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    posted a message on Not Stoked About The Gargantuan...
    I've never understood all the knocks about the garg. People complaining about him must be running pet heavy builds? My only pet is the garg and he always attacks SOMETHING. Sometimes he'll attack the wrong target but if you spawn him near the elite pack, he'll typically attack them.

    I've had an issue with him just standing there once but that's because the group had 3 WDs and they were fetish WDs so there was no path to the mobs.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Why this game moved away from me.
    When did you use your blood shards? It used to be a really low chance to get a legendary. They have buffed it twice since then and now they drop like candy. 1-2% seems to be the rate. They already fixed this issue for you :)
    Posted in: Diablo III General Discussion
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    posted a message on Why does enchanting cost more each time?
    No, I'm changing something that is unusable into something that is usable. The current system creates situations where there are pieces of loot that are unusable without a certain affix (socket or % dmg). We aren't talking about making near perfect items, we're talking about making items worth using.

    The current system is perfect for rares. Legendary items are already limited pretty severely on the legendary mat so there's no need to also add a near impossible amount of gold to it as well. At the very least, legionaries should be capped at 1M.
    Posted in: Diablo III General Discussion
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    posted a message on Why does enchanting cost more each time?
    The real issue is that certain slots are worthless without x stat. Sockets on weapons, % skill damage or % element damage on other slots. When I get a legendary it almost never has these stats on it. For legendaries, you're already capped at spam rerolling because of the legendary mat, it shouldn't add even more insult to injury to go up so quickly in gold cost as well. I currently have a weapon and a mojo sitting in the stash because each won't roll stat or zombie charger dmg. They're nearing the 1M mark where I'll probably just give up and DE them. Thanks RNG.

    I like the fact that I'm excited even when a crappy legendary drops now because it means I have another shot to make my almost useable items useful... but pretty soon I'm going to hit the point where it's too much gold to keep chasing and that's not fun.
    Posted in: Diablo III General Discussion
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    posted a message on zuni set
    I keep seeing set rings drop and they are always the other crappy set rings :( It sure gets my hopes up though. I have the boots now (they're not as good as the lvl 60 zuni boots :( No + Poison damage) though!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on zuni set
    0 zuni for me but TWO of the WD weapon set and about 5 million 2 handed legendary weapons. Thanks blizzard.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on MP Scaling- Exp Broken
    Some of you need to realize that not everyone is a Monk/Barb where efficiency starts to tank if you one shot mobs.

    For Wizards/WDs efficiency starts to tank when you NO LONGER one shot mobs. I think people in this thread (and in general), need to stop thinking like everyone plays their class. MP levels affect each class a bit differently and that's why you'll see varying opinions on the higher MP levels.
    Posted in: Diablo III General Discussion
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    posted a message on Hellfire Item Drops
    I've done 6 uber runs on MP4 and got exactly 1 drop of each organ (and made a ring). I may have gotten a bit lucky though.

    //edit: By "uber runs" I mean 6 uber encounters so 2 SETS of the full ubers
    Posted in: Diablo III General Discussion
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    posted a message on How much resists will I need for low MP farming?
    You can probably farm MP6 or 7 with those stats and a bit of skill. MP0 will be mind-numbingly easy.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on How to deal with reflect damage at mp6+?
    The problem is that it was originally designed without monster power in mind.

    The reason for reflects damage packs was to punish players that go glass cannon. When mobs die quickly due to low HP, it was less of an issue assuming you weren't a glass cannon. Smart play could reduce the difficulty of reflects damage as well(spirit walk, diamond skin, etc.). However, now that the mobs last a lot longer on higher MP levels and it changes things entirely.

    The problem is that now, even if you are at a slight health loss per second vs reflects damage, you will die. It will take longer before you get possible health globe drops and it will be longer until the mob is dead. With high MP levels, you will require a gear level that makes reflects damage no longer hurt you and forces you to play using certain builds.

    They should have done more testing with MP levels before releasing them. Reflects damage with high MP levels is an obvious problem if you tested with a Wizard or WD (or even a DH due to the requirement of Gloom due to RD packs). The skill needs to be reworked or removed due to how it interacts with high MP levels.
    Posted in: Diablo III General Discussion
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    posted a message on How much resists will I need for low MP farming?
    It's more about DPS than all resist for WD. Really, the only thing that matters is that your pets are still alive after the mobs are dead. It's not valid to just throw a number out there because it's a case by case basis. The higher your dps, the lower all resist you need.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Legen...wait for it...dary Drop Rates
    Quote from Syronicus

    Quote from Nacho_ijp

    I guess I was leeching from another players MF on a public game or the RNG gods smiled at me, but I just found a Zunimasa's trail (sold in less than a minute for 15 mill) and a descent echoing fury (not sold yet) in less than 2 minutes... I feel pretty :P
    Correct me if I am wrong but after the patch, in co-op you do not leaach MF from the other players anymore. If I remember correctly, this was done away with and you stand on your on MF when in co-op.

    They removed MF sharing in 1.0.4 I believe.
    Posted in: Diablo III General Discussion
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    posted a message on Legen...wait for it...dary Drop Rates
    Quote from Nacho_ijp

    I guess I was leeching from another players MF on a public game or the RNG gods smiled at me, but I just found a Zunimasa's trail (sold in less than a minute for 15 mill) and a descent echoing fury (not sold yet) in less than 2 minutes... I feel pretty :P

    wow you must have had some really nice rolls on those boots. I bought mine a week or two ago for 5M. Congrats!
    Posted in: Diablo III General Discussion
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    posted a message on Forum banned for speaking the truth -- RNG is a lie.
    nice sample size bro :facepalm:
    Posted in: Diablo III General Discussion
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    posted a message on Is Whimsyshire worth it?
    Quote from nephman

    chests are worth it again, I had a legendary drop from a chest yesterday

    legendaries always had a chance to drop from chests, even after they were nerfed....

    Sorry, chests still suck.
    Posted in: Diablo III General Discussion
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