Blizzards greed made Diablo III a failure in my eyes.
I've said it long time ago, that AH will make this game boring and that it will make me quit it very soon... And I was right.
Instead of slowly progressing through the content, because I'm being limited by the gear available - all I've done was buying stuff on AH and voila... Game is easy again. I've stopped farming equipment - I've started farming gold to buy stuff on AH. /fail
So, I'm half way through Inferno with some of the gear better than legendaries and I have very little incentive or motivation to play more.
I'm very disappointed.
So you don't like the feature, but you are still using it even though you knew full well it would ruin your gaming experience?
The only issue is the auction house and
As for the auction house it is operating as expected. Everyone got gear they thought was "good" and instantly put it up for 1mil to 2mil gold... these people are rooks aint not enough people got that much gold to spend freely yet. id be willing to bet you in the next few weeks the auction house starts to settle down to something we can all enjoy: very good items selling for alot, mediocre items selling for affordable prices
The prices will only go up. A lot. It's good to buy stuff now, since its cheap as hell.
Farming gold has never been easier. In 3-4 hour in Act 1 @ Inferno with nephalem buff I was able to make 400-500k gold. Easy money.
Blizzards greed made Diablo III a failure in my eyes.
I've said it long time ago, that AH will make this game boring and that it will make me quit it very soon... And I was right.
Instead of slowly progressing through the content, because I'm being limited by the gear available - all I've done was buying stuff on AH and voila... Game is easy again. I've stopped farming equipment - I've started farming gold to buy stuff on AH. /fail
So, I'm half way through Inferno with some of the gear better than legendaries and I have very little incentive or motivation to play more.
I'm very disappointed.
So you don't like the feature, but you are still using it even though you knew full well it would ruin your gaming experience?
That's pretty damn stupid man.
It's human nature. Not stupidity.
It's human nature to not like something, use it, then blame some one else for your choice?
Can we just hold on on this "we have all already beaten inferno" and "we all have maxed loot" ?!?
Both of these statements are completely FALSE. People with no lives have beaten inferno true.... but by beaten I mean they avoided any truly HARD packs of monsters, rushed most of the level just to kill the bosses... Id hardly call that beating inferno but whatever, they can pat themselves on their back.
Secondly I dont think ANYONE has the best loot possible, if you don't believe me go back and look at the stats on the Barbarian from that 'barb intro' video they released earlier, yeh i doubt anybody has gear like that.
The only issue is the auction house and
As for the auction house it is operating as expected. Everyone got gear they thought was "good" and instantly put it up for 1mil to 2mil gold... these people are rooks aint not enough people got that much gold to spend freely yet. id be willing to bet you in the next few weeks the auction house starts to settle down to something we can all enjoy: very good items selling for alot, mediocre items selling for affordable prices
This is the one thing I want to stress too:
Sure, it seemed like it took forever for you to hit max level in D2 when you were a kid.
However, you aren't a child anymore. Also, I'm only level 23 right now on my first character - on a Barbarian. I haven't had the time to play and hit level 60 yet, nor even come close to beating Normal yet. However, I've already put in about 8 hours or so game time - taking my time, trying to find everything that I can, exploring and trying to hit all the little event's, exc.
For those of you who have claimed to see everything the game has to offer - how much time have you already put into the game? You talk about "not worth $60", but I bet some of you in inferno have probably put in more than 40 hours into the game (if not more). If that's so - a 40 hour+ game is a pretty good length for a $60 game. There's no subscription fee, either, so that one time payment of $60 has given you a potentially 80-100 hour plus game if you only level 2 characters to max level and beat all the difficulties.
This, plus no one has been able to beat Inferno on Hardcore yet. I mean, some of you complain about the challenge and claim how easy it is, but have yet to even touch a hardcore character. Challenge yourself! You don't have to buy from the AH, and no one is stopping you from playing a hardcore character.
The reason most people are whining? I think many people out there wanted Diablo 3 to be more like WoW then they openly claim. They want more - they want more content, they claim they've "beaten the game" because they are on inferno Act 2, but have yet to actually beat it nor have they even come close to beating it with hardcore characters. They want continual updates, and complain because they've power leveled through the game and that there's nothing else to do once they get to inferno but reroll new character.
Well guess what? Welcome to a Diablo game. I could hit max level in one night in D2, I rerolled and had at the very least one of each class, I farmed gear non stop. Diablo 3 is the PERFECT Diablo game, and is challenging. If it's not enough of a challenge? Then I have the option to make it harder on myself - by rolling a hardcore character.
I'm going to be getting more than 200 hours+ of game time from Diablo 3, and if you think that that still doesn't warrant a mere $60 price tag, you need to get your head checked.
Yeah, that's probably not a good thing, but I agree with some of your points.
- This game has very little shelf live. Especially for $60 USD. Level 60 cap. I've already maxed my character THREE DAYS after the game came out. It took weeks to level in D2 and thats something I greatly enjoyed. You're hard work showed when you were the ONLY level 99 out of your friends.
Reaching level cap is not "beating" Diablo, you should know this. I played DII, it didn't take weeks to reach a high level, and people have been playing DIII marathon style since it came out.
-Blizzard said it would takes MONTHS to get to inferno. Many people, including myself, have beaten most of it.
Yeah, I didn't see that happening. Again, people are playing this game non-stop, and if you notice the people "beating" inferno are skipping champ packs (especially past ActII), using skill combinations that trivialize boss mechanics, and rushing to the finish line. That's fun for some, but it is hardly the general case.
-The auction house is COMPLETELY messed up. I've spent gold an received no items multiple times.
Yeah, the AH UI is a steaming pile of dog crap.
-Your character HAS to use certain skills or you will die. The monk only HAS to go healing or you wont survive inferno.
I fail to see how this is any worse than DII. I will say that the champ packs are ridiculous and not challenging in a fun way which forces you to use skill to beat them. In DII you had a small set of viable builds and, unless you were just goofing around, you didn't have many *real* options.
Can we just hold on on this "we have all already beaten inferno" and "we all have maxed loot" ?!?
Yeah, again, I think D3 is worth the $60. I think it's a good game. A lot of people criticizing it feel the same way.
And certainly there's more hours people can play it beyond 1 week.
But the way things look right now, the game will not last anywhere near as long as D2 did. That's the main point. if things stay the same, there's no way you'll be able to play it anywhere near as long as D2. Which again, may have been Blizzard's goal all along, but is not something that makes serious players feel good because they might've expected something different.
Can we just hold on on this "we have all already beaten inferno" and "we all have maxed loot" ?!?
Yeah, again, I think D3 is worth the $60. I think it's a good game. A lot of people criticizing it feel the same way.
And certainly there's more hours people can play it beyond 1 week.
But the way things look right now, the game will not last anywhere near as long as D2 did. That's the main point. if things stay the same, there's no way you'll be able to play it anywhere near as long as D2. Which again, may have been Blizzard's goal all along, but is not something that makes serious players feel good because they might've expected something different.
Yeah, I do agree with this. As it stands currently I don't see DIII going strong after decade (or even a couple of years really).
I would. Because it is literally unfinished. Bliz has already said their work is just beginning.
I have a feeling that many of the haters are going to be eating crow after awhile. Those that leave will come flooding back. It'll be like a football game where the home team is getting blown out and half the stadium leaves. By the time they start driving home and turn on the radio to find out the score is tied, they come rushing back in.
I would. Because it is literally unfinished. I have a feeling that many of the haters are going to be eating crow after awhile. Those that leave will come flooding back. It'll be like a football game where the home team is getting blown out and half the stadium leaves. By the time they start driving home and turn on the radio to find out the score is tied, they come rushing back in.
Can we just hold on on this "we have all already beaten inferno" and "we all have maxed loot" ?!?
Yeah, again, I think D3 is worth the $60. I think it's a good game. A lot of people criticizing it feel the same way.
And certainly there's more hours people can play it beyond 1 week.
But the way things look right now, the game will not last anywhere near as long as D2 did. That's the main point. if things stay the same, there's no way you'll be able to play it anywhere near as long as D2. Which again, may have been Blizzard's goal all along, but is not something that makes serious players feel good because they might've expected something different.
It might not last as long as D2 in your eyes, but in mine it certainly looks like it's going to have more lasting appeal with the Hardcore crowd (Hardcore characters are the real meat in my eyes in D2).
D3 is much harder than anything D2 could present once you hit Inferno. Hardcore characters are going to face plant in Inferno. I don't even consider the game beaten until you have beaten Inferno with a Hardcore character, and if anything I don't expect to do that in months, if it's even at all possible to begin with.
The prices will only go up. A lot. It's good to buy stuff now, since its cheap as hell.
Farming gold has never been easier. In 3-4 hour in Act 1 @ Inferno with nephalem buff I was able to make 400-500k gold. Easy money.
You misspelled down. Right now there are 0 perfect items in the AH. In a month there will be 10-20, in 3 months there will be enough for everyone to buy.
That's exactly how prices go down. People having a ton of gold isn't going to affect undercutting, just the starting price.
The main thing I regret about D3 is about item hunting
In D2, you had to spend days/weeks looking for one specific guy that had that one specific item with the perfect stats and convince him to trade with you
Now you just have to click the AH button and buy yourself a blue/rare item that's twice the dps than what you have
I miss trying to find that perfect legendary item, not picking up any random rare
It might not last as long as D2 in your eyes, but in mine it certainly looks like it's going to have more lasting appeal with the Hardcore crowd (Hardcore characters are the real meat in my eyes in D2).
D3 is much harder than anything D2 could present once you hit Inferno. Hardcore characters are going to face plant in Inferno. I don't even consider the game beaten until you have beaten Inferno with a Hardcore character, and if anything I don't expect to do that in months, if it's even at all possible to begin with.
Yeah, I agree with this to some extent. I'm not sure it'll make the game last longer necessarily.
But what I would say is that in D3, Hardcore is where it's at if you're a serious player, no doubt. I said it before in another post, I think Hardcore will be bigger in D3 than in D2. And I'll probably play Hardcore exclusively eventually, even though I never made a single HC character in D2 despite playing it for a long time.
I would also agree that the AH does kind of make the game more about gold find than it should be. It's less about finding an item by killing a boss than it is about farming enough gold to buy one that someone randomly found and put on the AH.
The game is good, but its alot that could been worked on/Better, i give it 6-7/10, the game has potential, but some choiches have been made wrong and it feels like the story of the game could be better than it is in Diablo 3, i loved the D1/D2 story, but this is not really if you think of it, keeping up to Diablo 2 story (Thats what i think).
I hope they learn something from this game to do Diablo 4 better. If you really really think about it while playing (I assume you should have played D1/D2) then you feel it too. Its many small things that should be worked on.
*Uniques/Legendaries are not better than Rares/Magic (And even there, its not big of a difference between those two, we should need bigger difference between item groups
Agreed. They didn't want Uniques (screwing calling them "Legendaries," per Blizzard's own admission they are supposed to be unique, not the super awesome best) to be the super awesome best, but I think they undershot that goal a wee bit. That, or everyone making the comparisons are only looking at DPS, not the total item value. I haven't looked into enough, but I would like to see the best Unique be the very best, even if the best rare is better than most Uniques.
*The Story could have been better in Diablo 3, its good, but not as good as it could be
I like it. This is subjective, although I don't think you can honestly say that working on the game longer would have fixed this. They would have needed, to be honest, a different staff to change the story greatly.
*The many bugs that happend to alot in the beginning definitely do not helps the game reputation with new comers to this game. And the help we get on the EU Forum completly is under all critics. Its completly full of threads, and many of them (Including i) has made threads about 3006 Error, that make us completly unable to login. And we get absolutely no answers from any community manager or something about any information about this problem. No help at all on the EU forum or information. Really really want it.
First off, company forums are ALWAYS full of bug threads. It happens when there are 18 bajillion people playing the game, with even more combinations of computer hardware, software, and internet. Additionally, many of the questions are answered, it's just so many people don't bother researching before they post a new thread (not accusing you, just making a generalization) that the answers get burriered. If it's a server bug, that's probably something they can only fix on launch, because that's the only time they get that many people to play the game. If you're refering to any other bug, I've only heard of one (the Templar one), which is hardly "many."
Anyway, it sucks you had the bugs. I hope it gets better.
*Should have strived a bit more for "Hardcore" players than casuals
How so? I consider myself a hardcore gamer, and I find it fine. And again, this isn't "unfinished," it's "a different team." They could have worked on it another decade, and if the same team was working on it, this wouldn't have changed. That said, I'm not trying to shut you down, I'm asking what you think they could have done "more hardcore."
*Feels like the game NOT gonna have the long playing period as Diablo 2 has/had
Disagree. 100%. Because of the way D2 was setup, by this point I could have been rushed to Hell Baal, and I'd basically be either grinding out for the last boring, meanless 10 skill points, or searching for better items. We can still the do the second, except this time, we can do it in places OTHER than the last dungeon of the game.
*I Dont like the thing about that you are almost locked to use some skills/builds in late game to be "good", surely you can use many, but you almost always need atleast 2 defensive skills, and most use 3 defensives. As Wizard for example, i need to keep up the Crystalize, Energy Armor and magic weapon, and i use hydra to "defend" when running. Thats just spamming so often those skills so they don't dissappear. I would prefer to don't have so many defensive skills and that you could be more of aggro type, or longer period when activating for example the Energy armor instead of having it spammed every 120 secound. It is to no worth really to have it so defensive.
Not there, so I can't comment. However, I've seen many different threads (at least for the WD) that have mostly different builds (there are a few commonalities, like Vision Quest) that work in Inferno. Maybe it's just a Wizard thing, or maybe you need better gear to make other builds work? Don't know. Anyway, this isn't at all different from D2. You'd see a Orb sorc 95% of the time, 4% time it'd be a meteor-sorc, and the other 1% was something else. And that was only if they got rushed past all the elites/champions, because otherwise they'd get wiped by an immune mob. Most of the classes had 1 or 2, and if they were lucky, 3 builds that worked well.
* I was afraid of that i would miss the skilltree in Diablo 2, and i think i start to do it. I Want to be free and choose those skills i want to have at my best, and really feel that i have spent alot of work to get it, and not just to be able to respec how often as you want. Short said, i miss how the Diablo 2 style with skill was. This said, i don't want the game as Diablo 2 was exactly.
So...you dislike how everyone is forced to use the same build in D3 Inferno, but you miss a system in which everyone had to use the same build in D2 Hell, with the difference that those builds could never switch, even if they wanted to? I guess if you want to have a skill tree in which you have to plan ahead, and risk 10's of hours of work, to build a compentent character, than this isn't the game for you. Sorry.
Personally, I hate games that you basically have to use a guide, or have beaten it before, to build a decent character from the beginning (I'm looking at you Fallout 2).
That all said, while I like the D3 system, I think it can still use some tweaks. Maybe they can find some form of happy medium between the cookie cutter, follow a plan builds of D2, and the "not actually building a character" version of D3. I don't know how they could do it, but I do like it when decisions matter. Maybe a game that starts like D3 ,but the last 30% of levels lets you add points towards a "build" at the end? Don't know.
*I must say that i really love the Auction house, must be one of the better things they implented. Even though its very buggy now, i like it
Now the AH, that is something they could have spent more time on. Not a great UI, no extra features like average costs, and seems to timeout a lot.
All in all, I agree with some things, and disagree with others.
Blizzards greed made Diablo III a failure in my eyes.
I've said it long time ago, that AH will make this game boring and that it will make me quit it very soon... And I was right.
Instead of slowly progressing through the content, because I'm being limited by the gear available - all I've done was buying stuff on AH and voila... Game is easy again. I've stopped farming equipment - I've started farming gold to buy stuff on AH. /fail
So, I'm half way through Inferno with some of the gear better than legendaries and I have very little incentive or motivation to play more.
I'm very disappointed.
I know you've been called out before, but...Blizzard's greed (uh...they make nothing off of the Gold AH) forced you to spend your money on the AH, even though you knew it would ruin the game for you? Further...you half way through Inferno. How long did that take you? I'm betting at least 20 hours. I'd call $60 for 20 hours successful. Especially because you basically cheesed your way to the best items (I think we can all agree that using the AH, at the current prices, is basically cheesing your way to good items). I mean, being disappointed is entirely up to how much you hyped the game to yourself, but it's pretty disingenuous to suggest that the game was a failure if you spent as much time as you probably had to to get up to Inferno. Unless there is some insane exploit I don't know about.
All in all, I'd say the game is very good. They may have made some mistakes, and it still needs balancing (you can't compare balance in LOD patch 1.13 or w/e the latest is to D3 1.0). But I wouldn't call it unfinished, and I wouldn't say that extending the beta would have solved any of the problems they've had (unless the "beta" was just the whole game, and they gave it out to everyone, and everyone played it at the same time).
Oh, and to the person that was complaining about all the "fanboys" getting annoyed with whiners, calling us fanboy's, and just ignoring our comments/justifications, is WHY we dislike a lot of the whiners. Some of the threads on RockPaperShotgun got to the point that anyone who defended Blizzard, or who said they didn't mind the always online part, got accused of having Stockholm Syndrome. Also, at least personally, people who just rip into a game online annoy me because if they hate it so much, why don't they stop wasting my time and there time and do something they like?
Blizzards greed made Diablo III a failure in my eyes.
I've said it long time ago, that AH will make this game boring and that it will make me quit it very soon... And I was right.
Instead of slowly progressing through the content, because I'm being limited by the gear available - all I've done was buying stuff on AH and voila... Game is easy again. I've stopped farming equipment - I've started farming gold to buy stuff on AH. /fail
So, I'm half way through Inferno with some of the gear better than legendaries and I have very little incentive or motivation to play more.
I'm very disappointed.
So you don't like the feature, but you are still using it even though you knew full well it would ruin your gaming experience?
That's pretty damn stupid man.
It's human nature. Not stupidity.
It's human nature to not like something, use it, then blame some one else for your choice?
To me, the only differences between Diablo 2 and Diablo 3 in terms of focal gameplay are the following;
1: Auction House is just a fancier way to trade, however, gold holds more weight in D3. This is a good thing, as gold as currency in D2 was worthless.
2: D3's improved leveling system. In D2, you could roll any class you wanted, get rushed and run Cows or Baal Runs to 80-90 in hours. D3 offers a much deeper story arch and richer progression system than D2 had. I actually felt like what I was doing had meaning in D3.
Diablo 3 is honestly intended for people who loved Diablo 1 and Diablo 2. I loved both games and I love Diablo 3. It has the most important elements of the previous game, which made it so awesome to play and improved weaker portions to grant the player an even better experience. Everyone has their own opinion, but there was nothing of merit in the OP message.
I don't think the RMAH will ever really be used by serious players to buy items. It seems more like just a way to avoid all the issues with chinese farmers, etc rather than add something to the game. I do miss the trading aspect of D2, too.
Also, the situation with Battle.net 2.0 is aggrivating to many people, and kind of adds to the idea/conspiracy of funneling players to MMOs which honestly is seeming more and more reasonable.
I wouldn't say unfinished. I would say unbalanced. It many, many forms.
1.) Champion/Elites are harder than Bosses (Belial, Azmodan, etc)
2.) Auction House is dramatically effecting character progression. Items Lvl 50 are selling for 10-12k and are instant upgrades. No need to farm gear just go to the AH.
3.) No real difference between Magical and Rare items.
#1 is completely intentional. Blizzard's said they want the focus to be on the champions and elites, not the act bosses, which is why the act bosses don't even provide very good rewards compared to champs and elites.
#2 isn't an issue. Who cares if you can buy gear from the AH? People would buy it from players directly if the AH didn't exist. Blame the lack of stat requirements for item types if you want to blame anything.
#3 is incorrect; rares with the right affixes will always be the best possible items. Magic items can be very good, but because rares can have more affixes than magics, rares will always be better if we're assuming both item types have the same stats you desire. It's getting rares with those affixes that's the difficult part.
I think the biggest problem is the Auction House - I have no idea how to fix it or balance it. But it's fucked up. And I'm not even talking the bugs.
I wouldn't say unfinished. I would say unbalanced. It many, many forms.
1.) Champion/Elites are harder than Bosses (Belial, Azmodan, etc)
2.) Auction House is dramatically effecting character progression. Items Lvl 50 are selling for 10-12k and are instant upgrades. No need to farm gear just go to the AH.
3.) No real difference between Magical and Rare items.
#1 is completely intentional. Blizzard's said they want the focus to be on the champions and elites, not the act bosses, which is why the act bosses don't even provide very good rewards compared to champs and elites.
He isn't talking about drop i assume. This and magic find overall has been discussed a lot before release, nothing new.
What feels wrong is the lack of difficulty in bossfights compared to elite/champ packs. I agree that the main bosses of acts should bring more challenge.
after putting in over 100 hours in the past week of D3.. yes i had the week off of life.... These are my major complaints with D3.
1) Inferno after act 1 the difficulty is so high that even with around 70% DR and we are finding the softcap around 85 that it is almost impossible to survive inferno act 2.
2) The exploit/cheese builds with wizard and DH hopefully get nerfed soon(Yes i am playing a DH) this is retarded. These builds and the fact that kiting the mobs for 10 min can lead to a kill with death flopping are the only way people are getting through inferno. This needs to be fixed ASAP.
3) Itemization in inferno needs to have a higher minimum level of drop. The amount of time invested to complete any run type(besides resplendant chests) is much higher than D2. The gear needs to feel a bit more rewarding then finding a lvl 46 rare from the kill. (This is in contention as it has been far too long since LOD release and I can't quite remember the time it took for baal runs in that first week.)
5) Community... fix open chat please. We need trade channels and maybe class channels.
6) The influx of people farming inferno with these cheese builds coupled with resplendant chest farming has led to a glutton of items on the AH. It is at the point where i just toss up shit 54-60 rares that i find for 10k-20k cause they suck for me and its easy to toss them.
7) reduce blacksmithing crafting cost, This is inefficient at this time because its easier to just buy your gear than risk the 300k it might cost to get a decent roll.
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It's human nature. Not stupidity.
The prices will only go up. A lot. It's good to buy stuff now, since its cheap as hell.
Farming gold has never been easier. In 3-4 hour in Act 1 @ Inferno with nephalem buff I was able to make 400-500k gold. Easy money.
It's human nature to not like something, use it, then blame some one else for your choice?
Misanthropy is looking pretty good right now.
This is the one thing I want to stress too:
Sure, it seemed like it took forever for you to hit max level in D2 when you were a kid.
However, you aren't a child anymore. Also, I'm only level 23 right now on my first character - on a Barbarian. I haven't had the time to play and hit level 60 yet, nor even come close to beating Normal yet. However, I've already put in about 8 hours or so game time - taking my time, trying to find everything that I can, exploring and trying to hit all the little event's, exc.
For those of you who have claimed to see everything the game has to offer - how much time have you already put into the game? You talk about "not worth $60", but I bet some of you in inferno have probably put in more than 40 hours into the game (if not more). If that's so - a 40 hour+ game is a pretty good length for a $60 game. There's no subscription fee, either, so that one time payment of $60 has given you a potentially 80-100 hour plus game if you only level 2 characters to max level and beat all the difficulties.
This, plus no one has been able to beat Inferno on Hardcore yet. I mean, some of you complain about the challenge and claim how easy it is, but have yet to even touch a hardcore character. Challenge yourself! You don't have to buy from the AH, and no one is stopping you from playing a hardcore character.
The reason most people are whining? I think many people out there wanted Diablo 3 to be more like WoW then they openly claim. They want more - they want more content, they claim they've "beaten the game" because they are on inferno Act 2, but have yet to actually beat it nor have they even come close to beating it with hardcore characters. They want continual updates, and complain because they've power leveled through the game and that there's nothing else to do once they get to inferno but reroll new character.
Well guess what? Welcome to a Diablo game. I could hit max level in one night in D2, I rerolled and had at the very least one of each class, I farmed gear non stop. Diablo 3 is the PERFECT Diablo game, and is challenging. If it's not enough of a challenge? Then I have the option to make it harder on myself - by rolling a hardcore character.
I'm going to be getting more than 200 hours+ of game time from Diablo 3, and if you think that that still doesn't warrant a mere $60 price tag, you need to get your head checked.
Yeah, that's probably not a good thing, but I agree with some of your points.
Reaching level cap is not "beating" Diablo, you should know this. I played DII, it didn't take weeks to reach a high level, and people have been playing DIII marathon style since it came out.
Yeah, I didn't see that happening. Again, people are playing this game non-stop, and if you notice the people "beating" inferno are skipping champ packs (especially past ActII), using skill combinations that trivialize boss mechanics, and rushing to the finish line. That's fun for some, but it is hardly the general case.
Yeah, the AH UI is a steaming pile of dog crap.
I fail to see how this is any worse than DII. I will say that the champ packs are ridiculous and not challenging in a fun way which forces you to use skill to beat them. In DII you had a small set of viable builds and, unless you were just goofing around, you didn't have many *real* options.
Yeah, again, I think D3 is worth the $60. I think it's a good game. A lot of people criticizing it feel the same way.
And certainly there's more hours people can play it beyond 1 week.
But the way things look right now, the game will not last anywhere near as long as D2 did. That's the main point. if things stay the same, there's no way you'll be able to play it anywhere near as long as D2. Which again, may have been Blizzard's goal all along, but is not something that makes serious players feel good because they might've expected something different.
Yeah, I do agree with this. As it stands currently I don't see DIII going strong after decade (or even a couple of years really).
I would. Because it is literally unfinished. Bliz has already said their work is just beginning.
I have a feeling that many of the haters are going to be eating crow after awhile. Those that leave will come flooding back. It'll be like a football game where the home team is getting blown out and half the stadium leaves. By the time they start driving home and turn on the radio to find out the score is tied, they come rushing back in.
Myself, I'm staying in my seat.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Derp, misread that the first time.
It might not last as long as D2 in your eyes, but in mine it certainly looks like it's going to have more lasting appeal with the Hardcore crowd (Hardcore characters are the real meat in my eyes in D2).
D3 is much harder than anything D2 could present once you hit Inferno. Hardcore characters are going to face plant in Inferno. I don't even consider the game beaten until you have beaten Inferno with a Hardcore character, and if anything I don't expect to do that in months, if it's even at all possible to begin with.
That's exactly how prices go down. People having a ton of gold isn't going to affect undercutting, just the starting price.
In D2, you had to spend days/weeks looking for one specific guy that had that one specific item with the perfect stats and convince him to trade with you
Now you just have to click the AH button and buy yourself a blue/rare item that's twice the dps than what you have
I miss trying to find that perfect legendary item, not picking up any random rare
other than that, i'm having a lot of fun on D3
Yeah, I agree with this to some extent. I'm not sure it'll make the game last longer necessarily.
But what I would say is that in D3, Hardcore is where it's at if you're a serious player, no doubt. I said it before in another post, I think Hardcore will be bigger in D3 than in D2. And I'll probably play Hardcore exclusively eventually, even though I never made a single HC character in D2 despite playing it for a long time.
I would also agree that the AH does kind of make the game more about gold find than it should be. It's less about finding an item by killing a boss than it is about farming enough gold to buy one that someone randomly found and put on the AH.
I like it. This is subjective, although I don't think you can honestly say that working on the game longer would have fixed this. They would have needed, to be honest, a different staff to change the story greatly.
First off, company forums are ALWAYS full of bug threads. It happens when there are 18 bajillion people playing the game, with even more combinations of computer hardware, software, and internet. Additionally, many of the questions are answered, it's just so many people don't bother researching before they post a new thread (not accusing you, just making a generalization) that the answers get burriered. If it's a server bug, that's probably something they can only fix on launch, because that's the only time they get that many people to play the game. If you're refering to any other bug, I've only heard of one (the Templar one), which is hardly "many."
Anyway, it sucks you had the bugs. I hope it gets better.
How so? I consider myself a hardcore gamer, and I find it fine. And again, this isn't "unfinished," it's "a different team." They could have worked on it another decade, and if the same team was working on it, this wouldn't have changed. That said, I'm not trying to shut you down, I'm asking what you think they could have done "more hardcore."
Disagree. 100%. Because of the way D2 was setup, by this point I could have been rushed to Hell Baal, and I'd basically be either grinding out for the last boring, meanless 10 skill points, or searching for better items. We can still the do the second, except this time, we can do it in places OTHER than the last dungeon of the game.
Not there, so I can't comment. However, I've seen many different threads (at least for the WD) that have mostly different builds (there are a few commonalities, like Vision Quest) that work in Inferno. Maybe it's just a Wizard thing, or maybe you need better gear to make other builds work? Don't know. Anyway, this isn't at all different from D2. You'd see a Orb sorc 95% of the time, 4% time it'd be a meteor-sorc, and the other 1% was something else. And that was only if they got rushed past all the elites/champions, because otherwise they'd get wiped by an immune mob. Most of the classes had 1 or 2, and if they were lucky, 3 builds that worked well.
So...you dislike how everyone is forced to use the same build in D3 Inferno, but you miss a system in which everyone had to use the same build in D2 Hell, with the difference that those builds could never switch, even if they wanted to? I guess if you want to have a skill tree in which you have to plan ahead, and risk 10's of hours of work, to build a compentent character, than this isn't the game for you. Sorry.
Personally, I hate games that you basically have to use a guide, or have beaten it before, to build a decent character from the beginning (I'm looking at you Fallout 2).
That all said, while I like the D3 system, I think it can still use some tweaks. Maybe they can find some form of happy medium between the cookie cutter, follow a plan builds of D2, and the "not actually building a character" version of D3. I don't know how they could do it, but I do like it when decisions matter. Maybe a game that starts like D3 ,but the last 30% of levels lets you add points towards a "build" at the end? Don't know.
Now the AH, that is something they could have spent more time on. Not a great UI, no extra features like average costs, and seems to timeout a lot.
All in all, I agree with some things, and disagree with others.
I know you've been called out before, but...Blizzard's greed (uh...they make nothing off of the Gold AH) forced you to spend your money on the AH, even though you knew it would ruin the game for you? Further...you half way through Inferno. How long did that take you? I'm betting at least 20 hours. I'd call $60 for 20 hours successful. Especially because you basically cheesed your way to the best items (I think we can all agree that using the AH, at the current prices, is basically cheesing your way to good items). I mean, being disappointed is entirely up to how much you hyped the game to yourself, but it's pretty disingenuous to suggest that the game was a failure if you spent as much time as you probably had to to get up to Inferno. Unless there is some insane exploit I don't know about.
All in all, I'd say the game is very good. They may have made some mistakes, and it still needs balancing (you can't compare balance in LOD patch 1.13 or w/e the latest is to D3 1.0). But I wouldn't call it unfinished, and I wouldn't say that extending the beta would have solved any of the problems they've had (unless the "beta" was just the whole game, and they gave it out to everyone, and everyone played it at the same time).
Oh, and to the person that was complaining about all the "fanboys" getting annoyed with whiners, calling us fanboy's, and just ignoring our comments/justifications, is WHY we dislike a lot of the whiners. Some of the threads on RockPaperShotgun got to the point that anyone who defended Blizzard, or who said they didn't mind the always online part, got accused of having Stockholm Syndrome. Also, at least personally, people who just rip into a game online annoy me because if they hate it so much, why don't they stop wasting my time and there time and do something they like?
EXACTLY THIS!
1: Auction House is just a fancier way to trade, however, gold holds more weight in D3. This is a good thing, as gold as currency in D2 was worthless.
2: D3's improved leveling system. In D2, you could roll any class you wanted, get rushed and run Cows or Baal Runs to 80-90 in hours. D3 offers a much deeper story arch and richer progression system than D2 had. I actually felt like what I was doing had meaning in D3.
Diablo 3 is honestly intended for people who loved Diablo 1 and Diablo 2. I loved both games and I love Diablo 3. It has the most important elements of the previous game, which made it so awesome to play and improved weaker portions to grant the player an even better experience. Everyone has their own opinion, but there was nothing of merit in the OP message.
I don't think the RMAH will ever really be used by serious players to buy items. It seems more like just a way to avoid all the issues with chinese farmers, etc rather than add something to the game. I do miss the trading aspect of D2, too.
Also, the situation with Battle.net 2.0 is aggrivating to many people, and kind of adds to the idea/conspiracy of funneling players to MMOs which honestly is seeming more and more reasonable.
I wonder how the opinions of D3 differ between people who plan on playing Blizzard MMOs in the future VS those who don't?
These days it seems like other Blizzard games are just built around the idea of satisfying WoW players until another expansion comes out.
I'll leave it there lol...
#1 is completely intentional. Blizzard's said they want the focus to be on the champions and elites, not the act bosses, which is why the act bosses don't even provide very good rewards compared to champs and elites.
#2 isn't an issue. Who cares if you can buy gear from the AH? People would buy it from players directly if the AH didn't exist. Blame the lack of stat requirements for item types if you want to blame anything.
#3 is incorrect; rares with the right affixes will always be the best possible items. Magic items can be very good, but because rares can have more affixes than magics, rares will always be better if we're assuming both item types have the same stats you desire. It's getting rares with those affixes that's the difficult part.
The AH is fine.
He isn't talking about drop i assume. This and magic find overall has been discussed a lot before release, nothing new.
What feels wrong is the lack of difficulty in bossfights compared to elite/champ packs. I agree that the main bosses of acts should bring more challenge.
1) Inferno after act 1 the difficulty is so high that even with around 70% DR and we are finding the softcap around 85 that it is almost impossible to survive inferno act 2.
2) The exploit/cheese builds with wizard and DH hopefully get nerfed soon(Yes i am playing a DH) this is retarded. These builds and the fact that kiting the mobs for 10 min can lead to a kill with death flopping are the only way people are getting through inferno. This needs to be fixed ASAP.
3) Itemization in inferno needs to have a higher minimum level of drop. The amount of time invested to complete any run type(besides resplendant chests) is much higher than D2. The gear needs to feel a bit more rewarding then finding a lvl 46 rare from the kill. (This is in contention as it has been far too long since LOD release and I can't quite remember the time it took for baal runs in that first week.)
5) Community... fix open chat please. We need trade channels and maybe class channels.
6) The influx of people farming inferno with these cheese builds coupled with resplendant chest farming has led to a glutton of items on the AH. It is at the point where i just toss up shit 54-60 rares that i find for 10k-20k cause they suck for me and its easy to toss them.
7) reduce blacksmithing crafting cost, This is inefficient at this time because its easier to just buy your gear than risk the 300k it might cost to get a decent roll.