This is my barb but on PTR i use a wiching hour instead of ik belt and i use bloodthirst instead of boon .
I have played around 2 hour on mp4-5 after the recent buff to damage and i have found alot of legendary .
I do alkaiser run + keep deptlvl3 and rakis crossing and i found 7 legendary total and 3 set item . I had one game with 3 leg and 1 set drop ( it was ik belt with a decent roll ) .
With 5 stack i have 500 mf on mp5 , 475 on 4 .
I was really hoping for an increase in drop but this seem brutal ... the very high MF combined with double legendary drop is more than i taugh .
Im not even talking about rare , with 500 mf i can get up to 7 rare on mp5 for 1 pack and rare item all roll ilvl 63 now .
D3 is will turn alot like D2 where you can easily get a decent character that will be able to farm mp1-2-3( like 10-20 buck on rmah) while godly item will still worth quit a bit IMO .
This is why they shouldn't have used the term LEGENDARY also, cause people from wow think about wow legendaries and the work they needed for them. Should have kept Unique, d1 and d2 style. Just another thing blizzard changed for no good reason.
It comes down to the fact, that the mass majority of players in this game play for an hour or less per day on average. Make a toon, and play it for an hour or less per day, and see how many drops you get, not legendaries, just drops, sellable loot. You'll make 250k on a really good day. The problem is not the droprate, but increasing it will not kill the economy like so many people think. The real issue is the affix rolls, which they are also fixing, sort of, by making monster ilvl affect the rolls.
The simple answer is the game does not feel epic when you play, if you are casual, or even if you are crazy geared. Droprate helps the casuals feel more epic, MP helps the top geared feel more epic. The change is going to happen, just let it and stop complaining.
Most people don't have a character that's lvl 80 Paragon, and thus have a lot less MF than you. 475% MF is nothing to scoff at.
And even if people are dropping 2-4 legendaries per run, that doesn't mean they'll suddenly become useless on the AH, it just means the more perfectly rolled ones will drop from say 150+ mil to 40-50~ mil.
The change really only affects how we personally feel while playing the game (namely finding more items, but not necessarily always the BiS) and readjusts the prices of the high-end items (instead of 500+ mil IK's we could be seeing 200 mil+ ones, which should be more accessible but hardly "casual").
I think this is good in just about every way. Finding more than 1 legendary in a day would be baller. As some of the other posters have mentioned, just because you find one, doesnt mean its worth a shit.
Can anyone say Frostburn Gauntlets? I found those like every other run in D2 lol. Irregardless, it's fun to see them drop.
The disenchant aspect of the increased legendary drops may make it worthwhile to be happy about finding lots of legends for crafting.
I was quite against this change from the start, the added magic find from the higher MP levels was more then enough, Blizzard are really overdoing it when it comes to items.
Some items are ridicilously expensive on AH. Immortal King's should be available under 50m a piece.
Pretty sure if you don't want super amazing rolled pieces, you can get it under 50m a piece. If you're asking for godly items for 50m something is wrong considering how easy it is to make 50m
Some items are ridicilously expensive on AH. Immortal King's should be available under 50m a piece.
Pretty sure if you don't want super amazing rolled pieces, you can get it under 50m a piece. If you're asking for godly items for 50m something is wrong considering how easy it is to make 50m
Actually 50m is difficult for a large majority of people that play the game. I'm not in this boat, however, when items in game go for over 500$US there is something inherently wrong with the game IMO.
That said however I dont think increasing the drop rate was the best idea, I would have prefered they fixed the range of the stats rolled instead. Example being instead of an item rolling say 30-300 STR it rolled 150-300 STR.
Either way I don't care, only people it hurts are the people trying to make real cash off the game, and to those all I can say is get a real job.
Actually 50m is difficult for a large majority of people that play the game.
Amen to that. I have a regular job with a few 12 hour days every week, and a time jealous girlfriend. I can only get in somewhere between 2 and 7 hours per week. I've been playing since release, and I am currently sitting on a grand total of about 1.5 million gold.
My strongest character is unable to get past filthy, stinking Ghom on Inferno, so I'd love to get a lucky drop out of the new 1.05 drop rate.
Also, my girl bought me the new XCOM for my birthday this week, so out of respect for the masterpiece that was the original, I must kill aliens.
I am among those who will be playing Diablo III for years, because I'll never have enough time to get bored with it.
I just spent ~50K getting my Witch Doctor to 294 base MF. I plan on farming Act 2 Normal on Monster Power 10. With the 100% MF boost, I'll have 394 MF, and with the double drop rate of legendaries, I'm hoping it won't take me long to find Leoric's Signet.
I've got no problem with this, especially considering the number of people on the AH that try and sell items for 1 and even 2 billion gold. This will be a quick slap back into reality and will make the gap between the have, and the have not folks a bit smaller.
I for one would rather play without the AH at all and have a greater chance at farming for all of my characters and find the goods for me. Just my .02.
Legends and sets dropping a lot is a good thing. The only thing this affects is people who's sole purpose is to sell items they find to make money, which I'm not even sure how much it'l affect it becuse now the expensive items will shift from just the straight item to a well rolled items.
With the amount of time I put on D3, I found exact 0 useful set/legendary (if you don't already know, only i63 items are useful). For the same amount of time I put on D2, I would have find at least few good unique.
http://us.battle.net/d3/en/profile/Philss-1298/hero/25054438
This is my barb but on PTR i use a wiching hour instead of ik belt and i use bloodthirst instead of boon .
I have played around 2 hour on mp4-5 after the recent buff to damage and i have found alot of legendary .
I do alkaiser run + keep deptlvl3 and rakis crossing and i found 7 legendary total and 3 set item . I had one game with 3 leg and 1 set drop ( it was ik belt with a decent roll ) .
With 5 stack i have 500 mf on mp5 , 475 on 4 .
I was really hoping for an increase in drop but this seem brutal ... the very high MF combined with double legendary drop is more than i taugh .
Im not even talking about rare , with 500 mf i can get up to 7 rare on mp5 for 1 pack and rare item all roll ilvl 63 now .
D3 is will turn alot like D2 where you can easily get a decent character that will be able to farm mp1-2-3( like 10-20 buck on rmah) while godly item will still worth quit a bit IMO .
Time will tell!
I'm stoked tho for the drop change, I think it's really going to be nice =D
It comes down to the fact, that the mass majority of players in this game play for an hour or less per day on average. Make a toon, and play it for an hour or less per day, and see how many drops you get, not legendaries, just drops, sellable loot. You'll make 250k on a really good day. The problem is not the droprate, but increasing it will not kill the economy like so many people think. The real issue is the affix rolls, which they are also fixing, sort of, by making monster ilvl affect the rolls.
The simple answer is the game does not feel epic when you play, if you are casual, or even if you are crazy geared. Droprate helps the casuals feel more epic, MP helps the top geared feel more epic. The change is going to happen, just let it and stop complaining.
And even if people are dropping 2-4 legendaries per run, that doesn't mean they'll suddenly become useless on the AH, it just means the more perfectly rolled ones will drop from say 150+ mil to 40-50~ mil.
The change really only affects how we personally feel while playing the game (namely finding more items, but not necessarily always the BiS) and readjusts the prices of the high-end items (instead of 500+ mil IK's we could be seeing 200 mil+ ones, which should be more accessible but hardly "casual").
ofc people only want good roll ones, or BiS.
Can anyone say Frostburn Gauntlets? I found those like every other run in D2 lol. Irregardless, it's fun to see them drop.
The disenchant aspect of the increased legendary drops may make it worthwhile to be happy about finding lots of legends for crafting.
Pretty sure if you don't want super amazing rolled pieces, you can get it under 50m a piece. If you're asking for godly items for 50m something is wrong considering how easy it is to make 50m
Actually 50m is difficult for a large majority of people that play the game. I'm not in this boat, however, when items in game go for over 500$US there is something inherently wrong with the game IMO.
That said however I dont think increasing the drop rate was the best idea, I would have prefered they fixed the range of the stats rolled instead. Example being instead of an item rolling say 30-300 STR it rolled 150-300 STR.
Either way I don't care, only people it hurts are the people trying to make real cash off the game, and to those all I can say is get a real job.
My strongest character is unable to get past filthy, stinking Ghom on Inferno, so I'd love to get a lucky drop out of the new 1.05 drop rate.
Also, my girl bought me the new XCOM for my birthday this week, so out of respect for the masterpiece that was the original, I must kill aliens.
I am among those who will be playing Diablo III for years, because I'll never have enough time to get bored with it.
I for one would rather play without the AH at all and have a greater chance at farming for all of my characters and find the goods for me. Just my .02.