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    posted a message on [Witch Doctor] 2.0.5 pet build T5+T6 solo/party very effective
    I enjoy all sorts of builds. I'm not opposed to playing another build. However, I don't understand how anyone could have fun holding down the mouse button to cast rain of toads while npc minions kill everything for you. It's about as bland as bland can be.

    I hope they nerf fetishes and buff other more active builds in the near future.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on [Witch Doctor] 2.0.5 pet build T5+T6 solo/party very effective
    Quote from Holywargod
    So your about to quit a build that you have no fun playing, but you have taken the time out to take it from T2 up to T5? Why not simply play what you have fun doing to begin with?
    Huh? I changed builds and with no gear upgrades, I could now do T5 (and probably T6) without any changes. It didn't take any time.

    It's disheartening because it doesn't feel good to play a build that you know is limited. Now, anytime I play my bears build I'll be thinking I'm playing a gimped build.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on [Witch Doctor] 2.0.5 pet build T5+T6 solo/party very effective
    I've been running this build and I went from T2 up to T5 (could probably do T6 but T5 is slow enough as is). With that said... the build really isn't fun and it's burning me out of the game. I'm about to quit because it's not fun spamming guys with rain of toads and watching your pets just kill everything. I could go back to my zombie bear build (which is pretty fun imo) but then I'm stuck on T2 because I die too much being that close on higher torment.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Not Stoked About The Gargantuan...
    I've never understood all the knocks about the garg. People complaining about him must be running pet heavy builds? My only pet is the garg and he always attacks SOMETHING. Sometimes he'll attack the wrong target but if you spawn him near the elite pack, he'll typically attack them.

    I've had an issue with him just standing there once but that's because the group had 3 WDs and they were fetish WDs so there was no path to the mobs.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Why this game moved away from me.
    When did you use your blood shards? It used to be a really low chance to get a legendary. They have buffed it twice since then and now they drop like candy. 1-2% seems to be the rate. They already fixed this issue for you :)
    Posted in: Diablo III General Discussion
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    posted a message on Why does enchanting cost more each time?
    No, I'm changing something that is unusable into something that is usable. The current system creates situations where there are pieces of loot that are unusable without a certain affix (socket or % dmg). We aren't talking about making near perfect items, we're talking about making items worth using.

    The current system is perfect for rares. Legendary items are already limited pretty severely on the legendary mat so there's no need to also add a near impossible amount of gold to it as well. At the very least, legionaries should be capped at 1M.
    Posted in: Diablo III General Discussion
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    posted a message on Why does enchanting cost more each time?
    The real issue is that certain slots are worthless without x stat. Sockets on weapons, % skill damage or % element damage on other slots. When I get a legendary it almost never has these stats on it. For legendaries, you're already capped at spam rerolling because of the legendary mat, it shouldn't add even more insult to injury to go up so quickly in gold cost as well. I currently have a weapon and a mojo sitting in the stash because each won't roll stat or zombie charger dmg. They're nearing the 1M mark where I'll probably just give up and DE them. Thanks RNG.

    I like the fact that I'm excited even when a crappy legendary drops now because it means I have another shot to make my almost useable items useful... but pretty soon I'm going to hit the point where it's too much gold to keep chasing and that's not fun.
    Posted in: Diablo III General Discussion
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    posted a message on zuni set
    I keep seeing set rings drop and they are always the other crappy set rings :( It sure gets my hopes up though. I have the boots now (they're not as good as the lvl 60 zuni boots :( No + Poison damage) though!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on zuni set
    0 zuni for me but TWO of the WD weapon set and about 5 million 2 handed legendary weapons. Thanks blizzard.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Reaper's Wraps
    As a WD, I don't see myself ever replacing them...
    Posted in: Diablo III General Discussion
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    posted a message on MP Scaling- Exp Broken
    Some of you need to realize that not everyone is a Monk/Barb where efficiency starts to tank if you one shot mobs.

    For Wizards/WDs efficiency starts to tank when you NO LONGER one shot mobs. I think people in this thread (and in general), need to stop thinking like everyone plays their class. MP levels affect each class a bit differently and that's why you'll see varying opinions on the higher MP levels.
    Posted in: Diablo III General Discussion
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    posted a message on Lets make a list, what to fix?
    Quote from ballon

    Quote from Indimix

    Reduce the amount of rares dropping by 1/10-20, but make them better.
    With a decent speed you can get 100 and more rares per hour, decreasing that rate by only 10-20% and making them "better" won't solve anything. The market will still be flooded with mediocre items and only the almost perfectly rolled will end up selling for the big.

    What we probably want them to do is to add some restrictions to item generation in general like not allowing an item to roll for more than one mainstat or all weapons must roll some sort of damage increase, but as said above that won't solve anything except for people playing selffound only.

    The goal isn't to change the market though. Less item drops but improved chance of it being good is a major quality of life change. It's not fun to pick up over 100 rares per hour and vendor them all 99% of the time. It's demoralizing and very dull to me.

    Not only would less item drops increase excitement on item drops in the game, it would save us tons of time from picking up crap items.

    I would agree that 10-20% is way too low though. Honestly, the current rates are off by so much that they need to be reduced by something drastic such as 75% or so.
    Posted in: Diablo III General Discussion
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    posted a message on Lets make a list, what to fix?
    It's pretty simple.

    Less items dropping + better chance of an item to be usable. The "wading through the trash" feeling I have with the current patch has killed all of my motivation for playing.
    Posted in: Diablo III General Discussion
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    posted a message on pickup radius
    Removing stats from gear is always something I will be VERY against in this game.

    The current itemization is already VERY limited. Everyone is after the same stats. Removing the usefulness of Pickup Radius would only make items even more stale. If you don't like how things are with your current pickup radius, then swap out a stat for some more. It's called a tradeoff.... and it's a good thing.
    Posted in: Diablo III General Discussion
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    posted a message on Hellfire Item Drops
    I've done 6 uber runs on MP4 and got exactly 1 drop of each organ (and made a ring). I may have gotten a bit lucky though.

    //edit: By "uber runs" I mean 6 uber encounters so 2 SETS of the full ubers
    Posted in: Diablo III General Discussion
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