but just one skill only gives a small overcomeable penalty.

    That's a pretty good idea - I'd have the penalty go higher (15 min) so it's actually a hard decision. But his point stands, that we would probably feel "forced" to swap out less useful skills on specific packs :fret: I'm kinda ok with the current system.

    Weapon Swapping would be nice, and I'd definitely make good use of that (I usually have 2 sets of weapons/shields/sources on my inventory for more messy situations).

    Paragon system is working as intended in my book. And I don't think giving us another skill slot wouldn't exactly increase build diversity. At first, when they reduced the number of slots from 7 to 6, I thought they were messing up real bad, but then I realized how much better the current system feels (compared to what I tested on Blizzcon with 7 active skills).

    My personal list would be:

    Crafting becoming useable. In the sense that if you put a considerable amount of gold in it, there's at least some sort of control over what affixes you'll get. So that we can use it to actually improve our own builds (+bonus to skill, for instance). I think something like this would require some sort of Bind on Account system though, so I don't see it happening.

    Critical Hit Dmg being tweaked to be less of a mandatory stat. They could do this by setting the current 100% max to 75%. The higher tier gems could give improvements of 5%/lvl. And current weapons/gems that have 100% would be tweaked (similar to what happened to AS - if you have 90% currently, it would drop to 67% - which is 90% of 75, the new max). Yes, it would piss a lot of people off. Yes, they'd have to give some sort of massive bonus to people's current power to make up for it. Yes, people would still cry over it. But to be fair, I think it would improve the "affix game" tenfold if they started doing something about it.

    Gems on Weapons reworked. A radiant star Ruby giving you a +30 dmg base is not even a contender. You could tweak it to give +100-200 and it would still fall waaaaaay behind the current Emerald bonus. This is a system that's not giving us any choice whatsoever, the choice is already made, you either go along with it or considerably hinder yourself. Life on Hit and Thorns gems also need an obvious rework.

    The whole Thorns system (paired with the rework to the gem). You could have gems give you 10k dmg/hit and it would still not be a solid choice of build. Firstly because it doesn't work on ranged enemies (I'd change that to deal half dmg to ranged enemies). Secondly, with MP and how high your dmg can go with Crit Chance/Crit Dmg (the top notch people are probably doing 500k-1mil in actual dmg/sec - not character chart), it's obvious why a Thorns build won't work at all. So we would need a tweak on the maximum values that these can get on gear (to be actually useful even for non-thorns builds).

    And last, but definitely not least:

    Quote from RockmanDoom

    Frankly I'd like to see a buff to all the Legendary items that are still worthless.

    This. Paired with a rework of the current absolute BiS stuff to have more "random" affixes (instead of guaranteed +200 mainstat +70-80 res all, +150-200% crit dmg + guaranteed socket 2-handed).
  • #20
    I agree with Zero totally.
    Also, while we are talking about thorn att, the thorn mantra skill for monk definitely need to be reworked...Hell, all mantra skills need to be reworked so that I can finally see monk players use something else other than the OP Overawe mantra...(+24% damage, +48% at peak).
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